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    • A Hors-ligne
      aciid
      dernière édition par

      en gros quand on est dans un véhicule et que on appuie sur la touche du klaxon sa joue le son

      package com.flansmod.common.driveables;
      
      import com.flansmod.api.IExplodeable;
      import com.flansmod.common.CommonProxy;
      import com.flansmod.common.FlansMod;
      import com.flansmod.common.RotatedAxes;
      import com.flansmod.common.network.PacketDriveableKey;
      import com.flansmod.common.network.PacketHandler;
      import com.flansmod.common.network.PacketPlaySound;
      import com.flansmod.common.network.PacketVehicleControl;
      import com.flansmod.common.parts.PartType;
      import com.flansmod.common.teams.TeamsManager;
      import com.flansmod.common.tools.ItemTool;
      import com.flansmod.common.tools.ToolType;
      import com.flansmod.common.vector.Vector3f;
      
      import cpw.mods.fml.common.network.NetworkRegistry;
      import cpw.mods.fml.relauncher.Side;
      import cpw.mods.fml.relauncher.SideOnly;
      import fr.kerlann.command.BreakVehicule;
      import fr.kerlann.norialife.noria;
      import fr.kerlann.packet.PacketKlaxon;
      import fr.kerlann.proxy.ClientProxy;
      import io.netty.buffer.ByteBuf;
      import net.minecraft.client.Minecraft;
      import net.minecraft.client.audio.PositionedSoundRecord;
      import net.minecraft.client.resources.I18n;
      import net.minecraft.entity.Entity;
      import net.minecraft.entity.EntityLivingBase;
      import net.minecraft.entity.player.EntityPlayer;
      import net.minecraft.entity.player.PlayerCapabilities;
      import net.minecraft.item.ItemStack;
      import net.minecraft.nbt.NBTTagCompound;
      import net.minecraft.util.ChatComponentText;
      import net.minecraft.util.DamageSource;
      import net.minecraft.util.MathHelper;
      import net.minecraft.util.ResourceLocation;
      import net.minecraft.util.Vec3;
      import net.minecraft.world.World;
      
      public class EntityVehicle extends EntityDriveable implements IExplodeable {
      public int shellDelay;
      public int gunDelay;
      public int soundPosition;
      public float wheelsYaw;
      private int ticksSinceUsed = 0;
      public boolean varDoor;
      public float wheelsAngle;
      public int toggleTimer = 0;
      
      public EntityVehicle(World world) {
      super(world);
      this.stepHeight = 1.0F;
      }
      
      public EntityVehicle(World world, double x, double y, double z, VehicleType type, DriveableData data) {
      super(world, type, data);
      this.stepHeight = 1.0F;
      setPosition(x, y, z);
      initType(type, false);
      }
      
      public EntityVehicle(World world, double x, double y, double z, EntityPlayer placer, VehicleType type,
      DriveableData data) {
      super(world, type, data);
      this.stepHeight = 1.0F;
      setPosition(x, y, z);
      rotateYaw(placer.rotationYaw + 90.0F);
      initType(type, false);
      }
      
      protected void initType(DriveableType type, boolean clientSide) {
      super.initType(type, clientSide);
      }
      
      public void readSpawnData(ByteBuf data) {
      super.readSpawnData(data);
      }
      
      protected void writeEntityToNBT(NBTTagCompound tag) {
      super.writeEntityToNBT(tag);
      tag.setBoolean("VarDoor", this.varDoor);
      }
      
      protected void readEntityFromNBT(NBTTagCompound tag) {
      super.readEntityFromNBT(tag);
      this.varDoor = tag.getBoolean("VarDoor");
      }
      
      public void onMouseMoved(int deltaX, int deltaY) {
      }
      
      public void setPositionRotationAndMotion(double x, double y, double z, float yaw, float pitch, float roll,
      double motX, double motY, double motZ, float velYaw, float velPitch, float velRoll, float throt,
      float steeringYaw) {
      super.setPositionRotationAndMotion(x, y, z, yaw, pitch, roll, motX, motY, motZ, velYaw, velPitch, velRoll,
      throt, steeringYaw);
      this.wheelsYaw = steeringYaw;
      }
      
      public boolean interactFirst(EntityPlayer entityplayer) {
      if (this.isDead) {
      return false;
      }
      if (this.worldObj.isRemote) {
      return false;
      }
      ItemStack currentItem = entityplayer.getCurrentEquippedItem();
      if ((currentItem != null) && ((currentItem.getItem() instanceof ItemTool))
      && (((ItemTool) currentItem.getItem()).type.healDriveables)) {
      return true;
      }
      VehicleType type = getVehicleType();
      for (int i = 0; i <= type.numPassengers; i++) {
      if (this.seats*.interactFirst(entityplayer)) {
      if (i == 0) {
      this.shellDelay = type.vehicleShellDelay;
      FlansMod.proxy.doTutorialStuff(entityplayer, this);
      }
      return true;
      }
      }
      return false;
      }
      
