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    Cable ( Redstone/TripWire ) explosif

    Planifier Épinglé Verrouillé Déplacé Résolu 1.8.x
    1.8
    46 Messages 4 Publieurs 8.2k Vues 1 Watching
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    • EryahE Hors-ligne
      Eryah
      dernière édition par

      Ah c’est la position de l’explosion ?
      Oops, je croyais que c’était la force par rapport a X, Y et Z :S
      Dès que je rallume mon Eclipse, je vais test


      Euuuh, Ecplipse veut des paramètres Double, or BlockPos n’est pas un Double

      Membre fantôme
      Je développe maintenant un jeu sur UnrealEngine4


      Contact :…

      1 réponse Dernière réponse Répondre Citer 0
      • DiangleD Hors-ligne
        Diangle
        dernière édition par

        pos.getX(), pos.getY(), pos.getZ()… au cas ou tu cast double

        1 réponse Dernière réponse Répondre Citer 0
        • EryahE Hors-ligne
          Eryah
          dernière édition par

          Sa fonctionne merci 🙂

          Mais j’ai des problèmes de textures

          Blockstates
          :::

          ​{
              "variants": {
                  "east=none,north=none,south=none,west=none": { "model": "rafined_gunpowder_wire_none" },
          
                  "east=none,north=side,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_n" },
                  "east=none,north=none,south=side,west=none": { "model": "ut:rafined_gunpowder_wire_n" },
                  "east=side,north=none,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_n", "y": 90 },
                  "east=none,north=none,south=none,west=side": { "model": "ut:rafined_gunpowder_wire_n", "y": 90 },
          
                  "east=none,north=up,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_uns" },
                  "east=none,north=none,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_uns", "y": 180, "uvlock": true },
                  "east=up,north=none,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_uew" },
                  "east=none,north=none,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_uew", "y": 180, "uvlock": true },
          
                  "east=side,north=side,south=none,west=none":   { "model": "ut:rafined_gunpowder_wire_ne", "uvlock": true },
                  "east=side,north=up,south=none,west=none":  { "model": "ut:rafined_gunpowder_wire_une", "uvlock": true },
                  "east=up,north=side,south=none,west=none":  { "model": "ut:rafined_gunpowder_wire_nue", "uvlock": true },
                  "east=up,north=up,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_unue", "uvlock": true },
          
                  "east=side,north=none,south=side,west=none":   { "model": "ut:rafined_gunpowder_wire_ne", "y": 90, "uvlock": true },
                  "east=up,north=none,south=side,west=none":  { "model": "ut:rafined_gunpowder_wire_une", "y": 90, "uvlock": true },
                  "east=side,north=none,south=up,west=none":  { "model": "ut:rafined_gunpowder_wire_nue", "y": 90, "uvlock": true },
                  "east=up,north=none,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_unue", "y": 90, "uvlock": true },
          
                  "east=none,north=none,south=side,west=side":   { "model": "ut:rafined_gunpowder_wire_ne", "y": 180, "uvlock": true },
                  "east=none,north=none,south=up,west=side":  { "model": "ut:rafined_gunpowder_wire_une", "y": 180, "uvlock": true },
                  "east=none,north=none,south=side,west=up":  { "model": "ut:rafined_gunpowder_wire_nue", "y": 180, "uvlock": true },
                  "east=none,north=none,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unue", "y": 180, "uvlock": true },
          
                  "east=none,north=side,south=none,west=side":   { "model": "ut:rafined_gunpowder_wire_ne", "y": 270, "uvlock": true },
                  "east=none,north=side,south=none,west=up":  { "model": "ut:rafined_gunpowder_wire_une", "y": 270, "uvlock": true },
                  "east=none,north=up,south=none,west=side":  { "model": "ut:rafined_gunpowder_wire_nue", "y": 270, "uvlock": true },
                  "east=none,north=up,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_unue", "y": 270, "uvlock": true },
          
                  "east=none,north=side,south=side,west=none":  { "model": "ut:rafined_gunpowder_wire_n" },
                  "east=none,north=up,south=side,west=none": { "model": "ut:rafined_gunpowder_wire_uns" },
                  "east=none,north=side,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_uns", "y": 180 },
                  "east=none,north=up,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_unus" },
          
                  "east=side,north=none,south=none,west=side":  { "model": "ut:rafined_gunpowder_wire_n", "y": 90 },
                  "east=up,north=none,south=none,west=side": { "model": "ut:rafined_gunpowder_wire_uns", "y": 90 },
                  "east=side,north=none,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_uns", "y": 270 },
                  "east=up,north=none,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_ueuw" },
          
                  "east=side,north=side,south=side,west=none":    { "model": "ut:rafined_gunpowder_wire_nse", "uvlock": true },
                  "east=side,north=up,south=side,west=none":   { "model": "ut:rafined_gunpowder_wire_unse", "uvlock": true },
                  "east=side,north=side,south=up,west=none":   { "model": "ut:rafined_gunpowder_wire_nuse", "uvlock": true },
                  "east=up,north=side,south=side,west=none":   { "model": "ut:rafined_gunpowder_wire_nsue", "uvlock": true },
                  "east=up,north=side,south=up,west=none":  { "model": "ut:rafined_gunpowder_wire_nusue", "uvlock": true },
                  "east=side,north=up,south=up,west=none":  { "model": "ut:rafined_gunpowder_wire_unuse", "uvlock": true },
                  "east=up,north=up,south=side,west=none":  { "model": "ut:rafined_gunpowder_wire_unsue", "uvlock": true },
                  "east=up,north=up,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_unusue", "uvlock": true },
          
