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    Spawn mob + fix id + texture

    Planifier Épinglé Verrouillé Déplacé Résolu 1.7.x
    1.7.10
    36 Messages 4 Publieurs 8.5k Vues 1 Watching
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    • AmelyaA Hors-ligne
      Amelya
      dernière édition par

      oui dernière ligne

      1 réponse Dernière réponse Répondre Citer 0
      • DeletedD Hors-ligne
        Deleted
        dernière édition par

        @‘monpetitflocon’:

        oui dernière ligne

        Oups bien tu peux cliquer sur l’option 1, celle de cast l’argument 🙂

        1 réponse Dernière réponse Répondre Citer 0
        • AmelyaA Hors-ligne
          Amelya
          dernière édition par

          merci cela marche sauf le mob qui ne spawn pas donc voici la nouvelle classe principale (j’ai rajouter des trucs en attendant)
          :::

          package com.google.monpetitflocon.modtest.common;
          
          import java.awt.Color;
          
          import net.minecraft.block.Block;
          import net.minecraft.block.material.Material;
          import net.minecraft.creativetab.CreativeTabs;
          import net.minecraft.enchantment.Enchantment;
          import net.minecraft.entity.Entity;
          import net.minecraft.entity.EntityLiving;
          import net.minecraft.entity.EnumCreatureType;
          import net.minecraft.init.Blocks;
          import net.minecraft.init.Items;
          import net.minecraft.item.Item;
          import net.minecraft.item.Item.ToolMaterial;
          import net.minecraft.item.ItemArmor.ArmorMaterial;
          import net.minecraft.item.ItemStack;
          import net.minecraft.world.biome.BiomeGenBase;
          import net.minecraftforge.common.MinecraftForge;
          import net.minecraftforge.common.util.EnumHelper;
          
          import com.google.monpetitflocon.modtest.common.blocks.BlockOreTutoriel;
          import com.google.monpetitflocon.modtest.common.blocks.BlockTutorialStairs;
          import com.google.monpetitflocon.modtest.common.blocks.BlockTutoriel;
          import com.google.monpetitflocon.modtest.common.blocks.BlockTutorielMetadata;
          import com.google.monpetitflocon.modtest.common.blocks.FantasyBlock;
          import com.google.monpetitflocon.modtest.common.blocks.FenceBlock;
          import com.google.monpetitflocon.modtest.common.blocks.GreenWall;
          import com.google.monpetitflocon.modtest.common.blocks.WallBlock;
          import com.google.monpetitflocon.modtest.common.entity.Aznching;
          import com.google.monpetitflocon.modtest.common.entity.Darkheaven;
          import com.google.monpetitflocon.modtest.common.entity.EntityMonMob;
          import com.google.monpetitflocon.modtest.common.entity.Oxilac;
          import com.google.monpetitflocon.modtest.common.items.FantasyNugget;
          import com.google.monpetitflocon.modtest.common.items.FufuAple;
          import com.google.monpetitflocon.modtest.common.items.HautEpee;
          import com.google.monpetitflocon.modtest.common.items.ItemTutoArmor;
          import com.google.monpetitflocon.modtest.common.items.ItemTutoAxe;
          import com.google.monpetitflocon.modtest.common.items.ItemTutoHoe;
          import com.google.monpetitflocon.modtest.common.items.ItemTutoPickaxe;
          import com.google.monpetitflocon.modtest.common.items.ItemTutoShovel;
          import com.google.monpetitflocon.modtest.common.items.ItemTutoSword;
          import com.google.monpetitflocon.modtest.common.items.Letest;
          import com.google.monpetitflocon.modtest.common.items.MancheEpee;
          import com.google.monpetitflocon.modtest.common.items.MilieuEpee;
          import com.google.monpetitflocon.modtest.proxy.CommonProxy;
          
          import cpw.mods.fml.common.FMLCommonHandler;
          import cpw.mods.fml.common.Mod;
          import cpw.mods.fml.common.Mod.EventHandler;
          import cpw.mods.fml.common.Mod.Instance;
          import cpw.mods.fml.common.SidedProxy;
          import cpw.mods.fml.common.event.FMLInitializationEvent;
          import cpw.mods.fml.common.event.FMLPostInitializationEvent;
          import cpw.mods.fml.common.event.FMLPreInitializationEvent;
          import cpw.mods.fml.common.registry.EntityRegistry;
          import cpw.mods.fml.common.registry.GameRegistry;
          
          @Mod(modid = "modtest", name = "Fantasy Mod", version = "1.0.0")
          public class ModTest
          {
          public static final String MODID = "modtest";
          @Instance("modtest")
          public static ModTest instance;
          
          @SidedProxy(clientSide = "com.google.monpetitflocon.modtest.proxy.ClientProxy", serverSide ="com.google.monpetitflocon.modtest.proxy.CommonProxy")
          public static CommonProxy proxy;
          
          public static Item letest, fufuaple, helmetTuto, chestPlateTuto, leggingsTuto, bootsTuto, swordTuto, pickaxeTuto, axeTuto, shovelTuto, hoeTuto, MancheEpee, MilieuEpee, HautEpee,FantasyNugget,record_tuto;
          public static Block blockTutoriel, blockTutoriel2, blockMetadataTuto, blockTutoriel3, blocktutorialstairs,Wallblock, FantasyBlock,GreenFence,GreenStair,GreenWall,RedFence,RedStair,RedWall,PinkFence,PinkStair,PinkWall,OrangeFence,OrangeStair,OrangeWall;
          
          public static ArmorMaterial armorTuto = EnumHelper.addArmorMaterial("armorTuto", 45, new int[] {4, 9, 7, 4}, 30);
          public static ToolMaterial toolTuto = EnumHelper.addToolMaterial("toolTuto", 3, 1000, 12.0F, 4.0F, 20);
          public static ToolMaterial toolsword = EnumHelper.addToolMaterial("toolTuto", 3, 1000, 12.0F, 14.0F, 20);
          public static CreativeTabs FantasyBlockCreativeTabs = new FantasyBlockCreativeTabs("fantasy_block_creative_tabs");
          public static CreativeTabs tutorialCreativeTabs = new TutorialCreativeTabs("tutorial_creative_tabs");
          
          WorldGeneration worldgeneration = new WorldGeneration();
          
          @EventHandler
          public void preInit(FMLPreInitializationEvent event)
          {
          letest = new Letest().setUnlocalizedName("letest").setTextureName(MODID + ":Item_letest");
          fufuaple = new FufuAple(5, 1.5F, false).setAlwaysEdible().setUnlocalizedName("fufuaple").setTextureName(MODID + ":Item_fufuaple");
          helmetTuto = new ItemTutoArmor(armorTuto, 0).setUnlocalizedName("helmetTuto").setTextureName(MODID + ":helmet_tutoriel");
          chestPlateTuto = new ItemTutoArmor(armorTuto, 1).setUnlocalizedName("chestPlateTuto").setTextureName(MODID + ":chestplate_tutoriel");
          leggingsTuto = new ItemTutoArmor(armorTuto, 2).setUnlocalizedName("leggingsTuto").setTextureName(MODID + ":leggings_tutoriel");
          bootsTuto = new ItemTutoArmor(armorTuto, 3).setUnlocalizedName("bootsTuto").setTextureName(MODID + ":boots_tutoriel");
          swordTuto = new ItemTutoSword(toolsword).setUnlocalizedName("swordTuto").setTextureName(MODID + "sword_tutoriel");
          pickaxeTuto = new ItemTutoPickaxe(toolTuto).setUnlocalizedName("pickaxeTuto").setTextureName(MODID + ":pickaxe_tutoriel");
          axeTuto = new ItemTutoAxe(toolTuto).setUnlocalizedName("axeTuto").setTextureName(MODID + ":axe_tutoriel");
          shovelTuto = new ItemTutoShovel(toolTuto).setUnlocalizedName("shovelTuto").setTextureName(MODID + "shovel_tutoriel");
          hoeTuto = new ItemTutoHoe(toolTuto).setUnlocalizedName("hoeTuto").setTextureName(MODID + ":hoe_tutoriel");
          MancheEpee = new MancheEpee().setUnlocalizedName("MancheEpee").setTextureName(MODID + ":manche_epee");
          MilieuEpee = new MilieuEpee().setUnlocalizedName("MilieuEpee").setTextureName(MODID + ":milieu_epee");
          HautEpee = new HautEpee().setUnlocalizedName("HautEpee").setTextureName(MODID + ":haut_epee");
          FantasyNugget = new FantasyNugget().setUnlocalizedName("FantasyNugget").setTextureName(MODID + ":fantasy_nugget");
          record_tuto = new MusicDisc("tutomusique").setUnlocalizedName("tutomusiqueRecord");
          
