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    Régler le taux de spawn des mobs

    Planifier Épinglé Verrouillé Déplacé Résolu 1.9.x et 1.10.x
    1.10.x
    4 Messages 3 Publieurs 3.0k Vues 1 Watching
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    • H Hors-ligne
      Hugofounda
      dernière édition par

      Bonjour à tous, c’est encore une fois moi.

      Aujourd’hui je n’arrive pas à réguler le taux de spawn de mes entités. Il y en a beaucoup trop.
      J’ai beau changer les trois valeurs : weightedProb, min, max,    mais rien ne change 😕

      package fr.hard.mod.Handlers;
      
      import fr.hard.mod.Hardcore;
      import fr.hard.mod.Entity.EntityAssassin;
      import fr.hard.mod.Entity.EntityBandit;
      import fr.hard.mod.Entity.EntityHerobrine;
      import fr.hard.mod.Entity.EntityHuman;
      import fr.hard.mod.Entity.EntityHunter;
      import fr.hard.mod.Entity.EntityKnight;
      import fr.hard.mod.Entity.EntityLostMiner;
      import fr.hard.mod.Entity.EntityPirate;
      import fr.hard.mod.Entity.EntityPreacher;
      import fr.hard.mod.Entity.EntityRogue;
      import fr.hard.mod.Entity.EntityRogueArcher;
      import fr.hard.mod.Entity.EntitySamurai;
      import fr.hard.mod.Entity.EntityShadow;
      import fr.hard.mod.Models.ModelAssassin;
      import fr.hard.mod.Models.ModelBandit;
      import fr.hard.mod.Models.ModelHerobrine;
      import fr.hard.mod.Models.ModelHuman;
      import fr.hard.mod.Models.ModelHunter;
      import fr.hard.mod.Models.ModelKnight;
      import fr.hard.mod.Models.ModelLostMiner;
      import fr.hard.mod.Models.ModelPirate;
      import fr.hard.mod.Models.ModelPreacher;
      import fr.hard.mod.Models.ModelRogue;
      import fr.hard.mod.Models.ModelRogueArcher;
      import fr.hard.mod.Models.ModelSamurai;
      import fr.hard.mod.Models.ModelShadow;
      import fr.hard.mod.Render.RenderAssassin;
      import fr.hard.mod.Render.RenderBandit;
      import fr.hard.mod.Render.RenderHerobrine;
      import fr.hard.mod.Render.RenderHuman;
      import fr.hard.mod.Render.RenderHunter;
      import fr.hard.mod.Render.RenderKnight;
      import fr.hard.mod.Render.RenderLostMiner;
      import fr.hard.mod.Render.RenderPirate;
      import fr.hard.mod.Render.RenderPreacher;
      import fr.hard.mod.Render.RenderRogue;
      import fr.hard.mod.Render.RenderRogueArcher;
      import fr.hard.mod.Render.RenderSamurai;
      import fr.hard.mod.Render.RenderShadow;
      import net.minecraft.client.Minecraft;
      import net.minecraft.entity.EntityList;
      import net.minecraft.entity.EnumCreatureType;
      import net.minecraft.init.Biomes;
      import net.minecraft.world.biome.Biome;
      import net.minecraftforge.common.BiomeDictionary;
      import net.minecraftforge.fml.client.registry.RenderingRegistry;
      import net.minecraftforge.fml.common.registry.EntityRegistry;
      
      public class EntityHandler
      {
      
      public static void register()
      {
      EntityHandler.registerRender();
      EntityHandler.registerEntity();
      }
      
      public static void registerRender()
      {
      RenderingRegistry.registerEntityRenderingHandler(EntityPreacher.class, new RenderPreacher(Minecraft.getMinecraft().getRenderManager(), new ModelPreacher(), 0.5F));
      