                  "east=side,north=none,south=side,west=side":    { "model": "ut:rafined_gunpowder_wire_nse", "y": 90, "uvlock": true },
                  "east=up,north=none,south=side,west=side":   { "model": "ut:rafined_gunpowder_wire_unse", "y": 90, "uvlock": true },
                  "east=side,north=none,south=side,west=up":   { "model": "ut:rafined_gunpowder_wire_nuse", "y": 90, "uvlock": true },
                  "east=side,north=none,south=up,west=side":   { "model": "ut:rafined_gunpowder_wire_nsue", "y": 90, "uvlock": true },
                  "east=side,north=none,south=up,west=up":  { "model": "ut:rafined_gunpowder_wire_nusue", "y": 90, "uvlock": true },
                  "east=up,north=none,south=side,west=up":  { "model": "ut:rafined_gunpowder_wire_unuse", "y": 90, "uvlock": true },
                  "east=up,north=none,south=up,west=side":  { "model": "ut:rafined_gunpowder_wire_unsue", "y": 90, "uvlock": true },
                  "east=up,north=none,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusue", "y": 90, "uvlock": true },
          
                  "east=none,north=side,south=side,west=side":    { "model": "ut:rafined_gunpowder_wire_nse", "y": 180, "uvlock": true },
                  "east=none,north=side,south=up,west=side":   { "model": "ut:rafined_gunpowder_wire_unse", "y": 180, "uvlock": true },
                  "east=none,north=up,south=side,west=side":   { "model": "ut:rafined_gunpowder_wire_nuse", "y": 180, "uvlock": true },
                  "east=none,north=side,south=side,west=up":   { "model": "ut:rafined_gunpowder_wire_nsue", "y": 180, "uvlock": true },
                  "east=none,north=up,south=side,west=up":  { "model": "ut:rafined_gunpowder_wire_nusue", "y": 180, "uvlock": true },
                  "east=none,north=up,south=up,west=side":  { "model": "ut:rafined_gunpowder_wire_unuse", "y": 180, "uvlock": true },
                  "east=none,north=side,south=up,west=up":  { "model": "ut:rafined_gunpowder_wire_unsue", "y": 180, "uvlock": true },
                  "east=none,north=up,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusue", "y": 180, "uvlock": true },
          
                  "east=side,north=side,south=none,west=side":    { "model": "ut:rafined_gunpowder_wire_nse", "y": 270, "uvlock": true },
                  "east=side,north=side,south=none,west=up":   { "model": "ut:rafined_gunpowder_wire_unse", "y": 270, "uvlock": true },
                  "east=up,north=side,south=none,west=side":   { "model": "ut:rafined_gunpowder_wire_nuse", "y": 270, "uvlock": true },
                  "east=side,north=up,south=none,west=side":   { "model": "ut:rafined_gunpowder_wire_nsue", "y": 270, "uvlock": true },
                  "east=up,north=up,south=none,west=side":  { "model": "ut:rafined_gunpowder_wire_nusue", "y": 270, "uvlock": true },
                  "east=up,north=side,south=none,west=up":  { "model": "ut:rafined_gunpowder_wire_unuse", "y": 270, "uvlock": true },
                  "east=side,north=up,south=none,west=up":  { "model": "ut:rafined_gunpowder_wire_unsue", "y": 270, "uvlock": true },
                  "east=up,north=up,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_unusue", "y": 270, "uvlock": true },
          
                  "east=side,north=side,south=side,west=side": { "model": "ut:rafined_gunpowder_wire_nsew", "uvlock": true },
          
                  "east=side,north=up,south=side,west=side": { "model": "ut:rafined_gunpowder_wire_unsew", "uvlock": true },
                  "east=side,north=side,south=up,west=side": { "model": "ut:rafined_gunpowder_wire_unsew", "y": 180, "uvlock": true },
                  "east=up,north=side,south=side,west=side": { "model": "ut:rafined_gunpowder_wire_unsew", "y": 90, "uvlock": true },
                  "east=side,north=side,south=side,west=up": { "model": "ut:rafined_gunpowder_wire_unsew", "y": 270, "uvlock": true },
          
                  "east=side,north=up,south=up,west=side": { "model": "ut:rafined_gunpowder_wire_unusew", "uvlock": true },
                  "east=up,north=side,south=side,west=up": { "model": "ut:rafined_gunpowder_wire_unusew", "y": 90, "uvlock": true },
          