          GameRegistry.registerItem(letest, "item_letest");
          GameRegistry.registerItem(fufuaple, "item_fufuaple");
          GameRegistry.registerItem(helmetTuto, "item_tuto_helmet");
          GameRegistry.registerItem(chestPlateTuto, "item_tuto_chestplate");
          GameRegistry.registerItem(leggingsTuto, "item_tuto_leggings");
          GameRegistry.registerItem(bootsTuto, "item_tuto_boots");
          GameRegistry.registerItem(swordTuto, "item_tuto_sword");
          GameRegistry.registerItem(pickaxeTuto, "item_tuto_pickaxe");
          GameRegistry.registerItem(axeTuto, "item_tuto_axe");
          GameRegistry.registerItem(shovelTuto, "item_tuto_shovel");
          GameRegistry.registerItem(hoeTuto, "item_tuto_hoe");
          GameRegistry.registerItem(MancheEpee, "manche_epee");
          GameRegistry.registerItem(MilieuEpee, "milieu_epee");
          GameRegistry.registerItem(HautEpee, "haut_epee");
          GameRegistry.registerItem(FantasyNugget, "fantasy_nugget");
          GameRegistry.registerItem(record_tuto,"tutomusiqueRecord");
          
          blockTutoriel = new BlockOreTutoriel(Material.rock).setHardness(15.0F).setResistance(10.0F).setBlockName("tutoriel").setBlockTextureName(MODID + ":block_tutoriel");
          blockTutoriel2 = new BlockTutoriel(Material.wood).setHardness(1.5F).setResistance(10.0F).setBlockName("tutoriel2").setBlockTextureName(MODID + ":block_tutoriel2");
          blockMetadataTuto = new BlockTutorielMetadata().setBlockName("metadataTuto").setHardness(1.5F).setResistance(10.0F).setCreativeTab(ModTest.FantasyBlockCreativeTabs);
          blockTutoriel3 = new FenceBlock(MODID +":fantasy_block", Material.wood).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("tutoriel3");
          blocktutorialstairs = new BlockTutorialStairs(ModTest.blockTutoriel3, 0, Material.wood).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("TutorialStairs").setBlockTextureName(MODID + ":fantasy_block");
          Wallblock = new WallBlock(blockTutoriel3).setBlockName("WallBlock");
          FantasyBlock = new FantasyBlock(Material.rock).setHardness(5.0F).setResistance(10.0F).setBlockName("FantasyBlock").setBlockTextureName(MODID + ":fantasy_block");
          GreenFence = new FenceBlock(MODID +":block4", Material.wood).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("green_fence");
          GreenStair = new BlockTutorialStairs(ModTest.GreenFence, 0, Material.wood).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("green_stair").setBlockTextureName(MODID + ":block4");
          GreenWall = new GreenWall(ModTest.GreenFence).setBlockName("GreenWall");
          RedFence = new FenceBlock(MODID +":block1", Material.wood).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("red_fence");
          RedStair = new BlockTutorialStairs(ModTest.RedFence, 0, Material.wood).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("red_stair").setBlockTextureName(MODID + ":block1");
          RedWall = new com.google.monpetitflocon.modtest.common.blocks.RedWall(ModTest.RedFence).setBlockName("RedWall");
          PinkFence = new FenceBlock(MODID +":block2", Material.wood).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("pink_fence");
          PinkStair = new BlockTutorialStairs(ModTest.PinkFence, 0, Material.wood).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("pink_stair").setBlockTextureName(MODID + ":block2");
          PinkWall = new com.google.monpetitflocon.modtest.common.blocks.PinkWall(ModTest.PinkFence).setBlockName("PinkWall");
          OrangeFence = new FenceBlock(MODID +":block3", Material.wood).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("orange_fence");
          OrangeStair = new BlockTutorialStairs(ModTest.OrangeFence, 0, Material.wood).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("orange_stair").setBlockTextureName(MODID + ":block3");
          OrangeWall = new com.google.monpetitflocon.modtest.common.blocks.OrangeWall(ModTest.OrangeFence).setBlockName("OrangeWall");
          
          GameRegistry.registerBlock(blockTutoriel, "block_tutoriel");
          GameRegistry.registerBlock(blockTutoriel2, "block_tutoriel2");
          GameRegistry.registerBlock(blockMetadataTuto, ItemBlockMetadataTutoriel.class, "block_tuto_metadata", new Object[]{BlockTutorielMetadata.subBlock});
          GameRegistry.registerBlock(blockTutoriel3, "block_tutoriel3");
          GameRegistry.registerBlock(blocktutorialstairs, "TutorialStairs");
          GameRegistry.registerBlock(Wallblock, "Wall_block");
          GameRegistry.registerBlock(FantasyBlock, "Fantasy_block");
          GameRegistry.registerBlock(GreenFence, "green_fence");
          GameRegistry.registerBlock(GreenStair, "green_stair");
          GameRegistry.registerBlock(GreenWall, "green_wall");
          GameRegistry.registerBlock(RedFence, "red_fence");
          GameRegistry.registerBlock(RedStair, "red_stair");
          GameRegistry.registerBlock(RedWall, "red_wall");
          GameRegistry.registerBlock(PinkFence, "pink_fence");
          GameRegistry.registerBlock(PinkStair, "pink_stair");
          GameRegistry.registerBlock(PinkWall, "pink_wall");
          GameRegistry.registerBlock(OrangeFence, "orange_fence");
          GameRegistry.registerBlock(OrangeStair, "orange_stair");
          GameRegistry.registerBlock(OrangeWall, "orange_wall");
          
          GameRegistry.registerWorldGenerator(worldgeneration, 0);
          }
          public static BiomeGenBase[] allBiomes =
          
          {
          BiomeGenBase.plains, BiomeGenBase.extremeHills, BiomeGenBase.beach, BiomeGenBase.desert, BiomeGenBase.desertHills, BiomeGenBase.extremeHillsEdge, BiomeGenBase.forest, BiomeGenBase.forestHills, BiomeGenBase.icePlains, BiomeGenBase.iceMountains, BiomeGenBase.river, BiomeGenBase.birchForest, BiomeGenBase.birchForestHills, BiomeGenBase.coldBeach, BiomeGenBase.coldTaiga, BiomeGenBase.coldTaigaHills, BiomeGenBase.deepOcean, BiomeGenBase.extremeHillsPlus, BiomeGenBase.jungleEdge, BiomeGenBase.megaTaiga, BiomeGenBase.megaTaigaHills, BiomeGenBase.mesa, BiomeGenBase.mesaPlateau, BiomeGenBase.mesaPlateau_F, BiomeGenBase.roofedForest, BiomeGenBase.savanna, BiomeGenBase.savannaPlateau, BiomeGenBase.stoneBeach
          };
          
          @EventHandler
          public void init(FMLInitializationEvent event)
          {
          MinecraftForge.EVENT_BUS.register(new LivingEventHandler());
             FMLCommonHandler.instance().bus().register(new PlayerEventHandler());
          MinecraftForge.EVENT_BUS.register(new PlayerEventHandler());
          
          EntityRegistry.registerGlobalEntityID(EntityMonMob.class, "MobTuto", EntityRegistry.findGlobalUniqueEntityId(), new Color(97, 0, 255).getRGB(), new Color(146, 91, 255).getRGB());
          
             EntityRegistry.registerModEntity(EntityMonMob.class, "MobTuto", 430, ModTest.instance, 40, 1, true);  
          EntityRegistry.addSpawn(EntityMonMob.class, 9, 1, 3, EnumCreatureType.creature, allBiomes);
          
          EntityRegistry.registerGlobalEntityID(Aznching.class, "Aznching", EntityRegistry.findGlobalUniqueEntityId(), new Color(97, 0, 255).getRGB(), new Color(146, 91, 255).getRGB());
          
          EntityRegistry.registerModEntity(Aznching.class, "Aznching", 431, ModTest.instance, 40, 1, true);  
          EntityRegistry.addSpawn(Aznching.class, 9, 1, 3, EnumCreatureType.creature, allBiomes);
          