      RenderingRegistry.registerEntityRenderingHandler(EntityAssassin.class, new RenderAssassin(Minecraft.getMinecraft().getRenderManager(), new ModelAssassin(), 0.5F));
      RenderingRegistry.registerEntityRenderingHandler(EntityHerobrine.class, new RenderHerobrine(Minecraft.getMinecraft().getRenderManager(), new ModelHerobrine(), 0.5F));
      RenderingRegistry.registerEntityRenderingHandler(EntityHuman.class, new RenderHuman(Minecraft.getMinecraft().getRenderManager(), new ModelHuman(), 0.5F));
      RenderingRegistry.registerEntityRenderingHandler(EntityHunter.class, new RenderHunter(Minecraft.getMinecraft().getRenderManager(), new ModelHunter(), 0.5F));
      RenderingRegistry.registerEntityRenderingHandler(EntityKnight.class, new RenderKnight(Minecraft.getMinecraft().getRenderManager(), new ModelKnight(), 0.5F));
      RenderingRegistry.registerEntityRenderingHandler(EntityPirate.class, new RenderPirate(Minecraft.getMinecraft().getRenderManager(), new ModelPirate(), 0.5F));
      RenderingRegistry.registerEntityRenderingHandler(EntityRogue.class, new RenderRogue(Minecraft.getMinecraft().getRenderManager(), new ModelRogue(), 0.5F));
      RenderingRegistry.registerEntityRenderingHandler(EntitySamurai.class, new RenderSamurai(Minecraft.getMinecraft().getRenderManager(), new ModelSamurai(), 0.5F));
      RenderingRegistry.registerEntityRenderingHandler(EntityShadow.class, new RenderShadow(Minecraft.getMinecraft().getRenderManager(), new ModelShadow(), 0.5F));
      RenderingRegistry.registerEntityRenderingHandler(EntityBandit.class, new RenderBandit(Minecraft.getMinecraft().getRenderManager(), new ModelBandit(), 0.5F));
      RenderingRegistry.registerEntityRenderingHandler(EntityRogueArcher.class, new RenderRogueArcher(Minecraft.getMinecraft().getRenderManager(), new ModelRogueArcher(), 0.5F));
      RenderingRegistry.registerEntityRenderingHandler(EntityLostMiner.class, new RenderLostMiner(Minecraft.getMinecraft().getRenderManager(), new ModelLostMiner(), 0.5F));
      
      }
      
      public static void registerEntity()
      {
      EntityRegistry.registerModEntity(EntityPreacher.class, "preacher", 300, Hardcore.instance, 32, 1, true, 0xf8f8f8, 0x202421);
      EntityRegistry.addSpawn(EntityPreacher.class, 1, 1, 1, EnumCreatureType.AMBIENT, Biomes.BEACH, Biomes.BIRCH_FOREST, Biomes.BIRCH_FOREST_HILLS, Biomes.COLD_BEACH, Biomes.COLD_TAIGA, Biomes.COLD_TAIGA_HILLS, Biomes.DESERT, Biomes.DESERT_HILLS, Biomes.EXTREME_HILLS, Biomes.EXTREME_HILLS_EDGE, Biomes.EXTREME_HILLS_WITH_TREES, Biomes.FOREST, Biomes.FOREST_HILLS, Biomes.FROZEN_RIVER, Biomes.ICE_MOUNTAINS, Biomes.ICE_PLAINS, Biomes.JUNGLE, Biomes.JUNGLE_EDGE, Biomes.JUNGLE_HILLS, Biomes.MESA, Biomes.MESA_CLEAR_ROCK, Biomes.MESA_ROCK, Biomes.MUTATED_BIRCH_FOREST, Biomes.MUTATED_BIRCH_FOREST_HILLS, Biomes.PLAINS, Biomes.REDWOOD_TAIGA, Biomes.REDWOOD_TAIGA_HILLS, Biomes.RIVER, Biomes.ROOFED_FOREST, Biomes.SAVANNA, Biomes.SAVANNA_PLATEAU, Biomes.STONE_BEACH, Biomes.SWAMPLAND, Biomes.TAIGA, Biomes.TAIGA_HILLS);
      
