MFF

    Minecraft Forge France
    • Récent
    • Mots-clés
    • Populaire
    • Utilisateurs
    • Groupes
    • Forge Events
      • Automatique
      • Foncé
      • Clair
    • S'inscrire
    • Se connecter

    Faire fondre la glace

    Planifier Épinglé Verrouillé Déplacé Sans suite
    27 Messages 5 Publieurs 11.4k Vues 1 Watching
    Charger plus de messages
    • Du plus ancien au plus récent
    • Du plus récent au plus ancien
    • Les plus votés
    Répondre
    • Répondre à l'aide d'un nouveau sujet
    Se connecter pour répondre
    Ce sujet a été supprimé. Seuls les utilisateurs avec les droits d'administration peuvent le voir.
    • gagoiG Hors-ligne
      gagoi
      dernière édition par

      C’est çà.

      1 réponse Dernière réponse Répondre Citer 0
      • Bowser338B Hors-ligne
        Bowser338
        dernière édition par

        Ok cool et pour le monde sa marche comment
        je voudrais que toute source d’eau se transforme en glace

        Tout probleme a sa solution, s'il n'y a pas de solution c'est qu'il n'y a pas de problemes

        1 réponse Dernière réponse Répondre Citer 0
        • Superloup10S Hors-ligne
          Superloup10 Modérateurs
          dernière édition par

          C’est aussi en rapport avec la température du biome: biome froid-> la glace ne font pas; biome chaud->la glace fond.

          Si vous souhaitez me faire un don, il vous suffit de cliquer sur le bouton situé en dessous.

          Je suis un membre apprécié et joueur, j'ai déjà obtenu 17 points de réputation.

          1 réponse Dernière réponse Répondre Citer 0
          • Bowser338B Hors-ligne
            Bowser338
            dernière édition par

            ok mais on la met ou la temperature dans tout sa ? :

            
            package common;
            
            import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.CAVE;
            import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.SCATTERED_FEATURE;
            import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.ICE;
            
            import java.util.List;
            import java.util.Random;
            
            import net.minecraft.block.Block;
            import net.minecraft.block.BlockSand;
            import net.minecraft.entity.EnumCreatureType;
            import net.minecraft.util.IProgressUpdate;
            import net.minecraft.util.MathHelper;
            import net.minecraft.world.ChunkPosition;
            import net.minecraft.world.SpawnerAnimals;
            import net.minecraft.world.World;
            import net.minecraft.world.biome.BiomeGenBase;
            import net.minecraft.world.chunk.Chunk;
            import net.minecraft.world.chunk.IChunkProvider;
            import net.minecraft.world.gen.MapGenBase;
            import net.minecraft.world.gen.MapGenCaves;
            import net.minecraft.world.gen.MapGenRavine;
            import net.minecraft.world.gen.NoiseGeneratorOctaves;
            import net.minecraft.world.gen.feature.MapGenScatteredFeature;
            import net.minecraft.world.gen.structure.MapGenMineshaft;
            import net.minecraft.world.gen.structure.MapGenStronghold;
            import net.minecraft.world.gen.structure.MapGenVillage;
            import net.minecraftforge.common.MinecraftForge;
            import net.minecraftforge.event.Event.Result;
            import net.minecraftforge.event.terraingen.ChunkProviderEvent;
            import net.minecraftforge.event.terraingen.PopulateChunkEvent;
            import net.minecraftforge.event.terraingen.TerrainGen;
            
            public class ChunkProviderMoon implements IChunkProvider {
            /** RNG. */
            private Random rand;
            
            /** A NoiseGeneratorOctaves used in generating terrain */
            private NoiseGeneratorOctaves noiseGen1;
            
            /** A NoiseGeneratorOctaves used in generating terrain */
            private NoiseGeneratorOctaves noiseGen2;
            
            /** A NoiseGeneratorOctaves used in generating terrain */
            private NoiseGeneratorOctaves noiseGen3;
            
            /** A NoiseGeneratorOctaves used in generating terrain */
            private NoiseGeneratorOctaves noiseGen4;
            
            /** A NoiseGeneratorOctaves used in generating terrain */
            public NoiseGeneratorOctaves noiseGen5;
            
            /** A NoiseGeneratorOctaves used in generating terrain */
            public NoiseGeneratorOctaves noiseGen6;
            public NoiseGeneratorOctaves mobSpawnerNoise;
            
            /** Reference to the World object. */
            private World worldObj;
            
            /** are map structures going to be generated (e.g. strongholds) */
            private final boolean mapFeaturesEnabled;
            
            /** Holds the overall noise array used in chunk generation */
            private double[] noiseArray;
            private double[] stoneNoise = new double[256];
            private MapGenBase caveGenerator = new MapGenCaves();
            
            /** Holds Stronghold Generator */
            private MapGenStronghold strongholdGenerator = new MapGenStronghold();
            
            /** Holds Village Generator */
            private MapGenVillage villageGenerator = new MapGenVillage();
            
            /** Holds Mineshaft Generator */
            private MapGenMineshaft mineshaftGenerator = new MapGenMineshaft();
            private MapGenScatteredFeature scatteredFeatureGenerator = new MapGenScatteredFeature();
            
            /** Holds ravine generator */
            private MapGenBase ravineGenerator = new MapGenRavine();
            
            /** The biomes that are used to generate the chunk */
            private BiomeGenBase[] biomesForGeneration;
            
            /** A double array that hold terrain noise from noiseGen3 */
            double[] noise3;
            
            /** A double array that hold terrain noise */
            double[] noise1;
            
            /** A double array that hold terrain noise from noiseGen2 */
            double[] noise2;
            
            /** A double array that hold terrain noise from noiseGen5 */
            double[] noise5;
            
            /** A double array that holds terrain noise from noiseGen6 */
            double[] noise6;
            
            /**
            * Used to store the 5x5 parabolic field that is used during terrain
            * generation.
            */
            float[] parabolicField;
            int[][] field_73219_j = new int[32][32];
            
            {
            caveGenerator = TerrainGen.getModdedMapGen(caveGenerator, CAVE);
            scatteredFeatureGenerator = (MapGenScatteredFeature) TerrainGen
            .getModdedMapGen(scatteredFeatureGenerator, SCATTERED_FEATURE);
            
            }
            
            public ChunkProviderMoon(World par1World, long par2, boolean par4) {
            this.worldObj = par1World;
            this.mapFeaturesEnabled = par4;
            this.rand = new Random(par2);
            this.noiseGen1 = new NoiseGeneratorOctaves(this.rand, 16);
            this.noiseGen2 = new NoiseGeneratorOctaves(this.rand, 16);
            this.noiseGen3 = new NoiseGeneratorOctaves(this.rand, 8);
            this.noiseGen4 = new NoiseGeneratorOctaves(this.rand, 4);
            this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 10);
            this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 16);
            this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.rand, 8);
            
