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    Problème Isound

    Planifier Épinglé Verrouillé Déplacé Résolu 1.7.x
    1.7.10
    25 Messages 4 Publieurs 4.1k Vues 1 Watching
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    • A Hors-ligne
      aciid
      dernière édition par

      J’ai pas trop compris (world.playSound) je doit mettre ou ?

      Ps: je suis débutant en Java

      1 réponse Dernière réponse Répondre Citer 0
      • robin4002R Hors-ligne
        robin4002 Moddeurs confirmés Rédacteurs Administrateurs
        dernière édition par

        Là où tu veux jouer ton son, il faut compléter la fonction avec les bons arguments. (je ne me souviens pas de la liste exacte, eclipse devrait te les donner si tu tapes world.playSou et que tu appuies sur ctrl + espace).

        1 réponse Dernière réponse Répondre Citer 0
        • A Hors-ligne
          aciid
          dernière édition par

          Bonjour

          J’ai mit cette ligne et j’entend pas le son(client/serveur)

          Minecraft.getMinecraft().theWorld.playSoundAtEntity(player, "noria:klaxon", 1.0F, 1.0F);
          
          1 réponse Dernière réponse Répondre Citer 0
          • robin4002R Hors-ligne
            robin4002 Moddeurs confirmés Rédacteurs Administrateurs
            dernière édition par

            player.worldObj.playSoundAtEntity(player, “noria:klaxon”, 1.0F, 1.0F);

            1 réponse Dernière réponse Répondre Citer 0
            • A Hors-ligne
              aciid
              dernière édition par

              je n’entend toujours rien

              1 réponse Dernière réponse Répondre Citer 0
              • AymericRedA Hors-ligne
                AymericRed
                dernière édition par

                As-tu un “Unable to play unknow sound event: noria:klaxon” dans la console ?

                Si je vous ai aidé, n'oubliez pas d’être heureux, j'aiderai encore +

                AymericRed, moddeur expérimenté qui aide sur ce forum et qui peut accepter de faire un mod Forge rémunéré de temps en temps.

                Mes tutos : Table de craft, plugin NEI, plugin JEI, modifier l'overlay
                Je suis un membre apprécié et joueur, j'ai déjà obtenu 6 points de réputation.

                1 réponse Dernière réponse Répondre Citer 0
                • A Hors-ligne
                  aciid
                  dernière édition par

                  Non et quand je fait /playsound noria:klaxon sa marche bien

                  1 réponse Dernière réponse Répondre Citer 0
                  • A Hors-ligne
                    aciid
                    dernière édition par

                    Bonjour j’ai fait sa

                    World world = player.getEntityWorld();
                      world.playSound(player.posX, player.posY, player.posZ, "noria:klaxon", 1.0F, 1.0F, false);
                    

                    Mais personne entend sur le serveur.

                    1 réponse Dernière réponse Répondre Citer 0
                    • robin4002R Hors-ligne
                      robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                      dernière édition par

                      Pourtant il n’y a pas de raison que ça ne fonctionne pas.
                      Est-ce qu’il y a un message dans les logs ?

                      1 réponse Dernière réponse Répondre Citer 0
                      • A Hors-ligne
                        aciid
                        dernière édition par

                        non aucun message dans les log

                        quand moi j’appuie sur la touche j’entend le son et pas les autres

                        c’est bizarre

                        1 réponse Dernière réponse Répondre Citer 0
                        • robin4002R Hors-ligne
                          robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                          dernière édition par

                          Tu cherches à jouer le son à quel moment ?
                          Tu peux envoyer la classe entière où tu joue le son ?

                          1 réponse Dernière réponse Répondre Citer 0
                          • A Hors-ligne
                            aciid
                            dernière édition par

                            en gros quand on est dans un véhicule et que on appuie sur la touche du klaxon sa joue le son

                            package com.flansmod.common.driveables;
                            
                            import com.flansmod.api.IExplodeable;
                            import com.flansmod.common.CommonProxy;
                            import com.flansmod.common.FlansMod;
                            import com.flansmod.common.RotatedAxes;
                            import com.flansmod.common.network.PacketDriveableKey;
                            import com.flansmod.common.network.PacketHandler;
                            import com.flansmod.common.network.PacketPlaySound;
                            import com.flansmod.common.network.PacketVehicleControl;
                            import com.flansmod.common.parts.PartType;
                            import com.flansmod.common.teams.TeamsManager;
                            import com.flansmod.common.tools.ItemTool;
                            import com.flansmod.common.tools.ToolType;
                            import com.flansmod.common.vector.Vector3f;
                            
                            import cpw.mods.fml.common.network.NetworkRegistry;
                            import cpw.mods.fml.relauncher.Side;
                            import cpw.mods.fml.relauncher.SideOnly;
                            import fr.kerlann.command.BreakVehicule;
                            import fr.kerlann.norialife.noria;
                            import fr.kerlann.packet.PacketKlaxon;
                            import fr.kerlann.proxy.ClientProxy;
                            import io.netty.buffer.ByteBuf;
                            import net.minecraft.client.Minecraft;
                            import net.minecraft.client.audio.PositionedSoundRecord;
                            import net.minecraft.client.resources.I18n;
                            import net.minecraft.entity.Entity;
                            import net.minecraft.entity.EntityLivingBase;
                            import net.minecraft.entity.player.EntityPlayer;
                            import net.minecraft.entity.player.PlayerCapabilities;
                            import net.minecraft.item.ItemStack;
                            import net.minecraft.nbt.NBTTagCompound;
                            import net.minecraft.util.ChatComponentText;
                            import net.minecraft.util.DamageSource;
                            import net.minecraft.util.MathHelper;
                            import net.minecraft.util.ResourceLocation;
                            import net.minecraft.util.Vec3;
                            import net.minecraft.world.World;
                            
                            public class EntityVehicle extends EntityDriveable implements IExplodeable {
                            public int shellDelay;
                            public int gunDelay;
                            public int soundPosition;
                            public float wheelsYaw;
                            private int ticksSinceUsed = 0;
                            public boolean varDoor;
                            public float wheelsAngle;
                            public int toggleTimer = 0;
                            
