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    Solved Récupérer les blocs génériques d'un mod

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    • D
      DarkOfNight last edited by

      Bonjour,
      Je voudrais savoir si il est possible de récupérer tout les blocs d’un mod bien précis.
      Je m’explique:

      J’ai un mod qui va créer des blocs de cette façon :

      :::

      ​@EventHandler
      public void Init(FMLInitializationEvent event)
      {
      proxy.registerRender();
      
      AddPillar(AddMaterial.nether, "nether", "Nether", Blocks.netherrack);
      }
      […]
      
      private void AddPillar(Material material, String Name, String DisplayName, Block Depart){
      Block block = new AddBlockMT(material, MODID, Name+"_block", "", Tab);
      Block blocklines = new AddBlockMTC(material, MODID, Name+"_block", "_lines", Name+"_block_lines_top", Name+"_block_lines", Name+"_block_lines_top", Tab);
      Block blockchiseled = new AddBlockMTC(material, MODID, Name+"_block", "_chiseled", Name+"_block_chiseled_top", Name+"_block_chiseled", Name+"_block_chiseled_top", Tab);
      Block single_blocklinesslab = new AddSlab(false, material, Name+"_block", "_lines", blocklines, Tab).setHardness(0.8F);
      Block double_blocklinesslab = new AddSlab(true, material, "nether_block", "_lines", blocklines, Tab).setHardness(0.8F);
      Block single_blockchiseledslab = new AddSlab(false, material, Name+"_block", "_chiseled", blockchiseled, Tab).setHardness(0.8F);
      Block double_blockchiseledslab = new AddSlab(true, material, Name+"_block", "_chiseled", blockchiseled, Tab).setHardness(0.8F);
      Block single_blockslab = new AddSlab(false, material, Name+"_block", "", block, Tab).setHardness(0.8F);
      Block double_blockslab = new AddSlab(true, material, Name+"_block", "", block, Tab).setHardness(0.8F);
      Block blockstair = new AddStair(block, 0, Name+"_block", "", Tab);
      Block blocklinesstair = new AddStair(blockchiseled, 0, Name+"_block", "_lines", Tab);
      Block blockchiseledstair = new AddStair(blocklines, 0, Name+"_block", "_chiseled", Tab);
      
      GameRegistry.registerBlock(block, DisplayName+"Block");
      GameRegistry.registerBlock(blocklines, DisplayName+"Lines");
      GameRegistry.registerBlock(blockchiseled, DisplayName+"Chiseled");
      GameRegistry.registerBlock(single_blockchiseledslab, DisplayName+"ChiseledSlabS");
      GameRegistry.registerBlock(double_blockchiseledslab, DisplayName+"ChiseledSlabD");
      GameRegistry.registerBlock(single_blocklinesslab, DisplayName+"LinesSlabS");
      GameRegistry.registerBlock(double_blocklinesslab, DisplayName+"LinesSlabD");
      GameRegistry.registerBlock(single_blockslab, DisplayName+"SlabS");
      GameRegistry.registerBlock(double_blockslab, DisplayName+"SlabD");
      GameRegistry.registerBlock(blockstair, DisplayName+"Stair");
      GameRegistry.registerBlock(blocklinesstair, DisplayName+"LinesStair");
      GameRegistry.registerBlock(blockchiseledstair, DisplayName+"ChiseledStair");
      
      GameRegistry.addRecipe(new ItemStack(block, 9), new Object[]{ "AAA","AAA","AAA",'A', new ItemStack(Depart, 1), });[/font]
      GameRegistry.addRecipe(new ItemStack(blocklines, 1), new Object[]{ "AA ","AA ","   ",'A', new ItemStack(block, 1), });[/font]
      GameRegistry.addRecipe(new ItemStack(blockchiseled, 1), new Object[]{ "AA ","AA ","   ",'A', new ItemStack(single_blockslab, 1), });[/font]
      GameRegistry.addRecipe(new ItemStack(single_blockslab, 6), new Object[]{ "AAA","   ","   ",'A', new ItemStack(block, 1), });[/font]
      GameRegistry.addRecipe(new ItemStack(single_blocklinesslab, 6), new Object[]{ "AAA","   ","   ",'A', new ItemStack(blocklines, 1), });[/font]
      GameRegistry.addRecipe(new ItemStack(single_blockchiseledslab, 6), new Object[]{ "AAA","   ","   ",'A', new ItemStack(blockchiseled, 1), });[/font]
      GameRegistry.addRecipe(new ItemStack(blockstair, 4), new Object[]{ "A  ","AA ","AAA",'A', new ItemStack(block, 1), });[/font]
      GameRegistry.addRecipe(new ItemStack(blocklinesstair, 4), new Object[]{ "A  ","AA ","AAA",'A', new ItemStack(blocklines, 1), });[/font]
      GameRegistry.addRecipe(new ItemStack(blockchiseledstair, 4), new Object[]{ "A  ","AA ","AAA",'A', new ItemStack(blockchiseled, 1), });[/font]
      
      }
      

      :::

      AddBlock() / AddBlockMT() permet de créer des blocs basiques de façon automatique.

      Je voudrais que mon deuxième mod réutilise les blocs produit par mon premier mod.
      Est-ce Possible?

      Merci d’avance pour vos réponses.

      1 Reply Last reply Reply Quote 0
      • robin4002
        robin4002 Moddeurs confirmés Rédacteurs Administrateurs last edited by

        Block block = GameRegistry.getBlock("modid", "nom");
        if(block != null)
        {
                // le bloc existe, il a donc été trouvé
        }
        else
        {
            // bloc pas trouvé, le mod qui doit l'ajouter n'est pas installé
        }
        

        Après tu fais ce que tu veux avec l’instance du bloc (ajouter des recettes, etc …)

        1 Reply Last reply Reply Quote 1
        • D
          DarkOfNight last edited by

          Merci beaucoups ! 🙂

          1 Reply Last reply Reply Quote 0
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