Créer un item simple
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Il est bien placé là le // Aymeric?
Il y est non robin, ou faut le déplacer?(les deux réponses sur la même image)
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Même après avoir fait F5 il n’y est pas ?
Tu peux envoyer un screen du project explorer ? -
J’ai fait f5 et j’ai relancé ça me met ça:
– System Details -- Details: Minecraft Version: 1.8.8 Operating System: Windows 8.1 (amd64) version 6.3 Java Version: 1.8.0_77, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 854330472 bytes (814 MB) / 1056309248 bytes (1007 MB) up to 1056309248 bytes (1007 MB) JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: Loaded coremods (and transformers): GL info: ' Vendor: 'Intel' Version: '4.0.0 - Build 10.18.10.3308' Renderer: 'Intel(R) HD Graphics' [23:52:41] [Client thread/INFO] [FML]: MinecraftForge v11.15.0.1655 Initialized [23:52:42] [Client thread/INFO] [FML]: Replaced 204 ore recipies [23:52:43] [Client thread/INFO] [FML]: Found 0 mods from the command line. Injecting into mod discoverer [23:52:43] [Client thread/INFO] [FML]: Searching C:\Users\Conqueror\Documents\Modding\forge-1.8.8\run\mods for mods [23:52:48] [Client thread/INFO] [FML]: Forge Mod Loader has identified 4 mods to load [23:52:48] [Client thread/INFO] [FML]: Attempting connection with missing mods [mcp, FML, Forge, modzoic] at CLIENT [23:52:48] [Client thread/INFO] [FML]: Attempting connection with missing mods [mcp, FML, Forge, modzoic] at SERVER [23:52:49] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:Modzoic [23:52:50] [Client thread/INFO] [FML]: Processing ObjectHolder annotations [23:52:50] [Client thread/INFO] [FML]: Found 384 ObjectHolder annotations [23:52:50] [Client thread/INFO] [FML]: Identifying ItemStackHolder annotations [23:52:50] [Client thread/INFO] [FML]: Found 0 ItemStackHolder annotations [23:52:50] [Client thread/INFO] [FML]: Configured a dormant chunk cache size of 0 [23:52:50] [Client thread/INFO] [FML]: Applying holder lookups [23:52:50] [Forge Version Check/INFO] [ForgeVersionCheck]: [Forge] Starting version check at http://files.minecraftforge.net/maven/net/minecraftforge/forge/promotions_slim.json [23:52:50] [Client thread/INFO] [FML]: Holder lookups applied [23:52:50] [Client thread/INFO] [FML]: Injecting itemstacks [23:52:50] [Client thread/INFO] [FML]: Itemstack injection complete [23:52:50] [Sound Library Loader/INFO]: Starting up SoundSystem… [23:52:50] [Forge Version Check/INFO] [ForgeVersionCheck]: [Forge] Found status: BETA Target: null [23:52:51] [Thread-9/INFO]: Initializing LWJGL OpenAL [23:52:51] [Thread-9/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) AL lib: (EE) MMDevApiOpenPlayback: Device init failed: 0x80070490 AL lib: (EE) MMDevApiOpenPlayback: Device init failed: 0x80070490 [23:52:51] [Thread-9/ERROR]: Error in class 'LibraryLWJGLOpenAL' [23:52:51] [Thread-9/ERROR]: Unable to initialize OpenAL. Probable cause: OpenAL not supported. [23:52:51] [Thread-9/WARN]: ERROR MESSAGE: [23:52:51] [Thread-9/INFO]: Could not locate OpenAL library. [23:52:51] [Thread-9/WARN]: STACK TRACE: [23:52:51] [Thread-9/INFO]: org.lwjgl.openal.AL.create(AL.java:156) [23:52:51] [Thread-9/INFO]: org.lwjgl.openal.AL.create(AL.java:102) [23:52:51] [Thread-9/INFO]: org.lwjgl.openal.AL.create(AL.java:206) [23:52:51] [Thread-9/INFO]: paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164) [23:52:51] [Thread-9/INFO]: paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576) [23:52:51] [Thread-9/INFO]: paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572) [23:52:51] [Thread-9/INFO]: paulscode.sound.CommandThread.run(CommandThread.java:121) [23:52:51] [Sound Library Loader/WARN]: ERROR MESSAGE: [23:52:51] [Sound Library Loader/INFO]: Could not locate OpenAL library. [23:52:51] [Sound Library