                            public EntityVehicle(World world) {
                            super(world);
                            this.stepHeight = 1.0F;
                            }
                            
                            public EntityVehicle(World world, double x, double y, double z, VehicleType type, DriveableData data) {
                            super(world, type, data);
                            this.stepHeight = 1.0F;
                            setPosition(x, y, z);
                            initType(type, false);
                            }
                            
                            public EntityVehicle(World world, double x, double y, double z, EntityPlayer placer, VehicleType type,
                            DriveableData data) {
                            super(world, type, data);
                            this.stepHeight = 1.0F;
                            setPosition(x, y, z);
                            rotateYaw(placer.rotationYaw + 90.0F);
                            initType(type, false);
                            }
                            
                            protected void initType(DriveableType type, boolean clientSide) {
                            super.initType(type, clientSide);
                            }
                            
                            public void readSpawnData(ByteBuf data) {
                            super.readSpawnData(data);
                            }
                            
                            protected void writeEntityToNBT(NBTTagCompound tag) {
                            super.writeEntityToNBT(tag);
                            tag.setBoolean("VarDoor", this.varDoor);
                            }
                            
                            protected void readEntityFromNBT(NBTTagCompound tag) {
                            super.readEntityFromNBT(tag);
                            this.varDoor = tag.getBoolean("VarDoor");
                            }
                            
                            public void onMouseMoved(int deltaX, int deltaY) {
                            }
                            
                            public void setPositionRotationAndMotion(double x, double y, double z, float yaw, float pitch, float roll,
                            double motX, double motY, double motZ, float velYaw, float velPitch, float velRoll, float throt,
                            float steeringYaw) {
                            super.setPositionRotationAndMotion(x, y, z, yaw, pitch, roll, motX, motY, motZ, velYaw, velPitch, velRoll,
                            throt, steeringYaw);
                            this.wheelsYaw = steeringYaw;
                            }
                            
                            public boolean interactFirst(EntityPlayer entityplayer) {
                            if (this.isDead) {
                            return false;
                            }
                            if (this.worldObj.isRemote) {
                            return false;
                            }
                            ItemStack currentItem = entityplayer.getCurrentEquippedItem();
                            if ((currentItem != null) && ((currentItem.getItem() instanceof ItemTool))
                            && (((ItemTool) currentItem.getItem()).type.healDriveables)) {
                            return true;
                            }
                            VehicleType type = getVehicleType();
                            for (int i = 0; i <= type.numPassengers; i++) {
                            if (this.seats*.interactFirst(entityplayer)) {
                            if (i == 0) {
                            this.shellDelay = type.vehicleShellDelay;
                            FlansMod.proxy.doTutorialStuff(entityplayer, this);
                            }
                            return true;
                            }
                            }
                            return false;
                            }
                            
                            public boolean pressKey(int key, EntityPlayer player) {
                            VehicleType type = getVehicleType();
                            if ((this.worldObj.isRemote) && (key == 6)) {
                            ClientProxy.setGUIV(false);
                            }
                            if ((this.worldObj.isRemote) && ((key == 6) || (key == 8) || (key == 9))) {
                            FlansMod.getPacketHandler().sendToServer(new PacketDriveableKey(key));
                            return true;
                            }
                            switch (key) {
                            case 0:
                            this.throttle += 0.01F;
                            if (this.throttle > 1.0F) {
                            this.throttle = 1.0F;
                            }
                            return true;
                            case 1:
                            this.throttle -= 0.01F;
                            if (this.throttle < -1.0F) {
                            this.throttle = -1.0F;
                            }
                            if ((this.throttle < 0.0F) && (type.maxNegativeThrottle == 0.0F)) {
                            this.throttle = 0.0F;
                            }
                            return true;
                            case 2:
                            this.wheelsYaw -= 1.0F;
                            this.driveableData.fuelInTank -= 0.25F;
                            return true;
                            case 3:
                            this.wheelsYaw += 1.0F;
                            this.driveableData.fuelInTank -= 0.25F;
                            return true;
                            case 4:
                            this.throttle *= 0.8F;
                            if (this.throttle > 0.001F) {
                            this.throttle = 0.0F;
                            }
                            if (this.throttle > -0.001F) {
                            this.throttle = 0.0F;
                            }
                            return true;
                            case 5:
                            return true;
                            case 6:
                            this.seats[0].riddenByEntity.mountEntity(null);
                            return true;
                            case 7:
                            if (this.worldObj.isRemote) {
                            FlansMod.proxy.openDriveableMenu((EntityPlayer) this.seats[0].riddenByEntity, this.worldObj, this);
                            }
                            return true;
                            case 8:
                            case 9:
                            return super.pressKey(key, player);
                            case 10:
                            return true;
                            case 11:
                            return true;
                            case 12:
                            return true;
                            case 13:
                            return true;
                            case 14:
                            if (this.toggleTimer <= 0) {
                            this.varDoor = (!this.varDoor);
                            if (type.hasDoor) {
                            player.addChatMessage(new ChatComponentText("Porte " + (this.varDoor ? "Ouvert" : "Fermer")));
                            }
                            this.toggleTimer = 10;
                            FlansMod.getPacketHandler().sendToServer(new PacketVehicleControl(this));
                            }
                            return true;
                            case 15:
                            return true;
                            case 16:
                            return true;
                            case 17:
                            player.addChatMessage(new ChatComponentText("Klaxon"));
                            World world = player.getEntityWorld();
                            world.playSound(player.posX, player.posY, player.posZ, "noria:klaxon", 1.0F, 1.0F, false);
                            return true;
                            }
                            return false;
                            }
                            
                            public Vector3f getLookVector(DriveablePosition dp) {
                            return rotate(this.seats[0].looking.getXAxis());
                            }
                            
                            public void onUpdate() {
                            super.onUpdate();
                            
                            VehicleType type = getVehicleType();
                            DriveableData data = getDriveableData();
                            if (type == null) {
                            FlansMod.log("Vehicle type null. Not ticking vehicle");
                            return;
                            }
                            boolean thePlayerIsDrivingThis = (this.worldObj.isRemote) && (this.seats[0] != null)
                            && ((this.seats[0].riddenByEntity instanceof EntityPlayer))
                            && (FlansMod.proxy.isThePlayer((EntityPlayer) this.seats[0].riddenByEntity));
                            