      EntityRegistry.registerModEntity(EntityAssassin.class, "assassin", 301, Hardcore.instance, 32, 1, true, 0xf7f7f7, 0x202421);
      EntityRegistry.addSpawn(EntityAssassin.class, 1, 1, 1, EnumCreatureType.AMBIENT, Biomes.BEACH, Biomes.BIRCH_FOREST, Biomes.BIRCH_FOREST_HILLS, Biomes.COLD_BEACH, Biomes.COLD_TAIGA, Biomes.COLD_TAIGA_HILLS, Biomes.DESERT, Biomes.DESERT_HILLS, Biomes.EXTREME_HILLS, Biomes.EXTREME_HILLS_EDGE, Biomes.EXTREME_HILLS_WITH_TREES, Biomes.FOREST, Biomes.FOREST_HILLS, Biomes.FROZEN_RIVER, Biomes.ICE_MOUNTAINS, Biomes.ICE_PLAINS, Biomes.JUNGLE, Biomes.JUNGLE_EDGE, Biomes.JUNGLE_HILLS, Biomes.MESA, Biomes.MESA_CLEAR_ROCK, Biomes.MESA_ROCK, Biomes.MUTATED_BIRCH_FOREST, Biomes.MUTATED_BIRCH_FOREST_HILLS, Biomes.PLAINS, Biomes.REDWOOD_TAIGA, Biomes.REDWOOD_TAIGA_HILLS, Biomes.RIVER, Biomes.ROOFED_FOREST, Biomes.SAVANNA, Biomes.SAVANNA_PLATEAU, Biomes.STONE_BEACH, Biomes.SWAMPLAND, Biomes.TAIGA, Biomes.TAIGA_HILLS);
      
      EntityRegistry.registerModEntity(EntityHerobrine.class, "herobrine", 302, Hardcore.instance, 32, 1, true, 0xf7f7f7, 0x202421);
      EntityRegistry.addSpawn(EntityHerobrine.class, 1, 1, 1, EnumCreatureType.AMBIENT, Biomes.HELL);
      
      EntityRegistry.registerModEntity(EntityHuman.class, "human", 303, Hardcore.instance, 32, 1, true, 0xf7f7f7, 0x202421);
      EntityRegistry.addSpawn(EntityHuman.class, 1, 1, 1, EnumCreatureType.AMBIENT, Biomes.BEACH, Biomes.BIRCH_FOREST, Biomes.BIRCH_FOREST_HILLS, Biomes.COLD_BEACH, Biomes.COLD_TAIGA, Biomes.COLD_TAIGA_HILLS, Biomes.DESERT, Biomes.DESERT_HILLS, Biomes.EXTREME_HILLS, Biomes.EXTREME_HILLS_EDGE, Biomes.EXTREME_HILLS_WITH_TREES, Biomes.FOREST, Biomes.FOREST_HILLS, Biomes.FROZEN_RIVER, Biomes.ICE_MOUNTAINS, Biomes.ICE_PLAINS, Biomes.JUNGLE, Biomes.JUNGLE_EDGE, Biomes.JUNGLE_HILLS, Biomes.MESA, Biomes.MESA_CLEAR_ROCK, Biomes.MESA_ROCK, Biomes.MUTATED_BIRCH_FOREST, Biomes.MUTATED_BIRCH_FOREST_HILLS, Biomes.PLAINS, Biomes.REDWOOD_TAIGA, Biomes.REDWOOD_TAIGA_HILLS, Biomes.RIVER, Biomes.ROOFED_FOREST, Biomes.SAVANNA, Biomes.SAVANNA_PLATEAU, Biomes.STONE_BEACH, Biomes.SWAMPLAND, Biomes.TAIGA, Biomes.TAIGA_HILLS);
      
      EntityRegistry.registerModEntity(EntityHunter.class, "hunter", 304, Hardcore.instance, 32, 1, true, 0xf7f7f7, 0x202421);
      EntityRegistry.addSpawn(EntityHunter.class, 1, 1, 1, EnumCreatureType.AMBIENT, Biomes.BEACH, Biomes.BIRCH_FOREST, Biomes.BIRCH_FOREST_HILLS, Biomes.COLD_BEACH, Biomes.COLD_TAIGA, Biomes.COLD_TAIGA_HILLS, Biomes.DESERT, Biomes.DESERT_HILLS, Biomes.EXTREME_HILLS, Biomes.EXTREME_HILLS_EDGE, Biomes.EXTREME_HILLS_WITH_TREES, Biomes.FOREST, Biomes.FOREST_HILLS, Biomes.FROZEN_RIVER, Biomes.ICE_MOUNTAINS, Biomes.ICE_PLAINS, Biomes.JUNGLE, Biomes.JUNGLE_EDGE, Biomes.JUNGLE_HILLS, Biomes.MESA, Biomes.MESA_CLEAR_ROCK, Biomes.MESA_ROCK, Biomes.MUTATED_BIRCH_FOREST, Biomes.MUTATED_BIRCH_FOREST_HILLS, Biomes.PLAINS, Biomes.REDWOOD_TAIGA, Biomes.REDWOOD_TAIGA_HILLS, Biomes.RIVER, Biomes.ROOFED_FOREST, Biomes.SAVANNA, Biomes.SAVANNA_PLATEAU, Biomes.STONE_BEACH, Biomes.SWAMPLAND, Biomes.TAIGA, Biomes.TAIGA_HILLS);
      