            NoiseGeneratorOctaves[] noiseGens = { noiseGen1, noiseGen2, noiseGen3,
            noiseGen4, noiseGen5, noiseGen6, mobSpawnerNoise };
            noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.rand,
            noiseGens);
            this.noiseGen1 = noiseGens[0];
            this.noiseGen2 = noiseGens[1];
            this.noiseGen3 = noiseGens[2];
            this.noiseGen4 = noiseGens[3];
            this.noiseGen5 = noiseGens[4];
            this.noiseGen6 = noiseGens[5];
            this.mobSpawnerNoise = noiseGens[6];
            }
            
            /**
            * Generates the shape of the terrain for the chunk though its all stone
            * though the water is frozen if the temperature is low enough
            */
            public void generateTerrain(int par1, int par2, byte[] par3ArrayOfByte) {
            byte b0 = 4;
            byte b1 = 16;
            byte b2 = 63;
            int k = b0 + 1;
            byte b3 = 17;
            int l = b0 + 1;
            this.biomesForGeneration = this.worldObj.getWorldChunkManager()
            .getBiomesForGeneration(this.biomesForGeneration, par1 * 4 - 2,
            par2 * 4 - 2, k + 5, l + 5);
            this.noiseArray = this.initializeNoiseField(this.noiseArray, par1 * b0,
            0, par2 * b0, k, b3, l);
            
            for (int i1 = 0; i1 < b0; ++i1) {
            for (int j1 = 0; j1 < b0; ++j1) {
            for (int k1 = 0; k1 < b1; ++k1) {
            double d0 = 0.125D;
            double d1 = this.noiseArray[((i1 + 0) * l + j1 + 0) * b3
            + k1 + 0];
            double d2 = this.noiseArray[((i1 + 0) * l + j1 + 1) * b3
            + k1 + 0];
            double d3 = this.noiseArray[((i1 + 1) * l + j1 + 0) * b3
            + k1 + 0];
            double d4 = this.noiseArray[((i1 + 1) * l + j1 + 1) * b3
            + k1 + 0];
            double d5 = (this.noiseArray[((i1 + 0) * l + j1 + 0) * b3
            + k1 + 1] - d1)
            * d0;
            double d6 = (this.noiseArray[((i1 + 0) * l + j1 + 1) * b3
            + k1 + 1] - d2)
            * d0;
            double d7 = (this.noiseArray[((i1 + 1) * l + j1 + 0) * b3
            + k1 + 1] - d3)
            * d0;
            double d8 = (this.noiseArray[((i1 + 1) * l + j1 + 1) * b3
            + k1 + 1] - d4)
            * d0;
            
            for (int l1 = 0; l1 < 8; ++l1) {
            double d9 = 0.25D;
            double d10 = d1;
            double d11 = d2;
            double d12 = (d3 - d1) * d9;
            double d13 = (d4 - d2) * d9;
            
            for (int i2 = 0; i2 < 4; ++i2) {
            int j2 = i2 + i1 * 4 << 11 | 0 + j1 * 4 << 7 | k1
            * 8 + l1;
            short short1 = 128;
            j2 -= short1;
            double d14 = 0.25D;
            double d15 = (d11 - d10) * d14;
            double d16 = d10 - d15;
            
            for (int k2 = 0; k2 < 4; ++k2) {
            if ((d16 += d15) > 0.0D) {
            par3ArrayOfByte[j2 += short1] = (byte) common.MainMod.MoonStone.blockID;
            } else if (k1 * 8 + l1 < b2) {
            par3ArrayOfByte[j2 += short1] = (byte) Block.ice.blockID;
            } else {
            par3ArrayOfByte[j2 += short1] = 0;
            }
            }
            
            d10 += d12;
            d11 += d13;
            }
            
            d1 += d5;
            d2 += d6;
            d3 += d7;
            d4 += d8;
            }
            }
            }
            }
            }
            
            /**
            * Replaces the stone that was placed in with blocks that match the biome
            */
            public void replaceBlocksForBiome(int par1, int par2,
            byte[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase) {
            ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(
            this, par1, par2, par3ArrayOfByte, par4ArrayOfBiomeGenBase);
            MinecraftForge.EVENT_BUS.post(event);
            if (event.getResult() == Result.DENY)
            return;
            
            byte b0 = 63;
            double d0 = 0.03125D;
            this.stoneNoise = this.noiseGen4.generateNoiseOctaves(this.stoneNoise,
            par1 * 16, par2 * 16, 0, 16, 16, 1, d0 * 2.0D, d0 * 2.0D,
            d0 * 2.0D);
            
            for (int k = 0; k < 16; ++k) {
            for (int l = 0; l < 16; ++l) {
            BiomeGenBase biomegenbase = par4ArrayOfBiomeGenBase[l + k * 16];
            float f = biomegenbase.getFloatTemperature();
            int i1 = (int) (this.stoneNoise[k + l * 16] / 3.0D + 3.0D + this.rand
            .nextDouble() * 0.25D);
            int j1 = -1;
            byte b1 = biomegenbase.topBlock;
            byte b2 = biomegenbase.fillerBlock;
            
            for (int k1 = 127; k1 >= 0; –k1) {
            int l1 = (l * 16 + k) * 128 + k1;
            
            if (k1 <= 0 + this.rand.nextInt(5)) {
            par3ArrayOfByte[l1] = (byte) Block.bedrock.blockID;
            } else {
            byte b3 = par3ArrayOfByte[l1];
            
            if (b3 == 0) {
            j1 = -1;
            } else if (b3 == common.MainMod.MoonStone.blockID) {
            if (j1 == -1) {
            if (i1 <= 0) {
            b1 = (byte)common.MainMod.MoonDirt.blockID;
            b2 = (byte) common.MainMod.MoonStone.blockID;
            } else if (k1 >= b0 - 4 && k1 <= b0 + 1) {
            b1 = biomegenbase.topBlock;
            b2 = biomegenbase.fillerBlock;
            }
            
            if (k1 < b0 && b1 == 0) {
            if (f > 0.0F) {
            b1 = (byte) Block.ice.blockID;
            } else {
            b1 = (byte) Block.ice.blockID;
            }
            }
            
            j1 = i1;
            
            if (k1 >= b0 - 1) {
            par3ArrayOfByte[l1] = b1;
            } else {
            par3ArrayOfByte[l1] = b2;
            }
            } else if (j1 > 0) {
            –j1;
            par3ArrayOfByte[l1] = b2;
            
            if (j1 == 0
            && b2 == common.MainMod.MoonDirt.blockID) {
            j1 = this.rand.nextInt(4);
            b2 = (byte) common.MainMod.MoonDirt.blockID;
            }
            }
            }
            }
            }
            }
            }
            }
            
            /**
            * loads or generates the chunk at the chunk location specified
            */
            public Chunk loadChunk(int par1, int par2) {
            return this.provideChunk(par1, par2);
            }
            