          EntityRegistry.registerGlobalEntityID(Oxilac.class, "Oxilac", EntityRegistry.findGlobalUniqueEntityId(), new Color(97, 0, 255).getRGB(), new Color(146, 91, 255).getRGB());
          
          EntityRegistry.registerModEntity(Oxilac.class, "Oxilac", 432, ModTest.instance, 40, 1, true);  
          EntityRegistry.addSpawn(Oxilac.class, 9, 1, 3, EnumCreatureType.creature, allBiomes);
          
          EntityRegistry.registerGlobalEntityID(Darkheaven.class, "Darkheaven", EntityRegistry.findGlobalUniqueEntityId(), new Color(97, 0, 255).getRGB(), new Color(146, 91, 255).getRGB());
          
          EntityRegistry.registerModEntity(Darkheaven.class, "Darkheaven", 433, ModTest.instance, 40, 1, true);  
          EntityRegistry.addSpawn(Darkheaven.class, 9, 1, 3, EnumCreatureType.creature, allBiomes);
          
          proxy.registerRender();
          
          ItemStack itemenchante = new ItemStack(swordTuto, 1, 0);
          itemenchante.addEnchantment(Enchantment.knockback, 5);
          itemenchante.addEnchantment(Enchantment.looting, 2);
          itemenchante.addEnchantment(Enchantment.baneOfArthropods, 2);
          itemenchante.addEnchantment(Enchantment.sharpness, 5);
          itemenchante.addEnchantment(Enchantment.smite, 4);
          //Recipes
          GameRegistry.addRecipe(new ItemStack(helmetTuto), new Object[]{"XXX", "X X", "   ", 'X', ModTest.letest});
          GameRegistry.addRecipe(new ItemStack(chestPlateTuto), new Object[]{"X X", "XXX", "XXX", 'X', ModTest.letest});
          GameRegistry.addRecipe(new ItemStack(leggingsTuto), new Object[]{"XXX", "X X", "X X", 'X', ModTest.letest});
          GameRegistry.addRecipe(new ItemStack(bootsTuto), new Object[]{"   ", "X X", "X X", 'X', ModTest.letest});
          GameRegistry.addRecipe(itemenchante, new Object[]{"X  ", " Y ", "  Z", 'X', ModTest.HautEpee,
          'Y', new ItemStack(ModTest.MilieuEpee),
          'Z', new ItemStack(ModTest.MancheEpee),});
          GameRegistry.addRecipe(new ItemStack(pickaxeTuto), new Object[]{"XXX", " Y ", " Y ", 'X', ModTest.letest,
          'Y', new ItemStack(Items.stick),});
          GameRegistry.addRecipe(new ItemStack(axeTuto), new Object[]{" XX", " YX", " Y ", 'X', ModTest.letest,
          'Y', new ItemStack(Items.stick),});
          GameRegistry.addRecipe(new ItemStack(shovelTuto), new Object[]{" X ", " Y ", " Y ", 'X', ModTest.letest,
          'Y', new ItemStack(Items.stick),});
          GameRegistry.addRecipe(new ItemStack(hoeTuto), new Object[]{"XX ", " Y ", " Y ", 'X', ModTest.letest,
          'Y', new ItemStack(Items.stick),});
          GameRegistry.addRecipe(new ItemStack(blockTutoriel2), new Object[]{"XY ", "ZA ", "   ", 'X', ModTest.fufuaple,
          'Y', new ItemStack(Items.cooked_porkchop),
          'Z', new ItemStack(Blocks.wool),
          'A', new ItemStack(Blocks.wool, 1, 15),});
          GameRegistry.addRecipe(new ItemStack(fufuaple), new Object[]{"XXX", "XYX", "XXX", 'X',ModTest.letest,
          'Y', new ItemStack(Items.golden_apple),});
          GameRegistry.addRecipe(new ItemStack(FantasyBlock), new Object[]{"XXX", "XXX", "XXX", 'X',ModTest.letest,
          });
          GameRegistry.addRecipe(new ItemStack(letest, 9), new Object[]{"X  ", "   ", "   ", 'X',ModTest.FantasyBlock,
          });
          GameRegistry.addRecipe(new ItemStack(FantasyNugget , 9), new Object[]{"X  ", "   ", "   ", 'X',ModTest.letest,
          });
          GameRegistry.addRecipe(new ItemStack(letest), new Object[]{"XXX", "XXX", "XXX", 'X',ModTest.FantasyNugget,
          });
          GameRegistry.addRecipe(new ItemStack(blockTutoriel3, 3), new Object[]{"   ", "XYX", "XYX", 'X',ModTest.FantasyNugget,
          'Y', new ItemStack(Items.stick),});
          GameRegistry.addRecipe(new ItemStack(Wallblock, 6), new Object[]{"   ", "XXX", "XXX", 'X',ModTest.FantasyNugget,
          });
          GameRegistry.addRecipe(new ItemStack(blocktutorialstairs, 4), new Object[]{"  X", " XX", "XXX", 'X',ModTest.FantasyNugget,
          });
          GameRegistry.addRecipe(new ItemStack(blockMetadataTuto, 1, 0), new Object[]{"XY  ", "   ", "   ", 'X',ModTest.FantasyBlock,
          'Y', new ItemStack(Items.dye, 1, 1),});
          GameRegistry.addRecipe(new ItemStack(blockMetadataTuto, 1, 1), new Object[]{"XY  ", "   ", "   ", 'X',ModTest.FantasyBlock,
          'Y', new ItemStack(Items.dye, 1, 9),});
          GameRegistry.addRecipe(new ItemStack(blockMetadataTuto, 1, 2), new Object[]{"XY  ", "   ", "   ", 'X',ModTest.FantasyBlock,
          'Y', new ItemStack(Items.dye, 1, 14),});
          GameRegistry.addRecipe(new ItemStack(blockMetadataTuto, 1, 3), new Object[]{"XY  ", "   ", "   ", 'X',ModTest.FantasyBlock,
          'Y', new ItemStack(Items.dye, 1, 10),});
          GameRegistry.addRecipe(new ItemStack(GreenWall, 3), new Object[]{"XY ", "   ", "   ", 'X',ModTest.Wallblock,
          'Y', new ItemStack(Items.dye, 3, 10),});
          GameRegistry.addRecipe(new ItemStack(RedWall, 3), new Object[]{"XY ", "   ", "   ", 'X',ModTest.Wallblock,
          'Y', new ItemStack(Items.dye, 3, 1),});
          GameRegistry.addRecipe(new ItemStack(PinkWall, 3), new Object[]{"XY ", "   ", "   ", 'X',ModTest.Wallblock,
          'Y', new ItemStack(Items.dye, 3, 9),});
          GameRegistry.addRecipe(new ItemStack(OrangeWall, 3), new Object[]{"XY ", "   ", "   ", 'X',ModTest.Wallblock,
          'Y', new ItemStack(Items.dye, 3, 14),});
          GameRegistry.addRecipe(new ItemStack(GreenFence, 3), new Object[]{"XY ", "   ", "   ", 'X',ModTest.blockTutoriel3,
          'Y', new ItemStack(Items.dye, 3, 10),});
          GameRegistry.addRecipe(new ItemStack(RedFence, 3), new Object[]{"XY ", "   ", "   ", 'X',ModTest.blockTutoriel3,
          'Y', new ItemStack(Items.dye, 3, 1),});
          GameRegistry.addRecipe(new ItemStack(PinkFence, 3), new Object[]{"XY ", "   ", "   ", 'X',ModTest.blockTutoriel3,
          'Y', new ItemStack(Items.dye, 3, 9),});
          GameRegistry.addRecipe(new ItemStack(OrangeFence, 3), new Object[]{"XY ", "   ", "   ", 'X',ModTest.blockTutoriel3,
          'Y', new ItemStack(Items.dye, 3, 14),});
          GameRegistry.addRecipe(new ItemStack(GreenStair, 3), new Object[]{"XY ", "   ", "   ", 'X',ModTest.blocktutorialstairs,
          'Y', new ItemStack(Items.dye, 3, 10),});
          GameRegistry.addRecipe(new ItemStack(RedStair, 3), new Object[]{"XY ", "   ", "   ", 'X',ModTest.blocktutorialstairs,
          'Y', new ItemStack(Items.dye, 3, 1),});
          GameRegistry.addRecipe(new ItemStack(PinkStair, 3), new Object[]{"XY ", "   ", "   ", 'X',ModTest.blocktutorialstairs,
          'Y', new ItemStack(Items.dye, 3, 9),});
          GameRegistry.addRecipe(new ItemStack(OrangeStair, 3), new Object[]{"XY ", "   ", "   ", 'X',ModTest.blocktutorialstairs,
          'Y', new ItemStack(Items.dye, 3, 14),});
          
          //Oeufs de mobs
          GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 51), new Object[]{"XY ", "   ", "   ", 'X',Items.bone,
          'Y', new ItemStack(Items.egg),}); //Squelette
          GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 50), new Object[]{"XY ", "   ", "   ", 'X',Items.gunpowder,
          'Y', new ItemStack(Items.egg),}); //Creeper
          GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 52), new Object[]{"XY ", "   ", "   ", 'X',Items.spider_eye,
          'Y', new ItemStack(Items.egg),}); //Araignée
          GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 54), new Object[]{"XY ", "   ", "   ", 'X',Items.rotten_flesh,
          'Y', new ItemStack(Items.egg),}); //Zombie
          GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 55), new Object[]{"XY ", "   ", "   ", 'X',Items.slime_ball,
          'Y', new ItemStack(Items.egg),});
          GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 56), new Object[]{"XY ", "   ", "   ", 'X',Items.ghast_tear,
          'Y', new ItemStack(Items.egg),}); //Ghast
          GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 57), new Object[]{"XY ", "   ", "   ", 'X',Items.golden_sword,
          'Y', new ItemStack(Items.egg),}); //Cochon Zombie
          GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 58), new Object[]{"XY ", "   ", "   ", 'X',Items.ender_pearl,
          'Y', new ItemStack(Items.egg),}); //Enderman
          GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 59), new Object[]{"XY ", "   ", "   ", 'X',Items.fermented_spider_eye,
          'Y', new ItemStack(Items.egg),}); //Cave Spider
          GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 61), new Object[]{"XY ", "   ", "   ", 'X',Items.blaze_rod,
          'Y', new ItemStack(Items.egg),}); //Blaze
          GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 62), new Object[]{"XY ", "   ", "   ", 'X',Items.magma_cream,
          'Y', new ItemStack(Items.egg),}); // Cube de Magma
          GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 66), new Object[]{"XY ", "   ", "   ", 'X',Items.glass_bottle,
          'Y', new ItemStack(Items.egg),}); // Sorcière
          
          //Oeufs D'animaux
          GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 90), new Object[]{"XY ", "   ", "   ", 'X',Items.porkchop,
          'Y', new ItemStack(Items.egg),}); // Cochon
          GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 91), new Object[]{"XY ", "   ", "   ", 'X',Blocks.wool,
          'Y', new ItemStack(Items.egg),}); // Mouton
          GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 92), new Object[]{"XY ", "   ", "   ", 'X',Items.beef,
          'Y', new ItemStack(Items.egg),}); // Vache
          GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 93), new Object[]{"XY ", "   ", "   ", 'X',Items.feather,
          'Y', new ItemStack(Items.egg),}); // Poule
          GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 94), new Object[]{"XY ", "   ", "   ", 'X',Items.dye,
          'Y', new ItemStack(Items.egg),}); // Poulpe
          GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 95), new Object[]{"XY ", "   ", "   ", 'X',Items.cooked_beef,
          'Y', new ItemStack(Items.egg),}); // Loup
          GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 96), new Object[]{"XY ", "   ", "   ", 'X',Items.mushroom_stew,
          'Y', new ItemStack(Items.egg),}); // Champimeuh
          GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 98), new Object[]{"XY ", "   ", "   ", 'X',Items.fish,
          'Y', new ItemStack(Items.egg),}); // Ocelot
          GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 100), new Object[]{"XY ", "   ", "   ", 'X',Items.leather,
          'Y', new ItemStack(Items.egg),}); // Cheval
          GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 120), new Object[]{"XY ", "   ", "   ", 'X',Items.emerald,
          'Y', new ItemStack(Items.egg),}); // Villager
          
          //Parts
          GameRegistry.addRecipe(new ItemStack(ModTest.MancheEpee), new Object[]{"  Y", " Y ", "X  ", 'X',ModTest.letest,
          'Y', new ItemStack(Items.stick),}); // Manche Epee
          GameRegistry.addRecipe(new ItemStack(ModTest.MilieuEpee), new Object[]{"X X", " X ", "   ", 'X',ModTest.letest,}); // Milieu Epee
          GameRegistry.addRecipe(new ItemStack(ModTest.HautEpee), new Object[]{" X ", "XYX", "XYX", 'X',ModTest.letest,
          'Y', new ItemStack(Items.diamond),}); // Haut Epee
          
          }
          @EventHandler
          public void postInit(FMLPostInitializationEvent event)
          {
          
          }
          
          public void addEntity(Class entityClass, String name, int id, int backgroundEggColour,int foregroundEggColour, int freq, int min, int max, EnumCreatureType typeOfTheCreature)
          {
          EntityRegistry.registerGlobalEntityID(entityClass, name, EntityRegistry.findGlobalUniqueEntityId(), backgroundEggColour, foregroundEggColour);
          EntityRegistry.registerModEntity(entityClass, name, id, this, 40, 1, true);
          EntityRegistry.addSpawn((Class) entityClass, freq, min, max, typeOfTheCreature, allBiomes);
          }
          }
          

          :::

          j’ai aussi un bug de texture sur l’épée et la pelle si tu trouve moi je suis en train de chercher mais sa devrait etre assez simple a trouver
          sinon aucun spawn naturel sur ma superflat

          edit : dans la console il me dit quil ne trouve pas modtestsword_tutoriel alors que j’ai déclarer sword_tutoriel
          vers la ligne 91 et pour la pelle sa doit etre pareil

          1 réponse Dernière réponse Répondre Citer 0
          • DeletedD Hors-ligne
            Deleted
            dernière édition par

            @‘monpetitflocon’:

            merci cela marche sauf le mob qui ne spawn pas donc voici la nouvelle classe principale (j’ai rajouter des trucs en attendant)

            :::

            package com.google.monpetitflocon.modtest.common;
            
            import java.awt.Color;
            
            import net.minecraft.block.Block;
            import net.minecraft.block.material.Material;
            import net.minecraft.creativetab.CreativeTabs;
            import net.minecraft.enchantment.Enchantment;
            import net.minecraft.entity.Entity;
            import net.minecraft.entity.EntityLiving;
            import net.minecraft.entity.EnumCreatureType;
            import net.minecraft.init.Blocks;
            import net.minecraft.init.Items;
            import net.minecraft.item.Item;
            import net.minecraft.item.Item.ToolMaterial;
            import net.minecraft.item.ItemArmor.ArmorMaterial;
            import net.minecraft.item.ItemStack;
            import net.minecraft.world.biome.BiomeGenBase;
            import net.minecraftforge.common.MinecraftForge;
            import net.minecraftforge.common.util.EnumHelper;
            
            import com.google.monpetitflocon.modtest.common.blocks.BlockOreTutoriel;
            import com.google.monpetitflocon.modtest.common.blocks.BlockTutorialStairs;
            import com.google.monpetitflocon.modtest.common.blocks.BlockTutoriel;
            import com.google.monpetitflocon.modtest.common.blocks.BlockTutorielMetadata;
            import com.google.monpetitflocon.modtest.common.blocks.FantasyBlock;
            import com.google.monpetitflocon.modtest.common.blocks.FenceBlock;
            import com.google.monpetitflocon.modtest.common.blocks.GreenWall;
            import com.google.monpetitflocon.modtest.common.blocks.WallBlock;
            import com.google.monpetitflocon.modtest.common.entity.Aznching;
            import com.google.monpetitflocon.modtest.common.entity.Darkheaven;
            import com.google.monpetitflocon.modtest.common.entity.EntityMonMob;
            import com.google.monpetitflocon.modtest.common.entity.Oxilac;
            import com.google.monpetitflocon.modtest.common.items.FantasyNugget;
            import com.google.monpetitflocon.modtest.common.items.FufuAple;
            import com.google.monpetitflocon.modtest.common.items.HautEpee;
            import com.google.monpetitflocon.modtest.common.items.ItemTutoArmor;
            import com.google.monpetitflocon.modtest.common.items.ItemTutoAxe;
            import com.google.monpetitflocon.modtest.common.items.ItemTutoHoe;
            import com.google.monpetitflocon.modtest.common.items.ItemTutoPickaxe;
            import com.google.monpetitflocon.modtest.common.items.ItemTutoShovel;
            import com.google.monpetitflocon.modtest.common.items.ItemTutoSword;
            import com.google.monpetitflocon.modtest.common.items.Letest;
            import com.google.monpetitflocon.modtest.common.items.MancheEpee;
            import com.google.monpetitflocon.modtest.common.items.MilieuEpee;
            import com.google.monpetitflocon.modtest.proxy.CommonProxy;
            
            import cpw.mods.fml.common.FMLCommonHandler;
            import cpw.mods.fml.common.Mod;
            import cpw.mods.fml.common.Mod.EventHandler;
            import cpw.mods.fml.common.Mod.Instance;
            import cpw.mods.fml.common.SidedProxy;
            import cpw.mods.fml.common.event.FMLInitializationEvent;
            import cpw.mods.fml.common.event.FMLPostInitializationEvent;
            import cpw.mods.fml.common.event.FMLPreInitializationEvent;
            import cpw.mods.fml.common.registry.EntityRegistry;
            import cpw.mods.fml.common.registry.GameRegistry;
            
            @Mod(modid = "modtest", name = "Fantasy Mod", version = "1.0.0")
            public class ModTest
            {
            public static final String MODID = "modtest";
            @Instance("modtest")
            public static ModTest instance;
            
            @SidedProxy(clientSide = "com.google.monpetitflocon.modtest.proxy.ClientProxy", serverSide ="com.google.monpetitflocon.modtest.proxy.CommonProxy")
            public static CommonProxy proxy;
            
            public static Item letest, fufuaple, helmetTuto, chestPlateTuto, leggingsTuto, bootsTuto, swordTuto, pickaxeTuto, axeTuto, shovelTuto, hoeTuto, MancheEpee, MilieuEpee, HautEpee,FantasyNugget,record_tuto;
            public static Block blockTutoriel, blockTutoriel2, blockMetadataTuto, blockTutoriel3, blocktutorialstairs,Wallblock, FantasyBlock,GreenFence,GreenStair,GreenWall,RedFence,RedStair,RedWall,PinkFence,PinkStair,PinkWall,OrangeFence,OrangeStair,OrangeWall;
            
            public static ArmorMaterial armorTuto = EnumHelper.addArmorMaterial("armorTuto", 45, new int[] {4, 9, 7, 4}, 30);
            public static ToolMaterial toolTuto = EnumHelper.addToolMaterial("toolTuto", 3, 1000, 12.0F, 4.0F, 20);
            public static ToolMaterial toolsword = EnumHelper.addToolMaterial("toolTuto", 3, 1000, 12.0F, 14.0F, 20);
            public static CreativeTabs FantasyBlockCreativeTabs = new FantasyBlockCreativeTabs("fantasy_block_creative_tabs");
            public static CreativeTabs tutorialCreativeTabs = new TutorialCreativeTabs("tutorial_creative_tabs");
            
            WorldGeneration worldgeneration = new WorldGeneration();
            
            @EventHandler
            public void preInit(FMLPreInitializationEvent event)
            {
            letest = new Letest().setUnlocalizedName("letest").setTextureName(MODID + ":Item_letest");
            fufuaple = new FufuAple(5, 1.5F, false).setAlwaysEdible().setUnlocalizedName("fufuaple").setTextureName(MODID + ":Item_fufuaple");
            helmetTuto = new ItemTutoArmor(armorTuto, 0).setUnlocalizedName("helmetTuto").setTextureName(MODID + ":helmet_tutoriel");
            chestPlateTuto = new ItemTutoArmor(armorTuto, 1).setUnlocalizedName("chestPlateTuto").setTextureName(MODID + ":chestplate_tutoriel");
            leggingsTuto = new ItemTutoArmor(armorTuto, 2).setUnlocalizedName("leggingsTuto").setTextureName(MODID + ":leggings_tutoriel");
            bootsTuto = new ItemTutoArmor(armorTuto, 3).setUnlocalizedName("bootsTuto").setTextureName(MODID + ":boots_tutoriel");
            swordTuto = new ItemTutoSword(toolsword).setUnlocalizedName("swordTuto").setTextureName(MODID + "sword_tutoriel");
            pickaxeTuto = new ItemTutoPickaxe(toolTuto).setUnlocalizedName("pickaxeTuto").setTextureName(MODID + ":pickaxe_tutoriel");
            axeTuto = new ItemTutoAxe(toolTuto).setUnlocalizedName("axeTuto").setTextureName(MODID + ":axe_tutoriel");
            shovelTuto = new ItemTutoShovel(toolTuto).setUnlocalizedName("shovelTuto").setTextureName(MODID + "shovel_tutoriel");
            hoeTuto = new ItemTutoHoe(toolTuto).setUnlocalizedName("hoeTuto").setTextureName(MODID + ":hoe_tutoriel");
            MancheEpee = new MancheEpee().setUnlocalizedName("MancheEpee").setTextureName(MODID + ":manche_epee");
            MilieuEpee = new MilieuEpee().setUnlocalizedName("MilieuEpee").setTextureName(MODID + ":milieu_epee");
            HautEpee = new HautEpee().setUnlocalizedName("HautEpee").setTextureName(MODID + ":haut_epee");
            FantasyNugget = new FantasyNugget().setUnlocalizedName("FantasyNugget").setTextureName(MODID + ":fantasy_nugget");
            record_tuto = new MusicDisc("tutomusique").setUnlocalizedName("tutomusiqueRecord");
            
            GameRegistry.registerItem(letest, "item_letest");
            GameRegistry.registerItem(fufuaple, "item_fufuaple");
            GameRegistry.registerItem(helmetTuto, "item_tuto_helmet");
            GameRegistry.registerItem(chestPlateTuto, "item_tuto_chestplate");
            GameRegistry.registerItem(leggingsTuto, "item_tuto_leggings");
            GameRegistry.registerItem(bootsTuto, "item_tuto_boots");
            GameRegistry.registerItem(swordTuto, "item_tuto_sword");
            GameRegistry.registerItem(pickaxeTuto, "item_tuto_pickaxe");
            GameRegistry.registerItem(axeTuto, "item_tuto_axe");
            GameRegistry.registerItem(shovelTuto, "item_tuto_shovel");
            GameRegistry.registerItem(hoeTuto, "item_tuto_hoe");
            GameRegistry.registerItem(MancheEpee, "manche_epee");
            GameRegistry.registerItem(MilieuEpee, "milieu_epee");
            GameRegistry.registerItem(HautEpee, "haut_epee");
            GameRegistry.registerItem(FantasyNugget, "fantasy_nugget");
            GameRegistry.registerItem(record_tuto,"tutomusiqueRecord");
            
            blockTutoriel = new BlockOreTutoriel(Material.rock).setHardness(15.0F).setResistance(10.0F).setBlockName("tutoriel").setBlockTextureName(MODID + ":block_tutoriel");
            blockTutoriel2 = new BlockTutoriel(Material.wood).setHardness(1.5F).setResistance(10.0F).setBlockName("tutoriel2").setBlockTextureName(MODID + ":block_tutoriel2");
            blockMetadataTuto = new BlockTutorielMetadata().setBlockName("metadataTuto").setHardness(1.5F).setResistance(10.0F).setCreativeTab(ModTest.FantasyBlockCreativeTabs);
            blockTutoriel3 = new FenceBlock(MODID +":fantasy_block", Material.wood).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("tutoriel3");
            blocktutorialstairs = new BlockTutorialStairs(ModTest.blockTutoriel3, 0, Material.wood).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("TutorialStairs").setBlockTextureName(MODID + ":fantasy_block");
            Wallblock = new WallBlock(blockTutoriel3).setBlockName("WallBlock");
            FantasyBlock = new FantasyBlock(Material.rock).setHardness(5.0F).setResistance(10.0F).setBlockName("FantasyBlock").setBlockTextureName(MODID + ":fantasy_block");
            GreenFence = new FenceBlock(MODID +":block4", Material.wood).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("green_fence");
            GreenStair = new BlockTutorialStairs(ModTest.GreenFence, 0, Material.wood).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("green_stair").setBlockTextureName(MODID + ":block4");
            GreenWall = new GreenWall(ModTest.GreenFence).setBlockName("GreenWall");
            RedFence = new FenceBlock(MODID +":block1", Material.wood).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("red_fence");
            RedStair = new BlockTutorialStairs(ModTest.RedFence, 0, Material.wood).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("red_stair").setBlockTextureName(MODID + ":block1");
            RedWall = new com.google.monpetitflocon.modtest.common.blocks.RedWall(ModTest.RedFence).setBlockName("RedWall");
            PinkFence = new FenceBlock(MODID +":block2", Material.wood).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("pink_fence");
            PinkStair = new BlockTutorialStairs(ModTest.PinkFence, 0, Material.wood).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("pink_stair").setBlockTextureName(MODID + ":block2");
            PinkWall = new com.google.monpetitflocon.modtest.common.blocks.PinkWall(ModTest.PinkFence).setBlockName("PinkWall");
            OrangeFence = new FenceBlock(MODID +":block3", Material.wood).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("orange_fence");
            OrangeStair = new BlockTutorialStairs(ModTest.OrangeFence, 0, Material.wood).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("orange_stair").setBlockTextureName(MODID + ":block3");
            OrangeWall = new com.google.monpetitflocon.modtest.common.blocks.OrangeWall(ModTest.OrangeFence).setBlockName("OrangeWall");
            