                            this.ticksSinceUsed += 1;
                            if ((!this.worldObj.isRemote) && (this.seats[0].riddenByEntity != null)) {
                            this.ticksSinceUsed = 0;
                            }
                            if ((!this.worldObj.isRemote) && (TeamsManager.vehicleLife > 0)
                            && (this.ticksSinceUsed > TeamsManager.vehicleLife * 20)) {
                            setDead();
                            }
                            if (this.shellDelay > 0) {
                            this.shellDelay -= 1;
                            }
                            if (this.gunDelay > 0) {
                            this.gunDelay -= 1;
                            }
                            if (this.toggleTimer > 0) {
                            this.toggleTimer -= 1;
                            }
                            if (this.soundPosition > 0) {
                            this.soundPosition -= 1;
                            }
                            if (hasEnoughFuel()) {
                            this.wheelsAngle += this.throttle / 7.0F;
                            }
                            this.wheelsYaw *= 0.9F;
                            if (this.wheelsYaw > 20.0F) {
                            this.wheelsYaw = 20.0F;
                            }
                            if (this.wheelsYaw < -20.0F) {
                            this.wheelsYaw = -20.0F;
                            }
                            if ((this.worldObj.isRemote) && (!thePlayerIsDrivingThis)) {
                            if (this.serverPositionTransitionTicker > 0) {
                            double x = this.posX + (this.serverPosX - this.posX) / this.serverPositionTransitionTicker;
                            double y = this.posY + (this.serverPosY - this.posY) / this.serverPositionTransitionTicker;
                            double z = this.posZ + (this.serverPosZ - this.posZ) / this.serverPositionTransitionTicker;
                            double dYaw = MathHelper.wrapAngleTo180_double(this.serverYaw - this.axes.getYaw());
                            double dPitch = MathHelper.wrapAngleTo180_double(this.serverPitch - this.axes.getPitch());
                            double dRoll = MathHelper.wrapAngleTo180_double(this.serverRoll - this.axes.getRoll());
                            this.rotationYaw = ((float) (this.axes.getYaw() + dYaw / this.serverPositionTransitionTicker));
                            this.rotationPitch = ((float) (this.axes.getPitch() + dPitch / this.serverPositionTransitionTicker));
                            float rotationRoll = (float) (this.axes.getRoll() + dRoll / this.serverPositionTransitionTicker);
                            this.serverPositionTransitionTicker -= 1;
                            setPosition(x, y, z);
                            setRotation(this.rotationYaw, this.rotationPitch, rotationRoll);
                            }
                            }
                            
                            // Movement
                            
                            Vector3f amountToMoveCar = new Vector3f();
                            
                            for (EntityWheel wheel : wheels) {
                            if (wheel == null)
                            continue;
                            
                            // Hacky way of forcing the car to step up blocks
                            onGround = true;
                            wheel.onGround = true;
                            
                            // Update angles
                            wheel.rotationYaw = axes.getYaw();
                            // Front wheels
                            if (!type.tank && (wheel.ID == 2 || wheel.ID == 3)) {
                            wheel.rotationYaw += wheelsYaw;
                            }
                            
                            wheel.motionX *= 0.9F;
                            wheel.motionY *= 0.9F;
                            wheel.motionZ *= 0.9F;
                            
                            // Apply gravity
                            wheel.motionY -= 10F / 20F;
                            
                            // Apply velocity
                            // If the player driving this is in creative, then we can thrust, no
                            // matter what
                            boolean canThrustCreatively = !TeamsManager.vehiclesNeedFuel
                            || (seats != null && seats[0] != null && seats[0].riddenByEntity instanceof EntityPlayer
                            && ((EntityPlayer) seats[0].riddenByEntity).capabilities.isCreativeMode);
                            // Otherwise, check the fuel tanks!
                            if (canThrustCreatively || data.fuelInTank > data.engine.fuelConsumption * throttle) {
                            if (getVehicleType().tank) {
                            boolean left = wheel.ID == 0 || wheel.ID == 3;
                            float turningDrag = 0.02F;
                            wheel.motionX *= 1F - (Math.abs(wheelsYaw) * turningDrag);
                            wheel.motionZ *= 1F - (Math.abs(wheelsYaw) * turningDrag);
                            
                            float velocityScale = 0.04F * (throttle > 0 ? type.maxThrottle : type.maxNegativeThrottle)
                            * data.engine.engineSpeed;
                            float steeringScale = 0.1F * (wheelsYaw > 0 ? type.turnLeftModifier : type.turnRightModifier);
                            float effectiveWheelSpeed = (throttle + (wheelsYaw * (left ? 1 : -1) * steeringScale))
                            * velocityScale;
                            wheel.motionX += effectiveWheelSpeed * Math.cos(wheel.rotationYaw * 3.14159265F / 180F);
                            wheel.motionZ += effectiveWheelSpeed * Math.sin(wheel.rotationYaw * 3.14159265F / 180F);
                            
                            } else {
                            // if(getVehicleType().fourWheelDrive || wheel.ID == 0 ||
                            // wheel.ID == 1)
                            {
                            float velocityScale = 0.1F * throttle
                            * (throttle > 0 ? type.maxThrottle : type.maxNegativeThrottle)
                            * data.engine.engineSpeed;
                            wheel.motionX += Math.cos(wheel.rotationYaw * 3.14159265F / 180F) * velocityScale;
                            wheel.motionZ += Math.sin(wheel.rotationYaw * 3.14159265F / 180F) * velocityScale;
                            }
                            
                            // Apply steering
                            if (wheel.ID == 2 || wheel.ID == 3) {
                            float velocityScale = 0.01F * (wheelsYaw > 0 ? type.turnLeftModifier : type.turnRightModifier)
                            * (throttle > 0 ? 1 : -1);
                            