            /**
            * Will return back a chunk, if it doesn't exist and its not a MP client it
            * will generates all the blocks for the specified chunk from the map seed
            * and chunk seed
            */
            public Chunk provideChunk(int par1, int par2) {
            this.rand.setSeed((long) par1 * 341873128712L + (long) par2
            * 132897987541L);
            byte[] abyte = new byte[32768];
            this.generateTerrain(par1, par2, abyte);
            this.biomesForGeneration = this.worldObj.getWorldChunkManager()
            .loadBlockGeneratorData(this.biomesForGeneration, par1 * 16,
            par2 * 16, 16, 16);
            this.replaceBlocksForBiome(par1, par2, abyte, this.biomesForGeneration);
            this.caveGenerator.generate(this, this.worldObj, par1, par2, abyte);
            this.ravineGenerator.generate(this, this.worldObj, par1, par2, abyte);
            
            if (this.mapFeaturesEnabled) {
            this.mineshaftGenerator.generate(this, this.worldObj, par1, par2,
            abyte);
            this.villageGenerator.generate(this, this.worldObj, par1, par2,
            abyte);
            this.strongholdGenerator.generate(this, this.worldObj, par1, par2,
            abyte);
            this.scatteredFeatureGenerator.generate(this, this.worldObj, par1,
            par2, abyte);
            }
            
            Chunk chunk = new Chunk(this.worldObj, abyte, par1, par2);
            byte[] abyte1 = chunk.getBiomeArray();
            
            for (int k = 0; k < abyte1.length; ++k) {
            abyte1[k] = (byte) this.biomesForGeneration[k].biomeID;
            }
            
            chunk.generateSkylightMap();
            return chunk;
            }
            
            /**
            * generates a subset of the level's terrain data. Takes 7 arguments: the
            * [empty] noise array, the position, and the size.
            */
            private double[] initializeNoiseField(double[] par1ArrayOfDouble, int par2,
            int par3, int par4, int par5, int par6, int par7) {
            ChunkProviderEvent.InitNoiseField event = new ChunkProviderEvent.InitNoiseField(
            this, par1ArrayOfDouble, par2, par3, par4, par5, par6, par7);
            MinecraftForge.EVENT_BUS.post(event);
            if (event.getResult() == Result.DENY)
            return event.noisefield;
            
            if (par1ArrayOfDouble == null) {
            par1ArrayOfDouble = new double[par5 * par6 * par7];
            }
            
            if (this.parabolicField == null) {
            this.parabolicField = new float[25];
            
            for (int k1 = -2; k1 <= 2; ++k1) {
            for (int l1 = -2; l1 <= 2; ++l1) {
            float f = 10.0F / MathHelper
            .sqrt_float((float) (k1 * k1 + l1 * l1) + 0.2F);
            this.parabolicField[k1 + 2 + (l1 + 2) * 5] = f;
            }
            }
            }
            
            double d0 = 684.412D;
            double d1 = 684.412D;
            this.noise5 = this.noiseGen5.generateNoiseOctaves(this.noise5, par2,
            par4, par5, par7, 1.121D, 1.121D, 0.5D);
            this.noise6 = this.noiseGen6.generateNoiseOctaves(this.noise6, par2,
            par4, par5, par7, 200.0D, 200.0D, 0.5D);
            this.noise3 = this.noiseGen3.generateNoiseOctaves(this.noise3, par2,
            par3, par4, par5, par6, par7, d0 / 80.0D, d1 / 160.0D,
            d0 / 80.0D);
            this.noise1 = this.noiseGen1.generateNoiseOctaves(this.noise1, par2,
            par3, par4, par5, par6, par7, d0, d1, d0);
            this.noise2 = this.noiseGen2.generateNoiseOctaves(this.noise2, par2,
            par3, par4, par5, par6, par7, d0, d1, d0);
            boolean flag = false;
            boolean flag1 = false;
            int i2 = 0;
            int j2 = 0;
            
            for (int k2 = 0; k2 < par5; ++k2) {
            for (int l2 = 0; l2 < par7; ++l2) {
            float f1 = 0.0F;
            float f2 = 0.0F;
            float f3 = 0.0F;
            byte b0 = 2;
            BiomeGenBase biomegenbase = this.biomesForGeneration[k2 + 2
            + (l2 + 2) * (par5 + 5)];
            
            for (int i3 = -b0; i3 <= b0; ++i3) {
            for (int j3 = -b0; j3 <= b0; ++j3) {
            BiomeGenBase biomegenbase1 = this.biomesForGeneration[k2
            + i3 + 2 + (l2 + j3 + 2) * (par5 + 5)];
            float f4 = this.parabolicField[i3 + 2 + (j3 + 2) * 5]
            / (biomegenbase1.minHeight + 2.0F);
            
            if (biomegenbase1.minHeight > biomegenbase.minHeight) {
            f4 /= 2.0F;
            }
            
            f1 += biomegenbase1.maxHeight * f4;
            f2 += biomegenbase1.minHeight * f4;
            f3 += f4;
            }
            }
            
            f1 /= f3;
            f2 /= f3;
            f1 = f1 * 0.9F + 0.1F;
            f2 = (f2 * 4.0F - 1.0F) / 8.0F;
            double d2 = this.noise6[j2] / 8000.0D;
            
            if (d2 < 0.0D) {
            d2 = -d2 * 0.3D;
            }
            
            d2 = d2 * 3.0D - 2.0D;
            
            if (d2 < 0.0D) {
            d2 /= 2.0D;
            
            if (d2 < -1.0D) {
            d2 = -1.0D;
            }
            
            d2 /= 1.4D;
            d2 /= 2.0D;
            } else {
            if (d2 > 1.0D) {
            d2 = 1.0D;
            }
            
            d2 /= 8.0D;
            }
            
            ++j2;
            
            for (int k3 = 0; k3 < par6; ++k3) {
            double d3 = (double) f2;
            double d4 = (double) f1;
            d3 += d2 * 0.2D;
            d3 = d3 * (double) par6 / 16.0D;
            double d5 = (double) par6 / 2.0D + d3 * 4.0D;
            double d6 = 0.0D;
            double d7 = ((double) k3 - d5) * 12.0D * 128.0D / 128.0D
            / d4;
            
            if (d7 < 0.0D) {
            d7 *= 4.0D;
            }
            
            double d8 = this.noise1[i2] / 512.0D;
            double d9 = this.noise2[i2] / 512.0D;
            double d10 = (this.noise3[i2] / 10.0D + 1.0D) / 2.0D;
            
            if (d10 < 0.0D) {
            d6 = d8;
            } else if (d10 > 1.0D) {
            d6 = d9;
            } else {
            d6 = d8 + (d9 - d8) * d10;
            }
            
            d6 -= d7;
            
            if (k3 > par6 - 4) {
            double d11 = (double) ((float) (k3 - (par6 - 4)) / 3.0F);
            d6 = d6 * (1.0D - d11) + -10.0D * d11;
            }
            
            par1ArrayOfDouble[i2] = d6;
            ++i2;
            }
            }
            }
            
            return par1ArrayOfDouble;
            }
            
            /**
            * Checks to see if a chunk exists at x, y
            */
            public boolean chunkExists(int par1, int par2) {
            return true;
            }
            
            /**
            * Populates chunk with ores etc etc
            */
            public void populate(IChunkProvider par1IChunkProvider, int par2, int par3) {
            BlockSand.fallInstantly = true;
            int k = par2 * 16;
            int l = par3 * 16;
            BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(k + 16,
            l + 16);
            this.rand.setSeed(this.worldObj.getSeed());
            long i1 = this.rand.nextLong() / 2L * 2L + 1L;
            long j1 = this.rand.nextLong() / 2L * 2L + 1L;
            this.rand.setSeed((long) par2 * i1 + (long) par3 * j1
            ^ this.worldObj.getSeed());
            boolean flag = false;
            
            MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(
            par1IChunkProvider, worldObj, rand, par2, par3, flag));
            
            if (this.mapFeaturesEnabled) {
            
            }
            
            int k1;
            int l1;
            int i2;
            
            biomegenbase.decorate(this.worldObj, this.rand, k, l);
            SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase,
            k + 8, l + 8, 16, 16, this.rand);
            k += 8;
            l += 8;
            
            boolean doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand,
            par2, par3, flag, ICE);
            for (k1 = 0; doGen && k1 < 16; ++k1) {
            for (l1 = 0; l1 < 16; ++l1) {
            i2 = this.worldObj.getPrecipitationHeight(k + k1, l + l1);
            
            if (this.worldObj.isBlockFreezable(k1 + k, i2 - 1, l1 + l)) {
            this.worldObj.setBlock(k1 + k, i2 - 1, l1 + l,
            common.MainMod.MoonDirt.blockID, 0, 2);
            }
            
            }
            
            }
            
            MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(
            par1IChunkProvider, worldObj, rand, par2, par3, flag));
            
            BlockSand.fallInstantly = false;
            }
            
            /**
            * Two modes of operation: if passed true, save all Chunks in one go. If
            * passed false, save up to two chunks. Return true if all chunks have been
            * saved.
            */
            public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate) {
            return true;
            }
            
            public void func_104112_b() {
            }
            
            /**
            * Unloads chunks that are marked to be unloaded. This is not guaranteed to
            * unload every such chunk.
            */
            public boolean unloadQueuedChunks() {
            return false;
            }
            
            /**
            * Returns if the IChunkProvider supports saving.
            */
            public boolean canSave() {
            return true;
            }
            
            /**
            * Converts the instance data to a readable string.
            */
            public String makeString() {
            return "RandomLevelSource";
            }
            
            /**
            * Returns a list of creatures of the specified type that can spawn at the
            * given location.
            */
            public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType,
            int par2, int par3, int par4) {
            BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(par2,
            par4);
            return biomegenbase == null ? null
            : (biomegenbase == BiomeGenBase.swampland
            && par1EnumCreatureType == EnumCreatureType.monster
            && this.scatteredFeatureGenerator.hasStructureAt(par2,
            par3, par4) ? this.scatteredFeatureGenerator
            .getScatteredFeatureSpawnList() : biomegenbase
            .getSpawnableList(par1EnumCreatureType));
            }
            
            /**
            * Returns the location of the closest structure of the specified type. If
            * not found returns null.
            */
            
            public int getLoadedChunkCount() {
            return 0;
            }
            
            public void recreateStructures(int par1, int par2) {
            }
            
            @Override
            public ChunkPosition findClosestStructure(World world, String s, int i,
            int j, int k) {
            // TODO Auto-generated method stub
            return null;
            }
            }
            
            

            Tout probleme a sa solution, s'il n'y a pas de solution c'est qu'il n'y a pas de problemes

            1 réponse Dernière réponse Répondre Citer 0
            • Superloup10S Hors-ligne
              Superloup10 Modérateurs
              dernière édition par

              La température est définie dans la class du biome.

              Si vous souhaitez me faire un don, il vous suffit de cliquer sur le bouton situé en dessous.

              Je suis un membre apprécié et joueur, j'ai déjà obtenu 17 points de réputation.

              1 réponse Dernière réponse Répondre Citer 0
              • Bowser338B Hors-ligne
                Bowser338
                dernière édition par

                Ok mais j’ai pas reussi a integrer mon biome
                je l’ai creer j’ai mis une temperature froide
                mais j’arrive pas a l’integrer

                Tout probleme a sa solution, s'il n'y a pas de solution c'est qu'il n'y a pas de problemes

                1 réponse Dernière réponse Répondre Citer 0
                • Superloup10S Hors-ligne
                  Superloup10 Modérateurs
                  dernière édition par

                  Pour integrer ton biome, il te faut un WorldProvider. (cf: http://www.minecraftforum.net/topic/1797143-152-16-forge-dimension-tutorial-multi-biome-dimension-ore-gen-basic-house-gen-tree-gen-skyrenderer-githubsrc-code/ )

                  Si vous souhaitez me faire un don, il vous suffit de cliquer sur le bouton situé en dessous.

                  Je suis un membre apprécié et joueur, j'ai déjà obtenu 17 points de réputation.

                  1 réponse Dernière réponse Répondre Citer 0
                  • Bowser338B Hors-ligne
                    Bowser338
                    dernière édition par

                    Ok biome integré
                    mais quand je lance le jeu crash

                    
                    –-- Minecraft Crash Report ----
                    // Who set us up the TNT?
                    
                    Time: 25/10/13 15:57
                    Description: Initializing game
                    
                    java.lang.ExceptionInInitializerError
                    at java.lang.Class.forName0(Native Method)
                    at java.lang.Class.forName(Unknown Source)
                    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:457)
                    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
                    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
                    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
                    at java.lang.reflect.Method.invoke(Unknown Source)
                    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
                    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
                    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
                    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
                    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
                    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
                    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
                    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
                    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
                    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
                    at java.lang.reflect.Method.invoke(Unknown Source)
                    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
                    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
                    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
                    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
                    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
                    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
                    at cpw.mods.fml.common.Loader.loadMods(Loader.java:509)
                    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:181)
                    at net.minecraft.client.Minecraft.startGame(Minecraft.java:470)
                    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
                    at net.minecraft.client.main.Main.main(Main.java:93)
                    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
                    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
                    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
                    at java.lang.reflect.Method.invoke(Unknown Source)
                    at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
                    at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
                    Caused by: java.lang.NullPointerException
                    at common.BiomeGenMoon.<init>(BiomeGenMoon.java:18)
                    at common.MainMod.<clinit>(MainMod.java:122)
                    ... 35 more
                    
                    A detailed walkthrough of the error, its code path and all known details is as follows:
                    ---------------------------------------------------------------------------------------
                    
                    -- Head --
                    Stacktrace:
                    at java.lang.Class.forName0(Native Method)
                    at java.lang.Class.forName(Unknown Source)
                    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:457)
                    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
                    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
                    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
                    at java.lang.reflect.Method.invoke(Unknown Source)
                    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
                    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
                    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
                    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
                    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
                    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
                    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
                    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
                    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
                    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
                    at java.lang.reflect.Method.invoke(Unknown Source)
                    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
                    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
                    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
                    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
                    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
                    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
                    at cpw.mods.fml.common.Loader.loadMods(Loader.java:509)
                    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:181)
                    at net.minecraft.client.Minecraft.startGame(Minecraft.java:470)
                    
                    -- Initialization --
                    Details:
                    Stacktrace:
                    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
                    at net.minecraft.client.main.Main.main(Main.java:93)
                    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
                    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
                    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
                    at java.lang.reflect.Method.invoke(Unknown Source)
                    at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
                    at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
                    