            GameRegistry.registerBlock(blockTutoriel, "block_tutoriel");
            GameRegistry.registerBlock(blockTutoriel2, "block_tutoriel2");
            GameRegistry.registerBlock(blockMetadataTuto, ItemBlockMetadataTutoriel.class, "block_tuto_metadata", new Object[]{BlockTutorielMetadata.subBlock});
            GameRegistry.registerBlock(blockTutoriel3, "block_tutoriel3");
            GameRegistry.registerBlock(blocktutorialstairs, "TutorialStairs");
            GameRegistry.registerBlock(Wallblock, "Wall_block");
            GameRegistry.registerBlock(FantasyBlock, "Fantasy_block");
            GameRegistry.registerBlock(GreenFence, "green_fence");
            GameRegistry.registerBlock(GreenStair, "green_stair");
            GameRegistry.registerBlock(GreenWall, "green_wall");
            GameRegistry.registerBlock(RedFence, "red_fence");
            GameRegistry.registerBlock(RedStair, "red_stair");
            GameRegistry.registerBlock(RedWall, "red_wall");
            GameRegistry.registerBlock(PinkFence, "pink_fence");
            GameRegistry.registerBlock(PinkStair, "pink_stair");
            GameRegistry.registerBlock(PinkWall, "pink_wall");
            GameRegistry.registerBlock(OrangeFence, "orange_fence");
            GameRegistry.registerBlock(OrangeStair, "orange_stair");
            GameRegistry.registerBlock(OrangeWall, "orange_wall");
            
            GameRegistry.registerWorldGenerator(worldgeneration, 0);
            }
            public static BiomeGenBase[] allBiomes =
            
            {
            BiomeGenBase.plains, BiomeGenBase.extremeHills, BiomeGenBase.beach, BiomeGenBase.desert, BiomeGenBase.desertHills, BiomeGenBase.extremeHillsEdge, BiomeGenBase.forest, BiomeGenBase.forestHills, BiomeGenBase.icePlains, BiomeGenBase.iceMountains, BiomeGenBase.river, BiomeGenBase.birchForest, BiomeGenBase.birchForestHills, BiomeGenBase.coldBeach, BiomeGenBase.coldTaiga, BiomeGenBase.coldTaigaHills, BiomeGenBase.deepOcean, BiomeGenBase.extremeHillsPlus, BiomeGenBase.jungleEdge, BiomeGenBase.megaTaiga, BiomeGenBase.megaTaigaHills, BiomeGenBase.mesa, BiomeGenBase.mesaPlateau, BiomeGenBase.mesaPlateau_F, BiomeGenBase.roofedForest, BiomeGenBase.savanna, BiomeGenBase.savannaPlateau, BiomeGenBase.stoneBeach
            };
            
            @EventHandler
            public void init(FMLInitializationEvent event)
            {
            MinecraftForge.EVENT_BUS.register(new LivingEventHandler());
               FMLCommonHandler.instance().bus().register(new PlayerEventHandler());
            MinecraftForge.EVENT_BUS.register(new PlayerEventHandler());
            
            EntityRegistry.registerGlobalEntityID(EntityMonMob.class, "MobTuto", EntityRegistry.findGlobalUniqueEntityId(), new Color(97, 0, 255).getRGB(), new Color(146, 91, 255).getRGB());
            
               EntityRegistry.registerModEntity(EntityMonMob.class, "MobTuto", 430, ModTest.instance, 40, 1, true);  
            EntityRegistry.addSpawn(EntityMonMob.class, 9, 1, 3, EnumCreatureType.creature, allBiomes);
            
            EntityRegistry.registerGlobalEntityID(Aznching.class, "Aznching", EntityRegistry.findGlobalUniqueEntityId(), new Color(97, 0, 255).getRGB(), new Color(146, 91, 255).getRGB());
            
            EntityRegistry.registerModEntity(Aznching.class, "Aznching", 431, ModTest.instance, 40, 1, true);  
            EntityRegistry.addSpawn(Aznching.class, 9, 1, 3, EnumCreatureType.creature, allBiomes);
            
            EntityRegistry.registerGlobalEntityID(Oxilac.class, "Oxilac", EntityRegistry.findGlobalUniqueEntityId(), new Color(97, 0, 255).getRGB(), new Color(146, 91, 255).getRGB());
            
            EntityRegistry.registerModEntity(Oxilac.class, "Oxilac", 432, ModTest.instance, 40, 1, true);  
            EntityRegistry.addSpawn(Oxilac.class, 9, 1, 3, EnumCreatureType.creature, allBiomes);
            
            EntityRegistry.registerGlobalEntityID(Darkheaven.class, "Darkheaven", EntityRegistry.findGlobalUniqueEntityId(), new Color(97, 0, 255).getRGB(), new Color(146, 91, 255).getRGB());
            
            EntityRegistry.registerModEntity(Darkheaven.class, "Darkheaven", 433, ModTest.instance, 40, 1, true);  
            EntityRegistry.addSpawn(Darkheaven.class, 9, 1, 3, EnumCreatureType.creature, allBiomes);
            
            proxy.registerRender();
            