                  "east=up,north=up,south=side,west=side": { "model": "ut:rafined_gunpowder_wire_unsuew", "uvlock": true },
                  "east=up,north=side,south=up,west=side": { "model": "ut:rafined_gunpowder_wire_unsuew", "y": 90, "uvlock": true },
                  "east=side,north=side,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unsuew", "y": 180, "uvlock": true },
                  "east=side,north=up,south=side,west=up": { "model": "ut:rafined_gunpowder_wire_unsuew", "y": 270, "uvlock": true },
          
                  "east=up,north=up,south=up,west=side": { "model": "ut:rafined_gunpowder_wire_unusuew", "uvlock": true },
                  "east=up,north=side,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusuew", "y": 90, "uvlock": true },
                  "east=side,north=up,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusuew", "y": 180, "uvlock": true },
                  "east=up,north=up,south=side,west=up": { "model": "ut:rafined_gunpowder_wire_unusuew", "y": 270, "uvlock": true },
          
                  "east=up,north=up,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusueuw", "uvlock": true }
              }
          }
          

          :::

          Je vous épargne 24 des 25 models ( Au pif le nombre hein ) Ici, North

          ​{
              "ambientocclusion": false,
              "textures": {
                  "cross": "ut:blocks/gunpowder_cross",
                  "line": "ut:blocks/gunpowder_line",
              },
              "elements": [
                  {   "from": [ 0, 0.25, 0 ],
                      "to": [ 16, 0.25, 16 ],
                      "shade": false,
                      "faces": {
                          "up":    { "uv": [ 0, 0, 16, 16 ], "texture": "#line", "rotation": 90, "tintindex": 0 }
                      }
                  },
                  {   "from": [ 0, 0.25, 0 ],
                      "to": [ 16, 0.25, 16 ],
                      "shade": false,
                      "faces": {
                          "up":    { "uv": [ 0, 0, 16, 16 ], "texture": "#lineoverlay", "rotation": 90 }
                      }
                  }
              ]
          }
          

          BRafinedGunpowder.class

          ​package eryah.usefulthings.blocks;
          
          import java.util.ArrayList;
          import java.util.EnumSet;
          import java.util.Iterator;
          import java.util.Random;
          import java.util.Set;
          
          import com.google.common.collect.Lists;
          import com.google.common.collect.Sets;
          
          import net.minecraft.block.Block;
          import net.minecraft.block.BlockRedstoneDiode;
          import net.minecraft.block.BlockRedstoneRepeater;
          import net.minecraft.block.BlockRedstoneWire;
          import net.minecraft.block.material.Material;
          import net.minecraft.block.properties.IProperty;
          import net.minecraft.block.properties.PropertyBool;
          import net.minecraft.block.properties.PropertyEnum;
          import net.minecraft.block.properties.PropertyInteger;
          import net.minecraft.block.state.BlockState;
          import net.minecraft.block.state.IBlockState;
          import net.minecraft.client.Minecraft;
          import net.minecraft.client.resources.model.ModelResourceLocation;
          import net.minecraft.entity.Entity;
          import net.minecraft.init.Blocks;
          import net.minecraft.init.Items;
          import net.minecraft.item.Item;
          import net.minecraft.util.AxisAlignedBB;
          import net.minecraft.util.BlockPos;
          import net.minecraft.util.EnumFacing;
          import net.minecraft.util.EnumParticleTypes;
          import net.minecraft.util.EnumWorldBlockLayer;
          import net.minecraft.util.IStringSerializable;
          import net.minecraft.util.MathHelper;
          import net.minecraft.world.IBlockAccess;
          import net.minecraft.world.World;
          import net.minecraftforge.fml.common.registry.GameRegistry;
          import net.minecraftforge.fml.relauncher.Side;
          import net.minecraftforge.fml.relauncher.SideOnly;
          import eryah.usefulthings.Reference;
          import eryah.usefulthings.UsefulthingsMod;
          import eryah.usefulthings.init.RafinedGunpowder;
          
          public class BRefinedGunpowder extends Block {
          
          public static final PropertyBool NORTH = PropertyBool.create("north");
              public static final PropertyBool EAST = PropertyBool.create("east");
              public static final PropertyBool SOUTH = PropertyBool.create("south");
              public static final PropertyBool WEST = PropertyBool.create("west");
              public static Block rafined_gunpowder_wire;   
          
              public BRefinedGunpowder(Material material)
              {
                  super(Material.circuits);
                  this.setDefaultState(this.blockState.getBaseState().withProperty(NORTH, Boolean.valueOf(false)).withProperty(EAST, Boolean.valueOf(false)).withProperty(SOUTH, Boolean.valueOf(false)).withProperty(WEST, Boolean.valueOf(false)));
                  this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.15625F, 1.0F);
                  this.setTickRandomly(true);
              }
          
          public static void init()
          {
              rafined_gunpowder_wire = new BRefinedGunpowder(Material.circuits).setUnlocalizedName("rafined_gunpowder_wire").setCreativeTab(UsefulthingsMod.UTTab);
          }
          
          public static void register()
          {
          GameRegistry.registerBlock(rafined_gunpowder_wire, rafined_gunpowder_wire.getUnlocalizedName().substring(5));
          }
          
          public static void registerRenders()
          {
          registerRender(rafined_gunpowder_wire);
          }
          
          public static void registerRender(Block block)
          {
          Item item = Item.getItemFromBlock(block);
          Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(Reference.MOD_ID + ":" + item.getUnlocalizedName().substring(5), "inventory"));
          }
          
              public AxisAlignedBB getCollisionBoundingBox(World worldIn, BlockPos pos, IBlockState state)
              {
                  return null;
              }
          
              public boolean isOpaqueCube()
              {
                  return false;
              }
          
              public boolean isFullCube()
              {
                  return false;
              }
          