      public boolean pressKey(int key, EntityPlayer player) {
      VehicleType type = getVehicleType();
      if ((this.worldObj.isRemote) && (key == 6)) {
      ClientProxy.setGUIV(false);
      }
      if ((this.worldObj.isRemote) && ((key == 6) || (key == 8) || (key == 9))) {
      FlansMod.getPacketHandler().sendToServer(new PacketDriveableKey(key));
      return true;
      }
      switch (key) {
      case 0:
      this.throttle += 0.01F;
      if (this.throttle > 1.0F) {
      this.throttle = 1.0F;
      }
      return true;
      case 1:
      this.throttle -= 0.01F;
      if (this.throttle < -1.0F) {
      this.throttle = -1.0F;
      }
      if ((this.throttle < 0.0F) && (type.maxNegativeThrottle == 0.0F)) {
      this.throttle = 0.0F;
      }
      return true;
      case 2:
      this.wheelsYaw -= 1.0F;
      this.driveableData.fuelInTank -= 0.25F;
      return true;
      case 3:
      this.wheelsYaw += 1.0F;
      this.driveableData.fuelInTank -= 0.25F;
      return true;
      case 4:
      this.throttle *= 0.8F;
      if (this.throttle > 0.001F) {
      this.throttle = 0.0F;
      }
      if (this.throttle > -0.001F) {
      this.throttle = 0.0F;
      }
      return true;
      case 5:
      return true;
      case 6:
      this.seats[0].riddenByEntity.mountEntity(null);
      return true;
      case 7:
      if (this.worldObj.isRemote) {
      FlansMod.proxy.openDriveableMenu((EntityPlayer) this.seats[0].riddenByEntity, this.worldObj, this);
      }
      return true;
      case 8:
      case 9:
      return super.pressKey(key, player);
      case 10:
      return true;
      case 11:
      return true;
      case 12:
      return true;
      case 13:
      return true;
      case 14:
      if (this.toggleTimer <= 0) {
      this.varDoor = (!this.varDoor);
      if (type.hasDoor) {
      player.addChatMessage(new ChatComponentText("Porte " + (this.varDoor ? "Ouvert" : "Fermer")));
      }
      this.toggleTimer = 10;
      FlansMod.getPacketHandler().sendToServer(new PacketVehicleControl(this));
      }
      return true;
      case 15:
      return true;
      case 16:
      return true;
      case 17:
      player.addChatMessage(new ChatComponentText("Klaxon"));
      World world = player.getEntityWorld();
      world.playSound(player.posX, player.posY, player.posZ, "noria:klaxon", 1.0F, 1.0F, false);
      return true;
      }
      return false;
      }
      
      public Vector3f getLookVector(DriveablePosition dp) {
      return rotate(this.seats[0].looking.getXAxis());
      }
      
      public void onUpdate() {
      super.onUpdate();
      
      VehicleType type = getVehicleType();
      DriveableData data = getDriveableData();
      if (type == null) {
      FlansMod.log("Vehicle type null. Not ticking vehicle");
      return;
      }
      boolean thePlayerIsDrivingThis = (this.worldObj.isRemote) && (this.seats[0] != null)
      && ((this.seats[0].riddenByEntity instanceof EntityPlayer))
      && (FlansMod.proxy.isThePlayer((EntityPlayer) this.seats[0].riddenByEntity));
      
      this.ticksSinceUsed += 1;
      if ((!this.worldObj.isRemote) && (this.seats[0].riddenByEntity != null)) {
      this.ticksSinceUsed = 0;
      }
      if ((!this.worldObj.isRemote) && (TeamsManager.vehicleLife > 0)
      && (this.ticksSinceUsed > TeamsManager.vehicleLife * 20)) {
      setDead();
      }
      if (this.shellDelay > 0) {
      this.shellDelay -= 1;
      }
      if (this.gunDelay > 0) {
      this.gunDelay -= 1;
      }
      if (this.toggleTimer > 0) {
      this.toggleTimer -= 1;
      }
      if (this.soundPosition > 0) {
      this.soundPosition -= 1;
      }
      if (hasEnoughFuel()) {
      this.wheelsAngle += this.throttle / 7.0F;
      }
      this.wheelsYaw *= 0.9F;
      if (this.wheelsYaw > 20.0F) {
      this.wheelsYaw = 20.0F;
      }
      if (this.wheelsYaw < -20.0F) {
      this.wheelsYaw = -20.0F;
      }
      if ((this.worldObj.isRemote) && (!thePlayerIsDrivingThis)) {
      if (this.serverPositionTransitionTicker > 0) {
      double x = this.posX + (this.serverPosX - this.posX) / this.serverPositionTransitionTicker;
      double y = this.posY + (this.serverPosY - this.posY) / this.serverPositionTransitionTicker;
      double z = this.posZ + (this.serverPosZ - this.posZ) / this.serverPositionTransitionTicker;
      double dYaw = MathHelper.wrapAngleTo180_double(this.serverYaw - this.axes.getYaw());
      double dPitch = MathHelper.wrapAngleTo180_double(this.serverPitch - this.axes.getPitch());
      double dRoll = MathHelper.wrapAngleTo180_double(this.serverRoll - this.axes.getRoll());
      this.rotationYaw = ((float) (this.axes.getYaw() + dYaw / this.serverPositionTransitionTicker));
      this.rotationPitch = ((float) (this.axes.getPitch() + dPitch / this.serverPositionTransitionTicker));
      float rotationRoll = (float) (this.axes.getRoll() + dRoll / this.serverPositionTransitionTicker);
      this.serverPositionTransitionTicker -= 1;
      setPosition(x, y, z);
      setRotation(this.rotationYaw, this.rotationPitch, rotationRoll);
      }
      }
      