                            wheel.motionX -= wheel.getSpeedXZ() * Math.sin(wheel.rotationYaw * 3.14159265F / 180F)
                            * velocityScale * wheelsYaw;
                            wheel.motionZ += wheel.getSpeedXZ() * Math.cos(wheel.rotationYaw * 3.14159265F / 180F)
                            * velocityScale * wheelsYaw;
                            } else {
                            wheel.motionX *= 0.9F;
                            wheel.motionZ *= 0.9F;
                            }
                            }
                            }
                            
                            if (type.floatOnWater && worldObj.isAnyLiquid(wheel.boundingBox)) {
                            wheel.motionY += type.buoyancy;
                            }
                            
                            wheel.moveEntity(wheel.motionX, wheel.motionY, wheel.motionZ);
                            
                            // Pull wheels towards car
                            Vector3f targetWheelPos = axes.findLocalVectorGlobally(getVehicleType().wheelPositions[wheel.ID].position);
                            Vector3f currentWheelPos = new Vector3f(wheel.posX - posX, wheel.posY - posY, wheel.posZ - posZ);
                            
                            Vector3f dPos = ((Vector3f) Vector3f.sub(targetWheelPos, currentWheelPos, null)
                            .scale(getVehicleType().wheelSpringStrength));
                            
                            if (dPos.length() > 0.001F) {
                            wheel.moveEntity(dPos.x, dPos.y, dPos.z);
                            dPos.scale(0.5F);
                            Vector3f.sub(amountToMoveCar, dPos, amountToMoveCar);
                            }
                            }
                            
                            moveEntity(amountToMoveCar.x, amountToMoveCar.y, amountToMoveCar.z);
                            
                            if (wheels[0] != null && wheels[1] != null && wheels[2] != null && wheels[3] != null) {
                            Vector3f frontAxleCentre = new Vector3f((wheels[2].posX + wheels[3].posX) / 2F,
                            (wheels[2].posY + wheels[3].posY) / 2F, (wheels[2].posZ + wheels[3].posZ) / 2F);
                            Vector3f backAxleCentre = new Vector3f((wheels[0].posX + wheels[1].posX) / 2F,
                            (wheels[0].posY + wheels[1].posY) / 2F, (wheels[0].posZ + wheels[1].posZ) / 2F);
                            
                            float dx = frontAxleCentre.x - backAxleCentre.x;
                            float dy = frontAxleCentre.y - backAxleCentre.y;
                            float dz = frontAxleCentre.z - backAxleCentre.z;
                            
                            float dxz = (float) Math.sqrt(dx * dx + dz * dz);
                            
                            float yaw = (float) Math.atan2(dz, dx);
                            float pitch = -(float) Math.atan2(dy, dxz);
                            float roll = 0;
                            
                            if (type.tank) {
                            yaw = (float) Math.atan2(wheels[3].posZ - wheels[2].posZ, wheels[3].posX - wheels[2].posX)
                            + (float) Math.PI / 2F;
                            }
                            
                            axes.setAngles(yaw * 180F / 3.14159F, pitch * 180F / 3.14159F, roll * 180F / 3.14159F);
                            }
                            
                            checkForCollisions();
                            
                            // Sounds
                            // Starting sound
                            if (throttle > 0.01F && throttle < 0.2F && soundPosition == 0 && hasEnoughFuel()) {
                            PacketPlaySound.sendSoundPacket(posX, posY, posZ, 50, dimension, type.startSound, false);
                            soundPosition = type.startSoundLength;
                            }
                            // Flying sound
                            if (throttle > 0.2F && soundPosition == 0 && hasEnoughFuel()) {
                            PacketPlaySound.sendSoundPacket(posX, posY, posZ, 50, dimension, type.engineSound, false);
                            soundPosition = type.engineSoundLength;
                            }
                            
                            for (EntitySeat seat : seats) {
                            if (seat != null)
                            seat.updatePosition();
                            }
                            
                            // Calculate movement on the client and then send position, rotation etc
                            // to the server
                            if (thePlayerIsDrivingThis) {
                            FlansMod.getPacketHandler().sendToServer(new PacketVehicleControl(this));
                            serverPosX = posX;
                            serverPosY = posY;
                            serverPosZ = posZ;
                            serverYaw = axes.getYaw();
                            }
                            
                            // If this is the server, send position updates to everyone, having
                            // received them from the driver
                            if (!worldObj.isRemote && ticksExisted % 5 == 0) {
                            FlansMod.getPacketHandler().sendToAllAround(new PacketVehicleControl(this), posX, posY, posZ,
                            FlansMod.driveableUpdateRange, dimension);
                            }
                            }
                            
                            private float averageAngles(float a, float b) {
                            FlansMod.log("Pre  " + a + " " + b);
                            
                            float pi = 3.1415927F;
                            while (a > b + pi) {
                            a -= 2.0F * pi;
                            }
                            while (a < b - pi) {
                            a += 2.0F * pi;
                            }
                            float avg = (a + b) / 2.0F;
                            while (avg > pi) {
                            avg -= 2.0F * pi;
                            }
                            while (avg < -pi) {
                            avg += 2.0F * pi;
                            }
                            FlansMod.log("Post " + a + " " + b + " " + avg);
                            
                            return avg;
                            }
                            
                            private Vec3 subtract(Vec3 a, Vec3 b) {
                            return Vec3.createVectorHelper(a.xCoord - b.xCoord, a.yCoord - b.yCoord, a.zCoord - b.zCoord);
                            }
                            
                            private Vec3 crossProduct(Vec3 a, Vec3 b) {
                            return Vec3.createVectorHelper(a.yCoord * b.zCoord - a.zCoord * b.yCoord,
                            a.zCoord * b.xCoord - a.xCoord * b.zCoord, a.xCoord * b.yCoord - a.yCoord * b.xCoord);
                            }
                            
                            public boolean landVehicle() {
                            return true;
                            }
                            
                            public VehicleType getVehicleType() {
                            return VehicleType.getVehicle(this.driveableType);
                            }
                            
                            public float getPlayerRoll() {
                            return this.axes.getRoll();
                            }
                            