      EntityRegistry.registerModEntity(EntityKnight.class, "knight", 305, Hardcore.instance, 32, 1, true, 0xf7f7f7, 0x202421);
      EntityRegistry.addSpawn(EntityKnight.class, 1, 1, 1, EnumCreatureType.AMBIENT, Biomes.BEACH, Biomes.BIRCH_FOREST, Biomes.BIRCH_FOREST_HILLS, Biomes.COLD_BEACH, Biomes.COLD_TAIGA, Biomes.COLD_TAIGA_HILLS, Biomes.DESERT, Biomes.DESERT_HILLS, Biomes.EXTREME_HILLS, Biomes.EXTREME_HILLS_EDGE, Biomes.EXTREME_HILLS_WITH_TREES, Biomes.FOREST, Biomes.FOREST_HILLS, Biomes.FROZEN_RIVER, Biomes.ICE_MOUNTAINS, Biomes.ICE_PLAINS, Biomes.JUNGLE, Biomes.JUNGLE_EDGE, Biomes.JUNGLE_HILLS, Biomes.MESA, Biomes.MESA_CLEAR_ROCK, Biomes.MESA_ROCK, Biomes.MUTATED_BIRCH_FOREST, Biomes.MUTATED_BIRCH_FOREST_HILLS, Biomes.PLAINS, Biomes.REDWOOD_TAIGA, Biomes.REDWOOD_TAIGA_HILLS, Biomes.RIVER, Biomes.ROOFED_FOREST, Biomes.SAVANNA, Biomes.SAVANNA_PLATEAU, Biomes.STONE_BEACH, Biomes.SWAMPLAND, Biomes.TAIGA, Biomes.TAIGA_HILLS);
      
      EntityRegistry.registerModEntity(EntityPirate.class, "pirate", 306, Hardcore.instance, 32, 1, true, 0xf7f7f7, 0x202421);
      EntityRegistry.addSpawn(EntityPirate.class, 1, 1, 1, EnumCreatureType.AMBIENT, Biomes.OCEAN, Biomes.DEEP_OCEAN, Biomes.FROZEN_OCEAN);
      
      EntityRegistry.registerModEntity(EntityRogue.class, "rogue", 307, Hardcore.instance, 32, 1, true, 0xf7f7f7, 0x202421);
      EntityRegistry.addSpawn(EntityRogue.class, 1, 1, 1, EnumCreatureType.AMBIENT, Biomes.BEACH, Biomes.BIRCH_FOREST, Biomes.BIRCH_FOREST_HILLS, Biomes.COLD_BEACH, Biomes.COLD_TAIGA, Biomes.COLD_TAIGA_HILLS, Biomes.DESERT, Biomes.DESERT_HILLS, Biomes.EXTREME_HILLS, Biomes.EXTREME_HILLS_EDGE, Biomes.EXTREME_HILLS_WITH_TREES, Biomes.FOREST, Biomes.FOREST_HILLS, Biomes.FROZEN_RIVER, Biomes.ICE_MOUNTAINS, Biomes.ICE_PLAINS, Biomes.JUNGLE, Biomes.JUNGLE_EDGE, Biomes.JUNGLE_HILLS, Biomes.MESA, Biomes.MESA_CLEAR_ROCK, Biomes.MESA_ROCK, Biomes.MUTATED_BIRCH_FOREST, Biomes.MUTATED_BIRCH_FOREST_HILLS, Biomes.PLAINS, Biomes.REDWOOD_TAIGA, Biomes.REDWOOD_TAIGA_HILLS, Biomes.RIVER, Biomes.ROOFED_FOREST, Biomes.SAVANNA, Biomes.SAVANNA_PLATEAU, Biomes.STONE_BEACH, Biomes.SWAMPLAND, Biomes.TAIGA, Biomes.TAIGA_HILLS);
      