      // Movement
      
      Vector3f amountToMoveCar = new Vector3f();
      
      for (EntityWheel wheel : wheels) {
      if (wheel == null)
      continue;
      
      // Hacky way of forcing the car to step up blocks
      onGround = true;
      wheel.onGround = true;
      
      // Update angles
      wheel.rotationYaw = axes.getYaw();
      // Front wheels
      if (!type.tank && (wheel.ID == 2 || wheel.ID == 3)) {
      wheel.rotationYaw += wheelsYaw;
      }
      
      wheel.motionX *= 0.9F;
      wheel.motionY *= 0.9F;
      wheel.motionZ *= 0.9F;
      
      // Apply gravity
      wheel.motionY -= 10F / 20F;
      
      // Apply velocity
      // If the player driving this is in creative, then we can thrust, no
      // matter what
      boolean canThrustCreatively = !TeamsManager.vehiclesNeedFuel
      || (seats != null && seats[0] != null && seats[0].riddenByEntity instanceof EntityPlayer
      && ((EntityPlayer) seats[0].riddenByEntity).capabilities.isCreativeMode);
      // Otherwise, check the fuel tanks!
      if (canThrustCreatively || data.fuelInTank > data.engine.fuelConsumption * throttle) {
      if (getVehicleType().tank) {
      boolean left = wheel.ID == 0 || wheel.ID == 3;
      float turningDrag = 0.02F;
      wheel.motionX *= 1F - (Math.abs(wheelsYaw) * turningDrag);
      wheel.motionZ *= 1F - (Math.abs(wheelsYaw) * turningDrag);
      
      float velocityScale = 0.04F * (throttle > 0 ? type.maxThrottle : type.maxNegativeThrottle)
      * data.engine.engineSpeed;
      float steeringScale = 0.1F * (wheelsYaw > 0 ? type.turnLeftModifier : type.turnRightModifier);
      float effectiveWheelSpeed = (throttle + (wheelsYaw * (left ? 1 : -1) * steeringScale))
      * velocityScale;
      wheel.motionX += effectiveWheelSpeed * Math.cos(wheel.rotationYaw * 3.14159265F / 180F);
      wheel.motionZ += effectiveWheelSpeed * Math.sin(wheel.rotationYaw * 3.14159265F / 180F);
      
      } else {
      // if(getVehicleType().fourWheelDrive || wheel.ID == 0 ||
      // wheel.ID == 1)
      {
      float velocityScale = 0.1F * throttle
      * (throttle > 0 ? type.maxThrottle : type.maxNegativeThrottle)
      * data.engine.engineSpeed;
      wheel.motionX += Math.cos(wheel.rotationYaw * 3.14159265F / 180F) * velocityScale;
      wheel.motionZ += Math.sin(wheel.rotationYaw * 3.14159265F / 180F) * velocityScale;
      }
      
      // Apply steering
      if (wheel.ID == 2 || wheel.ID == 3) {
      float velocityScale = 0.01F * (wheelsYaw > 0 ? type.turnLeftModifier : type.turnRightModifier)
      * (throttle > 0 ? 1 : -1);
      
      wheel.motionX -= wheel.getSpeedXZ() * Math.sin(wheel.rotationYaw * 3.14159265F / 180F)
      * velocityScale * wheelsYaw;
      wheel.motionZ += wheel.getSpeedXZ() * Math.cos(wheel.rotationYaw * 3.14159265F / 180F)
      * velocityScale * wheelsYaw;
      } else {
      wheel.motionX *= 0.9F;
      wheel.motionZ *= 0.9F;
      }
      }
      }
      
      if (type.floatOnWater && worldObj.isAnyLiquid(wheel.boundingBox)) {
      wheel.motionY += type.buoyancy;
      }
      
      wheel.moveEntity(wheel.motionX, wheel.motionY, wheel.motionZ);
      
      // Pull wheels towards car
      Vector3f targetWheelPos = axes.findLocalVectorGlobally(getVehicleType().wheelPositions[wheel.ID].position);
      Vector3f currentWheelPos = new Vector3f(wheel.posX - posX, wheel.posY - posY, wheel.posZ - posZ);
      
      Vector3f dPos = ((Vector3f) Vector3f.sub(targetWheelPos, currentWheelPos, null)
      .scale(getVehicleType().wheelSpringStrength));
      
      if (dPos.length() > 0.001F) {
      wheel.moveEntity(dPos.x, dPos.y, dPos.z);
      dPos.scale(0.5F);
      Vector3f.sub(amountToMoveCar, dPos, amountToMoveCar);
      }
      }
      
      moveEntity(amountToMoveCar.x, amountToMoveCar.y, amountToMoveCar.z);
      
      if (wheels[0] != null && wheels[1] != null && wheels[2] != null && wheels[3] != null) {
      Vector3f frontAxleCentre = new Vector3f((wheels[2].posX + wheels[3].posX) / 2F,
      (wheels[2].posY + wheels[3].posY) / 2F, (wheels[2].posZ + wheels[3].posZ) / 2F);
      Vector3f backAxleCentre = new Vector3f((wheels[0].posX + wheels[1].posX) / 2F,
      (wheels[0].posY + wheels[1].posY) / 2F, (wheels[0].posZ + wheels[1].posZ) / 2F);
      
      float dx = frontAxleCentre.x - backAxleCentre.x;
      float dy = frontAxleCentre.y - backAxleCentre.y;
      float dz = frontAxleCentre.z - backAxleCentre.z;
      
      float dxz = (float) Math.sqrt(dx * dx + dz * dz);
      
      float yaw = (float) Math.atan2(dz, dx);
      float pitch = -(float) Math.atan2(dy, dxz);
      float roll = 0;
      
      if (type.tank) {
      yaw = (float) Math.atan2(wheels[3].posZ - wheels[2].posZ, wheels[3].posX - wheels[2].posX)
      + (float) Math.PI / 2F;
      }
      
      axes.setAngles(yaw * 180F / 3.14159F, pitch * 180F / 3.14159F, roll * 180F / 3.14159F);
      }
      
      checkForCollisions();
      