                            public boolean attackEntityFrom(DamageSource damagesource, float i) {
                            if ((this.worldObj.isRemote) || (this.isDead)) {
                            return true;
                            }
                            VehicleType type = getVehicleType();
                            if (((!damagesource.damageType.equals("player")) || (this.seats[0] == null)
                            || (this.seats[0].riddenByEntity != null || BreakVehicule.BreakVoiture == true))) {
                            ItemStack vehicleStack = new ItemStack(type.item, 1, 0);
                            vehicleStack.stackTagCompound = new NBTTagCompound();
                            this.driveableData.writeToNBT(vehicleStack.stackTagCompound);
                            entityDropItem(vehicleStack, 0.5F);
                            setDead();
                            }
                            return true;
                            }
                            
                            protected void dropItemsOnPartDeath(Vector3f midpoint, DriveablePart part) {
                            }
                            
                            public String getBombInventoryName() {
                            return "Mines";
                            }
                            
                            public String getMissileInventoryName() {
                            return "Shells";
                            }
                            
                            public boolean hasMouseControlMode() {
                            return false;
                            }
                            
                            @SideOnly(Side.CLIENT)
                            public EntityLivingBase getCamera() {
                            return null;
                            }
                            
                            public void setDead() {
                            super.setDead();
                            for (EntityWheel wheel : this.wheels) {
                            if (wheel != null) {
                            wheel.setDead();
                            }
                            }
                            }
                            }
                            
                            1 réponse Dernière réponse Répondre Citer 0
                            • robin4002R Hors-ligne
                              robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                              dernière édition par

                              Ah, tu modifies flan’s mod.
                              L’appuies de touche est côté client, donc forcement les autres ne l’entendent pas.

                              La fonction pressKey peut déjà gérer le paquet, il faut juste modifier cette condition :
                              if ((this.worldObj.isRemote) && ((key == 6) || (key == 😎 || (key == 9))) {
                              Comme ceci :
                              if ((this.worldObj.isRemote) && ((key == 6) || (key == 😎 || (key == 9) || (key == 17))) {
                              Et ça sera bon.

                              1 réponse Dernière réponse Répondre Citer 0
                              • A Hors-ligne
                                aciid
                                dernière édition par

                                Bah maintenant j’entend pas le son

                                package com.flansmod.common.driveables;
                                
                                import com.flansmod.api.IExplodeable;
                                import com.flansmod.common.CommonProxy;
                                import com.flansmod.common.FlansMod;
                                import com.flansmod.common.RotatedAxes;
                                import com.flansmod.common.network.PacketDriveableKey;
                                import com.flansmod.common.network.PacketHandler;
                                import com.flansmod.common.network.PacketPlaySound;
                                import com.flansmod.common.network.PacketVehicleControl;
                                import com.flansmod.common.parts.PartType;
                                import com.flansmod.common.teams.TeamsManager;
                                import com.flansmod.common.tools.ItemTool;
                                import com.flansmod.common.tools.ToolType;
                                import com.flansmod.common.vector.Vector3f;
                                
                                import cpw.mods.fml.common.network.NetworkRegistry;
                                import cpw.mods.fml.relauncher.Side;
                                import cpw.mods.fml.relauncher.SideOnly;
                                import fr.kerlann.command.BreakVehicule;
                                import fr.kerlann.norialife.noria;
                                import fr.kerlann.packet.PacketKlaxon;
                                import fr.kerlann.proxy.ClientProxy;
                                import io.netty.buffer.ByteBuf;
                                import net.minecraft.client.Minecraft;
                                import net.minecraft.client.audio.PositionedSoundRecord;
                                import net.minecraft.client.resources.I18n;
                                import net.minecraft.entity.Entity;
                                import net.minecraft.entity.EntityLivingBase;
                                import net.minecraft.entity.player.EntityPlayer;
                                import net.minecraft.entity.player.PlayerCapabilities;
                                import net.minecraft.item.ItemStack;
                                import net.minecraft.nbt.NBTTagCompound;
                                import net.minecraft.util.ChatComponentText;
                                import net.minecraft.util.DamageSource;
                                import net.minecraft.util.MathHelper;
                                import net.minecraft.util.ResourceLocation;
                                import net.minecraft.util.Vec3;
                                import net.minecraft.world.World;
                                
                                public class EntityVehicle extends EntityDriveable implements IExplodeable {
                                public int shellDelay;
                                public int gunDelay;
                                public int soundPosition;
                                public float wheelsYaw;
                                private int ticksSinceUsed = 0;
                                public boolean varDoor;
                                public float wheelsAngle;
                                public int toggleTimer = 0;
                                
                                public EntityVehicle(World world) {
                                super(world);
                                this.stepHeight = 1.0F;
                                }
                                
                                public EntityVehicle(World world, double x, double y, double z, VehicleType type, DriveableData data) {
                                super(world, type, data);
                                this.stepHeight = 1.0F;
                                setPosition(x, y, z);
                                initType(type, false);
                                }
                                
                                public EntityVehicle(World world, double x, double y, double z, EntityPlayer placer, VehicleType type,
                                DriveableData data) {
                                super(world, type, data);
                                this.stepHeight = 1.0F;
                                setPosition(x, y, z);
                                rotateYaw(placer.rotationYaw + 90.0F);
                                initType(type, false);
                                }
                                
                                protected void initType(DriveableType type, boolean clientSide) {
                                super.initType(type, clientSide);
                                }
                                
                                public void readSpawnData(ByteBuf data) {
                                super.readSpawnData(data);
                                }
                                
                                protected void writeEntityToNBT(NBTTagCompound tag) {
                                super.writeEntityToNBT(tag);
                                tag.setBoolean("VarDoor", this.varDoor);
                                }
                                
                                protected void readEntityFromNBT(NBTTagCompound tag) {
                                super.readEntityFromNBT(tag);
                                this.varDoor = tag.getBoolean("VarDoor");
                                }
                                
                                public void onMouseMoved(int deltaX, int deltaY) {
                                }
                                
                                public void setPositionRotationAndMotion(double x, double y, double z, float yaw, float pitch, float roll,
                                double motX, double motY, double motZ, float velYaw, float velPitch, float velRoll, float throt,
                                float steeringYaw) {
                                super.setPositionRotationAndMotion(x, y, z, yaw, pitch, roll, motX, motY, motZ, velYaw, velPitch, velRoll,
                                throt, steeringYaw);
                                this.wheelsYaw = steeringYaw;
                                }
                                