      EntityRegistry.registerModEntity(EntityRogueArcher.class, "roguearcher", 308, Hardcore.instance, 32, 1, true, 0xf7f7f7, 0x202421);
      EntityRegistry.addSpawn(EntityRogueArcher.class, 1, 1, 1, EnumCreatureType.AMBIENT, Biomes.BEACH, Biomes.BIRCH_FOREST, Biomes.BIRCH_FOREST_HILLS, Biomes.COLD_BEACH, Biomes.COLD_TAIGA, Biomes.COLD_TAIGA_HILLS, Biomes.DESERT, Biomes.DESERT_HILLS, Biomes.EXTREME_HILLS, Biomes.EXTREME_HILLS_EDGE, Biomes.EXTREME_HILLS_WITH_TREES, Biomes.FOREST, Biomes.FOREST_HILLS, Biomes.FROZEN_RIVER, Biomes.ICE_MOUNTAINS, Biomes.ICE_PLAINS, Biomes.JUNGLE, Biomes.JUNGLE_EDGE, Biomes.JUNGLE_HILLS, Biomes.MESA, Biomes.MESA_CLEAR_ROCK, Biomes.MESA_ROCK, Biomes.MUTATED_BIRCH_FOREST, Biomes.MUTATED_BIRCH_FOREST_HILLS, Biomes.PLAINS, Biomes.REDWOOD_TAIGA, Biomes.REDWOOD_TAIGA_HILLS, Biomes.RIVER, Biomes.ROOFED_FOREST, Biomes.SAVANNA, Biomes.SAVANNA_PLATEAU, Biomes.STONE_BEACH, Biomes.SWAMPLAND, Biomes.TAIGA, Biomes.TAIGA_HILLS);
      
      EntityRegistry.registerModEntity(EntitySamurai.class, "samurai", 309, Hardcore.instance, 32, 1, true, 0xf7f7f7, 0x202421);
      EntityRegistry.addSpawn(EntitySamurai.class, 1, 1, 1, EnumCreatureType.AMBIENT, Biomes.BEACH, Biomes.BIRCH_FOREST, Biomes.BIRCH_FOREST_HILLS, Biomes.COLD_BEACH, Biomes.COLD_TAIGA, Biomes.COLD_TAIGA_HILLS, Biomes.DESERT, Biomes.DESERT_HILLS, Biomes.EXTREME_HILLS, Biomes.EXTREME_HILLS_EDGE, Biomes.EXTREME_HILLS_WITH_TREES, Biomes.FOREST, Biomes.FOREST_HILLS, Biomes.FROZEN_RIVER, Biomes.ICE_MOUNTAINS, Biomes.ICE_PLAINS, Biomes.JUNGLE, Biomes.JUNGLE_EDGE, Biomes.JUNGLE_HILLS, Biomes.MESA, Biomes.MESA_CLEAR_ROCK, Biomes.MESA_ROCK, Biomes.MUTATED_BIRCH_FOREST, Biomes.MUTATED_BIRCH_FOREST_HILLS, Biomes.PLAINS, Biomes.REDWOOD_TAIGA, Biomes.REDWOOD_TAIGA_HILLS, Biomes.RIVER, Biomes.ROOFED_FOREST, Biomes.SAVANNA, Biomes.SAVANNA_PLATEAU, Biomes.STONE_BEACH, Biomes.SWAMPLAND, Biomes.TAIGA, Biomes.TAIGA_HILLS);
      
      EntityRegistry.registerModEntity(EntityShadow.class, "shadow", 310, Hardcore.instance, 32, 1, true, 0xf7f7f7, 0x202421);
      EntityRegistry.addSpawn(EntityShadow.class, 1, 1, 1, EnumCreatureType.AMBIENT, Biomes.HELL);
      