                    -- System Details --
                    Details:
                    Minecraft Version: 1.6.2
                    Operating System: Windows 7 (amd64) version 6.1
                    Java Version: 1.7.0_25, Oracle Corporation
                    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
                    Memory: 752360168 bytes (717 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
                    JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
                    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
                    Suspicious classes: FML and Forge are installed
                    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
                    FML: MCP v8.04 FML v6.2.57.845 Minecraft Forge 9.10.0.845 4 mods loaded, 4 mods active
                    mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
                    FML{6.2.57.845} [Forge Mod Loader] (bin) Unloaded->Constructed
                    Forge{9.10.0.845} [Minecraft Forge] (bin) Unloaded->Constructed
                    GADD{Alpha 1.0.0} [Galacticraft AddOns] (bin) Unloaded
                    Launched Version: 1.6
                    
                    

                    et j’ai pas tres bien compris pourquoi</clinit></init>

                    Tout probleme a sa solution, s'il n'y a pas de solution c'est qu'il n'y a pas de problemes

                    1 réponse Dernière réponse Répondre Citer 0
                    • Superloup10S Hors-ligne
                      Superloup10 Modérateurs
                      dernière édition par

                      Regarde : Caused by: java.lang.NullPointerException
                      at common.BiomeGenMoon.<init>(BiomeGenMoon.java:18)
                      at common.MainMod.<clinit>(MainMod.java:122)</clinit></init>

                      Si vous souhaitez me faire un don, il vous suffit de cliquer sur le bouton situé en dessous.

                      Je suis un membre apprécié et joueur, j'ai déjà obtenu 17 points de réputation.

                      1 réponse Dernière réponse Répondre Citer 0
                      • Bowser338B Hors-ligne
                        Bowser338
                        dernière édition par

                        ouai mais je comprends pas ce que sa veut dire 😕

                        Tout probleme a sa solution, s'il n'y a pas de solution c'est qu'il n'y a pas de problemes

                        1 réponse Dernière réponse Répondre Citer 0
                        • Superloup10S Hors-ligne
                          Superloup10 Modérateurs
                          dernière édition par

                          Affiches ces deux class ici.

                          Si vous souhaitez me faire un don, il vous suffit de cliquer sur le bouton situé en dessous.

                          Je suis un membre apprécié et joueur, j'ai déjà obtenu 17 points de réputation.

                          1 réponse Dernière réponse Répondre Citer 0
                          • Bowser338B Hors-ligne
                            Bowser338
                            dernière édition par

                            ok alors

                            MainMod

                            
                            package common;
                            
                            import net.minecraft.block.Block;
                            import net.minecraft.item.EnumArmorMaterial;
                            import net.minecraft.item.EnumToolMaterial;
                            import net.minecraft.item.Item;
                            import net.minecraft.item.ItemSeeds;
                            import net.minecraft.item.ItemStack;
                            import net.minecraft.world.biome.BiomeGenBase;
                            import net.minecraftforge.common.DimensionManager;
                            import net.minecraftforge.common.EnumHelper;
                            import cpw.mods.fml.common.Mod;
                            import cpw.mods.fml.common.Mod.EventHandler;
                            import cpw.mods.fml.common.Mod.Instance;
                            import cpw.mods.fml.common.SidedProxy;
                            import cpw.mods.fml.common.event.FMLInitializationEvent;
                            import cpw.mods.fml.common.event.FMLPostInitializationEvent;
                            import cpw.mods.fml.common.event.FMLPreInitializationEvent;
                            import cpw.mods.fml.common.network.NetworkMod;
                            import cpw.mods.fml.common.registry.GameRegistry;
                            import cpw.mods.fml.common.registry.LanguageRegistry;
                            
                            @Mod(modid = "GADD", name = "Galacticraft AddOns", version = "Alpha 1.0.0")
                            @NetworkMod(clientSideRequired = true, serverSideRequired = false)
                            public class MainMod {
                            
                            // Stone outils
                            public static Item GPickaxe, GAxe, GSword, GHoe, GShovel, GShears;
                            
                            static EnumToolMaterial MPickaxe = EnumHelper.addToolMaterial(
                            "steelpickaxe", 3, 250, 20F, 2F, 50);
                            static EnumToolMaterial MAxe = EnumHelper.addToolMaterial("steelaxe", 3,
                            250, 10F, 3F, 50);
                            static EnumToolMaterial MSword = EnumHelper.addToolMaterial("steelsword",
                            0, 500, 0, 5, 50);
                            static EnumToolMaterial MHoe = EnumHelper.addToolMaterial("steelhoe", 0,
                            300, 0, 1, 50);
                            static EnumToolMaterial MShovel = EnumHelper.addToolMaterial("steelshovel",
                            0, 400, 0, 1, 50);
                            static EnumToolMaterial MShears = EnumHelper.addToolMaterial("steelshears",
                            0, 800, 0, 1, 50);
                            
                            // Obsidian Outils
                            public static Item GOPickaxe, GOAxe, GOSword, GOHoe, GOShovel;
                            
                            static EnumToolMaterial MOPickaxe = EnumHelper.addToolMaterial(
                            "obsipickaxe", 3, 4000, 20F, 2F, 50);
                            static EnumToolMaterial MOAxe = EnumHelper.addToolMaterial("obsiaxe", 3,
                            8000, 10F, 3F, 50);
                            static EnumToolMaterial MOSword = EnumHelper.addToolMaterial("obsisword",
                            0, 4000, 0, 5, 50);
                            static EnumToolMaterial MOHoe = EnumHelper.addToolMaterial("obsihoe", 0,
                            4000, 0, 1, 50);
                            static EnumToolMaterial MOShovel = EnumHelper.addToolMaterial("obsishovel",
                            0, 4000, 0, 1, 50);
                            
                            // Hache de guerre en verre
                            public static Item GGAxe;
                            
                            static EnumToolMaterial MGAxe = EnumHelper.addToolMaterial("glassaxe", 3,
                            25, 0F, 9F, 50);
                            
                            //Armure, Combinaison spatiale
                            public static Item CasqueNasa, ArmureNasa, PantalonNasa, ChaussuresNasa;
                            
                            static EnumArmorMaterial Mhelmet = EnumHelper.addArmorMaterial("LH", 60, new int[]{8, 8, 8, 8}, 50);
                            
                            static EnumArmorMaterial Mplastron = EnumHelper.addArmorMaterial("LP", 60, new int[]{8, 8, 8, 8}, 50);
                            
                            static EnumArmorMaterial Mleggin = EnumHelper.addArmorMaterial("LL", 60, new int[]{8, 8, 8, 8}, 50);
                            
                            static EnumArmorMaterial Mboots = EnumHelper.addArmorMaterial("LB", 60, new int[]{8, 8, 8, 8}, 50);
                            
                            // DirtDust
                            
                            public static Item DirtDust;
                            
                            // Agri de Riz
                            public static Item ItemRiz, ItemRizGraines;
                            
                            public static Block BlockRizCulture;
                            
                            // Agri de Coton
                            public static Item ItemCotonGraines;
                            
                            public static Block BlockCotonCulture;
                            
                            // Bol de riz
                            public static Item BolRiz;
                            
                            // cereales de riz
                            public static Item CerealesDeRiz;
                            