                                public boolean interactFirst(EntityPlayer entityplayer) {
                                if (this.isDead) {
                                return false;
                                }
                                if (this.worldObj.isRemote) {
                                return false;
                                }
                                ItemStack currentItem = entityplayer.getCurrentEquippedItem();
                                if ((currentItem != null) && ((currentItem.getItem() instanceof ItemTool))
                                && (((ItemTool) currentItem.getItem()).type.healDriveables)) {
                                return true;
                                }
                                VehicleType type = getVehicleType();
                                for (int i = 0; i <= type.numPassengers; i++) {
                                if (this.seats*.interactFirst(entityplayer)) {
                                if (i == 0) {
                                this.shellDelay = type.vehicleShellDelay;
                                FlansMod.proxy.doTutorialStuff(entityplayer, this);
                                }
                                return true;
                                }
                                }
                                return false;
                                }
                                
                                public boolean pressKey(int key, EntityPlayer player) {
                                VehicleType type = getVehicleType();
                                if ((this.worldObj.isRemote) && (key == 6)) {
                                ClientProxy.setGUIV(false);
                                }
                                if ((this.worldObj.isRemote) && ((key == 6) || (key == 8) || (key == 9) || (key == 17))) {
                                FlansMod.getPacketHandler().sendToServer(new PacketDriveableKey(key));
                                return true;
                                }
                                switch (key) {
                                case 0:
                                this.throttle += 0.01F;
                                if (this.throttle > 1.0F) {
                                this.throttle = 1.0F;
                                }
                                return true;
                                case 1:
                                this.throttle -= 0.01F;
                                if (this.throttle < -1.0F) {
                                this.throttle = -1.0F;
                                }
                                if ((this.throttle < 0.0F) && (type.maxNegativeThrottle == 0.0F)) {
                                this.throttle = 0.0F;
                                }
                                return true;
                                case 2:
                                this.wheelsYaw -= 1.0F;
                                this.driveableData.fuelInTank -= 0.25F;
                                return true;
                                case 3:
                                this.wheelsYaw += 1.0F;
                                this.driveableData.fuelInTank -= 0.25F;
                                return true;
                                case 4:
                                this.throttle *= 0.8F;
                                if (this.throttle > 0.001F) {
                                this.throttle = 0.0F;
                                }
                                if (this.throttle > -0.001F) {
                                this.throttle = 0.0F;
                                }
                                return true;
                                case 5:
                                return true;
                                case 6:
                                this.seats[0].riddenByEntity.mountEntity(null);
                                return true;
                                case 7:
                                if (this.worldObj.isRemote) {
                                FlansMod.proxy.openDriveableMenu((EntityPlayer) this.seats[0].riddenByEntity, this.worldObj, this);
                                }
                                return true;
                                case 8:
                                case 9:
                                return super.pressKey(key, player);
                                case 10:
                                return true;
                                case 11:
                                return true;
                                case 12:
                                return true;
                                case 13:
                                return true;
                                case 14:
                                if (this.toggleTimer <= 0) {
                                this.varDoor = (!this.varDoor);
                                if (type.hasDoor) {
                                player.addChatMessage(new ChatComponentText("Porte " + (this.varDoor ? "Ouvert" : "Fermer")));
                                }
                                this.toggleTimer = 10;
                                FlansMod.getPacketHandler().sendToServer(new PacketVehicleControl(this));
                                }
                                return true;
                                case 15:
                                return true;
                                case 16:
                                return true;
                                case 17:
                                player.addChatMessage(new ChatComponentText("Klaxon"));
                                World world = player.getEntityWorld();
                                world.playSound(player.posX, player.posY, player.posZ, "noria:klaxon", 1.0F, 1.0F, false);
                                return true;
                                }
                                return false;
                                }
                                
                                public Vector3f getLookVector(DriveablePosition dp) {
                                return rotate(this.seats[0].looking.getXAxis());
                                }
                                
                                public void onUpdate() {
                                super.onUpdate();
                                
                                VehicleType type = getVehicleType();
                                DriveableData data = getDriveableData();
                                if (type == null) {
                                FlansMod.log("Vehicle type null. Not ticking vehicle");
                                return;
                                }
                                boolean thePlayerIsDrivingThis = (this.worldObj.isRemote) && (this.seats[0] != null)
                                && ((this.seats[0].riddenByEntity instanceof EntityPlayer))
                                && (FlansMod.proxy.isThePlayer((EntityPlayer) this.seats[0].riddenByEntity));
                                
                                this.ticksSinceUsed += 1;
                                if ((!this.worldObj.isRemote) && (this.seats[0].riddenByEntity != null)) {
                                this.ticksSinceUsed = 0;
                                }
                                if ((!this.worldObj.isRemote) && (TeamsManager.vehicleLife > 0)
                                && (this.ticksSinceUsed > TeamsManager.vehicleLife * 20)) {
                                setDead();
                                }
                                if (this.shellDelay > 0) {
                                this.shellDelay -= 1;
                                }
                                if (this.gunDelay > 0) {
                                this.gunDelay -= 1;
                                }
                                if (this.toggleTimer > 0) {
                                this.toggleTimer -= 1;
                                }
                                if (this.soundPosition > 0) {
                                this.soundPosition -= 1;
                                }
                                if (hasEnoughFuel()) {
                                this.wheelsAngle += this.throttle / 7.0F;
                                }
                                this.wheelsYaw *= 0.9F;
                                if (this.wheelsYaw > 20.0F) {
                                this.wheelsYaw = 20.0F;
                                }
                                if (this.wheelsYaw < -20.0F) {
                                this.wheelsYaw = -20.0F;
                                }
                                if ((this.worldObj.isRemote) && (!thePlayerIsDrivingThis)) {
                                if (this.serverPositionTransitionTicker > 0) {
                                double x = this.posX + (this.serverPosX - this.posX) / this.serverPositionTransitionTicker;
                                double y = this.posY + (this.serverPosY - this.posY) / this.serverPositionTransitionTicker;
                                double z = this.posZ + (this.serverPosZ - this.posZ) / this.serverPositionTransitionTicker;
                                double dYaw = MathHelper.wrapAngleTo180_double(this.serverYaw - this.axes.getYaw());
                                double dPitch = MathHelper.wrapAngleTo180_double(this.serverPitch - this.axes.getPitch());
                                double dRoll = MathHelper.wrapAngleTo180_double(this.serverRoll - this.axes.getRoll());
                                this.rotationYaw = ((float) (this.axes.getYaw() + dYaw / this.serverPositionTransitionTicker));
                                this.rotationPitch = ((float) (this.axes.getPitch() + dPitch / this.serverPositionTransitionTicker));
                                float rotationRoll = (float) (this.axes.getRoll() + dRoll / this.serverPositionTransitionTicker);
                                this.serverPositionTransitionTicker -= 1;
                                setPosition(x, y, z);
                                setRotation(this.rotationYaw, this.rotationPitch, rotationRoll);
                                }
                                }
                                