              @SideOnly(Side.CLIENT)
              public EnumWorldBlockLayer getBlockLayer()
              {
                  return EnumWorldBlockLayer.TRANSLUCENT;
              }
          
              public Item getItemDropped(IBlockState state, Random rand, int fortune)
              {
                  return Items.string;
              }
          
              @SideOnly(Side.CLIENT)
              public Item getItem(World worldIn, BlockPos pos)
              {
                  return Items.string;
              }
          
              protected BlockState createBlockState()
              {
                  return new BlockState(this, new IProperty[] {NORTH, EAST, WEST, SOUTH});
              }
          
              @Override
          public void onNeighborBlockChange(World world, BlockPos pos, IBlockState state, Block neighborBlock) {
          if(world.getBlockState(pos.east()).getBlock() == Blocks.fire || world.getBlockState(pos.west()).getBlock() == Blocks.fire ||world.getBlockState(pos.north()).getBlock() == Blocks.fire ||world.getBlockState(pos.south()).getBlock() == Blocks.fire) {
          world.createExplosion(null, pos.getX(), pos.getY(), pos.getZ(), 0.5F, true);
          }
          
          }
          
          public int getMetaFromState(IBlockState state)
             {
          int i = 0;
          
                 if (((Boolean)state.getValue(EAST)).booleanValue())
                 {
                     i |= 1;
                 }
          
                 if (((Boolean)state.getValue(NORTH)).booleanValue())
                 {
                     i |= 2;
                 }
          
                 if (((Boolean)state.getValue(SOUTH)).booleanValue())
                 {
                     i |= 4;
                 }
          
                 if (((Boolean)state.getValue(WEST)).booleanValue())
                 {
                     i |= 8;
                 }
          
                 return i;
             }
          
           public void onBlockDestroyedByExplosion(World worldIn, BlockPos pos, Explosion explosionIn)
             {
           worldIn.createExplosion(null, pos.getX(), pos.getY(), pos.getZ(), 0.5F, true);
             }
          
          }
          

          Vu la quantité de modification a faire, j’a fait un find&replace

          Membre fantôme
          Je développe maintenant un jeu sur UnrealEngine4


          Contact :…

          1 réponse Dernière réponse Répondre Citer 0
          • SCAREXS Hors-ligne
            SCAREX
            dernière édition par

            “Des problèmes de texture” : faudrait être plus précis, lesquels ?

            Site web contenant mes scripts : http://SCAREXgaming.github.io

            Pas de demandes de support par MP ni par skype SVP.
            Je n'accepte sur skype que l…

            1 réponse Dernière réponse Répondre Citer 0
            • EryahE Hors-ligne
              Eryah
              dernière édition par

              bah sa s’affiche pas , pour moi c’est ça, ya le bloc inconnu, le violet.noir

              Membre fantôme
              Je développe maintenant un jeu sur UnrealEngine4


              Contact :…

              1 réponse Dernière réponse Répondre Citer 0
              • SCAREXS Hors-ligne
                SCAREX
                dernière édition par

                Si la texture est violette et noire, ça veut dire que ta texture est pas reconnue, regarde tes logs pour voir si c’est marqué dedans. Sinon vérifie chaque chemin aux textures.

                Site web contenant mes scripts : http://SCAREXgaming.github.io

                Pas de demandes de support par MP ni par skype SVP.
                Je n'accepte sur skype que l…

                1 réponse Dernière réponse Répondre Citer 0
                • EryahE Hors-ligne
                  Eryah
                  dernière édition par

                  Il ya marqué plusieurs [21:36:28] [Client thread/ERROR] [FML]: Model definition for location ut:rafined_gunpowder_wire#east=true,north=true,south=true,west=true not found


                  Pourtant les modls sont là

                  Membre fantôme
                  Je développe maintenant un jeu sur UnrealEngine4


                  Contact :…

                  1 réponse Dernière réponse Répondre Citer 0
                  • SCAREXS Hors-ligne
                    SCAREX
                    dernière édition par

                    çà veut dire qu’il y est pas, donc soit tu rajoutes chaque model, soit tu as fait une faute de frappe dans tes models.

                    Site web contenant mes scripts : http://SCAREXgaming.github.io

                    Pas de demandes de support par MP ni par skype SVP.
                    Je n'accepte sur skype que l…

                    1 réponse Dernière réponse Répondre Citer 0
                    • EryahE Hors-ligne
                      Eryah
                      dernière édition par

                      Possible, mais je pense que le problème viens plus du blockstates, que jai fait en random :S

                      Membre fantôme
                      Je développe maintenant un jeu sur UnrealEngine4


                      Contact :…

                      1 réponse Dernière réponse Répondre Citer 0
                      • SCAREXS Hors-ligne
                        SCAREX
                        dernière édition par

                        Si tu envoies pas les fichiers, je peux pas t’aider.