                            // block de coton plants
                            public static Block Coton;
                            
                            // Kevlar
                            public static Block Kevlar;
                            
                            // Glass
                            public static Block Glass;
                            
                            // StoneReinforced
                            public static Block ReinforcedStone;
                            
                            // logonasa
                            public static Block NasaLogo;
                            
                            // dimension LUNE
                            public static final int dimensionId = 10;
                            
                            // MoonStone
                            public static Block MoonStone;
                            
                            //MoonDirt
                            public static Block MoonDirt;
                            
                            //portal to moon
                            public static Block portalMoonBlock;
                            
                            public static final BiomeGenBase MoonBiome = new BiomeGenMoon(25);
                            
                            @Instance("GADD")
                            public static MainMod instance;
                            
                            @SidedProxy(clientSide = "common.ClientProxy", serverSide = "common.CommonProxy")
                            public static CommonProxy proxy;
                            
                            @EventHandler
                            public void preInit(FMLPreInitializationEvent event) {
                            
                            portalMoonBlock = new BlockPortalTutorial(501).setUnlocalizedName("portalTutorialBlock");
                            GameRegistry.registerBlock(portalMoonBlock, "GADD" + (portalMoonBlock.getUnlocalizedName().substring(5)));
                            LanguageRegistry.addName(portalMoonBlock, "Portal Tutorial Block");
                            
                            // culture de Riz
                            BlockRizCulture = new BlockFOODCulture(999)
                            .setUnlocalizedName("Culture d'orge");
                            ItemRiz = new Item(1000).setUnlocalizedName("Riz").func_111206_d(
                            "rm:riz");
                            ItemRizGraines = new ItemSeeds(1001, this.BlockRizCulture.blockID,
                            Block.tilledField.blockID).setUnlocalizedName("Graines de Riz")
                            .func_111206_d("rm:seeds_riz");
                            
                            GameRegistry.registerBlock(BlockRizCulture, "Culture de Riz");
                            GameRegistry.registerItem(ItemRiz, "durizz", "GADD");
                            GameRegistry.registerItem(ItemRizGraines, "Graines de Riz", "GADD");
                            
                            // culture de coton
                            BlockCotonCulture = new BlockCotonCulture(1002)
                            .setUnlocalizedName("Culture de coton");
                            
                            ItemCotonGraines = new ItemSeeds(1003, this.BlockCotonCulture.blockID,
                            Block.tilledField.blockID).setUnlocalizedName(
                            "Graines de coton").func_111206_d("rm:graines de coton");
                            
                            GameRegistry.registerBlock(BlockCotonCulture, "Culture de Coton");
                            GameRegistry.registerItem(ItemCotonGraines, "Graines de Coton", "GADD");
                            
                            // Bol de riz Item Mangeable
                            BolRiz = new BolRiz(1004, 8, 2, false).setUnlocalizedName("BOLRIZE")
                            .func_111206_d("rm:riz_bowl");
                            
                            // CEREALES de RIZ
                            CerealesDeRiz = new CerealesRiz(1005).setUnlocalizedName("CERIZ")
                            .func_111206_d("rm:riz_cereales");
                            
                            // Block de Kevlar
                            Kevlar = new BlockNasaKevlar(1006).func_111022_d("rm:kevlar")
                            .setUnlocalizedName("Kev").setHardness(1.0F)
                            .setResistance(10000F);
                            
                            GameRegistry.registerBlock(Kevlar, "Kevlar de la Nasa");
                            
                            LanguageRegistry.addName(Kevlar, "Kevlar de la Nasa");
                            
                            // coton sauvage
                            Coton = new BlockCoton(1007).func_111022_d("rm:cotonplant")
                            .setUnlocalizedName("Coton").setHardness(0.2F);
                            
                            GameRegistry.registerBlock(Coton, "Coton sauvage");
                            
                            LanguageRegistry.addName(Coton, "Coton sauvage");
                            
                            // Bloc de verre Nasa
                            
                            Glass = new BlockNasaGlass(1008).func_111022_d("rm:glass")
                            .setUnlocalizedName("Glasse").setHardness(2.0F)
                            .setResistance(10000F);
                            
                            GameRegistry.registerBlock(Glass, "Verre de la Nasa");
                            
                            LanguageRegistry.addName(Glass, "Verre de la Nasa");
                            
                            // Block Reinforced Stone Nasa
                            
                            ReinforcedStone = new BlockNasaStone(1009)
                            .func_111022_d("rm:reinforced_stone")
                            .setUnlocalizedName("Rstone").setHardness(3.0F)
                            .setResistance(10000F);
                            
                            GameRegistry.registerBlock(ReinforcedStone, "Stone de la Nasa");
                            
                            LanguageRegistry.addName(ReinforcedStone, "Stone de la Nasa");
                            
                            // NasaLogo
                            NasaLogo = new BlockNasaLogo(1010).setUnlocalizedName("Nlogo")
                            .setHardness(1.0F);
                            
                            GameRegistry.registerBlock(NasaLogo, "Logo de la Nasa");
                            
                            LanguageRegistry.addName(NasaLogo, "Logo de la Nasa");
                            
                            // Moon Dimension
                            DimensionManager.registerProviderType(common.MainMod.dimensionId,
                            WorldProviderMoon.class, false);
                            DimensionManager.registerDimension(common.MainMod.dimensionId,
                            common.MainMod.dimensionId);
                            
                            // MoonBlocks
                            
                            MoonStone = new BlockMoonStone(250).func_111022_d("rm:moon_stone")
                            .setUnlocalizedName("Mstone").setHardness(3.0F);
                            
                            GameRegistry.registerBlock(MoonStone, "Stone de la Lune");
                            
                            LanguageRegistry.addName(MoonStone, "Stone de la Lune");
                            
                            MoonDirt = new BlockMoonDirt(251).func_111022_d("rm:moon_dirt")
                            .setUnlocalizedName("Mdirt").setHardness(1.0F);
                            
                            GameRegistry.registerBlock(MoonDirt, "Dirt de la Lune");
                            
                            LanguageRegistry.addName(MoonDirt, "Dirt de la Lune");
                            
                            }
                            
                            @EventHandler
                            public void load(FMLInitializationEvent event) {
                            proxy.registerRenderers();
                            
                            //Combi spatiale
                            CasqueNasa = new Combi(9986, Mhelmet, 0, 0).setUnlocalizedName("Combi").func_111206_d("rm:nasa-casque");
                            ArmureNasa = new Combi(9985,Mplastron, 0, 1).setUnlocalizedName("Combi1").func_111206_d("rm:nasa_armure");
                            PantalonNasa = new Combi(9984,Mleggin, 0, 2).setUnlocalizedName("Combi2").func_111206_d("rm:nasa_pantalon");
                            ChaussuresNasa = new Combi(9983,Mboots, 0, 3).setUnlocalizedName("Combi3").func_111206_d("rm:nasa_chaussures");
                            
                            GameRegistry.registerItem(CasqueNasa, "Casque de la Nasa");
                            GameRegistry.registerItem(ArmureNasa, "Plastron de la Nasa");
                            GameRegistry.registerItem(PantalonNasa, "Pantalon de la Nasa");
                            GameRegistry.registerItem(ChaussuresNasa, "Chaussures de la Nasa");
                            