                                // Movement
                                
                                Vector3f amountToMoveCar = new Vector3f();
                                
                                for (EntityWheel wheel : wheels) {
                                if (wheel == null)
                                continue;
                                
                                // Hacky way of forcing the car to step up blocks
                                onGround = true;
                                wheel.onGround = true;
                                
                                // Update angles
                                wheel.rotationYaw = axes.getYaw();
                                // Front wheels
                                if (!type.tank && (wheel.ID == 2 || wheel.ID == 3)) {
                                wheel.rotationYaw += wheelsYaw;
                                }
                                
                                wheel.motionX *= 0.9F;
                                wheel.motionY *= 0.9F;
                                wheel.motionZ *= 0.9F;
                                
                                // Apply gravity
                                wheel.motionY -= 10F / 20F;
                                
                                // Apply velocity
                                // If the player driving this is in creative, then we can thrust, no
                                // matter what
                                boolean canThrustCreatively = !TeamsManager.vehiclesNeedFuel
                                || (seats != null && seats[0] != null && seats[0].riddenByEntity instanceof EntityPlayer
                                && ((EntityPlayer) seats[0].riddenByEntity).capabilities.isCreativeMode);
                                // Otherwise, check the fuel tanks!
                                if (canThrustCreatively || data.fuelInTank > data.engine.fuelConsumption * throttle) {
                                if (getVehicleType().tank) {
                                boolean left = wheel.ID == 0 || wheel.ID == 3;
                                float turningDrag = 0.02F;
                                wheel.motionX *= 1F - (Math.abs(wheelsYaw) * turningDrag);
                                wheel.motionZ *= 1F - (Math.abs(wheelsYaw) * turningDrag);
                                
                                float velocityScale = 0.04F * (throttle > 0 ? type.maxThrottle : type.maxNegativeThrottle)
                                * data.engine.engineSpeed;
                                float steeringScale = 0.1F * (wheelsYaw > 0 ? type.turnLeftModifier : type.turnRightModifier);
                                float effectiveWheelSpeed = (throttle + (wheelsYaw * (left ? 1 : -1) * steeringScale))
                                * velocityScale;
                                wheel.motionX += effectiveWheelSpeed * Math.cos(wheel.rotationYaw * 3.14159265F / 180F);
                                wheel.motionZ += effectiveWheelSpeed * Math.sin(wheel.rotationYaw * 3.14159265F / 180F);
                                
                                } else {
                                // if(getVehicleType().fourWheelDrive || wheel.ID == 0 ||
                                // wheel.ID == 1)
                                {
                                float velocityScale = 0.1F * throttle
                                * (throttle > 0 ? type.maxThrottle : type.maxNegativeThrottle)
                                * data.engine.engineSpeed;
                                wheel.motionX += Math.cos(wheel.rotationYaw * 3.14159265F / 180F) * velocityScale;
                                wheel.motionZ += Math.sin(wheel.rotationYaw * 3.14159265F / 180F) * velocityScale;
                                }
                                
                                // Apply steering
                                if (wheel.ID == 2 || wheel.ID == 3) {
                                float velocityScale = 0.01F * (wheelsYaw > 0 ? type.turnLeftModifier : type.turnRightModifier)
                                * (throttle > 0 ? 1 : -1);
                                
                                wheel.motionX -= wheel.getSpeedXZ() * Math.sin(wheel.rotationYaw * 3.14159265F / 180F)
                                * velocityScale * wheelsYaw;
                                wheel.motionZ += wheel.getSpeedXZ() * Math.cos(wheel.rotationYaw * 3.14159265F / 180F)
                                * velocityScale * wheelsYaw;
                                } else {
                                wheel.motionX *= 0.9F;
                                wheel.motionZ *= 0.9F;
                                }
                                }
                                }
                                
                                if (type.floatOnWater && worldObj.isAnyLiquid(wheel.boundingBox)) {
                                wheel.motionY += type.buoyancy;
                                }
                                
                                wheel.moveEntity(wheel.motionX, wheel.motionY, wheel.motionZ);
                                
                                // Pull wheels towards car
                                Vector3f targetWheelPos = axes.findLocalVectorGlobally(getVehicleType().wheelPositions[wheel.ID].position);
                                Vector3f currentWheelPos = new Vector3f(wheel.posX - posX, wheel.posY - posY, wheel.posZ - posZ);
                                
                                Vector3f dPos = ((Vector3f) Vector3f.sub(targetWheelPos, currentWheelPos, null)
                                .scale(getVehicleType().wheelSpringStrength));
                                
                                if (dPos.length() > 0.001F) {
                                wheel.moveEntity(dPos.x, dPos.y, dPos.z);
                                dPos.scale(0.5F);
                                Vector3f.sub(amountToMoveCar, dPos, amountToMoveCar);
                                }
                                }
                                
                                moveEntity(amountToMoveCar.x, amountToMoveCar.y, amountToMoveCar.z);
                                
                                if (wheels[0] != null && wheels[1] != null && wheels[2] != null && wheels[3] != null) {
                                Vector3f frontAxleCentre = new Vector3f((wheels[2].posX + wheels[3].posX) / 2F,
                                (wheels[2].posY + wheels[3].posY) / 2F, (wheels[2].posZ + wheels[3].posZ) / 2F);
                                Vector3f backAxleCentre = new Vector3f((wheels[0].posX + wheels[1].posX) / 2F,
                                (wheels[0].posY + wheels[1].posY) / 2F, (wheels[0].posZ + wheels[1].posZ) / 2F);
                                