                        Site web contenant mes scripts : http://SCAREXgaming.github.io

                        Pas de demandes de support par MP ni par skype SVP.
                        Je n'accepte sur skype que l…

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                        • EryahE Hors-ligne
                          Eryah
                          dernière édition par

                          Le blockstates et le model ( 1 sur ~25 mais se sont le smêmes ) sont sur la 1ere page

                          Membre fantôme
                          Je développe maintenant un jeu sur UnrealEngine4


                          Contact :…

                          1 réponse Dernière réponse Répondre Citer 0
                          • SCAREXS Hors-ligne
                            SCAREX
                            dernière édition par

                            y’a aucun block state, renvoi tous les fichiers, ce sera plus simple.

                            Site web contenant mes scripts : http://SCAREXgaming.github.io

                            Pas de demandes de support par MP ni par skype SVP.
                            Je n'accepte sur skype que l…

                            1 réponse Dernière réponse Répondre Citer 0
                            • DiangleD Hors-ligne
                              Diangle
                              dernière édition par

                              OMG tu as vraiment garder 4 property bool !!! Tu doit donc avoir 16 lignes dans ton json juste pour les models… Tu peux nous envoyer le .json en ENTIER ?

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                              • EryahE Hors-ligne
                                Eryah
                                dernière édition par

                                J’ai agrdé la méthode getMetaFromState du tripwire de base, que j’ai modifié, je ne sais pas faire autrement, c’est comme ça que sont fait la plupart des items/blocks de mon mod, le code de base modifié


                                Blockstate - rafined_gunpowder_wire.jso

                                ​{
                                    "variants": {
                                        "east=none,north=none,south=none,west=none": { "model": "rafined_gunpowder_wire_none" },
                                
                                        "east=none,north=side,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_n" },
                                        "east=none,north=none,south=side,west=none": { "model": "ut:rafined_gunpowder_wire_n" },
                                        "east=side,north=none,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_n", "y": 90 },
                                        "east=none,north=none,south=none,west=side": { "model": "ut:rafined_gunpowder_wire_n", "y": 90 },
                                
                                        "east=none,north=up,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_uns" },
                                        "east=none,north=none,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_uns", "y": 180, "uvlock": true },
                                        "east=up,north=none,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_uew" },
                                        "east=none,north=none,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_uew", "y": 180, "uvlock": true },
                                
                                        "east=side,north=side,south=none,west=none":   { "model": "ut:rafined_gunpowder_wire_ne", "uvlock": true },
                                        "east=side,north=up,south=none,west=none":  { "model": "ut:rafined_gunpowder_wire_une", "uvlock": true },
                                        "east=up,north=side,south=none,west=none":  { "model": "ut:rafined_gunpowder_wire_nue", "uvlock": true },
                                        "east=up,north=up,south=none,west=none": { "model": "ut:rafined_gunpowder_wire_unue", "uvlock": true },
                                
                                        "east=side,north=none,south=side,west=none":   { "model": "ut:rafined_gunpowder_wire_ne", "y": 90, "uvlock": true },
                                        "east=up,north=none,south=side,west=none":  { "model": "ut:rafined_gunpowder_wire_une", "y": 90, "uvlock": true },
                                        "east=side,north=none,south=up,west=none":  { "model": "ut:rafined_gunpowder_wire_nue", "y": 90, "uvlock": true },
                                        "east=up,north=none,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_unue", "y": 90, "uvlock": true },
                                
                                        "east=none,north=none,south=side,west=side":   { "model": "ut:rafined_gunpowder_wire_ne", "y": 180, "uvlock": true },
                                        "east=none,north=none,south=up,west=side":  { "model": "ut:rafined_gunpowder_wire_une", "y": 180, "uvlock": true },
                                        "east=none,north=none,south=side,west=up":  { "model": "ut:rafined_gunpowder_wire_nue", "y": 180, "uvlock": true },
                                        "east=none,north=none,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unue", "y": 180, "uvlock": true },
                                
                                        "east=none,north=side,south=none,west=side":   { "model": "ut:rafined_gunpowder_wire_ne", "y": 270, "uvlock": true },
                                        "east=none,north=side,south=none,west=up":  { "model": "ut:rafined_gunpowder_wire_une", "y": 270, "uvlock": true },
                                        "east=none,north=up,south=none,west=side":  { "model": "ut:rafined_gunpowder_wire_nue", "y": 270, "uvlock": true },
                                        "east=none,north=up,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_unue", "y": 270, "uvlock": true },
                                
                                        "east=none,north=side,south=side,west=none":  { "model": "ut:rafined_gunpowder_wire_n" },
                                        "east=none,north=up,south=side,west=none": { "model": "ut:rafined_gunpowder_wire_uns" },
                                        "east=none,north=side,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_uns", "y": 180 },
                                        "east=none,north=up,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_unus" },
                                
                                        "east=side,north=none,south=none,west=side":  { "model": "ut:rafined_gunpowder_wire_n", "y": 90 },
                                        "east=up,north=none,south=none,west=side": { "model": "ut:rafined_gunpowder_wire_uns", "y": 90 },
                                        "east=side,north=none,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_uns", "y": 270 },
                                        "east=up,north=none,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_ueuw" },
                                
                                        "east=side,north=side,south=side,west=none":    { "model": "ut:rafined_gunpowder_wire_nse", "uvlock": true },
                                        "east=side,north=up,south=side,west=none":   { "model": "ut:rafined_gunpowder_wire_unse", "uvlock": true },
                                        "east=side,north=side,south=up,west=none":   { "model": "ut:rafined_gunpowder_wire_nuse", "uvlock": true },
                                        "east=up,north=side,south=side,west=none":   { "model": "ut:rafined_gunpowder_wire_nsue", "uvlock": true },
                                        "east=up,north=side,south=up,west=none":  { "model": "ut:rafined_gunpowder_wire_nusue", "uvlock": true },
                                        "east=side,north=up,south=up,west=none":  { "model": "ut:rafined_gunpowder_wire_unuse", "uvlock": true },
                                        "east=up,north=up,south=side,west=none":  { "model": "ut:rafined_gunpowder_wire_unsue", "uvlock": true },
                                        "east=up,north=up,south=up,west=none": { "model": "ut:rafined_gunpowder_wire_unusue", "uvlock": true },
                                
                                        "east=side,north=none,south=side,west=side":    { "model": "ut:rafined_gunpowder_wire_nse", "y": 90, "uvlock": true },
                                        "east=up,north=none,south=side,west=side":   { "model": "ut:rafined_gunpowder_wire_unse", "y": 90, "uvlock": true },
                                        "east=side,north=none,south=side,west=up":   { "model": "ut:rafined_gunpowder_wire_nuse", "y": 90, "uvlock": true },
                                        "east=side,north=none,south=up,west=side":   { "model": "ut:rafined_gunpowder_wire_nsue", "y": 90, "uvlock": true },
                                        "east=side,north=none,south=up,west=up":  { "model": "ut:rafined_gunpowder_wire_nusue", "y": 90, "uvlock": true },
                                        "east=up,north=none,south=side,west=up":  { "model": "ut:rafined_gunpowder_wire_unuse", "y": 90, "uvlock": true },
                                        "east=up,north=none,south=up,west=side":  { "model": "ut:rafined_gunpowder_wire_unsue", "y": 90, "uvlock": true },
                                        "east=up,north=none,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusue", "y": 90, "uvlock": true },
                                
                                        "east=none,north=side,south=side,west=side":    { "model": "ut:rafined_gunpowder_wire_nse", "y": 180, "uvlock": true },
                                        "east=none,north=side,south=up,west=side":   { "model": "ut:rafined_gunpowder_wire_unse", "y": 180, "uvlock": true },
                                        "east=none,north=up,south=side,west=side":   { "model": "ut:rafined_gunpowder_wire_nuse", "y": 180, "uvlock": true },
                                        "east=none,north=side,south=side,west=up":   { "model": "ut:rafined_gunpowder_wire_nsue", "y": 180, "uvlock": true },
                                        "east=none,north=up,south=side,west=up":  { "model": "ut:rafined_gunpowder_wire_nusue", "y": 180, "uvlock": true },
                                        "east=none,north=up,south=up,west=side":  { "model": "ut:rafined_gunpowder_wire_unuse", "y": 180, "uvlock": true },
                                        "east=none,north=side,south=up,west=up":  { "model": "ut:rafined_gunpowder_wire_unsue", "y": 180, "uvlock": true },
                                        "east=none,north=up,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusue", "y": 180, "uvlock": true },
                                
                                        "east=side,north=side,south=none,west=side":    { "model": "ut:rafined_gunpowder_wire_nse", "y": 270, "uvlock": true },
                                        "east=side,north=side,south=none,west=up":   { "model": "ut:rafined_gunpowder_wire_unse", "y": 270, "uvlock": true },
                                        "east=up,north=side,south=none,west=side":   { "model": "ut:rafined_gunpowder_wire_nuse", "y": 270, "uvlock": true },
                                        "east=side,north=up,south=none,west=side":   { "model": "ut:rafined_gunpowder_wire_nsue", "y": 270, "uvlock": true },
                                        "east=up,north=up,south=none,west=side":  { "model": "ut:rafined_gunpowder_wire_nusue", "y": 270, "uvlock": true },
                                        "east=up,north=side,south=none,west=up":  { "model": "ut:rafined_gunpowder_wire_unuse", "y": 270, "uvlock": true },
                                        "east=side,north=up,south=none,west=up":  { "model": "ut:rafined_gunpowder_wire_unsue", "y": 270, "uvlock": true },
                                        "east=up,north=up,south=none,west=up": { "model": "ut:rafined_gunpowder_wire_unusue", "y": 270, "uvlock": true },
                                
                                        "east=side,north=side,south=side,west=side": { "model": "ut:rafined_gunpowder_wire_nsew", "uvlock": true },
                                
                                        "east=side,north=up,south=side,west=side": { "model": "ut:rafined_gunpowder_wire_unsew", "uvlock": true },
                                        "east=side,north=side,south=up,west=side": { "model": "ut:rafined_gunpowder_wire_unsew", "y": 180, "uvlock": true },
                                        "east=up,north=side,south=side,west=side": { "model": "ut:rafined_gunpowder_wire_unsew", "y": 90, "uvlock": true },
                                        "east=side,north=side,south=side,west=up": { "model": "ut:rafined_gunpowder_wire_unsew", "y": 270, "uvlock": true },
                                
                                        "east=side,north=up,south=up,west=side": { "model": "ut:rafined_gunpowder_wire_unusew", "uvlock": true },
                                        "east=up,north=side,south=side,west=up": { "model": "ut:rafined_gunpowder_wire_unusew", "y": 90, "uvlock": true },
                                
                                        "east=up,north=up,south=side,west=side": { "model": "ut:rafined_gunpowder_wire_unsuew", "uvlock": true },
                                        "east=up,north=side,south=up,west=side": { "model": "ut:rafined_gunpowder_wire_unsuew", "y": 90, "uvlock": true },
                                        "east=side,north=side,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unsuew", "y": 180, "uvlock": true },
                                        "east=side,north=up,south=side,west=up": { "model": "ut:rafined_gunpowder_wire_unsuew", "y": 270, "uvlock": true },
                                
                                        "east=up,north=up,south=up,west=side": { "model": "ut:rafined_gunpowder_wire_unusuew", "uvlock": true },
                                        "east=up,north=side,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusuew", "y": 90, "uvlock": true },
                                        "east=side,north=up,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusuew", "y": 180, "uvlock": true },
                                        "east=up,north=up,south=side,west=up": { "model": "ut:rafined_gunpowder_wire_unusuew", "y": 270, "uvlock": true },
                                
                                        "east=up,north=up,south=up,west=up": { "model": "ut:rafined_gunpowder_wire_unusueuw", "uvlock": true }
                                    }
                                }
                                

                                Plusieurs Models
                                North - rafined_gunpowder_wire_n
                                :::

                                ​{
                                    "ambientocclusion": false,
                                    "textures": {
                                        "cross": "ut:blocks/gunpowder_cross",
                                        "line": "ut:blocks/gunpowder_line",
                                    },
                                    "elements": [
                                        {   "from": [ 0, 0.25, 0 ],
                                            "to": [ 16, 0.25, 16 ],
                                            "shade": false,
                                            "faces": {
                                                "up":    { "uv": [ 0, 0, 16, 16 ], "texture": "#line", "rotation": 90, "tintindex": 0 }
                                            }
                                        },
                                        {   "from": [ 0, 0.25, 0 ],
                                            "to": [ 16, 0.25, 16 ],
                                            "shade": false,
                                            "faces": {
                                                "up":    { "uv": [ 0, 0, 16, 16 ], "texture": "#lineoverlay", "rotation": 90 }
                                            }
                                        }
                                    ]
                                }
                                

                                :::

                                North & East - rafined_gunpowder_wire_ne
                                :::

                                ​{
                                    "ambientocclusion": false,
                                    "textures": {
                                        "cross": "ut:blocks/gunpowder_cross",
                                        "line": "ut:blocks/gunpowder_line",
                                    },
                                    "elements": [
                                        {   "from": [ 5, 0.25, 0 ],
                                            "to": [ 16, 0.25, 11 ],
                                            "shade": false,
                                            "faces": {
                                                "up":    { "uv": [ 5, 0, 16, 11 ], "texture": "#cross", "tintindex": 0 }
                                            }
                                        },
                                        {   "from": [ 5, 0.25, 0 ],
                                            "to": [ 16, 0.25, 11 ],
                                            "shade": false,
                                            "faces": {
                                                "up":    { "uv": [ 5, 0, 16, 11 ], "texture": "#crossoverlay" }
                                            }
                                        }
                                    ]
                                }
                                

                                :::

                                NONE - Cable seul - - rafined_gunpowder_wire_none
                                :::

                                ​{
                                    "ambientocclusion": false,
                                    "textures": {
                                        "cross": "ut:blocks/gunpowder_cross",
                                        "line": "ut:blocks/gunpowder_line",
                                    },
                                    "elements": [
                                        {   "from": [ 5, 0.25, 5 ],
                                            "to": [ 11, 0.25, 11 ],
                                            "shade": false,
                                            "faces": {
                                                "up":    { "uv": [ 5, 5, 11, 11 ], "texture": "#cross", "tintindex": 0 }
                                            }
                                        },
                                        {   "from": [ 5, 0.25, 5 ],
                                            "to": [ 11, 0.25, 11 ],
                                            "shade": false,
                                            "faces": {
                                                "up":    { "uv": [ 5, 5, 11, 11 ], "texture": "#crossoverlay" }
                                            }
                                        }
                                    ]
                                }
                                

                                :::

                                North, East & South - - rafined_gunpowder_wire_nes (NES owii )
                                :::