            ItemStack itemenchante = new ItemStack(swordTuto, 1, 0);
            itemenchante.addEnchantment(Enchantment.knockback, 5);
            itemenchante.addEnchantment(Enchantment.looting, 2);
            itemenchante.addEnchantment(Enchantment.baneOfArthropods, 2);
            itemenchante.addEnchantment(Enchantment.sharpness, 5);
            itemenchante.addEnchantment(Enchantment.smite, 4);
            //Recipes
            GameRegistry.addRecipe(new ItemStack(helmetTuto), new Object[]{"XXX", "X X", "   ", 'X', ModTest.letest});
            GameRegistry.addRecipe(new ItemStack(chestPlateTuto), new Object[]{"X X", "XXX", "XXX", 'X', ModTest.letest});
            GameRegistry.addRecipe(new ItemStack(leggingsTuto), new Object[]{"XXX", "X X", "X X", 'X', ModTest.letest});
            GameRegistry.addRecipe(new ItemStack(bootsTuto), new Object[]{"   ", "X X", "X X", 'X', ModTest.letest});
            GameRegistry.addRecipe(itemenchante, new Object[]{"X  ", " Y ", "  Z", 'X', ModTest.HautEpee,
            'Y', new ItemStack(ModTest.MilieuEpee),
            'Z', new ItemStack(ModTest.MancheEpee),});
            GameRegistry.addRecipe(new ItemStack(pickaxeTuto), new Object[]{"XXX", " Y ", " Y ", 'X', ModTest.letest,
            'Y', new ItemStack(Items.stick),});
            GameRegistry.addRecipe(new ItemStack(axeTuto), new Object[]{" XX", " YX", " Y ", 'X', ModTest.letest,
            'Y', new ItemStack(Items.stick),});
            GameRegistry.addRecipe(new ItemStack(shovelTuto), new Object[]{" X ", " Y ", " Y ", 'X', ModTest.letest,
            'Y', new ItemStack(Items.stick),});
            GameRegistry.addRecipe(new ItemStack(hoeTuto), new Object[]{"XX ", " Y ", " Y ", 'X', ModTest.letest,
            'Y', new ItemStack(Items.stick),});
            GameRegistry.addRecipe(new ItemStack(blockTutoriel2), new Object[]{"XY ", "ZA ", "   ", 'X', ModTest.fufuaple,
            'Y', new ItemStack(Items.cooked_porkchop),
            'Z', new ItemStack(Blocks.wool),
            'A', new ItemStack(Blocks.wool, 1, 15),});
            GameRegistry.addRecipe(new ItemStack(fufuaple), new Object[]{"XXX", "XYX", "XXX", 'X',ModTest.letest,
            'Y', new ItemStack(Items.golden_apple),});
            GameRegistry.addRecipe(new ItemStack(FantasyBlock), new Object[]{"XXX", "XXX", "XXX", 'X',ModTest.letest,
            });
            GameRegistry.addRecipe(new ItemStack(letest, 9), new Object[]{"X  ", "   ", "   ", 'X',ModTest.FantasyBlock,
            });
            GameRegistry.addRecipe(new ItemStack(FantasyNugget , 9), new Object[]{"X  ", "   ", "   ", 'X',ModTest.letest,
            });
            GameRegistry.addRecipe(new ItemStack(letest), new Object[]{"XXX", "XXX", "XXX", 'X',ModTest.FantasyNugget,
            });
            GameRegistry.addRecipe(new ItemStack(blockTutoriel3, 3), new Object[]{"   ", "XYX", "XYX", 'X',ModTest.FantasyNugget,
            'Y', new ItemStack(Items.stick),});
            GameRegistry.addRecipe(new ItemStack(Wallblock, 6), new Object[]{"   ", "XXX", "XXX", 'X',ModTest.FantasyNugget,
            });
            GameRegistry.addRecipe(new ItemStack(blocktutorialstairs, 4), new Object[]{"  X", " XX", "XXX", 'X',ModTest.FantasyNugget,
            });
            GameRegistry.addRecipe(new ItemStack(blockMetadataTuto, 1, 0), new Object[]{"XY  ", "   ", "   ", 'X',ModTest.FantasyBlock,
            'Y', new ItemStack(Items.dye, 1, 1),});
            GameRegistry.addRecipe(new ItemStack(blockMetadataTuto, 1, 1), new Object[]{"XY  ", "   ", "   ", 'X',ModTest.FantasyBlock,
            'Y', new ItemStack(Items.dye, 1, 9),});
            GameRegistry.addRecipe(new ItemStack(blockMetadataTuto, 1, 2), new Object[]{"XY  ", "   ", "   ", 'X',ModTest.FantasyBlock,
            'Y', new ItemStack(Items.dye, 1, 14),});
            GameRegistry.addRecipe(new ItemStack(blockMetadataTuto, 1, 3), new Object[]{"XY  ", "   ", "   ", 'X',ModTest.FantasyBlock,
            'Y', new ItemStack(Items.dye, 1, 10),});
            GameRegistry.addRecipe(new ItemStack(GreenWall, 3), new Object[]{"XY ", "   ", "   ", 'X',ModTest.Wallblock,
            'Y', new ItemStack(Items.dye, 3, 10),});
            GameRegistry.addRecipe(new ItemStack(RedWall, 3), new Object[]{"XY ", "   ", "   ", 'X',ModTest.Wallblock,
            'Y', new ItemStack(Items.dye, 3, 1),});
            GameRegistry.addRecipe(new ItemStack(PinkWall, 3), new Object[]{"XY ", "   ", "   ", 'X',ModTest.Wallblock,
            'Y', new ItemStack(Items.dye, 3, 9),});
            GameRegistry.addRecipe(new ItemStack(OrangeWall, 3), new Object[]{"XY ", "   ", "   ", 'X',ModTest.Wallblock,
            'Y', new ItemStack(Items.dye, 3, 14),});
            GameRegistry.addRecipe(new ItemStack(GreenFence, 3), new Object[]{"XY ", "   ", "   ", 'X',ModTest.blockTutoriel3,
            'Y', new ItemStack(Items.dye, 3, 10),});
            GameRegistry.addRecipe(new ItemStack(RedFence, 3), new Object[]{"XY ", "   ", "   ", 'X',ModTest.blockTutoriel3,
            'Y', new ItemStack(Items.dye, 3, 1),});
            GameRegistry.addRecipe(new ItemStack(PinkFence, 3), new Object[]{"XY ", "   ", "   ", 'X',ModTest.blockTutoriel3,
            'Y', new ItemStack(Items.dye, 3, 9),});
            GameRegistry.addRecipe(new ItemStack(OrangeFence, 3), new Object[]{"XY ", "   ", "   ", 'X',ModTest.blockTutoriel3,
            'Y', new ItemStack(Items.dye, 3, 14),});
            GameRegistry.addRecipe(new ItemStack(GreenStair, 3), new Object[]{"XY ", "   ", "   ", 'X',ModTest.blocktutorialstairs,
            'Y', new ItemStack(Items.dye, 3, 10),});
            GameRegistry.addRecipe(new ItemStack(RedStair, 3), new Object[]{"XY ", "   ", "   ", 'X',ModTest.blocktutorialstairs,
            'Y', new ItemStack(Items.dye, 3, 1),});
            GameRegistry.addRecipe(new ItemStack(PinkStair, 3), new Object[]{"XY ", "   ", "   ", 'X',ModTest.blocktutorialstairs,
            'Y', new ItemStack(Items.dye, 3, 9),});
            GameRegistry.addRecipe(new ItemStack(OrangeStair, 3), new Object[]{"XY ", "   ", "   ", 'X',ModTest.blocktutorialstairs,
            'Y', new ItemStack(Items.dye, 3, 14),});
            
            //Oeufs de mobs
            GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 51), new Object[]{"XY ", "   ", "   ", 'X',Items.bone,
            'Y', new ItemStack(Items.egg),}); //Squelette
            GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 50), new Object[]{"XY ", "   ", "   ", 'X',Items.gunpowder,
            'Y', new ItemStack(Items.egg),}); //Creeper
            GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 52), new Object[]{"XY ", "   ", "   ", 'X',Items.spider_eye,
            'Y', new ItemStack(Items.egg),}); //Araignée
            GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 54), new Object[]{"XY ", "   ", "   ", 'X',Items.rotten_flesh,
            'Y', new ItemStack(Items.egg),}); //Zombie
            GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 55), new Object[]{"XY ", "   ", "   ", 'X',Items.slime_ball,
            'Y', new ItemStack(Items.egg),});
            GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 56), new Object[]{"XY ", "   ", "   ", 'X',Items.ghast_tear,
            'Y', new ItemStack(Items.egg),}); //Ghast
            GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 57), new Object[]{"XY ", "   ", "   ", 'X',Items.golden_sword,
            'Y', new ItemStack(Items.egg),}); //Cochon Zombie
            GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 58), new Object[]{"XY ", "   ", "   ", 'X',Items.ender_pearl,
            'Y', new ItemStack(Items.egg),}); //Enderman
            GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 59), new Object[]{"XY ", "   ", "   ", 'X',Items.fermented_spider_eye,
            'Y', new ItemStack(Items.egg),}); //Cave Spider
            GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 61), new Object[]{"XY ", "   ", "   ", 'X',Items.blaze_rod,
            'Y', new ItemStack(Items.egg),}); //Blaze
            GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 62), new Object[]{"XY ", "   ", "   ", 'X',Items.magma_cream,
            'Y', new ItemStack(Items.egg),}); // Cube de Magma
            GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 66), new Object[]{"XY ", "   ", "   ", 'X',Items.glass_bottle,
            'Y', new ItemStack(Items.egg),}); // Sorcière
            
            //Oeufs D'animaux
            GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 90), new Object[]{"XY ", "   ", "   ", 'X',Items.porkchop,
            'Y', new ItemStack(Items.egg),}); // Cochon
            GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 91), new Object[]{"XY ", "   ", "   ", 'X',Blocks.wool,
            'Y', new ItemStack(Items.egg),}); // Mouton
            GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 92), new Object[]{"XY ", "   ", "   ", 'X',Items.beef,
            'Y', new ItemStack(Items.egg),}); // Vache
            GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 93), new Object[]{"XY ", "   ", "   ", 'X',Items.feather,
            'Y', new ItemStack(Items.egg),}); // Poule
            GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 94), new Object[]{"XY ", "   ", "   ", 'X',Items.dye,
            'Y', new ItemStack(Items.egg),}); // Poulpe
            GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 95), new Object[]{"XY ", "   ", "   ", 'X',Items.cooked_beef,
            'Y', new ItemStack(Items.egg),}); // Loup
            GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 96), new Object[]{"XY ", "   ", "   ", 'X',Items.mushroom_stew,
            'Y', new ItemStack(Items.egg),}); // Champimeuh
            GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 98), new Object[]{"XY ", "   ", "   ", 'X',Items.fish,
            'Y', new ItemStack(Items.egg),}); // Ocelot
            GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 100), new Object[]{"XY ", "   ", "   ", 'X',Items.leather,
            'Y', new ItemStack(Items.egg),}); // Cheval
            GameRegistry.addRecipe(new ItemStack(Items.spawn_egg, 1, 120), new Object[]{"XY ", "   ", "   ", 'X',Items.emerald,
            'Y', new ItemStack(Items.egg),}); // Villager
            