      EntityRegistry.registerModEntity(EntityBandit.class, "bandit", 311, Hardcore.instance, 32, 1, true, 0xf7f7f7, 0x202421);
      EntityRegistry.addSpawn(EntityBandit.class, 1, 1, 1, EnumCreatureType.AMBIENT, Biomes.BEACH, Biomes.BIRCH_FOREST, Biomes.BIRCH_FOREST_HILLS, Biomes.COLD_BEACH, Biomes.COLD_TAIGA, Biomes.COLD_TAIGA_HILLS, Biomes.DESERT, Biomes.DESERT_HILLS, Biomes.EXTREME_HILLS, Biomes.EXTREME_HILLS_EDGE, Biomes.EXTREME_HILLS_WITH_TREES, Biomes.FOREST, Biomes.FOREST_HILLS, Biomes.FROZEN_RIVER, Biomes.ICE_MOUNTAINS, Biomes.ICE_PLAINS, Biomes.JUNGLE, Biomes.JUNGLE_EDGE, Biomes.JUNGLE_HILLS, Biomes.MESA, Biomes.MESA_CLEAR_ROCK, Biomes.MESA_ROCK, Biomes.MUTATED_BIRCH_FOREST, Biomes.MUTATED_BIRCH_FOREST_HILLS, Biomes.PLAINS, Biomes.REDWOOD_TAIGA, Biomes.REDWOOD_TAIGA_HILLS, Biomes.RIVER, Biomes.ROOFED_FOREST, Biomes.SAVANNA, Biomes.SAVANNA_PLATEAU, Biomes.STONE_BEACH, Biomes.SWAMPLAND, Biomes.TAIGA, Biomes.TAIGA_HILLS);
      
      EntityRegistry.registerModEntity(EntityLostMiner.class, "lostminer", 312, Hardcore.instance, 32, 1, true, 0xf7f7f7, 0x202421);
      EntityRegistry.addSpawn(EntityLostMiner.class, 1, 1, 1, EnumCreatureType.AMBIENT, Biomes.BEACH, Biomes.BIRCH_FOREST, Biomes.BIRCH_FOREST_HILLS, Biomes.COLD_BEACH, Biomes.COLD_TAIGA, Biomes.COLD_TAIGA_HILLS, Biomes.DESERT, Biomes.DESERT_HILLS, Biomes.EXTREME_HILLS, Biomes.EXTREME_HILLS_EDGE, Biomes.EXTREME_HILLS_WITH_TREES, Biomes.FOREST, Biomes.FOREST_HILLS, Biomes.FROZEN_RIVER, Biomes.ICE_MOUNTAINS, Biomes.ICE_PLAINS, Biomes.JUNGLE, Biomes.JUNGLE_EDGE, Biomes.JUNGLE_HILLS, Biomes.MESA, Biomes.MESA_CLEAR_ROCK, Biomes.MESA_ROCK, Biomes.MUTATED_BIRCH_FOREST, Biomes.MUTATED_BIRCH_FOREST_HILLS, Biomes.PLAINS, Biomes.REDWOOD_TAIGA, Biomes.REDWOOD_TAIGA_HILLS, Biomes.RIVER, Biomes.ROOFED_FOREST, Biomes.SAVANNA, Biomes.SAVANNA_PLATEAU, Biomes.STONE_BEACH, Biomes.SWAMPLAND, Biomes.TAIGA, Biomes.TAIGA_HILLS);
      }
      }
      

      Merci!

      1 réponse Dernière réponse Répondre Citer 0
      • DeletedD Hors-ligne
        Deleted
        dernière édition par

        Salut, la balise java, please, on a trop de lignes à scroll autrement.
        Autrement, je ne vois aucun soucis dans ton code, peut-être que le problème de tes classes entity au cas où tu aurais surchargé la méthode getMaxSpawnedInChunk avec une trop grosse valeur ? Ou cela peut aussi être causé par un plugin mal configuré, si tu fais tes tests hors vanilla, non ?

        1 réponse Dernière réponse Répondre Citer 0
        • H Hors-ligne
          Hugofounda
          dernière édition par

          Merci, cela régule bel et bien le taux de spawn!

          @Override
              public int getMaxSpawnedInChunk()
              {
                  return 1;
               }
          
          1 réponse Dernière réponse Répondre Citer 0
          • robin4002R Hors-ligne
            robin4002 Moddeurs confirmés Rédacteurs Administrateurs
            dernière édition par

            (penses à utiliser la balise java au lieu de la balise code pour du code java afin d’avoir les couleurs).

            1 réponse Dernière réponse Répondre Citer 0
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