                                ​{
                                    "ambientocclusion": false,
                                    "textures": {
                                        "cross": "ut:blocks/gunpowder_cross",
                                        "line": "ut:blocks/gunpowder_line",
                                    },
                                    "elements": [
                                        {   "from": [ 5, 0.25, 0 ],
                                            "to": [ 16, 0.25, 16 ],
                                            "shade": false,
                                            "faces": {
                                                "up":    { "uv": [ 5, 0, 16, 16 ], "texture": "#cross", "tintindex": 0 }
                                            }
                                        },
                                        {   "from": [ 5, 0.25, 0 ],
                                            "to": [ 16, 0.25, 16 ],
                                            "shade": false,
                                            "faces": {
                                                "up":    { "uv": [ 5, 0, 16, 16 ], "texture": "#crossoverlay" }
                                            }
                                        }
                                    ]
                                }
                                

                                :::

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                                • SCAREXS Hors-ligne
                                  SCAREX
                                  dernière édition par

                                  C’est mieux avec le nom des fichiers

                                  Site web contenant mes scripts : http://SCAREXgaming.github.io

                                  Pas de demandes de support par MP ni par skype SVP.
                                  Je n'accepte sur skype que l…

                                  1 réponse Dernière réponse Répondre Citer 0
                                  • EryahE Hors-ligne
                                    Eryah
                                    dernière édition par

                                    Edité c’est bon

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                                    • SCAREXS Hors-ligne
                                      SCAREX
                                      dernière édition par

                                      Blockstate - rafined_gunpowder_wire.jso il manque un “n”, non ?

                                      “east=up,north=up,south=up,west=up” ici je vois up et side, alors que ce sont des booléens normalement.

                                      Site web contenant mes scripts : http://SCAREXgaming.github.io

                                      Pas de demandes de support par MP ni par skype SVP.
                                      Je n'accepte sur skype que l…

                                      1 réponse Dernière réponse Répondre Citer 0
                                      • EryahE Hors-ligne
                                        Eryah
                                        dernière édition par

                                        Je suis très très nul en models et tout, c’est la première fois que je fais des directions etc :S

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                                        • EryahE Hors-ligne
                                          Eryah
                                          dernière édition par

                                          J’ai légèrement modfié le blockstates, j’ai pris celui du tripwire, au lieu de la redstone

                                          {
                                             "variants": {
                                                 "east=false,north=false,south=false,west=false": { "model": "rafined_gunpowder_wire_ns" },
                                                 "east=false,north=true,south=false,west=false": { "model": "rafined_gunpowder_wire_n" },
                                                 "east=false,north=false,south=true,west=false": { "model": "rafined_gunpowder_wire_n", "y": 180 },
                                                 "east=true,north=false,south=false,west=false": { "model": "rafined_gunpowder_wire_n", "y": 90 },
                                                 "east=false,north=false,south=false,west=true": { "model": "rafined_gunpowder_wire_n", "y": 270 },
                                                 "east=true,north=true,south=false,west=false": { "model": "rafined_gunpowder_wire_ne" },
                                                 "east=true,north=false,south=true,west=false": { "model": "rafined_gunpowder_wire_ne", "y": 90 },
                                                 "east=false,north=false,south=true,west=true": { "model": "rafined_gunpowder_wire_ne", "y": 180 },
                                                 "east=false,north=true,south=false,west=true": { "model": "rafined_gunpowder_wire_ne", "y": 270 },
                                                 "east=false,north=true,south=true,west=false": { "model": "rafined_gunpowder_wire_ns" },
                                                 "east=true,north=false,south=false,west=true": { "model": "rafined_gunpowder_wire_ns", "y": 90 },
                                                 "east=true,north=true,south=true,west=false": { "model": "rafined_gunpowder_wire_nse" },
                                                 "east=true,north=false,south=true,west=true": { "model": "rafined_gunpowder_wire_nse", "y": 90 },
                                                 "east=false,north=true,south=true,west=true": { "model": "rafined_gunpowder_wire_nse", "y": 180 },
                                                 "east=true,north=true,south=false,west=true": { "model": "rafined_gunpowder_wire_nse", "y": 270 },
                                                 "east=true,north=true,south=true,west=true": { "model": "rafined_gunpowder_wire_nsew" }
                                             }
                                          }
                                          

                                          Après, je pense que c’etait une mauvaise idée ce bloc. Je l’ai commencer en ‘attentente’ ( N’allez pas pensez que je pense que sa va se résoudre tout seul hein, je bossat un peut dessus aussi ) de la correction de mes bugs.
                                          Je pense que je vais le supprimer, et puis je le reprendrais dans un patch de mon mod

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                                          Je développe maintenant un jeu sur UnrealEngine4


                                          Contact :…

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                                          • EryahE Hors-ligne
                                            Eryah
                                            dernière édition par

                                            Officiel, ce topic est clos, j’abbandone le projet.
                                            Je le reprendrais une fois avec plus d’expérience
                                            Je garde les classes, je ne les enrengistres juste pas dans le jeu

                                            Membre fantôme
                                            Je développe maintenant un jeu sur UnrealEngine4


                                            Contact :…

                                            1 réponse Dernière réponse Répondre Citer 0
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