                            LanguageRegistry.addName(CasqueNasa, "Casque de la Nasa");
                            LanguageRegistry.addName(ArmureNasa, "Plastron de la Nasa");
                            LanguageRegistry.addName(PantalonNasa, "Pantalon de la Nasa");
                            LanguageRegistry.addName(ChaussuresNasa, "Chaussures de la Nasa");
                            
                            // Outils
                            // STEELPICKAXE
                            
                            GPickaxe = new StonePickaxe(9999, MPickaxe)
                            .setUnlocalizedName("FAPFAP").func_111206_d("rm:stone_pickaxe");
                            LanguageRegistry.addName(GPickaxe, "Moon Pickaxe");
                            
                            GameRegistry.addRecipe(new ItemStack(GPickaxe), new Object[] { "XXX",
                            "XYX", " Y ", 'X', common.MainMod.MoonStone, 'Y', Item.stick });
                            
                            // STEELAXE
                            
                            GAxe = new StoneAxe(9998, MAxe).setUnlocalizedName("BLOPP")
                            .func_111206_d("rm:stone_axe");
                            LanguageRegistry.addName(GAxe, "Moon Axe");
                            
                            GameRegistry.addRecipe(new ItemStack(GAxe), new Object[] { "XX", "XY",
                            " Y", 'X', common.MainMod.MoonStone, 'Y', Item.stick });
                            
                            // STEELSWORD
                            
                            GSword = new StoneSword(9997, MSword).setUnlocalizedName("BLOb")
                            .func_111206_d("rm:stone_sword");
                            LanguageRegistry.addName(GSword, "Moon Sword");
                            
                            GameRegistry.addRecipe(new ItemStack(GSword), new Object[] { " X",
                            " X", " Y", 'X', common.MainMod.MoonStone, 'Y', Item.stick });
                            
                            // STEELHOE
                            
                            GHoe = new StoneHoe(9996, MHoe).setUnlocalizedName("BLO")
                            .func_111206_d("rm:stone_hoe");
                            LanguageRegistry.addName(GHoe, "Moon Hoe");
                            
                            GameRegistry.addRecipe(new ItemStack(GHoe), new Object[] { "XX", " Y",
                            " Y", 'X', common.MainMod.MoonStone, 'Y', Item.stick });
                            
                            // STEELPELLE
                            
                            GShovel = new StoneShovel(9995, MShovel).setUnlocalizedName("BLOG")
                            .func_111206_d("rm:stone_shovel");
                            LanguageRegistry.addName(GShovel, "Moon Shovel");
                            
                            GameRegistry.addRecipe(new ItemStack(GShovel), new Object[] { " X",
                            " Y", " Y", 'X', common.MainMod.MoonStone, 'Y', Item.stick });
                            
                            // STEELSHEARS
                            
                            GShears = new StoneShears(9994, MShears)
                            .setUnlocalizedName("BLOSHEARS").func_111206_d(
                            "rm:stone_shears");
                            LanguageRegistry.addName(GShears, "Moon Shears");
                            
                            GameRegistry.addRecipe(new ItemStack(GShears), new Object[] { "XYX",
                            "XYX", "YXY", 'X', common.MainMod.MoonStone });
                            
                            // OBSIPICKAXE
                            
                            GOPickaxe = new ObsiPickaxe(9993, MOPickaxe).setUnlocalizedName(
                            "FAPFAPe").func_111206_d("rm:obsi_pickaxe");
                            LanguageRegistry.addName(GOPickaxe, "Obsidian Pickaxe");
                            
                            GameRegistry.addRecipe(new ItemStack(GOPickaxe), new Object[] { "XXX",
                            "XYX", " Y ", 'X', Block.obsidian, 'Y', Item.stick });
                            
                            // OBSIAXE
                            
                            GOAxe = new ObsiAxe(9992, MOAxe).setUnlocalizedName("BLOPPe")
                            .func_111206_d("rm:obsi_axe");
                            LanguageRegistry.addName(GOAxe, "Obsidian Axe");
                            
                            GameRegistry.addRecipe(new ItemStack(GOAxe), new Object[] { "XX", "XY",
                            " Y", 'X', Block.obsidian, 'Y', Item.stick });
                            
                            // OBSISWORD
                            
                            GOSword = new ObsiSword(9991, MOSword).setUnlocalizedName("BLObe")
                            .func_111206_d("rm:obsi_sword");
                            LanguageRegistry.addName(GOSword, "Obsidian Sword");
                            
                            GameRegistry.addRecipe(new ItemStack(GOSword), new Object[] { " X",
                            " X", " Y", 'X', Block.obsidian, 'Y', Item.stick });
                            
                            // OBSIHOE
                            
                            GOHoe = new ObsiHoe(9990, MOHoe).setUnlocalizedName("BLOe")
                            .func_111206_d("rm:obsi_hoe");
                            LanguageRegistry.addName(GOHoe, "Obsidian Hoe");
                            
                            GameRegistry.addRecipe(new ItemStack(GOHoe), new Object[] { "XX", " Y",
                            " Y", 'X', Block.obsidian, 'Y', Item.stick });
                            
                            // OBSIPELLE
                            
                            GOShovel = new ObsiShovel(9989, MOShovel).setUnlocalizedName("BLOGe")
                            .func_111206_d("rm:obsi_shovel");
                            LanguageRegistry.addName(GOShovel, "Obsidian Shovel");
                            
                            GameRegistry.addRecipe(new ItemStack(GOShovel), new Object[] { " X",
                            " Y", " Y", 'X', Block.obsidian, 'Y', Item.stick });
                            
                            // GLASSWARAXE
                            GGAxe = new GlassAxe(9988, MGAxe).setUnlocalizedName("BLOGaxe")
                            .func_111206_d("rm:glass_axe");
                            LanguageRegistry.addName(GGAxe, "Glass WarAxe");
                            
                            GameRegistry.addRecipe(new ItemStack(GGAxe), new Object[] { " X", " Y",
                            " Y", 'X', Block.glass, 'Y', Item.stick });
                            
                            // Items Basiques
                            // Poussiere de terre
                            
                            proxy.registerRenderers();
                            DirtDust = new DustDirt(9987).func_111206_d("rm:DUST");
                            
                            GameRegistry.registerItem(DirtDust, "Dust of Dirt");
                            
                            LanguageRegistry.addName(DirtDust, "Dust of Dirt");
                            // soncraft
                            GameRegistry.addRecipe(new ItemStack(DirtDust, 5), new Object[] {
                            "XXX", "YXY", "XXX", 'X', Block.stone, 'Y', Block.wood });
                            
                            // recipe de la terre
                            GameRegistry.addRecipe(new ItemStack(Block.dirt, 10), new Object[] {
                            "XXX", "XXX", "XXX", 'X', common.MainMod.DirtDust });
                            
                            // sand recipe four
                            GameRegistry.addSmelting(Block.dirt.blockID, new ItemStack(Block.sand,
                            5), 0.2f);
                            