      // Sounds
      // Starting sound
      if (throttle > 0.01F && throttle < 0.2F && soundPosition == 0 && hasEnoughFuel()) {
      PacketPlaySound.sendSoundPacket(posX, posY, posZ, 50, dimension, type.startSound, false);
      soundPosition = type.startSoundLength;
      }
      // Flying sound
      if (throttle > 0.2F && soundPosition == 0 && hasEnoughFuel()) {
      PacketPlaySound.sendSoundPacket(posX, posY, posZ, 50, dimension, type.engineSound, false);
      soundPosition = type.engineSoundLength;
      }
      
      for (EntitySeat seat : seats) {
      if (seat != null)
      seat.updatePosition();
      }
      
      // Calculate movement on the client and then send position, rotation etc
      // to the server
      if (thePlayerIsDrivingThis) {
      FlansMod.getPacketHandler().sendToServer(new PacketVehicleControl(this));
      serverPosX = posX;
      serverPosY = posY;
      serverPosZ = posZ;
      serverYaw = axes.getYaw();
      }
      
      // If this is the server, send position updates to everyone, having
      // received them from the driver
      if (!worldObj.isRemote && ticksExisted % 5 == 0) {
      FlansMod.getPacketHandler().sendToAllAround(new PacketVehicleControl(this), posX, posY, posZ,
      FlansMod.driveableUpdateRange, dimension);
      }
      }
      
      private float averageAngles(float a, float b) {
      FlansMod.log("Pre  " + a + " " + b);
      
      float pi = 3.1415927F;
      while (a > b + pi) {
      a -= 2.0F * pi;
      }
      while (a < b - pi) {
      a += 2.0F * pi;
      }
      float avg = (a + b) / 2.0F;
      while (avg > pi) {
      avg -= 2.0F * pi;
      }
      while (avg < -pi) {
      avg += 2.0F * pi;
      }
      FlansMod.log("Post " + a + " " + b + " " + avg);
      
      return avg;
      }
      
      private Vec3 subtract(Vec3 a, Vec3 b) {
      return Vec3.createVectorHelper(a.xCoord - b.xCoord, a.yCoord - b.yCoord, a.zCoord - b.zCoord);
      }
      
      private Vec3 crossProduct(Vec3 a, Vec3 b) {
      return Vec3.createVectorHelper(a.yCoord * b.zCoord - a.zCoord * b.yCoord,
      a.zCoord * b.xCoord - a.xCoord * b.zCoord, a.xCoord * b.yCoord - a.yCoord * b.xCoord);
      }
      
      public boolean landVehicle() {
      return true;
      }
      
      public VehicleType getVehicleType() {
      return VehicleType.getVehicle(this.driveableType);
      }
      
      public float getPlayerRoll() {
      return this.axes.getRoll();
      }
      
      public boolean attackEntityFrom(DamageSource damagesource, float i) {
      if ((this.worldObj.isRemote) || (this.isDead)) {
      return true;
      }
      VehicleType type = getVehicleType();
      if (((!damagesource.damageType.equals("player")) || (this.seats[0] == null)
      || (this.seats[0].riddenByEntity != null || BreakVehicule.BreakVoiture == true))) {
      ItemStack vehicleStack = new ItemStack(type.item, 1, 0);
      vehicleStack.stackTagCompound = new NBTTagCompound();
      this.driveableData.writeToNBT(vehicleStack.stackTagCompound);
      entityDropItem(vehicleStack, 0.5F);
      setDead();
      }
      return true;
      }
      
      protected void dropItemsOnPartDeath(Vector3f midpoint, DriveablePart part) {
      }
      
      public String getBombInventoryName() {
      return "Mines";
      }
      
      public String getMissileInventoryName() {
      return "Shells";
      }
      
      public boolean hasMouseControlMode() {
      return false;
      }
      
      @SideOnly(Side.CLIENT)
      public EntityLivingBase getCamera() {
      return null;
      }
      
      public void setDead() {
      super.setDead();
      for (EntityWheel wheel : this.wheels) {
      if (wheel != null) {
      wheel.setDead();
      }
      }
      }
      }
      
      1 réponse Dernière réponse Répondre Citer 0
      • robin4002R Hors-ligne
        robin4002 Moddeurs confirmés Rédacteurs Administrateurs
        dernière édition par

        Ah, tu modifies flan’s mod.
        L’appuies de touche est côté client, donc forcement les autres ne l’entendent pas.

        La fonction pressKey peut déjà gérer le paquet, il faut juste modifier cette condition :
        if ((this.worldObj.isRemote) && ((key == 6) || (key == 😎 || (key == 9))) {
        Comme ceci :
        if ((this.worldObj.isRemote) && ((key == 6) || (key == 😎 || (key == 9) || (key == 17))) {
        Et ça sera bon.

        1 réponse Dernière réponse Répondre Citer 0
        • A Hors-ligne
          aciid
          dernière édition par

          Bah maintenant j’entend pas le son

          package com.flansmod.common.driveables;
          
          import com.flansmod.api.IExplodeable;
          import com.flansmod.common.CommonProxy;
          import com.flansmod.common.FlansMod;
          import com.flansmod.common.RotatedAxes;
          import com.flansmod.common.network.PacketDriveableKey;
          import com.flansmod.common.network.PacketHandler;
          import com.flansmod.common.network.PacketPlaySound;
          import com.flansmod.common.network.PacketVehicleControl;
          import com.flansmod.common.parts.PartType;
          import com.flansmod.common.teams.TeamsManager;
          import com.flansmod.common.tools.ItemTool;
          import com.flansmod.common.tools.ToolType;
          import com.flansmod.common.vector.Vector3f;
          
          import cpw.mods.fml.common.network.NetworkRegistry;
          import cpw.mods.fml.relauncher.Side;
          import cpw.mods.fml.relauncher.SideOnly;
          import fr.kerlann.command.BreakVehicule;
          import fr.kerlann.norialife.noria;
          import fr.kerlann.packet.PacketKlaxon;
          import fr.kerlann.proxy.ClientProxy;
          import io.netty.buffer.ByteBuf;
          import net.minecraft.client.Minecraft;
          import net.minecraft.client.audio.PositionedSoundRecord;
          import net.minecraft.client.resources.I18n;
          import net.minecraft.entity.Entity;
          import net.minecraft.entity.EntityLivingBase;
          import net.minecraft.entity.player.EntityPlayer;
          import net.minecraft.entity.player.PlayerCapabilities;
          import net.minecraft.item.ItemStack;
          import net.minecraft.nbt.NBTTagCompound;
          import net.minecraft.util.ChatComponentText;
          import net.minecraft.util.DamageSource;
          import net.minecraft.util.MathHelper;
          import net.minecraft.util.ResourceLocation;
          import net.minecraft.util.Vec3;
          import net.minecraft.world.World;
          
          public class EntityVehicle extends EntityDriveable implements IExplodeable {
          public int shellDelay;
          public int gunDelay;
          public int soundPosition;
          public float wheelsYaw;
          private int ticksSinceUsed = 0;
          public boolean varDoor;
          public float wheelsAngle;
          public int toggleTimer = 0;
          
          public EntityVehicle(World world) {
          super(world);
          this.stepHeight = 1.0F;
          }
          
          public EntityVehicle(World world, double x, double y, double z, VehicleType type, DriveableData data) {
          super(world, type, data);
          this.stepHeight = 1.0F;
          setPosition(x, y, z);
          initType(type, false);
          }
          
          public EntityVehicle(World world, double x, double y, double z, EntityPlayer placer, VehicleType type,
          DriveableData data) {
          super(world, type, data);
          this.stepHeight = 1.0F;
          setPosition(x, y, z);
          rotateYaw(placer.rotationYaw + 90.0F);
          initType(type, false);
          }
          
          protected void initType(DriveableType type, boolean clientSide) {
          super.initType(type, clientSide);
          }
          
          public void readSpawnData(ByteBuf data) {
          super.readSpawnData(data);
          }
          
          protected void writeEntityToNBT(NBTTagCompound tag) {
          super.writeEntityToNBT(tag);
          tag.setBoolean("VarDoor", this.varDoor);
          }
          
          protected void readEntityFromNBT(NBTTagCompound tag) {
          super.readEntityFromNBT(tag);
          this.varDoor = tag.getBoolean("VarDoor");
          }
          
          public void onMouseMoved(int deltaX, int deltaY) {
          }
          
          public void setPositionRotationAndMotion(double x, double y, double z, float yaw, float pitch, float roll,
          double motX, double motY, double motZ, float velYaw, float velPitch, float velRoll, float throt,
          float steeringYaw) {
          super.setPositionRotationAndMotion(x, y, z, yaw, pitch, roll, motX, motY, motZ, velYaw, velPitch, velRoll,
          throt, steeringYaw);
          this.wheelsYaw = steeringYaw;
          }
          
          public boolean interactFirst(EntityPlayer entityplayer) {
          if (this.isDead) {
          return false;
          }
          if (this.worldObj.isRemote) {
          return false;
          }
          ItemStack currentItem = entityplayer.getCurrentEquippedItem();
          if ((currentItem != null) && ((currentItem.getItem() instanceof ItemTool))
          && (((ItemTool) currentItem.getItem()).type.healDriveables)) {
          return true;
          }
          VehicleType type = getVehicleType();
          for (int i = 0; i <= type.numPassengers; i++) {
          if (this.seats*.interactFirst(entityplayer)) {
          if (i == 0) {
          this.shellDelay = type.vehicleShellDelay;
          FlansMod.proxy.doTutorialStuff(entityplayer, this);
          }
          return true;
          }
          }
          return false;
          }
          
          public boolean pressKey(int key, EntityPlayer player) {
          VehicleType type = getVehicleType();
          if ((this.worldObj.isRemote) && (key == 6)) {
          ClientProxy.setGUIV(false);
          }
          if ((this.worldObj.isRemote) && ((key == 6) || (key == 8) || (key == 9) || (key == 17))) {
          FlansMod.getPacketHandler().sendToServer(new PacketDriveableKey(key));
          return true;
          }
          switch (key) {
          case 0:
          this.throttle += 0.01F;
          if (this.throttle > 1.0F) {
          this.throttle = 1.0F;
          }
          return true;
          case 1:
          this.throttle -= 0.01F;
          if (this.throttle < -1.0F) {
          this.throttle = -1.0F;
          }
          if ((this.throttle < 0.0F) && (type.maxNegativeThrottle == 0.0F)) {
          this.throttle = 0.0F;
          }
          return true;
          case 2:
          this.wheelsYaw -= 1.0F;
          this.driveableData.fuelInTank -= 0.25F;
          return true;
          case 3:
          this.wheelsYaw += 1.0F;
          this.driveableData.fuelInTank -= 0.25F;
          return true;
          case 4:
          this.throttle *= 0.8F;
          if (this.throttle > 0.001F) {
          this.throttle = 0.0F;
          }
          if (this.throttle > -0.001F) {
          this.throttle = 0.0F;
          }
          return true;
          case 5:
          return true;
          case 6:
          this.seats[0].riddenByEntity.mountEntity(null);
          return true;
          case 7:
          if (this.worldObj.isRemote) {
          FlansMod.proxy.openDriveableMenu((EntityPlayer) this.seats[0].riddenByEntity, this.worldObj, this);
          }
          return true;
          case 8:
          case 9:
          return super.pressKey(key, player);
          case 10:
          return true;
          case 11:
          return true;
          case 12:
          return true;
          case 13:
          return true;
          case 14:
          if (this.toggleTimer <= 0) {
          this.varDoor = (!this.varDoor);
          if (type.hasDoor) {
          player.addChatMessage(new ChatComponentText("Porte " + (this.varDoor ? "Ouvert" : "Fermer")));
          }
          this.toggleTimer = 10;
          FlansMod.getPacketHandler().sendToServer(new PacketVehicleControl(this));
          }
          return true;
          case 15:
          return true;
          case 16:
          return true;
          case 17:
          player.addChatMessage(new ChatComponentText("Klaxon"));
          World world = player.getEntityWorld();
          world.playSound(player.posX, player.posY, player.posZ, "noria:klaxon", 1.0F, 1.0F, false);
          return true;
          }
          return false;
          }
          
          public Vector3f getLookVector(DriveablePosition dp) {
          return rotate(this.seats[0].looking.getXAxis());
          }
          
          public void onUpdate() {
          super.onUpdate();
          
          VehicleType type = getVehicleType();
          DriveableData data = getDriveableData();
          if (type == null) {
          FlansMod.log("Vehicle type null. Not ticking vehicle");
          return;
          }
          boolean thePlayerIsDrivingThis = (this.worldObj.isRemote) && (this.seats[0] != null)
          && ((this.seats[0].riddenByEntity instanceof EntityPlayer))
          && (FlansMod.proxy.isThePlayer((EntityPlayer) this.seats[0].riddenByEntity));
          
          this.ticksSinceUsed += 1;
          if ((!this.worldObj.isRemote) && (this.seats[0].riddenByEntity != null)) {
          this.ticksSinceUsed = 0;
          }
          if ((!this.worldObj.isRemote) && (TeamsManager.vehicleLife > 0)
          && (this.ticksSinceUsed > TeamsManager.vehicleLife * 20)) {
          setDead();
          }
          if (this.shellDelay > 0) {
          this.shellDelay -= 1;
          }
          if (this.gunDelay > 0) {
          this.gunDelay -= 1;
          }
          if (this.toggleTimer > 0) {
          this.toggleTimer -= 1;
          }
          if (this.soundPosition > 0) {
          this.soundPosition -= 1;
          }
          if (hasEnoughFuel()) {
          this.wheelsAngle += this.throttle / 7.0F;
          }
          this.wheelsYaw *= 0.9F;
          if (this.wheelsYaw > 20.0F) {
          this.wheelsYaw = 20.0F;
          }
          if (this.wheelsYaw < -20.0F) {
          this.wheelsYaw = -20.0F;
          }
          if ((this.worldObj.isRemote) && (!thePlayerIsDrivingThis)) {
          if (this.serverPositionTransitionTicker > 0) {
          double x = this.posX + (this.serverPosX - this.posX) / this.serverPositionTransitionTicker;
          double y = this.posY + (this.serverPosY - this.posY) / this.serverPositionTransitionTicker;
          double z = this.posZ + (this.serverPosZ - this.posZ) / this.serverPositionTransitionTicker;
          double dYaw = MathHelper.wrapAngleTo180_double(this.serverYaw - this.axes.getYaw());
          double dPitch = MathHelper.wrapAngleTo180_double(this.serverPitch - this.axes.getPitch());
          double dRoll = MathHelper.wrapAngleTo180_double(this.serverRoll - this.axes.getRoll());
          this.rotationYaw = ((float) (this.axes.getYaw() + dYaw / this.serverPositionTransitionTicker));
          this.rotationPitch = ((float) (this.axes.getPitch() + dPitch / this.serverPositionTransitionTicker));
          float rotationRoll = (float) (this.axes.getRoll() + dRoll / this.serverPositionTransitionTicker);
          this.serverPositionTransitionTicker -= 1;
          setPosition(x, y, z);
          setRotation(this.rotationYaw, this.rotationPitch, rotationRoll);
          }
          }
          
          // Movement
          
          Vector3f amountToMoveCar = new Vector3f();
          
          for (EntityWheel wheel : wheels) {
          if (wheel == null)
          continue;
          
          // Hacky way of forcing the car to step up blocks
          onGround = true;
          wheel.onGround = true;
          
          // Update angles
          wheel.rotationYaw = axes.getYaw();
          // Front wheels
          if (!type.tank && (wheel.ID == 2 || wheel.ID == 3)) {
          wheel.rotationYaw += wheelsYaw;
          }
          
          wheel.motionX *= 0.9F;
          wheel.motionY *= 0.9F;
          wheel.motionZ *= 0.9F;
          
          // Apply gravity
          wheel.motionY -= 10F / 20F;
          
          // Apply velocity
          // If the player driving this is in creative, then we can thrust, no
          // matter what
          boolean canThrustCreatively = !TeamsManager.vehiclesNeedFuel
          || (seats != null && seats[0] != null && seats[0].riddenByEntity instanceof EntityPlayer
          && ((EntityPlayer) seats[0].riddenByEntity).capabilities.isCreativeMode);
          // Otherwise, check the fuel tanks!
          if (canThrustCreatively || data.fuelInTank > data.engine.fuelConsumption * throttle) {
          if (getVehicleType().tank) {
          boolean left = wheel.ID == 0 || wheel.ID == 3;
          float turningDrag = 0.02F;
          wheel.motionX *= 1F - (Math.abs(wheelsYaw) * turningDrag);
          wheel.motionZ *= 1F - (Math.abs(wheelsYaw) * turningDrag);
          
          float velocityScale = 0.04F * (throttle > 0 ? type.maxThrottle : type.maxNegativeThrottle)
          * data.engine.engineSpeed;
          float steeringScale = 0.1F * (wheelsYaw > 0 ? type.turnLeftModifier : type.turnRightModifier);
          float effectiveWheelSpeed = (throttle + (wheelsYaw * (left ? 1 : -1) * steeringScale))
          * velocityScale;
          wheel.motionX += effectiveWheelSpeed * Math.cos(wheel.rotationYaw * 3.14159265F / 180F);
          wheel.motionZ += effectiveWheelSpeed * Math.sin(wheel.rotationYaw * 3.14159265F / 180F);
          
          } else {
          // if(getVehicleType().fourWheelDrive || wheel.ID == 0 ||
          // wheel.ID == 1)
          {
          float velocityScale = 0.1F * throttle
          * (throttle > 0 ? type.maxThrottle : type.maxNegativeThrottle)
          * data.engine.engineSpeed;
          wheel.motionX += Math.cos(wheel.rotationYaw * 3.14159265F / 180F) * velocityScale;
          wheel.motionZ += Math.sin(wheel.rotationYaw * 3.14159265F / 180F) * velocityScale;
          }
          
          // Apply steering
          if (wheel.ID == 2 || wheel.ID == 3) {
          float velocityScale = 0.01F * (wheelsYaw > 0 ? type.turnLeftModifier : type.turnRightModifier)
          * (throttle > 0 ? 1 : -1);
          
          wheel.motionX -= wheel.getSpeedXZ() * Math.sin(wheel.rotationYaw * 3.14159265F / 180F)
          * velocityScale * wheelsYaw;
          wheel.motionZ += wheel.getSpeedXZ() * Math.cos(wheel.rotationYaw * 3.14159265F / 180F)
          * velocityScale * wheelsYaw;
          } else {
          wheel.motionX *= 0.9F;
          wheel.motionZ *= 0.9F;
          }
          }
          }
          
          if (type.floatOnWater && worldObj.isAnyLiquid(wheel.boundingBox)) {
          wheel.motionY += type.buoyancy;
          }
          
          wheel.moveEntity(wheel.motionX, wheel.motionY, wheel.motionZ);
          
          // Pull wheels towards car
          Vector3f targetWheelPos = axes.findLocalVectorGlobally(getVehicleType().wheelPositions[wheel.ID].position);
          Vector3f currentWheelPos = new Vector3f(wheel.posX - posX, wheel.posY - posY, wheel.posZ - posZ);
          
          Vector3f dPos = ((Vector3f) Vector3f.sub(targetWheelPos, currentWheelPos, null)
          .scale(getVehicleType().wheelSpringStrength));
          
          if (dPos.length() > 0.001F) {
          wheel.moveEntity(dPos.x, dPos.y, dPos.z);
          dPos.scale(0.5F);
          Vector3f.sub(amountToMoveCar, dPos, amountToMoveCar);
          }
          }
          
          moveEntity(amountToMoveCar.x, amountToMoveCar.y, amountToMoveCar.z);
          
          if (wheels[0] != null && wheels[1] != null && wheels[2] != null && wheels[3] != null) {
          Vector3f frontAxleCentre = new Vector3f((wheels[2].posX + wheels[3].posX) / 2F,
          (wheels[2].posY + wheels[3].posY) / 2F, (wheels[2].posZ + wheels[3].posZ) / 2F);
          Vector3f backAxleCentre = new Vector3f((wheels[0].posX + wheels[1].posX) / 2F,
          (wheels[0].posY + wheels[1].posY) / 2F, (wheels[0].posZ + wheels[1].posZ) / 2F);
          
          float dx = frontAxleCentre.x - backAxleCentre.x;
          float dy = frontAxleCentre.y - backAxleCentre.y;
          float dz = frontAxleCentre.z - backAxleCentre.z;
          
          float dxz = (float) Math.sqrt(dx * dx + dz * dz);
          
          float yaw = (float) Math.atan2(dz, dx);
          float pitch = -(float) Math.atan2(dy, dxz);
          float roll = 0;
          
          if (type.tank) {
          yaw = (float) Math.atan2(wheels[3].posZ - wheels[2].posZ, wheels[3].posX - wheels[2].posX)
          + (float) Math.PI / 2F;
          }
          
          axes.setAngles(yaw * 180F / 3.14159F, pitch * 180F / 3.14159F, roll * 180F / 3.14159F);
          }
          
          checkForCollisions();
          
