Les minerais ne spawn



  • Bonsoir,

    le iron_3 ne veut pas spawn dans la nature alors que les autres si.

     package com.mod.obaa.world;
    
    import java.util.Random;
    
    import com.mod.obaa.init.blockmod;
    
    import cpw.mods.fml.common.IWorldGenerator;
    import net.minecraft.block.Block;
    import net.minecraft.init.Blocks;
    import net.minecraft.world.World;
    import net.minecraft.world.chunk.IChunkProvider;
    import net.minecraft.world.gen.feature.WorldGenMinable;
    
    public class WorldGen implements IWorldGenerator
    {
    
    
            public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)
            {
            
                switch(world.provider.dimensionId)
                
                {
                
                    case -1:
                        
                        Generatenether(world, chunkX * 16, chunkZ * 16, random);
                        break;
                        
                    case  0:
                        
                        GenerateOverWorld(world, chunkX * 16, chunkZ * 16, random);
                        break;
                        
                        
                    case  1:
         
                        GenerateEnd(world, chunkX * 16, chunkZ * 16, random);
                        break;
         
                    
                    
            }
                
        
            }
            
            private void addOre(Block block,Block blockSpawn, Random random, World world, int posX, int posZ, int minY, int maxY, int minV, int maxV, int spawnChance)
            {
                
                for(int i = 0; i < spawnChance; i++)
                {
                 
                   int chunkSize = 16;
                   int Xpos = posX + random.nextInt(chunkSize);            
                   int Ypos = minY + random.nextInt(maxY - minY);
                   int Zpos = posZ + random.nextInt(chunkSize);
                   
                   new WorldGenMinable (block, maxV).generate(world, random, Xpos, Ypos, Zpos);
                   
                }  
            }
            
            
            private void GenerateEnd(World world, int i, int j, Random random)
            {
               
            }
    
            private void GenerateOverWorld(World world, int i, int j, Random random)
            {
             
             addOre(blockmod.iron_1, Blocks.stone, random, world, i, j, 5, 45, 3, 4, 12);
             addOre(blockmod.iron_2, Blocks.stone, random, world, i, j, 5, 30, 2, 3, 11);
             addOre(blockmod.iron_3, Blocks.stone, random, world, i, j, 5, 16, 1, 2, 50);
              
            }
    
            private void Generatenether(World world, int i, int j, Random random)
            {
                
                
            }
            
        }
    


  • La version ?


  • Moddeurs confirmés Rédacteurs Administrateurs

    Bonsoir,
    J'ajoute également que ce n'est pas la bonne section. Tout ce qui concerne le modding doit aller dans support pour les moddeurs.



  • essai déjà sa:

    package com.mod.obaa.world;
     
    import java.util.Random;
     
    import com.mod.obaa.init.blockmod;
     
    import cpw.mods.fml.common.IWorldGenerator;
    import net.minecraft.block.Block;
    import net.minecraft.init.Blocks;
    import net.minecraft.world.World;
    import net.minecraft.world.chunk.IChunkProvider;
    import net.minecraft.world.gen.feature.WorldGenMinable;
     
    public class WorldGen implements IWorldGenerator
    {
     
     
            public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)
            {
            
                switch(world.provider.dimensionId)
                
                {
                
                    case -1:
                        
                        Generatenether(world, chunkX * 16, chunkZ * 16, random);
                        break;
                        
                    case  0:
                        
                        GenerateOverWorld(world, chunkX * 16, chunkZ * 16, random);
                        break;
                        
                        
                    case  1:
         
                        GenerateEnd(world, chunkX * 16, chunkZ * 16, random);
                        break;
         
                    
                    
            }
                
        
            }
            
            private void addOre(Block block,Block blockSpawn, Random random, World world, int posX, int posZ, int minY, int maxY, int minV, int maxV, int spawnChance)
            {
                
                for(int i = 0; i < spawnChance; i++)
                {
                 
                   int chunkSize = 16;
                   int Xpos = posX + random.nextInt(chunkSize);            
                   int Ypos = minY + random.nextInt(maxY - minY);
                   int Zpos = posZ + random.nextInt(chunkSize);
                   
                   new WorldGenMinable (block, maxV).generate(world, random, Xpos, Ypos, Zpos);
                   
                }  
            }
            
            
            private void GenerateEnd(World world, int i, int j, Random random)
            {
               
            }
     
            private void GenerateOverWorld(World world, int i, int j, Random random)
            {
             
             addOre(blockmod.iron_1, Blocks.stone, random, world, i, j, 5, 45, 3, 4, 12);
             addOre(blockmod.iron_2, Blocks.stone, random, world, i, j, 5, 30, 2, 3, 11);
             addOre(blockmod.iron_3, Blocks.stone, random, world, i, j, 5, 30, 2, 3, 11);
              
            }
     
            private void Generatenether(World world, int i, int j, Random random)
            {
                
                
            }
            
        }
    


  • @pazzazzo Merci cela marche, mais comment tu as fais ?


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