                            // recipe laine de coton
                            GameRegistry.addRecipe(new ItemStack(Block.cloth, 1), new Object[] {
                            "XXX", "XXX", "XXX", 'X', common.MainMod.ItemCotonGraines });
                            
                            // Recipe Bol de Riz
                            
                            GameRegistry
                            .addRecipe(new ItemStack(BolRiz),
                            new Object[] { " X", " Y", 'X',
                            common.MainMod.ItemRizGraines, 'Y',
                            Item.bowlEmpty });
                            
                            // recipe Kevlar
                            GameRegistry.addRecipe(new ItemStack(Kevlar), new Object[] { "XXX",
                            "XXX", "XXX", 'X', Block.cloth });
                            
                            // recipe reinforced stone
                            GameRegistry.addRecipe(new ItemStack(ReinforcedStone), new Object[] {
                            "XXX", "XXX", "XXX", 'X', Block.stone });
                            
                            // recipe NasaLogo
                            GameRegistry.addRecipe(new ItemStack(NasaLogo), new Object[] { "XXX",
                            "XYX", "XXX", 'X', Block.stone, 'Y', Item.coal });
                            
                            // recipe NasaGlass
                            GameRegistry.addRecipe(new ItemStack(Glass), new Object[] { "YYY",
                            "XXX", "YYY", 'X', Block.glass, 'Y', Block.stone });
                            
                            // Generation d'herbe
                            GameRegistry.registerWorldGenerator(new WorldGeneratorCoton());
                            
                            }
                            
                            @EventHandler
                            public void postInit(FMLPostInitializationEvent event) {
                            
                            }
                            }
                            
                            

                            et

                            
                            package common;
                            import net.minecraft.block.material.Material;
                            import net.minecraft.client.main.Main;
                            import net.minecraft.world.biome.BiomeGenBase;
                            import net.minecraft.world.gen.feature.WorldGenerator;
                            public class BiomeGenMoon extends BiomeGenBase
                            {
                            private WorldGenerator UnDeadworldGeneratorBigTree;
                            public final Material blockMaterial;
                            public BiomeGenMoon(int par1)
                            {
                            super(par1);
                            this.blockMaterial = Material.water;
                            this.minHeight = 0.1F;
                            this.maxHeight = 0.6F;
                            this.spawnableMonsterList.clear();
                            this.spawnableCreatureList.clear();
                            this.topBlock = ((byte)common.MainMod.MoonDirt.blockID);
                            this.fillerBlock = ((byte)common.MainMod.MoonDirt.blockID);
                            this.setBiomeName("Tutorial");
                            
                            /** this changes the water colour, its set to red now but ggole the java colours **/
                            this.waterColorMultiplier = 0xE42D20;
                            }
                            }
                            
                            

                            Tout probleme a sa solution, s'il n'y a pas de solution c'est qu'il n'y a pas de problemes

                            1 réponse Dernière réponse Répondre Citer 0
                            • Superloup10S Hors-ligne
                              Superloup10 Modérateurs
                              dernière édition par

                              Si tu remplace java this.fillerBlock = ((byte)common.MainMod.MoonDirt.blockID); par ```java
                              this.fillerBlock = ((byte)common.MainMod.MoonStone.blockID);

                              Si vous souhaitez me faire un don, il vous suffit de cliquer sur le bouton situé en dessous.

                              Je suis un membre apprécié et joueur, j'ai déjà obtenu 17 points de réputation.

                              1 réponse Dernière réponse Répondre Citer 0
                              • Bowser338B Hors-ligne
                                Bowser338
                                dernière édition par

                                Oui

                                
                                Caused by: java.lang.NullPointerException
                                at common.BiomeGenMoon.<init>(BiomeGenMoon.java:18)
                                at common.MainMod.<clinit>(MainMod.java:122)
                                … 35 more
                                
                                ```</clinit></init>

                                Tout probleme a sa solution, s'il n'y a pas de solution c'est qu'il n'y a pas de problemes

                                1 réponse Dernière réponse Répondre Citer 0
                                • Superloup10S Hors-ligne
                                  Superloup10 Modérateurs
                                  dernière édition par

                                  la ligne 18 de ton BiomeGenMoon correspond à this.spawnableCreatureList.clear(); ou pas?

                                  Si vous souhaitez me faire un don, il vous suffit de cliquer sur le bouton situé en dessous.

                                  Je suis un membre apprécié et joueur, j'ai déjà obtenu 17 points de réputation.

                                  1 réponse Dernière réponse Répondre Citer 0
                                  • Bowser338B Hors-ligne
                                    Bowser338
                                    dernière édition par

                                    non 16 = this.spawnableMonsterList.clear();
                                    17 = this.spawnableCreatureList.clear();
                                    18 = this.topBlock = ((byte)common.MainMod.MoonDirt.blockID);

                                    Tout probleme a sa solution, s'il n'y a pas de solution c'est qu'il n'y a pas de problemes

                                    1 réponse Dernière réponse Répondre Citer 0
                                    • Superloup10S Hors-ligne
                                      Superloup10 Modérateurs
                                      dernière édition par

                                      Si tu retire le common. et que tu importes MainMod, ça change quelque chose?

                                      Si vous souhaitez me faire un don, il vous suffit de cliquer sur le bouton situé en dessous.

                                      Je suis un membre apprécié et joueur, j'ai déjà obtenu 17 points de réputation.

                                      1 réponse Dernière réponse Répondre Citer 0
                                      • Bowser338B Hors-ligne
                                        Bowser338
                                        dernière édition par

                                        Non sa change rien toujours le meme rapport

                                        Tout probleme a sa solution, s'il n'y a pas de solution c'est qu'il n'y a pas de problemes

                                        1 réponse Dernière réponse Répondre Citer 0
                                        • Superloup10S Hors-ligne
                                          Superloup10 Modérateurs
                                          dernière édition par

                                          Et si tu mets BlockMoonDirt à la place de MoonDirt, tu obtiens quoi?

                                          Si vous souhaitez me faire un don, il vous suffit de cliquer sur le bouton situé en dessous.

                                          Je suis un membre apprécié et joueur, j'ai déjà obtenu 17 points de réputation.

                                          1 réponse Dernière réponse Répondre Citer 1
                                          • Bowser338B Hors-ligne
                                            Bowser338
                                            dernière édition par

                                            Oh Oh Oh
                                            je sais pas pourquoi mais quand je met d’autres bloc ( du jeu )
                                            sa le lance sans probleme
                                            je verifie au niveau des id

                                            250 et 251 nan je sais pas pourquoi mais il ne veut pas charger mes blocks

                                            dans la generation de mon monde j’ai toujours mes blocks speciaux aucun changement sauf que y a plus ces Mobs !!
                                            je pense que je vais laisser comme sa
                                            mais c’est quand meme bizzare

                                            Tout probleme a sa solution, s'il n'y a pas de solution c'est qu'il n'y a pas de problemes

                                            1 réponse Dernière réponse Répondre Citer 0
                                            • 1
                                            • 2
                                            • 1 / 2
                                            • Premier message
                                              Dernier message
                                            Design by Woryk
                                            ContactMentions Légales

                                            MINECRAFT FORGE FRANCE © 2024

                                            Powered by NodeBB