Loader/INFO]: Starting up SoundSystem… [23:52:51] [Thread-11/INFO]: Switching to No Sound [23:52:51] [Thread-11/INFO]: (Silent Mode) [23:52:51] [Sound Library Loader/INFO]: Sound engine started [23:53:01] [Client thread/INFO] [FML]: Max texture size: 8192 [23:53:01] [Client thread/INFO]: Created: 16x16 textures-atlas [23:53:05] [Client thread/INFO] [FML]: Injecting itemstacks [23:53:05] [Client thread/INFO] [FML]: Itemstack injection complete [23:53:05] [Client thread/INFO] [FML]: Forge Mod Loader has successfully loaded 4 mods [23:53:05] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:Modzoic [23:53:05] [Client thread/INFO]: SoundSystem shutting down… [23:53:05] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com [23:53:05] [Sound Library Loader/INFO]: Starting up SoundSystem… [23:53:05] [Thread-13/INFO]: Initializing LWJGL OpenAL [23:53:05] [Thread-13/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) AL lib: (EE) MMDevApiOpenPlayback: Device init failed: 0x80070490 AL lib: (EE) MMDevApiOpenPlayback: Device init failed: 0x80070490 [23:53:05] [Thread-13/ERROR]: Error in class 'LibraryLWJGLOpenAL' [23:53:05] [Thread-13/ERROR]: Unable to initialize OpenAL. Probable cause: OpenAL not supported. [23:53:05] [Thread-13/WARN]: ERROR MESSAGE: [23:53:05] [Thread-13/INFO]: Could not locate OpenAL library. [23:53:05] [Thread-13/WARN]: STACK TRACE: [23:53:05] [Thread-13/INFO]: org.lwjgl.openal.AL.create(AL.java:156) [23:53:05] [Thread-13/INFO]: org.lwjgl.openal.AL.create(AL.java:102) [23:53:05] [Thread-13/INFO]: org.lwjgl.openal.AL.create(AL.java:206) [23:53:05] [Thread-13/INFO]: paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164) [23:53:05] [Thread-13/INFO]: paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576) [23:53:05] [Thread-13/INFO]: paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572) [23:53:05] [Thread-13/INFO]: paulscode.sound.CommandThread.run(CommandThread.java:121) [23:53:06] [Sound Library Loader/WARN]: ERROR MESSAGE: [23:53:06] [Sound Library Loader/INFO]: Could not locate OpenAL library. [23:53:06] [Sound Library Loader/INFO]: Starting up SoundSystem… [23:53:06] [Thread-15/INFO]: Switching to No Sound [23:53:06] [Thread-15/INFO]: (Silent Mode) [23:53:06] [Sound Library Loader/INFO]: Sound engine started [23:53:12] [Client thread/INFO] [FML]: Max texture size: 8192 [23:53:13] [Client thread/INFO]: Created: 512x512 textures-atlas [23:53:14] [Client thread/ERROR] [TEXTURE ERRORS]: +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= [23:53:14] [Client thread/ERROR] [TEXTURE ERRORS]: The following texture errors were found. [23:53:14] [Client thread/ERROR] [TEXTURE ERRORS]: ================================================== [23:53:14] [Client thread/ERROR] [TEXTURE ERRORS]: DOMAIN modzoic [23:53:14] [Client thread/ERROR] [TEXTURE ERRORS]: –------------------------------------------------ [23:53:14] [Client thread/ERROR] [TEXTURE ERRORS]: domain modzoic is missing 1 texture [23:53:14] [Client thread/ERROR] [TEXTURE ERRORS]: domain modzoic has 1 location: [23:53:14] [Client thread/ERROR] [TEXTURE ERRORS]: mod modzoic resources at C:\Users\Conqueror\Documents\Modding\forge-1.8.8\bin [23:53:14] [Client thread/ERROR] [TEXTURE ERRORS]: –----------------------- [23:53:14] [Client thread/ERROR] [TEXTURE ERRORS]: The missing resources for domain modzoic are: [23:53:14] [Client thread/ERROR] [TEXTURE ERRORS]: textures/items/meatEpanterias.png [23:53:14] [Client thread/ERROR] [TEXTURE ERRORS]: –----------------------- [23:53:14] [Client thread/ERROR] [TEXTURE ERRORS]: No other errors exist for domain modzoic [23:53:14] [Client thread/ERROR] [TEXTURE ERRORS]: ================================================== [23:53:14] [Client thread/ERROR] [TEXTURE ERRORS]: +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= -
Non il faut que tu le retires le //.