            //Parts
            GameRegistry.addRecipe(new ItemStack(ModTest.MancheEpee), new Object[]{"  Y", " Y ", "X  ", 'X',ModTest.letest,
            'Y', new ItemStack(Items.stick),}); // Manche Epee
            GameRegistry.addRecipe(new ItemStack(ModTest.MilieuEpee), new Object[]{"X X", " X ", "   ", 'X',ModTest.letest,}); // Milieu Epee
            GameRegistry.addRecipe(new ItemStack(ModTest.HautEpee), new Object[]{" X ", "XYX", "XYX", 'X',ModTest.letest,
            'Y', new ItemStack(Items.diamond),}); // Haut Epee
            
            }
            @EventHandler
            public void postInit(FMLPostInitializationEvent event)
            {
            
            }
            
            public void addEntity(Class entityClass, String name, int id, int backgroundEggColour,int foregroundEggColour, int freq, int min, int max, EnumCreatureType typeOfTheCreature)
            {
            EntityRegistry.registerGlobalEntityID(entityClass, name, EntityRegistry.findGlobalUniqueEntityId(), backgroundEggColour, foregroundEggColour);
            EntityRegistry.registerModEntity(entityClass, name, id, this, 40, 1, true);
            EntityRegistry.addSpawn((Class) entityClass, freq, min, max, typeOfTheCreature, allBiomes);
            }
            }
            

            :::

            j’ai aussi un bug de texture sur l’épée et la pelle si tu trouve moi je suis en train de chercher mais sa devrait etre assez simple a trouver
            sinon aucun spawn naturel sur ma superflat

            edit : dans la console il me dit quil ne trouve pas modtestsword_tutoriel alors que j’ai déclarer sword_tutoriel
            vers la ligne 91 et pour la pelle sa doit etre pareil

            C’est sûrement car tu as dû te tromper de nom pour la texture : -elel doit se trouver dans assets/textures/items/taTexture.png 
            Et surtout ses dimensions doivent être des carrés de deux et identiques ! (16x16), (32x32), (128x128), (1024x1024), etc……
            Quant au problème des mobs, je ne sais pas trop je n’ai pas regardé + que ça mais vérifies tout de même que tu n’es pas en peaceful ^^

            1 réponse Dernière réponse Répondre Citer 0
            • AmelyaA Hors-ligne
              Amelya
              dernière édition par

              pour la texture c’est bon j’avais oublier de remetre les deux point apres le + sinon je suis en normal
              et scarex a parler de .monster a la place de .creature mais monster dapres ce que j’ai vu c’est spawn dans les caves bon je test ça
              edit : ne change absolument rien

              1 réponse Dernière réponse Répondre Citer 0
              • SCAREXS Hors-ligne
                SCAREX
                dernière édition par

                @‘monpetitflocon’:

                pour la texture c’est bon j’avais oublier de remetre les deux point apres le + sinon je suis en normal
                et scarex a parler de .monster a la place de .creature mais monster dapres ce que j’ai vu c’est spawn dans les caves bon je test ça
                edit : ne change absolument rien

                Quel est le type de ton mob ?

                Site web contenant mes scripts : http://SCAREXgaming.github.io

                Pas de demandes de support par MP ni par skype SVP.
                Je n'accepte sur skype que l…

                1 réponse Dernière réponse Répondre Citer 0
                • AmelyaA Hors-ligne
                  Amelya
                  dernière édition par

                  c’est un mob basic un steve le meme qu’elias 54 a fait dans sa vidéo la meme classe
                  bon ok tient :

                  classe du mob:
                  :::

                  package com.google.monpetitflocon.modtest.common.entity;
                  
                  import com.google.monpetitflocon.modtest.common.ModTest;
                  
                  import net.minecraft.entity.SharedMonsterAttributes;
                  import net.minecraft.entity.monster.EntityMob;
                  import net.minecraft.item.Item;
                  import net.minecraft.world.World;
                  
                  public class EntityMonMob extends EntityMob
                  
                  {
                  public EntityMonMob(World world)
                  {
                  super(world);
                  this.setCustomNameTag("Furious Jumper");
                  }
                  
                  public void applyEntityAttributes()
                  {
                  super.applyEntityAttributes();
                  this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(50D);
                  this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setBaseValue(8.0D);
                  this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(1.0D);
                  }
                  protected void dropFewItems(boolean p_70628_1_, int p_70628_2_)
                  {
                  // un item
                  this.dropItem(ModTest.letest, 1);
                  this.dropItem(ModTest.fufuaple, 1);
                  // un block
                  this.dropItem(Item.getItemFromBlock(ModTest.FantasyBlock), 1);
                  }
                  }
                  
                  

                  :::

                  render du mob :
                  :::

                  package com.google.monpetitflocon.modtest.client;
                  
                  import com.google.monpetitflocon.modtest.common.ModTest;
                  import com.google.monpetitflocon.modtest.common.entity.EntityMonMob;
                  
                  import net.minecraft.client.model.ModelBiped;
                  import net.minecraft.client.renderer.entity.RenderBiped;
                  import net.minecraft.entity.Entity;
                  import net.minecraft.entity.EntityLiving;
                  import net.minecraft.item.Item;
                  import net.minecraft.util.ResourceLocation;
                  
                  public class RenderMonMob extends RenderBiped
                  {
                  public final ResourceLocation texture = new ResourceLocation (ModTest.MODID, "textures/entity/mob_tutoriel.png");
                  
                  public RenderMonMob(ModelBiped par1ModelBiped)
                  {
                  super(par1ModelBiped, 0.5F);
                  }
                  public ResourceLocation bindEntityTexture(EntityMonMob mob)
                  {
                  return texture;
                  
                  }
                  
                  protected ResourceLocation getEntityTexture(EntityLiving entity)
                  {
                  return bindEntityTexture((EntityMonMob)entity);
                  }
                  
                  }
                  
                  

                  :::

                  1 réponse Dernière réponse Répondre Citer 0
                  • SCAREXS Hors-ligne
                    SCAREX
                    dernière édition par

                    Il vaut mieux mettre monster ou ambient alors.

                    Site web contenant mes scripts : http://SCAREXgaming.github.io

                    Pas de demandes de support par MP ni par skype SVP.
                    Je n'accepte sur skype que l…

                    1 réponse Dernière réponse Répondre Citer 0
                    • AmelyaA Hors-ligne
                      Amelya
                      dernière édition par

                      monster ne change rien et ambient c’est pour les caves et je suis pas sur que sa joue j’irais test dans les autres biomes des que je pourrais
                      edit : ambient marche trop bien la nuit j’ai des mobs partout trop meme pour monster j’en ai vu que 1! et pour créature 0 ! je cromprends rien sauf pour l’ambient le spawn est trop eleverr et le taux et le meme pour tout mes mobs donc je comprends rien du tout

                      1 réponse Dernière réponse Répondre Citer 0
                      • SCAREXS Hors-ligne
                        SCAREX
                        dernière édition par

                        monster -> monstres (type zombie)
                        ambient -> bestioles qui ne servent à rien (type chauve souris)
                        creature -> animaux (type cochon)

                        Site web contenant mes scripts : http://SCAREXgaming.github.io

                        Pas de demandes de support par MP ni par skype SVP.
                        Je n'accepte sur skype que l…

                        1 réponse Dernière réponse Répondre Citer 0
                        • AmelyaA Hors-ligne
                          Amelya
                          dernière édition par

                          merci beaucoup a toi et ambient c si tu est dans la nuit ton mob sera partout

                          1 réponse Dernière réponse Répondre Citer 0
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