                                float dx = frontAxleCentre.x - backAxleCentre.x;
                                float dy = frontAxleCentre.y - backAxleCentre.y;
                                float dz = frontAxleCentre.z - backAxleCentre.z;
                                
                                float dxz = (float) Math.sqrt(dx * dx + dz * dz);
                                
                                float yaw = (float) Math.atan2(dz, dx);
                                float pitch = -(float) Math.atan2(dy, dxz);
                                float roll = 0;
                                
                                if (type.tank) {
                                yaw = (float) Math.atan2(wheels[3].posZ - wheels[2].posZ, wheels[3].posX - wheels[2].posX)
                                + (float) Math.PI / 2F;
                                }
                                
                                axes.setAngles(yaw * 180F / 3.14159F, pitch * 180F / 3.14159F, roll * 180F / 3.14159F);
                                }
                                
                                checkForCollisions();
                                
                                // Sounds
                                // Starting sound
                                if (throttle > 0.01F && throttle < 0.2F && soundPosition == 0 && hasEnoughFuel()) {
                                PacketPlaySound.sendSoundPacket(posX, posY, posZ, 50, dimension, type.startSound, false);
                                soundPosition = type.startSoundLength;
                                }
                                // Flying sound
                                if (throttle > 0.2F && soundPosition == 0 && hasEnoughFuel()) {
                                PacketPlaySound.sendSoundPacket(posX, posY, posZ, 50, dimension, type.engineSound, false);
                                soundPosition = type.engineSoundLength;
                                }
                                
                                for (EntitySeat seat : seats) {
                                if (seat != null)
                                seat.updatePosition();
                                }
                                
                                // Calculate movement on the client and then send position, rotation etc
                                // to the server
                                if (thePlayerIsDrivingThis) {
                                FlansMod.getPacketHandler().sendToServer(new PacketVehicleControl(this));
                                serverPosX = posX;
                                serverPosY = posY;
                                serverPosZ = posZ;
                                serverYaw = axes.getYaw();
                                }
                                
                                // If this is the server, send position updates to everyone, having
                                // received them from the driver
                                if (!worldObj.isRemote && ticksExisted % 5 == 0) {
                                FlansMod.getPacketHandler().sendToAllAround(new PacketVehicleControl(this), posX, posY, posZ,
                                FlansMod.driveableUpdateRange, dimension);
                                }
                                }
                                
                                private float averageAngles(float a, float b) {
                                FlansMod.log("Pre  " + a + " " + b);
                                
                                float pi = 3.1415927F;
                                while (a > b + pi) {
                                a -= 2.0F * pi;
                                }
                                while (a < b - pi) {
                                a += 2.0F * pi;
                                }
                                float avg = (a + b) / 2.0F;
                                while (avg > pi) {
                                avg -= 2.0F * pi;
                                }
                                while (avg < -pi) {
                                avg += 2.0F * pi;
                                }
                                FlansMod.log("Post " + a + " " + b + " " + avg);
                                
                                return avg;
                                }
                                
                                private Vec3 subtract(Vec3 a, Vec3 b) {
                                return Vec3.createVectorHelper(a.xCoord - b.xCoord, a.yCoord - b.yCoord, a.zCoord - b.zCoord);
                                }
                                
                                private Vec3 crossProduct(Vec3 a, Vec3 b) {
                                return Vec3.createVectorHelper(a.yCoord * b.zCoord - a.zCoord * b.yCoord,
                                a.zCoord * b.xCoord - a.xCoord * b.zCoord, a.xCoord * b.yCoord - a.yCoord * b.xCoord);
                                }
                                
                                public boolean landVehicle() {
                                return true;
                                }
                                
                                public VehicleType getVehicleType() {
                                return VehicleType.getVehicle(this.driveableType);
                                }
                                
                                public float getPlayerRoll() {
                                return this.axes.getRoll();
                                }
                                
                                public boolean attackEntityFrom(DamageSource damagesource, float i) {
                                if ((this.worldObj.isRemote) || (this.isDead)) {
                                return true;
                                }
                                VehicleType type = getVehicleType();
                                if (((!damagesource.damageType.equals("player")) || (this.seats[0] == null)
                                || (this.seats[0].riddenByEntity != null || BreakVehicule.BreakVoiture == true))) {
                                ItemStack vehicleStack = new ItemStack(type.item, 1, 0);
                                vehicleStack.stackTagCompound = new NBTTagCompound();
                                this.driveableData.writeToNBT(vehicleStack.stackTagCompound);
                                entityDropItem(vehicleStack, 0.5F);
                                setDead();
                                }
                                return true;
                                }
                                
                                protected void dropItemsOnPartDeath(Vector3f midpoint, DriveablePart part) {
                                }
                                
                                public String getBombInventoryName() {
                                return "Mines";
                                }
                                
                                public String getMissileInventoryName() {
                                return "Shells";
                                }
                                
                                public boolean hasMouseControlMode() {
                                return false;
                                }
                                
                                @SideOnly(Side.CLIENT)
                                public EntityLivingBase getCamera() {
                                return null;
                                }
                                
                                public void setDead() {
                                super.setDead();
                                for (EntityWheel wheel : this.wheels) {
                                if (wheel != null) {
                                wheel.setDead();
                                }
                                }
                                }
                                }
                                
                                
                                1 réponse Dernière réponse Répondre Citer 0
                                • robin4002R Hors-ligne
                                  robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                                  dernière édition par

                                  Utilises plutôt playSoundEffect :

                                  world.playSoundEffect(player.posX, player.posY, player.posZ, "noria:klaxon", 1.0F, 1.0F);
                                  

                                  playSound ne fait rien côté serveur.

                                  1 réponse Dernière réponse Répondre Citer 0
                                  • A Hors-ligne
                                    aciid
                                    dernière édition par

                                    Merci sa marche !

                                    1 réponse Dernière réponse Répondre Citer 0
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