          // Sounds
          // Starting sound
          if (throttle > 0.01F && throttle < 0.2F && soundPosition == 0 && hasEnoughFuel()) {
          PacketPlaySound.sendSoundPacket(posX, posY, posZ, 50, dimension, type.startSound, false);
          soundPosition = type.startSoundLength;
          }
          // Flying sound
          if (throttle > 0.2F && soundPosition == 0 && hasEnoughFuel()) {
          PacketPlaySound.sendSoundPacket(posX, posY, posZ, 50, dimension, type.engineSound, false);
          soundPosition = type.engineSoundLength;
          }
          
          for (EntitySeat seat : seats) {
          if (seat != null)
          seat.updatePosition();
          }
          
          // Calculate movement on the client and then send position, rotation etc
          // to the server
          if (thePlayerIsDrivingThis) {
          FlansMod.getPacketHandler().sendToServer(new PacketVehicleControl(this));
          serverPosX = posX;
          serverPosY = posY;
          serverPosZ = posZ;
          serverYaw = axes.getYaw();
          }
          
          // If this is the server, send position updates to everyone, having
          // received them from the driver
          if (!worldObj.isRemote && ticksExisted % 5 == 0) {
          FlansMod.getPacketHandler().sendToAllAround(new PacketVehicleControl(this), posX, posY, posZ,
          FlansMod.driveableUpdateRange, dimension);
          }
          }
          
          private float averageAngles(float a, float b) {
          FlansMod.log("Pre  " + a + " " + b);
          
          float pi = 3.1415927F;
          while (a > b + pi) {
          a -= 2.0F * pi;
          }
          while (a < b - pi) {
          a += 2.0F * pi;
          }
          float avg = (a + b) / 2.0F;
          while (avg > pi) {
          avg -= 2.0F * pi;
          }
          while (avg < -pi) {
          avg += 2.0F * pi;
          }
          FlansMod.log("Post " + a + " " + b + " " + avg);
          
          return avg;
          }
          
          private Vec3 subtract(Vec3 a, Vec3 b) {
          return Vec3.createVectorHelper(a.xCoord - b.xCoord, a.yCoord - b.yCoord, a.zCoord - b.zCoord);
          }
          
          private Vec3 crossProduct(Vec3 a, Vec3 b) {
          return Vec3.createVectorHelper(a.yCoord * b.zCoord - a.zCoord * b.yCoord,
          a.zCoord * b.xCoord - a.xCoord * b.zCoord, a.xCoord * b.yCoord - a.yCoord * b.xCoord);
          }
          
          public boolean landVehicle() {
          return true;
          }
          
          public VehicleType getVehicleType() {
          return VehicleType.getVehicle(this.driveableType);
          }
          
          public float getPlayerRoll() {
          return this.axes.getRoll();
          }
          
          public boolean attackEntityFrom(DamageSource damagesource, float i) {
          if ((this.worldObj.isRemote) || (this.isDead)) {
          return true;
          }
          VehicleType type = getVehicleType();
          if (((!damagesource.damageType.equals("player")) || (this.seats[0] == null)
          || (this.seats[0].riddenByEntity != null || BreakVehicule.BreakVoiture == true))) {
          ItemStack vehicleStack = new ItemStack(type.item, 1, 0);
          vehicleStack.stackTagCompound = new NBTTagCompound();
          this.driveableData.writeToNBT(vehicleStack.stackTagCompound);
          entityDropItem(vehicleStack, 0.5F);
          setDead();
          }
          return true;
          }
          
          protected void dropItemsOnPartDeath(Vector3f midpoint, DriveablePart part) {
          }
          
          public String getBombInventoryName() {
          return "Mines";
          }
          
          public String getMissileInventoryName() {
          return "Shells";
          }
          
          public boolean hasMouseControlMode() {
          return false;
          }
          
          @SideOnly(Side.CLIENT)
          public EntityLivingBase getCamera() {
          return null;
          }
          
          public void setDead() {
          super.setDead();
          for (EntityWheel wheel : this.wheels) {
          if (wheel != null) {
          wheel.setDead();
          }
          }
          }
          }
          
          
          1 réponse Dernière réponse Répondre Citer 0
          • robin4002R Hors-ligne
            robin4002 Moddeurs confirmés Rédacteurs Administrateurs
            dernière édition par

            Utilises plutôt playSoundEffect :

            world.playSoundEffect(player.posX, player.posY, player.posZ, "noria:klaxon", 1.0F, 1.0F);
            

            playSound ne fait rien côté serveur.

            1 réponse Dernière réponse Répondre Citer 0
            • A Hors-ligne
              aciid
              dernière édition par

              Merci sa marche !

              1 réponse Dernière réponse Répondre Citer 0
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