Et montre le menu “Errors” d’éclipse car il y a un gros ! sur ton projet, ce qui n’es pas normal -
L’erreur pour CreativeTab c’est ça:
The method setCreativeTab(CreativeTabs) is undefined for the type Modzoic
Sinon t’as tous les fichiers ici: -
Oula, ton espace de travail est complètement cassé, le dossier src/main/resources n’est plus lié, c’est pour ça que tes textures ne fonctionnent pas.
Copies le dossier src sur ton bureau, supprime le dossier de forge, refais un setup puis colles le dossier src. -
Ok tout ça je peux le faire, faut juste me rappeler comment on fait le setup déjà stp

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Il y a un tuto sur le forum pour ça

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En fait setup c’est à dire? Je dois tout refaire la fenêtre commande et tout (en gros tout refaire à partir du tuto Installer et configurer l’espace de travail de Forge)?
Ou juste lancer une telle commande ou je sais quoi?
Parce que je ne sais pas c’est le setup de quoi que je dois faire en fait… -
Comme l’a dis robin : tu copies ton dossier src quelque part où il ne risque pas d’être touché, tu fais un gradlew setupDecompWorkspace eclipse.
PS : je te conseille d’abord de faire gradlew cleanEclipse eclipse et ça devrait suffir.
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Merci

Tout est fait!Juste une erreur:
The method setCreativeTab(CreativeTabs) is undefined for the type Modzoic -
Mets un point à la place du point virgule, les ; ne servent qu’à indiquer une fin de ligne.
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Remplace le premier point-virgule par un point.
EDIT : J’ai l’impression qu’à chaque fois que je veux aider quelqu’un, il y a quelqu’un d’autre qui répond juste avant moi… -
Merci!
Bref, matez moi ça _ (premier item!)Par contre je ne comprends pas pourquoi il n’y a toujours ni la texture ni le model :/…
(j’ai fait tous les fichiers mais quand je vais sur eclipse il trouve pas ça s’arrête à main)
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Vérifie ce que tu as fait à partir de là : http://www.minecraftforgefrance.fr/showthread.php?tid=1901#classe3
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@‘SCAREX’:
Vérifie ce que tu as fait à partir de là : http://www.minecraftforgefrance.fr/showthread.php?tid=1901#classe3
J’ai ça:
Et ça mon fichier: -
Attention à la casse : tu as mis une majuscule dans ta classe alors qu’il n’y en a pas sur le fichier

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Comme ça?
ça ne me met toujours rien
Et j’ai rajouté le screen de la position du model -
“modid” -> c’est toujours mieux de remplacer par son modid…
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Effectivement ^^. Mais ça ne change pas le fait qu’on n’a toujours ni textures ni models :p.
Screen de tout pour vérif: