• Bonjour/Bonsoir, j'ai créé un mod avec deux Dragons, mais quand je fais spawn le dragon de glace, il possède le rendu du dragon de feu. C'est sûrement dû à une erreur bête mais après plusieurs heures passées dessus, je ne trouve rien :'(.

    Code :

    RenderIceDragon.java :

    package fr.MrBlockTNT.Dragons.render;
    
    import java.util.Random;
    
    import net.minecraft.client.renderer.OpenGlHelper;
    import net.minecraft.client.renderer.RenderHelper;
    import net.minecraft.client.renderer.Tessellator;
    import net.minecraft.client.renderer.entity.RenderLiving;
    import net.minecraft.entity.Entity;
    import net.minecraft.entity.EntityLiving;
    import net.minecraft.entity.EntityLivingBase;
    import net.minecraft.entity.boss.BossStatus;
    import net.minecraft.util.MathHelper;
    import net.minecraft.util.ResourceLocation;
    
    import org.lwjgl.opengl.GL11;
    
    import cpw.mods.fml.relauncher.Side;
    import cpw.mods.fml.relauncher.SideOnly;
    import fr.MrBlockTNT.Dragons.entity.icedragon.EntityIceDragon;
    import fr.MrBlockTNT.Dragons.models.ModelIceDragon;
    
    @SideOnly(Side.CLIENT)
    public class RenderIceDragon extends RenderLiving
    {
        private static final ResourceLocation iceDragonExplodingTextures = new ResourceLocation("dragons", "entity/icedragon/dragon_exploding.png");
        private static final ResourceLocation iceDragonCrystalBeamTextures = new ResourceLocation("dragons", "entity/crystal/crystal_beam.png");
        private static final ResourceLocation iceDragonEyesTextures = new ResourceLocation("dragons", "entity/icedragon/dragon_eyes.png");
        private static final ResourceLocation iceDragonTextures = new ResourceLocation("dragons", "entity/icedragon/dragon.png");
        /** An instance of the dragon model in RenderDragon */
        protected ModelIceDragon modelDragon;
    
        public RenderIceDragon()
        {
            super(new ModelIceDragon(0.0F), 0.5F);
            this.modelDragon = (ModelIceDragon)this.mainModel;
            this.setRenderPassModel(this.mainModel);
        }
    
        protected void rotateCorpse(EntityIceDragon par1EntityDragon, float par2, float par3, float par4)
        {
            float f3 = (float)par1EntityDragon.getMovementOffsets(7, par4)[0];
            float f4 = (float)(par1EntityDragon.getMovementOffsets(5, par4)[1] - par1EntityDragon.getMovementOffsets(10, par4)[1]);
            GL11.glRotatef(-f3, 0.0F, 1.0F, 0.0F);
            GL11.glRotatef(f4 * 10.0F, 1.0F, 0.0F, 0.0F);
            GL11.glTranslatef(0.0F, 0.0F, 1.0F);
    
            if(par1EntityDragon.deathTime > 0)
            {
                float f5 = ((float)par1EntityDragon.deathTime + par4 - 1.0F) / 20.0F * 1.6F;
                f5 = MathHelper.sqrt_float(f5);
    
                if(f5 > 1.0F)
                {
                    f5 = 1.0F;
                }
    
                GL11.glRotatef(f5 * this.getDeathMaxRotation(par1EntityDragon), 0.0F, 0.0F, 1.0F);
            }
        }
    
        /**
         * Renders the model in RenderLiving
         */
        protected void renderModel(EntityIceDragon par1EntityDragon, float par2, float par3, float par4, float par5, float par6, float par7)
        {
            if(par1EntityDragon.deathTicks > 0)
            {
                float f6 = (float)par1EntityDragon.deathTicks / 200.0F;
                GL11.glDepthFunc(GL11.GL_LEQUAL);
                GL11.glEnable(GL11.GL_ALPHA_TEST);
                GL11.glAlphaFunc(GL11.GL_GREATER, f6);
                this.bindTexture(iceDragonExplodingTextures);
                this.mainModel.render(par1EntityDragon, par2, par3, par4, par5, par6, par7);
                GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
                GL11.glDepthFunc(GL11.GL_EQUAL);
            }
    
            this.bindEntityTexture(par1EntityDragon);
            this.mainModel.render(par1EntityDragon, par2, par3, par4, par5, par6, par7);
    
            if(par1EntityDragon.hurtTime > 0)
            {
                GL11.glDepthFunc(GL11.GL_EQUAL);
                GL11.glDisable(GL11.GL_TEXTURE_2D);
                GL11.glEnable(GL11.GL_BLEND);
                GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
                GL11.glColor4f(1.0F, 0.0F, 0.0F, 0.5F);
                this.mainModel.render(par1EntityDragon, par2, par3, par4, par5, par6, par7);
                GL11.glEnable(GL11.GL_TEXTURE_2D);
                GL11.glDisable(GL11.GL_BLEND);
                GL11.glDepthFunc(GL11.GL_LEQUAL);
            }
        }
    
        /**
         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
         * (Render <t extends="" entity)="" and="" this="" method="" has="" signature="" public="" void="" func_76986_a(t="" entity,="" double="" d,="" d1,<br="">* double d2, float f, float f1). But JAD
         * is pre 1.5 so doesn't do that.
         */
        public void doRender(EntityIceDragon par1EntityDragon, double par2, double par4, double par6, float par8, float par9)
        {
            BossStatus.setBossStatus(par1EntityDragon, false);
            super.doRender((EntityLiving)par1EntityDragon, par2, par4, par6, par8, par9);
    
            if(par1EntityDragon.healingIceCrystal != null)
            {
                float f2 = (float)par1EntityDragon.healingIceCrystal.innerRotation + par9;
                float f3 = MathHelper.sin(f2 * 0.2F) / 2.0F + 0.5F;
                f3 = (f3 * f3 + f3) * 0.2F;
                float f4 = (float)(par1EntityDragon.healingIceCrystal.posX - par1EntityDragon.posX - (par1EntityDragon.prevPosX - par1EntityDragon.posX) * (double)(1.0F - par9));
                float f5 = (float)((double)f3 + par1EntityDragon.healingIceCrystal.posY - 1.0D - par1EntityDragon.posY - (par1EntityDragon.prevPosY - par1EntityDragon.posY) * (double)(1.0F - par9));
                float f6 = (float)(par1EntityDragon.healingIceCrystal.posZ - par1EntityDragon.posZ - (par1EntityDragon.prevPosZ - par1EntityDragon.posZ) * (double)(1.0F - par9));
                float f7 = MathHelper.sqrt_float(f4 * f4 + f6 * f6);
                float f8 = MathHelper.sqrt_float(f4 * f4 + f5 * f5 + f6 * f6);
                GL11.glPushMatrix();
                GL11.glTranslatef((float)par2, (float)par4 + 2.0F, (float)par6);
                GL11.glRotatef((float)(-Math.atan2((double)f6, (double)f4)) * 180.0F / (float)Math.PI - 90.0F, 0.0F, 1.0F, 0.0F);
                GL11.glRotatef((float)(-Math.atan2((double)f7, (double)f5)) * 180.0F / (float)Math.PI - 90.0F, 1.0F, 0.0F, 0.0F);
                Tessellator tessellator = Tessellator.instance;
                RenderHelper.disableStandardItemLighting();
                GL11.glDisable(GL11.GL_CULL_FACE);
                this.bindTexture(iceDragonCrystalBeamTextures);
                GL11.glShadeModel(GL11.GL_SMOOTH);
                float f9 = 0.0F - ((float)par1EntityDragon.ticksExisted + par9) * 0.01F;
                float f10 = MathHelper.sqrt_float(f4 * f4 + f5 * f5 + f6 * f6) / 32.0F - ((float)par1EntityDragon.ticksExisted + par9) * 0.01F;
                tessellator.startDrawing(5);
                byte b0 = 8;
    
                for(int i = 0; i <= b0; ++i)
                {
                    float f11 = MathHelper.sin((float)(i % b0) * (float)Math.PI * 2.0F / (float)b0) * 0.75F;
                    float f12 = MathHelper.cos((float)(i % b0) * (float)Math.PI * 2.0F / (float)b0) * 0.75F;
                    float f13 = (float)(i % b0) * 1.0F / (float)b0;
                    tessellator.setColorOpaque_I(0);
                    tessellator.addVertexWithUV((double)(f11 * 0.2F), (double)(f12 * 0.2F), 0.0D, (double)f13, (double)f10);
                    tessellator.setColorOpaque_I(16777215);
                    tessellator.addVertexWithUV((double)f11, (double)f12, (double)f8, (double)f13, (double)f9);
                }
    
                tessellator.draw();
                GL11.glEnable(GL11.GL_CULL_FACE);
                GL11.glShadeModel(GL11.GL_FLAT);
                RenderHelper.enableStandardItemLighting();
                GL11.glPopMatrix();
            }
        }
    
        /**
         * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
         */
        protected ResourceLocation getEntityTexture(EntityIceDragon par1EntityDragon)
        {
            return iceDragonTextures;
        }
    
        protected void renderEquippedItems(EntityIceDragon par1EntityDragon, float par2)
        {
            super.renderEquippedItems(par1EntityDragon, par2);
            Tessellator tessellator = Tessellator.instance;
    
            if(par1EntityDragon.deathTicks > 0)
            {
                RenderHelper.disableStandardItemLighting();
                float f1 = ((float)par1EntityDragon.deathTicks + par2) / 200.0F;
                float f2 = 0.0F;
    
                if(f1 > 0.8F)
                {
                    f2 = (f1 - 0.8F) / 0.2F;
                }
    
                Random random = new Random(432L);
                GL11.glDisable(GL11.GL_TEXTURE_2D);
                GL11.glShadeModel(GL11.GL_SMOOTH);
                GL11.glEnable(GL11.GL_BLEND);
                GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
                GL11.glDisable(GL11.GL_ALPHA_TEST);
                GL11.glEnable(GL11.GL_CULL_FACE);
                GL11.glDepthMask(false);
                GL11.glPushMatrix();
                GL11.glTranslatef(0.0F, -1.0F, -2.0F);
    
                for(int i = 0; (float)i < (f1 + f1 * f1) / 2.0F * 60.0F; ++i)
                {
                    GL11.glRotatef(random.nextFloat() * 360.0F, 1.0F, 0.0F, 0.0F);
                    GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 1.0F, 0.0F);
                    GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 0.0F, 1.0F);
                    GL11.glRotatef(random.nextFloat() * 360.0F, 1.0F, 0.0F, 0.0F);
                    GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 1.0F, 0.0F);
                    GL11.glRotatef(random.nextFloat() * 360.0F + f1 * 90.0F, 0.0F, 0.0F, 1.0F);
                    tessellator.startDrawing(6);
                    float f3 = random.nextFloat() * 20.0F + 5.0F + f2 * 10.0F;
                    float f4 = random.nextFloat() * 2.0F + 1.0F + f2 * 2.0F;
                    tessellator.setColorRGBA_I(16777215, (int)(255.0F * (1.0F - f2)));
                    tessellator.addVertex(0.0D, 0.0D, 0.0D);
                    tessellator.setColorRGBA_I(16711935, 0);
                    tessellator.addVertex(-0.866D * (double)f4, (double)f3, (double)(-0.5F * f4));
                    tessellator.addVertex(0.866D * (double)f4, (double)f3, (double)(-0.5F * f4));
                    tessellator.addVertex(0.0D, (double)f3, (double)(1.0F * f4));
                    tessellator.addVertex(-0.866D * (double)f4, (double)f3, (double)(-0.5F * f4));
                    tessellator.draw();
                }
    
                GL11.glPopMatrix();
                GL11.glDepthMask(true);
                GL11.glDisable(GL11.GL_CULL_FACE);
                GL11.glDisable(GL11.GL_BLEND);
                GL11.glShadeModel(GL11.GL_FLAT);
                GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
                GL11.glEnable(GL11.GL_TEXTURE_2D);
                GL11.glEnable(GL11.GL_ALPHA_TEST);
                RenderHelper.enableStandardItemLighting();
            }
        }
    
        /**
         * Queries whether should render the specified pass or not.
         */
        protected int shouldRenderPass(EntityIceDragon par1EntityDragon, int par2, float par3)
        {
            if(par2 == 1)
            {
                GL11.glDepthFunc(GL11.GL_LEQUAL);
            }
    
            if(par2 != 0)
            {
                return -1;
            }
            else
            {
                this.bindTexture(iceDragonEyesTextures);
                GL11.glEnable(GL11.GL_BLEND);
                GL11.glDisable(GL11.GL_ALPHA_TEST);
                GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE);
                GL11.glDisable(GL11.GL_LIGHTING);
                GL11.glDepthFunc(GL11.GL_EQUAL);
                char c0 = 61680;
                int j = c0 % 65536;
                int k = c0 / 65536;
                OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)j / 1.0F, (float)k / 1.0F);
                GL11.glEnable(GL11.GL_LIGHTING);
                GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
                return 1;
            }
        }
    
        /**
         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
         * (Render <t extends="" entity)="" and="" this="" method="" has="" signature="" public="" void="" func_76986_a(t="" entity,="" double="" d,="" d1,<br="">* double d2, float f, float f1). But JAD
         * is pre 1.5 so doesn't do that.
         */
        public void doRender(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
        {
            this.doRender((EntityIceDragon)par1EntityLiving, par2, par4, par6, par8, par9);
        }
    
        /**
         * Queries whether should render the specified pass or not.
         */
        protected int shouldRenderPass(EntityLivingBase par1EntityLivingBase, int par2, float par3)
        {
            return this.shouldRenderPass((EntityIceDragon)par1EntityLivingBase, par2, par3);
        }
    
        protected void renderEquippedItems(EntityLivingBase par1EntityLivingBase, float par2)
        {
            this.renderEquippedItems((EntityIceDragon)par1EntityLivingBase, par2);
        }
    
        protected void rotateCorpse(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4)
        {
            this.rotateCorpse((EntityIceDragon)par1EntityLivingBase, par2, par3, par4);
        }
    
        /**
         * Renders the model in RenderLiving
         */
        protected void renderModel(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4, float par5, float par6, float par7)
        {
            this.renderModel((EntityIceDragon)par1EntityLivingBase, par2, par3, par4, par5, par6, par7);
        }
    
        /**
         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
         * (Render <t extends="" entity)="" and="" this="" method="" has="" signature="" public="" void="" func_76986_a(t="" entity,="" double="" d,="" d1,<br="">* double d2, float f, float f1). But JAD
         * is pre 1.5 so doesn't do that.
         */
        public void doRender(EntityLivingBase par1Entity, double par2, double par4, double par6, float par8, float par9)
        {
            this.doRender((EntityIceDragon)par1Entity, par2, par4, par6, par8, par9);
        }
    
        /**
         * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
         */
        protected ResourceLocation getEntityTexture(Entity par1Entity)
        {
            return this.getEntityTexture((EntityIceDragon)par1Entity);
        }
    
        /**
         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
         * (Render <t extends="" entity)="" and="" this="" method="" has="" signature="" public="" void="" func_76986_a(t="" entity,="" double="" d,="" d1,<br="">* double d2, float f, float f1). But JAD
         * is pre 1.5 so doesn't do that.
         */
        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
        {
            this.doRender((EntityIceDragon)par1Entity, par2, par4, par6, par8, par9);
        }
    }
    

    RenderFireDragon.java :

    package fr.MrBlockTNT.Dragons.render;
    
    import java.util.Random;
    
    import net.minecraft.client.renderer.OpenGlHelper;
    import net.minecraft.client.renderer.RenderHelper;
    import net.minecraft.client.renderer.Tessellator;
    import net.minecraft.client.renderer.entity.RenderLiving;
    import net.minecraft.entity.Entity;
    import net.minecraft.entity.EntityLiving;
    import net.minecraft.entity.EntityLivingBase;
    import net.minecraft.entity.boss.BossStatus;
    import net.minecraft.util.MathHelper;
    import net.minecraft.util.ResourceLocation;
    
    import org.lwjgl.opengl.GL11;
    
    import cpw.mods.fml.relauncher.Side;
    import cpw.mods.fml.relauncher.SideOnly;
    import fr.MrBlockTNT.Dragons.entity.firedragon.EntityFireDragon;
    import fr.MrBlockTNT.Dragons.models.ModelFireDragon;
    
    @SideOnly(Side.CLIENT)
    public class RenderFireDragon extends RenderLiving
    {
        private static final ResourceLocation fireDragonExplodingTextures = new ResourceLocation("dragons", "entity/firedragon/dragon_exploding.png");
        private static final ResourceLocation fireDragonCrystalBeamTextures = new ResourceLocation("dragons", "entity/crystal/crystal_beam.png");
        private static final ResourceLocation fireDragonEyesTextures = new ResourceLocation("dragons", "entity/firedragon/dragon_eyes.png");
        private static final ResourceLocation fireDragonTextures = new ResourceLocation("dragons", "entity/firedragon/dragon.png");
        /** An instance of the dragon model in RenderDragon */
        protected ModelFireDragon modelDragon;
    
        public RenderFireDragon()
        {
            super(new ModelFireDragon(0.0F), 0.5F);
            this.modelDragon = (ModelFireDragon)this.mainModel;
            this.setRenderPassModel(this.mainModel);
        }
    
        protected void rotateCorpse(EntityFireDragon par1EntityDragon, float par2, float par3, float par4)
        {
            float f3 = (float)par1EntityDragon.getMovementOffsets(7, par4)[0];
            float f4 = (float)(par1EntityDragon.getMovementOffsets(5, par4)[1] - par1EntityDragon.getMovementOffsets(10, par4)[1]);
            GL11.glRotatef(-f3, 0.0F, 1.0F, 0.0F);
            GL11.glRotatef(f4 * 10.0F, 1.0F, 0.0F, 0.0F);
            GL11.glTranslatef(0.0F, 0.0F, 1.0F);
    
            if(par1EntityDragon.deathTime > 0)
            {
                float f5 = ((float)par1EntityDragon.deathTime + par4 - 1.0F) / 20.0F * 1.6F;
                f5 = MathHelper.sqrt_float(f5);
    
                if(f5 > 1.0F)
                {
                    f5 = 1.0F;
                }
    
                GL11.glRotatef(f5 * this.getDeathMaxRotation(par1EntityDragon), 0.0F, 0.0F, 1.0F);
            }
        }
    
        /**
         * Renders the model in RenderLiving
         */
        protected void renderModel(EntityFireDragon par1EntityDragon, float par2, float par3, float par4, float par5, float par6, float par7)
        {
            if(par1EntityDragon.deathTicks > 0)
            {
                float f6 = (float)par1EntityDragon.deathTicks / 200.0F;
                GL11.glDepthFunc(GL11.GL_LEQUAL);
                GL11.glEnable(GL11.GL_ALPHA_TEST);
                GL11.glAlphaFunc(GL11.GL_GREATER, f6);
                this.bindTexture(fireDragonExplodingTextures);
                this.mainModel.render(par1EntityDragon, par2, par3, par4, par5, par6, par7);
                GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
                GL11.glDepthFunc(GL11.GL_EQUAL);
            }
    
            this.bindEntityTexture(par1EntityDragon);
            this.mainModel.render(par1EntityDragon, par2, par3, par4, par5, par6, par7);
    
            if(par1EntityDragon.hurtTime > 0)
            {
                GL11.glDepthFunc(GL11.GL_EQUAL);
                GL11.glDisable(GL11.GL_TEXTURE_2D);
                GL11.glEnable(GL11.GL_BLEND);
                GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
                GL11.glColor4f(1.0F, 0.0F, 0.0F, 0.5F);
                this.mainModel.render(par1EntityDragon, par2, par3, par4, par5, par6, par7);
                GL11.glEnable(GL11.GL_TEXTURE_2D);
                GL11.glDisable(GL11.GL_BLEND);
                GL11.glDepthFunc(GL11.GL_LEQUAL);
            }
        }
    
        /**
         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
         * (Render <t extends="" entity)="" and="" this="" method="" has="" signature="" public="" void="" func_76986_a(t="" entity,="" double="" d,="" d1,<br="">* double d2, float f, float f1). But JAD
         * is pre 1.5 so doesn't do that.
         */
        public void doRender(EntityFireDragon par1EntityDragon, double par2, double par4, double par6, float par8, float par9)
        {
            BossStatus.setBossStatus(par1EntityDragon, false);
            super.doRender((EntityLiving)par1EntityDragon, par2, par4, par6, par8, par9);
    
            if(par1EntityDragon.healingFireCrystal != null)
            {
                float f2 = (float)par1EntityDragon.healingFireCrystal.innerRotation + par9;
                float f3 = MathHelper.sin(f2 * 0.2F) / 2.0F + 0.5F;
                f3 = (f3 * f3 + f3) * 0.2F;
                float f4 = (float)(par1EntityDragon.healingFireCrystal.posX - par1EntityDragon.posX - (par1EntityDragon.prevPosX - par1EntityDragon.posX) * (double)(1.0F - par9));
                float f5 = (float)((double)f3 + par1EntityDragon.healingFireCrystal.posY - 1.0D - par1EntityDragon.posY - (par1EntityDragon.prevPosY - par1EntityDragon.posY) * (double)(1.0F - par9));
                float f6 = (float)(par1EntityDragon.healingFireCrystal.posZ - par1EntityDragon.posZ - (par1EntityDragon.prevPosZ - par1EntityDragon.posZ) * (double)(1.0F - par9));
                float f7 = MathHelper.sqrt_float(f4 * f4 + f6 * f6);
                float f8 = MathHelper.sqrt_float(f4 * f4 + f5 * f5 + f6 * f6);
                GL11.glPushMatrix();
                GL11.glTranslatef((float)par2, (float)par4 + 2.0F, (float)par6);
                GL11.glRotatef((float)(-Math.atan2((double)f6, (double)f4)) * 180.0F / (float)Math.PI - 90.0F, 0.0F, 1.0F, 0.0F);
                GL11.glRotatef((float)(-Math.atan2((double)f7, (double)f5)) * 180.0F / (float)Math.PI - 90.0F, 1.0F, 0.0F, 0.0F);
                Tessellator tessellator = Tessellator.instance;
                RenderHelper.disableStandardItemLighting();
                GL11.glDisable(GL11.GL_CULL_FACE);
                this.bindTexture(fireDragonCrystalBeamTextures);
                GL11.glShadeModel(GL11.GL_SMOOTH);
                float f9 = 0.0F - ((float)par1EntityDragon.ticksExisted + par9) * 0.01F;
                float f10 = MathHelper.sqrt_float(f4 * f4 + f5 * f5 + f6 * f6) / 32.0F - ((float)par1EntityDragon.ticksExisted + par9) * 0.01F;
                tessellator.startDrawing(5);
                byte b0 = 8;
    
                for(int i = 0; i <= b0; ++i)
                {
                    float f11 = MathHelper.sin((float)(i % b0) * (float)Math.PI * 2.0F / (float)b0) * 0.75F;
                    float f12 = MathHelper.cos((float)(i % b0) * (float)Math.PI * 2.0F / (float)b0) * 0.75F;
                    float f13 = (float)(i % b0) * 1.0F / (float)b0;
                    tessellator.setColorOpaque_I(0);
                    tessellator.addVertexWithUV((double)(f11 * 0.2F), (double)(f12 * 0.2F), 0.0D, (double)f13, (double)f10);
                    tessellator.setColorOpaque_I(16777215);
                    tessellator.addVertexWithUV((double)f11, (double)f12, (double)f8, (double)f13, (double)f9);
                }
    
                tessellator.draw();
                GL11.glEnable(GL11.GL_CULL_FACE);
                GL11.glShadeModel(GL11.GL_FLAT);
                RenderHelper.enableStandardItemLighting();
                GL11.glPopMatrix();
            }
        }
    
        /**
         * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
         */
        protected ResourceLocation getEntityTexture(EntityFireDragon par1EntityDragon)
        {
            return fireDragonTextures;
        }
    
        protected void renderEquippedItems(EntityFireDragon par1EntityDragon, float par2)
        {
            super.renderEquippedItems(par1EntityDragon, par2);
            Tessellator tessellator = Tessellator.instance;
    
            if(par1EntityDragon.deathTicks > 0)
            {
                RenderHelper.disableStandardItemLighting();
                float f1 = ((float)par1EntityDragon.deathTicks + par2) / 200.0F;
                float f2 = 0.0F;
    
                if(f1 > 0.8F)
                {
                    f2 = (f1 - 0.8F) / 0.2F;
                }
    
                Random random = new Random(432L);
                GL11.glDisable(GL11.GL_TEXTURE_2D);
                GL11.glShadeModel(GL11.GL_SMOOTH);
                GL11.glEnable(GL11.GL_BLEND);
                GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
                GL11.glDisable(GL11.GL_ALPHA_TEST);
                GL11.glEnable(GL11.GL_CULL_FACE);
                GL11.glDepthMask(false);
                GL11.glPushMatrix();
                GL11.glTranslatef(0.0F, -1.0F, -2.0F);
    
                for(int i = 0; (float)i < (f1 + f1 * f1) / 2.0F * 60.0F; ++i)
                {
                    GL11.glRotatef(random.nextFloat() * 360.0F, 1.0F, 0.0F, 0.0F);
                    GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 1.0F, 0.0F);
                    GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 0.0F, 1.0F);
                    GL11.glRotatef(random.nextFloat() * 360.0F, 1.0F, 0.0F, 0.0F);
                    GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 1.0F, 0.0F);
                    GL11.glRotatef(random.nextFloat() * 360.0F + f1 * 90.0F, 0.0F, 0.0F, 1.0F);
                    tessellator.startDrawing(6);
                    float f3 = random.nextFloat() * 20.0F + 5.0F + f2 * 10.0F;
                    float f4 = random.nextFloat() * 2.0F + 1.0F + f2 * 2.0F;
                    tessellator.setColorRGBA_I(16777215, (int)(255.0F * (1.0F - f2)));
                    tessellator.addVertex(0.0D, 0.0D, 0.0D);
                    tessellator.setColorRGBA_I(16711935, 0);
                    tessellator.addVertex(-0.866D * (double)f4, (double)f3, (double)(-0.5F * f4));
                    tessellator.addVertex(0.866D * (double)f4, (double)f3, (double)(-0.5F * f4));
                    tessellator.addVertex(0.0D, (double)f3, (double)(1.0F * f4));
                    tessellator.addVertex(-0.866D * (double)f4, (double)f3, (double)(-0.5F * f4));
                    tessellator.draw();
                }
    
                GL11.glPopMatrix();
                GL11.glDepthMask(true);
                GL11.glDisable(GL11.GL_CULL_FACE);
                GL11.glDisable(GL11.GL_BLEND);
                GL11.glShadeModel(GL11.GL_FLAT);
                GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
                GL11.glEnable(GL11.GL_TEXTURE_2D);
                GL11.glEnable(GL11.GL_ALPHA_TEST);
                RenderHelper.enableStandardItemLighting();
            }
        }
    
        /**
         * Queries whether should render the specified pass or not.
         */
        protected int shouldRenderPass(EntityFireDragon par1EntityDragon, int par2, float par3)
        {
            if(par2 == 1)
            {
                GL11.glDepthFunc(GL11.GL_LEQUAL);
            }
    
            if(par2 != 0)
            {
                return -1;
            }
            else
            {
                this.bindTexture(fireDragonEyesTextures);
                GL11.glEnable(GL11.GL_BLEND);
                GL11.glDisable(GL11.GL_ALPHA_TEST);
                GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE);
                GL11.glDisable(GL11.GL_LIGHTING);
                GL11.glDepthFunc(GL11.GL_EQUAL);
                char c0 = 61680;
                int j = c0 % 65536;
                int k = c0 / 65536;
                OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)j / 1.0F, (float)k / 1.0F);
                GL11.glEnable(GL11.GL_LIGHTING);
                GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
                return 1;
            }
        }
    
        /**
         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
         * (Render <t extends="" entity)="" and="" this="" method="" has="" signature="" public="" void="" func_76986_a(t="" entity,="" double="" d,="" d1,<br="">* double d2, float f, float f1). But JAD
         * is pre 1.5 so doesn't do that.
         */
        public void doRender(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
        {
            this.doRender((EntityFireDragon)par1EntityLiving, par2, par4, par6, par8, par9);
        }
    
        /**
         * Queries whether should render the specified pass or not.
         */
        protected int shouldRenderPass(EntityLivingBase par1EntityLivingBase, int par2, float par3)
        {
            return this.shouldRenderPass((EntityFireDragon)par1EntityLivingBase, par2, par3);
        }
    
        protected void renderEquippedItems(EntityLivingBase par1EntityLivingBase, float par2)
        {
            this.renderEquippedItems((EntityFireDragon)par1EntityLivingBase, par2);
        }
    
        protected void rotateCorpse(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4)
        {
            this.rotateCorpse((EntityFireDragon)par1EntityLivingBase, par2, par3, par4);
        }
    
        /**
         * Renders the model in RenderLiving
         */
        protected void renderModel(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4, float par5, float par6, float par7)
        {
            this.renderModel((EntityFireDragon)par1EntityLivingBase, par2, par3, par4, par5, par6, par7);
        }
    
        /**
         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
         * (Render <t extends="" entity)="" and="" this="" method="" has="" signature="" public="" void="" func_76986_a(t="" entity,="" double="" d,="" d1,<br="">* double d2, float f, float f1). But JAD
         * is pre 1.5 so doesn't do that.
         */
        public void doRender(EntityLivingBase par1Entity, double par2, double par4, double par6, float par8, float par9)
        {
            this.doRender((EntityFireDragon)par1Entity, par2, par4, par6, par8, par9);
        }
    
        /**
         * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
         */
        protected ResourceLocation getEntityTexture(Entity par1Entity)
        {
            return this.getEntityTexture((EntityFireDragon)par1Entity);
        }
    
        /**
         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
         * (Render <t extends entity) and this method has signature public void func_76986_a(t entity, double d, d1,<br>* double d2, float f, float f1). But JAD
         * is pre 1.5 so doesn't do that.
         */
        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
        {
            this.doRender((EntityFireDragon)par1Entity, par2, par4, par6, par8, par9);
        }
    }
    

    ClientProxy.java :

    package fr.MrBlockTNT.Dragons.proxy;
    
    import cpw.mods.fml.client.registry.RenderingRegistry;
    import fr.MrBlockTNT.Dragons.entity.firedragon.EntityFireDragon;
    import fr.MrBlockTNT.Dragons.render.RenderFireDragon;
    import fr.MrBlockTNT.Dragons.entity.icedragon.EntityIceDragon;
    import fr.MrBlockTNT.Dragons.render.RenderIceDragon;
    
    public class ClientProxy extends CommonProxy
    {
        @Override
        public void registerRender()
        {
            RenderingRegistry.registerEntityRenderingHandler(EntityFireDragon.class, new RenderFireDragon());
            RenderingRegistry.registerEntityRenderingHandler(EntityIceDragon.class, new RenderIceDragon());
        }
    }
    

    Pouvez-vous m'aider ?
    Merci.

  • Moddeurs confirmés Modérateurs

    vérifiez que t'es deux dragon.png ne sois pas les même


  • Ce ne sont pas les même. De plus le nom du Dragon (Barre de vie de boss) est aussi Fire Dragon (au lieu de Ice Dragon).

  • Moddeurs confirmés Rédacteurs Administrateurs

    Le reste du code ?

  • Moddeurs confirmés Modérateurs

    oue envoi els code des dragon tu as du faire une bourde


  • Ok :

    EntityFireDragon.java :

    
    public class EntityFireDragon extends EntityLiving implements IBossDisplayData
    {
    public String mobName;
    
    public double targetX;
    public double targetY;
    public double targetZ;
    
    public double[][] ringBuffer = new double[64][3];
    
    public int ringBufferIndex = -1;
    
    public EntityFireDragonPart[] dragonPartArray;
    
    public EntityFireDragonPart dragonPartHead;
    
    public EntityFireDragonPart dragonPartBody;
    public EntityFireDragonPart dragonPartTail1;
    public EntityFireDragonPart dragonPartTail2;
    public EntityFireDragonPart dragonPartTail3;
    public EntityFireDragonPart dragonPartWing1;
    public EntityFireDragonPart dragonPartWing2;
    
    public float prevAnimTime;
    
    public float animTime;
    
    public boolean forceNewTarget;
    
    public boolean slowed;
    private Entity target;
    public int deathTicks;
    
    public EntityFireCrystal healingFireCrystal;
    
    public EntityFireDragon(World world)
    {
    super(world);
    mobName = "Fire Dragon";
    this.dragonPartArray = new EntityFireDragonPart[] {this.dragonPartHead = new EntityFireDragonPart(this, "head", 6.0F, 6.0F), this.dragonPartBody = new EntityFireDragonPart(this, "body", 8.0F, 8.0F), this.dragonPartTail1 = new EntityFireDragonPart(this, "tail", 4.0F, 4.0F), this.dragonPartTail2 = new EntityFireDragonPart(this, "tail", 4.0F, 4.0F), this.dragonPartTail3 = new EntityFireDragonPart(this, "tail", 4.0F, 4.0F), this.dragonPartWing1 = new EntityFireDragonPart(this, "wing", 4.0F, 4.0F), this.dragonPartWing2 = new EntityFireDragonPart(this, "wing", 4.0F, 4.0F)};
    this.setHealth(this.getMaxHealth());
    this.setSize(16.0F, 8.0F);
    this.noClip = true;
    this.isImmuneToFire = true;
    this.targetY = 100.0D;
    this.ignoreFrustumCheck = true;
    }
    
    protected void applyEntityAttributes()
    {
    super.applyEntityAttributes();
    this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(1000.0D);
    }
    
    protected void entityInit()
    {
    super.entityInit();
    }
    
    public double[] getMovementOffsets(int par1, float par2)
    {
    if (this.getHealth() <= 0.0F)
    {
    par2 = 0.0F;
    }
    
    par2 = 1.0F - par2;
    int j = this.ringBufferIndex - par1 * 1 & 63;
    int k = this.ringBufferIndex - par1 * 1 - 1 & 63;
    double[] adouble = new double[3];
    double d0 = this.ringBuffer[j][0];
    double d1 = MathHelper.wrapAngleTo180_double(this.ringBuffer[k][0] - d0);
    adouble[0] = d0 + d1 * (double)par2;
    d0 = this.ringBuffer[j][1];
    d1 = this.ringBuffer[k][1] - d0;
    adouble[1] = d0 + d1 * (double)par2;
    adouble[2] = this.ringBuffer[j][2] + (this.ringBuffer[k][2] - this.ringBuffer[j][2]) * (double)par2;
    return adouble;
    }
    
    public void onLivingUpdate()
    {
    float f;
    float f1;
    
    // IA - Caché :p
    
    if (this.worldObj.isRemote)
    {
    f = MathHelper.cos(this.animTime * (float)Math.PI * 2.0F);
    f1 = MathHelper.cos(this.prevAnimTime * (float)Math.PI * 2.0F);
    
    if (f1 <= -0.3F && f >= -0.3F)
    {
    this.worldObj.playSound(this.posX, this.posY, this.posZ, "mob.enderdragon.wings", 5.0F, 0.8F + this.rand.nextFloat() * 0.3F, false);
    }
    }
    
    this.prevAnimTime = this.animTime;
    float f2;
    
    if (this.getHealth() <= 0.0F)
    {
    f = (this.rand.nextFloat() - 0.5F) * 8.0F;
    f1 = (this.rand.nextFloat() - 0.5F) * 4.0F;
    f2 = (this.rand.nextFloat() - 0.5F) * 8.0F;
    this.worldObj.spawnParticle("largeexplode", this.posX + (double)f, this.posY + 2.0D + (double)f1, this.posZ + (double)f2, 0.0D, 0.0D, 0.0D);
    }
    else
    {
    this.updateDragonEnderCrystal();
    f = 0.2F / (MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ) * 10.0F + 1.0F);
    f *= (float)Math.pow(2.0D, this.motionY);
    
    if (this.slowed)
    {
    this.animTime += f * 0.5F;
    }
    else
    {
    this.animTime += f;
    }
    
    this.rotationYaw = MathHelper.wrapAngleTo180_float(this.rotationYaw);
    
    if (this.ringBufferIndex < 0)
    {
    for (int i = 0; i < this.ringBuffer.length; ++i)
    {
    this.ringBuffer*[0] = (double)this.rotationYaw;
    this.ringBuffer*[1] = this.posY;
    }
    }
    
    if (++this.ringBufferIndex == this.ringBuffer.length)
    {
    this.ringBufferIndex = 0;
    }
    
    this.ringBuffer[this.ringBufferIndex][0] = (double)this.rotationYaw;
    this.ringBuffer[this.ringBufferIndex][1] = this.posY;
    double d0;
    double d1;
    double d2;
    double d3;
    float f3;
    
    if (this.worldObj.isRemote)
    {
    if (this.newPosRotationIncrements > 0)
    {
    d3 = this.posX + (this.newPosX - this.posX) / (double)this.newPosRotationIncrements;
    d0 = this.posY + (this.newPosY - this.posY) / (double)this.newPosRotationIncrements;
    d1 = this.posZ + (this.newPosZ - this.posZ) / (double)this.newPosRotationIncrements;
    d2 = MathHelper.wrapAngleTo180_double(this.newRotationYaw - (double)this.rotationYaw);
    this.rotationYaw = (float)((double)this.rotationYaw + d2 / (double)this.newPosRotationIncrements);
    this.rotationPitch = (float)((double)this.rotationPitch + (this.newRotationPitch - (double)this.rotationPitch) / (double)this.newPosRotationIncrements);
    –this.newPosRotationIncrements;
    this.setPosition(d3, d0, d1);
    this.setRotation(this.rotationYaw, this.rotationPitch);
    }
    }
    else
    {
    d3 = this.targetX - this.posX;
    d0 = this.targetY - this.posY;
    d1 = this.targetZ - this.posZ;
    d2 = d3 * d3 + d0 * d0 + d1 * d1;
    
    if (this.target != null)
    {
    this.targetX = this.target.posX;
    this.targetZ = this.target.posZ;
    double d4 = this.targetX - this.posX;
    double d5 = this.targetZ - this.posZ;
    double d6 = Math.sqrt(d4 * d4 + d5 * d5);
    double d7 = 0.4000000059604645D + d6 / 80.0D - 1.0D;
    
    if (d7 > 10.0D)
    {
    d7 = 10.0D;
    }
    
    this.targetY = this.target.boundingBox.minY + d7;
    }
    else
    {
    this.targetX += this.rand.nextGaussian() * 2.0D;
    this.targetZ += this.rand.nextGaussian() * 2.0D;
    }
    
    if (this.forceNewTarget || d2 < 100.0D || d2 > 22500.0D || this.isCollidedHorizontally || this.isCollidedVertically)
    {
    this.setNewTarget();
    }
    
    d0 /= (double)MathHelper.sqrt_double(d3 * d3 + d1 * d1);
    f3 = 0.6F;
    
    if (d0 < (double)(-f3))
    {
    d0 = (double)(-f3);
    }
    
    if (d0 > (double)f3)
    {
    d0 = (double)f3;
    }
    
    this.motionY += d0 * 0.10000000149011612D;
    this.rotationYaw = MathHelper.wrapAngleTo180_float(this.rotationYaw);
    double d8 = 180.0D - Math.atan2(d3, d1) * 180.0D / Math.PI;
    double d9 = MathHelper.wrapAngleTo180_double(d8 - (double)this.rotationYaw);
    
    if (d9 > 50.0D)
    {
    d9 = 50.0D;
    }
    
    if (d9 < -50.0D)
    {
    d9 = -50.0D;
    }
    
    Vec3 vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.targetX - this.posX, this.targetY - this.posY, this.targetZ - this.posZ).normalize();
    Vec3 vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool((double)MathHelper.sin(this.rotationYaw * (float)Math.PI / 180.0F), this.motionY, (double)(-MathHelper.cos(this.rotationYaw * (float)Math.PI / 180.0F))).normalize();
    float f4 = (float)(vec31.dotProduct(vec3) + 0.5D) / 1.5F;
    
    if (f4 < 0.0F)
    {
    f4 = 0.0F;
    }
    
    this.randomYawVelocity *= 0.8F;
    float f5 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ) * 1.0F + 1.0F;
    double d10 = Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ) * 1.0D + 1.0D;
    
    if (d10 > 40.0D)
    {
    d10 = 40.0D;
    }
    
    this.randomYawVelocity = (float)((double)this.randomYawVelocity + d9 * (0.699999988079071D / d10 / (double)f5));
    this.rotationYaw += this.randomYawVelocity * 0.1F;
    float f6 = (float)(2.0D / (d10 + 1.0D));
    float f7 = 0.06F;
    this.moveFlying(0.0F, -1.0F, f7 * (f4 * f6 + (1.0F - f6)));
    
    if (this.slowed)
    {
    this.moveEntity(this.motionX * 0.800000011920929D, this.motionY * 0.800000011920929D, this.motionZ * 0.800000011920929D);
    }
    else
    {
    this.moveEntity(this.motionX, this.motionY, this.motionZ);
    }
    
    Vec3 vec32 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.motionX, this.motionY, this.motionZ).normalize();
    float f8 = (float)(vec32.dotProduct(vec31) + 1.0D) / 2.0F;
    f8 = 0.8F + 0.15F * f8;
    this.motionX *= (double)f8;
    this.motionZ *= (double)f8;
    this.motionY *= 0.9100000262260437D;
    }
    
    this.renderYawOffset = this.rotationYaw;
    this.dragonPartHead.width = this.dragonPartHead.height = 3.0F;
    this.dragonPartTail1.width = this.dragonPartTail1.height = 2.0F;
    this.dragonPartTail2.width = this.dragonPartTail2.height = 2.0F;
    this.dragonPartTail3.width = this.dragonPartTail3.height = 2.0F;
    this.dragonPartBody.height = 3.0F;
    this.dragonPartBody.width = 5.0F;
    this.dragonPartWing1.height = 2.0F;
    this.dragonPartWing1.width = 4.0F;
    this.dragonPartWing2.height = 3.0F;
    this.dragonPartWing2.width = 4.0F;
    f1 = (float)(this.getMovementOffsets(5, 1.0F)[1] - this.getMovementOffsets(10, 1.0F)[1]) * 10.0F / 180.0F * (float)Math.PI;
    f2 = MathHelper.cos(f1);
    float f9 = -MathHelper.sin(f1);
    float f10 = this.rotationYaw * (float)Math.PI / 180.0F;
    float f11 = MathHelper.sin(f10);
    float f12 = MathHelper.cos(f10);
    this.dragonPartBody.onUpdate();
    this.dragonPartBody.setLocationAndAngles(this.posX + (double)(f11 * 0.5F), this.posY, this.posZ - (double)(f12 * 0.5F), 0.0F, 0.0F);
    this.dragonPartWing1.onUpdate();
    this.dragonPartWing1.setLocationAndAngles(this.posX + (double)(f12 * 4.5F), this.posY + 2.0D, this.posZ + (double)(f11 * 4.5F), 0.0F, 0.0F);
    this.dragonPartWing2.onUpdate();
    this.dragonPartWing2.setLocationAndAngles(this.posX - (double)(f12 * 4.5F), this.posY + 2.0D, this.posZ - (double)(f11 * 4.5F), 0.0F, 0.0F);
    
    if (!this.worldObj.isRemote && this.hurtTime == 0)
    {
    if (!this.worldObj.isRemote && this.hurtTime == 0)
    {
    this.collideWithEntities(this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.dragonPartWing1.boundingBox.expand(4.0D, 2.0D, 4.0D).offset(0.0D, -2.0D, 0.0D)));
    this.collideWithEntities(this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.dragonPartWing2.boundingBox.expand(4.0D, 2.0D, 4.0D).offset(0.0D, -2.0D, 0.0D)));
    this.attackEntitiesInList(this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.dragonPartHead.boundingBox.expand(1.0D, 1.0D, 1.0D)));
    }
    }
    
    double[] adouble = this.getMovementOffsets(5, 1.0F);
    double[] adouble1 = this.getMovementOffsets(0, 1.0F);
    f3 = MathHelper.sin(this.rotationYaw * (float)Math.PI / 180.0F - this.randomYawVelocity * 0.01F);
    float f13 = MathHelper.cos(this.rotationYaw * (float)Math.PI / 180.0F - this.randomYawVelocity * 0.01F);
    this.dragonPartHead.onUpdate();
    this.dragonPartHead.setLocationAndAngles(this.posX + (double)(f3 * 5.5F * f2), this.posY + (adouble1[1] - adouble[1]) * 1.0D + (double)(f9 * 5.5F), this.posZ - (double)(f13 * 5.5F * f2), 0.0F, 0.0F);
    
    for (int j = 0; j < 3; ++j)
    {
    EntityFireDragonPart entitydragonpart = null;
    
    if (j == 0)
    {
    entitydragonpart = this.dragonPartTail1;
    }
    
    if (j == 1)
    {
    entitydragonpart = this.dragonPartTail2;
    }
    
    if (j == 2)
    {
    entitydragonpart = this.dragonPartTail3;
    }
    
    double[] adouble2 = this.getMovementOffsets(12 + j * 2, 1.0F);
    float f14 = this.rotationYaw * (float)Math.PI / 180.0F + this.simplifyAngle(adouble2[0] - adouble[0]) * (float)Math.PI / 180.0F * 1.0F;
    float f15 = MathHelper.sin(f14);
    float f16 = MathHelper.cos(f14);
    float f17 = 1.5F;
    float f18 = (float)(j + 1) * 2.0F;
    entitydragonpart.onUpdate();
    entitydragonpart.setLocationAndAngles(this.posX - (double)((f11 * f17 + f15 * f18) * f2), this.posY + (adouble2[1] - adouble[1]) * 1.0D - (double)((f18 + f17) * f9) + 1.5D, this.posZ + (double)((f12 * f17 + f16 * f18) * f2), 0.0F, 0.0F);
    }
    }
    }
    
    private void updateDragonEnderCrystal()
    {
    if (this.healingFireCrystal != null)
    {
    if (this.healingFireCrystal.isDead)
    {
    if (!this.worldObj.isRemote)
    {
    this.attackEntityFromPart(this.dragonPartHead, DamageSource.setExplosionSource((Explosion)null), 10.0F);
    }
    
    this.healingFireCrystal = null;
    }
    else if (this.ticksExisted % 10 == 0 && this.getHealth() < this.getMaxHealth())
    {
    this.setHealth(this.getHealth() + 1.0F);
    }
    }
    
    if (this.rand.nextInt(10) == 0)
    {
    float f = 32.0F;
    List list = this.worldObj.getEntitiesWithinAABB(EntityFireCrystal.class, this.boundingBox.expand((double)f, (double)f, (double)f));
    EntityFireCrystal entityendercrystal = null;
    double d0 = Double.MAX_VALUE;
    Iterator iterator = list.iterator();
    
    while (iterator.hasNext())
    {
    EntityFireCrystal entityendercrystal1 = (EntityFireCrystal)iterator.next();
    double d1 = entityendercrystal1.getDistanceSqToEntity(this);
    
    if (d1 < d0)
    {
    d0 = d1;
    entityendercrystal = entityendercrystal1;
    }
    }
    
    this.healingFireCrystal = entityendercrystal;
    }
    }
    
    private void collideWithEntities(List par1List)
    {
    double d0 = (this.dragonPartBody.boundingBox.minX + this.dragonPartBody.boundingBox.maxX) / 2.0D;
    double d1 = (this.dragonPartBody.boundingBox.minZ + this.dragonPartBody.boundingBox.maxZ) / 2.0D;
    Iterator iterator = par1List.iterator();
    
    while (iterator.hasNext())
    {
    Entity entity = (Entity)iterator.next();
    
    if (entity instanceof EntityLivingBase)
    {
    double d2 = entity.posX - d0;
    double d3 = entity.posZ - d1;
    double d4 = d2 * d2 + d3 * d3;
    entity.addVelocity(d2 / d4 * 4.0D, 0.20000000298023224D, d3 / d4 * 4.0D);
    }
    }
    }
    
    private void attackEntitiesInList(List par1List)
    {
    for (int i = 0; i < par1List.size(); ++i)
    {
    Entity entity = (Entity)par1List.get(i);
    
    if (entity instanceof EntityLivingBase)
    {
    entity.attackEntityFrom(DamageSource.causeMobDamage(this), 10.0F);
    }
    }
    }
    
    private void setNewTarget()
    {
    this.forceNewTarget = false;
    
    if (this.rand.nextInt(2) == 0 && !this.worldObj.playerEntities.isEmpty())
    {
    this.target = (Entity)this.worldObj.playerEntities.get(this.rand.nextInt(this.worldObj.playerEntities.size()));
    }
    else
    {
    boolean flag = false;
    
    do
    {
    this.targetX = 0.0D;
    this.targetY = (double)(70.0F + this.rand.nextFloat() * 50.0F);
    this.targetZ = 0.0D;
    this.targetX += (double)(this.rand.nextFloat() * 120.0F - 60.0F);
    this.targetZ += (double)(this.rand.nextFloat() * 120.0F - 60.0F);
    double d0 = this.posX - this.targetX;
    double d1 = this.posY - this.targetY;
    double d2 = this.posZ - this.targetZ;
    flag = d0 * d0 + d1 * d1 + d2 * d2 > 100.0D;
    }
    while (!flag);
    
    this.target = null;
    }
    }
    
    private float simplifyAngle(double par1)
    {
    return (float)MathHelper.wrapAngleTo180_double(par1);
    }
    
    public boolean attackEntityFromPart(EntityFireDragonPart par1EntityDragonPart, DamageSource par2DamageSource, float par3)
    {
    if (par1EntityDragonPart != this.dragonPartHead)
    {
    par3 = par3 / 4.0F + 1.0F;
    }
    
    float f1 = this.rotationYaw * (float)Math.PI / 180.0F;
    float f2 = MathHelper.sin(f1);
    float f3 = MathHelper.cos(f1);
    this.targetX = this.posX + (double)(f2 * 5.0F) + (double)((this.rand.nextFloat() - 0.5F) * 2.0F);
    this.targetY = this.posY + (double)(this.rand.nextFloat() * 3.0F) + 1.0D;
    this.targetZ = this.posZ - (double)(f3 * 5.0F) + (double)((this.rand.nextFloat() - 0.5F) * 2.0F);
    this.target = null;
    
    if (par2DamageSource.getEntity() instanceof EntityPlayer || par2DamageSource.isExplosion())
    {
    this.func_82195_e(par2DamageSource, par3);
    }
    
    return true;
    }
    
    public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
    {
    return false;
    }
    
    protected boolean func_82195_e(DamageSource par1DamageSource, float par2)
    {
    return super.attackEntityFrom(par1DamageSource, par2);
    }
    
    protected void onDeathUpdate()
    {
    Minecraft mc = Minecraft.getMinecraft();
    EntityPlayer player = mc.thePlayer;
    ++this.deathTicks;
    if (this.deathTicks >= 180 && this.deathTicks <= 200)
    {
    float f = (this.rand.nextFloat() - 0.5F) * 8.0F;
    float f1 = (this.rand.nextFloat() - 0.5F) * 4.0F;
    float f2 = (this.rand.nextFloat() - 0.5F) * 8.0F;
    this.worldObj.spawnParticle("hugeexplosion", this.posX + (double)f, this.posY + 2.0D + (double)f1, this.posZ + (double)f2, 0.0D, 0.0D, 0.0D);
    }
    
    int i;
    int j;
    
    if (!this.worldObj.isRemote)
    {
    if (this.deathTicks > 150 && this.deathTicks % 5 == 0)
    {
    this.playEndSound(player, worldObj);
    i = 2500;
    
    while (i > 0)
    {
    j = EntityXPOrb.getXPSplit(i);
    i -= j;
    this.worldObj.spawnEntityInWorld(new EntityXPOrb(this.worldObj, this.posX, this.posY, this.posZ, j));
    }
    }
    
    if (this.deathTicks == 1)
    {
    this.worldObj.playBroadcastSound(1018, (int)this.posX, (int)this.posY, (int)this.posZ, 0);
    }
    }
    
    this.moveEntity(0.0D, 0.10000000149011612D, 0.0D);
    this.renderYawOffset = this.rotationYaw += 20.0F;
    
    if (this.deathTicks == 200 && !this.worldObj.isRemote)
    {
    i = 5000;
    
    while (i > 0)
    {
    j = EntityXPOrb.getXPSplit(i);
    i -= j;
    this.worldObj.spawnEntityInWorld(new EntityXPOrb(this.worldObj, this.posX, this.posY, this.posZ, j));
    }
    this.setDead();
    }
    }
    
    protected void despawnEntity() {}
    
    public Entity[] getParts()
    {
    return this.dragonPartArray;
    }
    
    public boolean canBeCollidedWith()
    {
    return false;
    }
    
    public World func_82194_d()
    {
    return this.worldObj;
    }
    
    protected String getLivingSound()
    {
    return "mob.enderdragon.growl";
    }
    
    protected String getHurtSound()
    {
    return "mob.enderdragon.hit";
    }
    
    public String getDeathSound()
    {
    return "mob.enderdragon.death";
    }
    
    protected float getSoundVolume()
    {
    return 5.0F;
    }
    }
    
    

    EntityIceDragon.java

    
    public class EntityIceDragon extends EntityLiving implements IBossDisplayData
    {
    public String mobName;
    
    public double targetX;
    public double targetY;
    public double targetZ;
    
    public double[][] ringBuffer = new double[64][3];
    
    public int ringBufferIndex = -1;
    
    public EntityIceDragonPart[] dragonPartArray;
    
    public EntityIceDragonPart dragonPartHead;
    
    public EntityIceDragonPart dragonPartBody;
    public EntityIceDragonPart dragonPartTail1;
    public EntityIceDragonPart dragonPartTail2;
    public EntityIceDragonPart dragonPartTail3;
    public EntityIceDragonPart dragonPartWing1;
    public EntityIceDragonPart dragonPartWing2;
    
    public float prevAnimTime;
    
    public float animTime;
    
    public boolean forceNewTarget;
    
    public boolean slowed;
    private Entity target;
    public int deathTicks;
    
    public EntityIceCrystal healingIceCrystal;
    
    public EntityIceDragon(World world)
    {
    super(world);
    mobName = "Ice Dragon";
    this.dragonPartArray = new EntityIceDragonPart[] {this.dragonPartHead = new EntityIceDragonPart(this, "head", 6.0F, 6.0F), this.dragonPartBody = new EntityIceDragonPart(this, "body", 8.0F, 8.0F), this.dragonPartTail1 = new EntityIceDragonPart(this, "tail", 4.0F, 4.0F), this.dragonPartTail2 = new EntityIceDragonPart(this, "tail", 4.0F, 4.0F), this.dragonPartTail3 = new EntityIceDragonPart(this, "tail", 4.0F, 4.0F), this.dragonPartWing1 = new EntityIceDragonPart(this, "wing", 4.0F, 4.0F), this.dragonPartWing2 = new EntityIceDragonPart(this, "wing", 4.0F, 4.0F)};
    this.setHealth(this.getMaxHealth());
    this.setSize(16.0F, 8.0F);
    this.noClip = true;
    this.isImmuneToFire = false;
    this.targetY = 100.0D;
    this.ignoreFrustumCheck = true;
    }
    
    protected void applyEntityAttributes()
    {
    super.applyEntityAttributes();
    this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(2000.0D);
    }
    
    protected void entityInit()
    {
    super.entityInit();
    }
    
    public double[] getMovementOffsets(int par1, float par2)
    {
    if (this.getHealth() <= 0.0F)
    {
    par2 = 0.0F;
    }
    
    par2 = 1.0F - par2;
    int j = this.ringBufferIndex - par1 * 1 & 63;
    int k = this.ringBufferIndex - par1 * 1 - 1 & 63;
    double[] adouble = new double[3];
    double d0 = this.ringBuffer[j][0];
    double d1 = MathHelper.wrapAngleTo180_double(this.ringBuffer[k][0] - d0);
    adouble[0] = d0 + d1 * (double)par2;
    d0 = this.ringBuffer[j][1];
    d1 = this.ringBuffer[k][1] - d0;
    adouble[1] = d0 + d1 * (double)par2;
    adouble[2] = this.ringBuffer[j][2] + (this.ringBuffer[k][2] - this.ringBuffer[j][2]) * (double)par2;
    return adouble;
    }
    
    public void onLivingUpdate()
    {
    float f;
    float f1;
    
    // IA - Caché :p
    
    if (this.worldObj.isRemote)
    {
    f = MathHelper.cos(this.animTime * (float)Math.PI * 2.0F);
    f1 = MathHelper.cos(this.prevAnimTime * (float)Math.PI * 2.0F);
    
    if (f1 <= -0.3F && f >= -0.3F)
    {
    this.worldObj.playSound(this.posX, this.posY, this.posZ, "mob.enderdragon.wings", 5.0F, 0.8F + this.rand.nextFloat() * 0.3F, false);
    }
    }
    
    this.prevAnimTime = this.animTime;
    float f2;
    
    if (this.getHealth() <= 0.0F)
    {
    f = (this.rand.nextFloat() - 0.5F) * 8.0F;
    f1 = (this.rand.nextFloat() - 0.5F) * 4.0F;
    f2 = (this.rand.nextFloat() - 0.5F) * 8.0F;
    this.worldObj.spawnParticle("largeexplode", this.posX + (double)f, this.posY + 2.0D + (double)f1, this.posZ + (double)f2, 0.0D, 0.0D, 0.0D);
    }
    else
    {
    this.updateDragonEnderCrystal();
    f = 0.2F / (MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ) * 10.0F + 1.0F);
    f *= (float)Math.pow(2.0D, this.motionY);
    
    if (this.slowed)
    {
    this.animTime += f * 0.5F;
    }
    else
    {
    this.animTime += f;
    }
    
    this.rotationYaw = MathHelper.wrapAngleTo180_float(this.rotationYaw);
    
    if (this.ringBufferIndex < 0)
    {
    for (int i = 0; i < this.ringBuffer.length; ++i)
    {
    this.ringBuffer*[0] = (double)this.rotationYaw;
    this.ringBuffer*[1] = this.posY;
    }
    }
    
    if (++this.ringBufferIndex == this.ringBuffer.length)
    {
    this.ringBufferIndex = 0;
    }
    
    this.ringBuffer[this.ringBufferIndex][0] = (double)this.rotationYaw;
    this.ringBuffer[this.ringBufferIndex][1] = this.posY;
    double d0;
    double d1;
    double d2;
    double d3;
    float f3;
    
    if (this.worldObj.isRemote)
    {
    if (this.newPosRotationIncrements > 0)
    {
    d3 = this.posX + (this.newPosX - this.posX) / (double)this.newPosRotationIncrements;
    d0 = this.posY + (this.newPosY - this.posY) / (double)this.newPosRotationIncrements;
    d1 = this.posZ + (this.newPosZ - this.posZ) / (double)this.newPosRotationIncrements;
    d2 = MathHelper.wrapAngleTo180_double(this.newRotationYaw - (double)this.rotationYaw);
    this.rotationYaw = (float)((double)this.rotationYaw + d2 / (double)this.newPosRotationIncrements);
    this.rotationPitch = (float)((double)this.rotationPitch + (this.newRotationPitch - (double)this.rotationPitch) / (double)this.newPosRotationIncrements);
    –this.newPosRotationIncrements;
    this.setPosition(d3, d0, d1);
    this.setRotation(this.rotationYaw, this.rotationPitch);
    }
    }
    else
    {
    d3 = this.targetX - this.posX;
    d0 = this.targetY - this.posY;
    d1 = this.targetZ - this.posZ;
    d2 = d3 * d3 + d0 * d0 + d1 * d1;
    
    if (this.target != null)
    {
    this.targetX = this.target.posX;
    this.targetZ = this.target.posZ;
    double d4 = this.targetX - this.posX;
    double d5 = this.targetZ - this.posZ;
    double d6 = Math.sqrt(d4 * d4 + d5 * d5);
    double d7 = 0.4000000059604645D + d6 / 80.0D - 1.0D;
    
    if (d7 > 10.0D)
    {
    d7 = 10.0D;
    }
    
    this.targetY = this.target.boundingBox.minY + d7;
    }
    else
    {
    this.targetX += this.rand.nextGaussian() * 2.0D;
    this.targetZ += this.rand.nextGaussian() * 2.0D;
    }
    
    if (this.forceNewTarget || d2 < 100.0D || d2 > 22500.0D || this.isCollidedHorizontally || this.isCollidedVertically)
    {
    this.setNewTarget();
    }
    
    d0 /= (double)MathHelper.sqrt_double(d3 * d3 + d1 * d1);
    f3 = 0.6F;
    
    if (d0 < (double)(-f3))
    {
    d0 = (double)(-f3);
    }
    
    if (d0 > (double)f3)
    {
    d0 = (double)f3;
    }
    
    this.motionY += d0 * 0.10000000149011612D;
    this.rotationYaw = MathHelper.wrapAngleTo180_float(this.rotationYaw);
    double d8 = 180.0D - Math.atan2(d3, d1) * 180.0D / Math.PI;
    double d9 = MathHelper.wrapAngleTo180_double(d8 - (double)this.rotationYaw);
    
    if (d9 > 50.0D)
    {
    d9 = 50.0D;
    }
    
    if (d9 < -50.0D)
    {
    d9 = -50.0D;
    }
    
    Vec3 vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.targetX - this.posX, this.targetY - this.posY, this.targetZ - this.posZ).normalize();
    Vec3 vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool((double)MathHelper.sin(this.rotationYaw * (float)Math.PI / 180.0F), this.motionY, (double)(-MathHelper.cos(this.rotationYaw * (float)Math.PI / 180.0F))).normalize();
    float f4 = (float)(vec31.dotProduct(vec3) + 0.5D) / 1.5F;
    
    if (f4 < 0.0F)
    {
    f4 = 0.0F;
    }
    
    this.randomYawVelocity *= 0.8F;
    float f5 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ) * 1.0F + 1.0F;
    double d10 = Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ) * 1.0D + 1.0D;
    
    if (d10 > 40.0D)
    {
    d10 = 40.0D;
    }
    
    this.randomYawVelocity = (float)((double)this.randomYawVelocity + d9 * (0.699999988079071D / d10 / (double)f5));
    this.rotationYaw += this.randomYawVelocity * 0.1F;
    float f6 = (float)(2.0D / (d10 + 1.0D));
    float f7 = 0.06F;
    this.moveFlying(0.0F, -1.0F, f7 * (f4 * f6 + (1.0F - f6)));
    
    if (this.slowed)
    {
    this.moveEntity(this.motionX * 0.800000011920929D, this.motionY * 0.800000011920929D, this.motionZ * 0.800000011920929D);
    }
    else
    {
    this.moveEntity(this.motionX, this.motionY, this.motionZ);
    }
    
    Vec3 vec32 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.motionX, this.motionY, this.motionZ).normalize();
    float f8 = (float)(vec32.dotProduct(vec31) + 1.0D) / 2.0F;
    f8 = 0.8F + 0.15F * f8;
    this.motionX *= (double)f8;
    this.motionZ *= (double)f8;
    this.motionY *= 0.9100000262260437D;
    }
    
    this.renderYawOffset = this.rotationYaw;
    this.dragonPartHead.width = this.dragonPartHead.height = 3.0F;
    this.dragonPartTail1.width = this.dragonPartTail1.height = 2.0F;
    this.dragonPartTail2.width = this.dragonPartTail2.height = 2.0F;
    this.dragonPartTail3.width = this.dragonPartTail3.height = 2.0F;
    this.dragonPartBody.height = 3.0F;
    this.dragonPartBody.width = 5.0F;
    this.dragonPartWing1.height = 2.0F;
    this.dragonPartWing1.width = 4.0F;
    this.dragonPartWing2.height = 3.0F;
    this.dragonPartWing2.width = 4.0F;
    f1 = (float)(this.getMovementOffsets(5, 1.0F)[1] - this.getMovementOffsets(10, 1.0F)[1]) * 10.0F / 180.0F * (float)Math.PI;
    f2 = MathHelper.cos(f1);
    float f9 = -MathHelper.sin(f1);
    float f10 = this.rotationYaw * (float)Math.PI / 180.0F;
    float f11 = MathHelper.sin(f10);
    float f12 = MathHelper.cos(f10);
    this.dragonPartBody.onUpdate();
    this.dragonPartBody.setLocationAndAngles(this.posX + (double)(f11 * 0.5F), this.posY, this.posZ - (double)(f12 * 0.5F), 0.0F, 0.0F);
    this.dragonPartWing1.onUpdate();
    this.dragonPartWing1.setLocationAndAngles(this.posX + (double)(f12 * 4.5F), this.posY + 2.0D, this.posZ + (double)(f11 * 4.5F), 0.0F, 0.0F);
    this.dragonPartWing2.onUpdate();
    this.dragonPartWing2.setLocationAndAngles(this.posX - (double)(f12 * 4.5F), this.posY + 2.0D, this.posZ - (double)(f11 * 4.5F), 0.0F, 0.0F);
    
    if (!this.worldObj.isRemote && this.hurtTime == 0)
    {
    this.collideWithEntities(this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.dragonPartWing1.boundingBox.expand(4.0D, 2.0D, 4.0D).offset(0.0D, -2.0D, 0.0D)));
    this.collideWithEntities(this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.dragonPartWing2.boundingBox.expand(4.0D, 2.0D, 4.0D).offset(0.0D, -2.0D, 0.0D)));
    this.attackEntitiesInList(this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.dragonPartHead.boundingBox.expand(1.0D, 1.0D, 1.0D)));
    }
    
    double[] adouble = this.getMovementOffsets(5, 1.0F);
    double[] adouble1 = this.getMovementOffsets(0, 1.0F);
    f3 = MathHelper.sin(this.rotationYaw * (float)Math.PI / 180.0F - this.randomYawVelocity * 0.01F);
    float f13 = MathHelper.cos(this.rotationYaw * (float)Math.PI / 180.0F - this.randomYawVelocity * 0.01F);
    this.dragonPartHead.onUpdate();
    this.dragonPartHead.setLocationAndAngles(this.posX + (double)(f3 * 5.5F * f2), this.posY + (adouble1[1] - adouble[1]) * 1.0D + (double)(f9 * 5.5F), this.posZ - (double)(f13 * 5.5F * f2), 0.0F, 0.0F);
    
    for (int j = 0; j < 3; ++j)
    {
    EntityIceDragonPart entitydragonpart = null;
    
    if (j == 0)
    {
    entitydragonpart = this.dragonPartTail1;
    }
    
    if (j == 1)
    {
    entitydragonpart = this.dragonPartTail2;
    }
    
    if (j == 2)
    {
    entitydragonpart = this.dragonPartTail3;
    }
    
    double[] adouble2 = this.getMovementOffsets(12 + j * 2, 1.0F);
    float f14 = this.rotationYaw * (float)Math.PI / 180.0F + this.simplifyAngle(adouble2[0] - adouble[0]) * (float)Math.PI / 180.0F * 1.0F;
    float f15 = MathHelper.sin(f14);
    float f16 = MathHelper.cos(f14);
    float f17 = 1.5F;
    float f18 = (float)(j + 1) * 2.0F;
    entitydragonpart.onUpdate();
    entitydragonpart.setLocationAndAngles(this.posX - (double)((f11 * f17 + f15 * f18) * f2), this.posY + (adouble2[1] - adouble[1]) * 1.0D - (double)((f18 + f17) * f9) + 1.5D, this.posZ + (double)((f12 * f17 + f16 * f18) * f2), 0.0F, 0.0F);
    }
    }
    }
    
    private void updateDragonEnderCrystal()
    {
    if (this.healingIceCrystal != null)
    {
    if (this.healingIceCrystal.isDead)
    {
    if (!this.worldObj.isRemote)
    {
    this.attackEntityFromPart(this.dragonPartHead, DamageSource.setExplosionSource((Explosion)null), 10.0F);
    }
    
    this.healingIceCrystal = null;
    }
    else if (this.ticksExisted % 10 == 0 && this.getHealth() < this.getMaxHealth())
    {
    this.setHealth(this.getHealth() + 1.0F);
    }
    }
    
    if (this.rand.nextInt(10) == 0)
    {
    float f = 32.0F;
    List list = this.worldObj.getEntitiesWithinAABB(EntityIceCrystal.class, this.boundingBox.expand((double)f, (double)f, (double)f));
    EntityIceCrystal entityendercrystal = null;
    double d0 = Double.MAX_VALUE;
    Iterator iterator = list.iterator();
    
    while (iterator.hasNext())
    {
    EntityIceCrystal entityendercrystal1 = (EntityIceCrystal)iterator.next();
    double d1 = entityendercrystal1.getDistanceSqToEntity(this);
    
    if (d1 < d0)
    {
    d0 = d1;
    entityendercrystal = entityendercrystal1;
    }
    }
    
    this.healingIceCrystal = entityendercrystal;
    }
    }
    
    private void collideWithEntities(List par1List)
    {
    double d0 = (this.dragonPartBody.boundingBox.minX + this.dragonPartBody.boundingBox.maxX) / 2.0D;
    double d1 = (this.dragonPartBody.boundingBox.minZ + this.dragonPartBody.boundingBox.maxZ) / 2.0D;
    Iterator iterator = par1List.iterator();
    
    while (iterator.hasNext())
    {
    Entity entity = (Entity)iterator.next();
    
    if (entity instanceof EntityLivingBase)
    {
    double d2 = entity.posX - d0;
    double d3 = entity.posZ - d1;
    double d4 = d2 * d2 + d3 * d3;
    entity.addVelocity(d2 / d4 * 4.0D, 0.20000000298023224D, d3 / d4 * 4.0D);
    }
    }
    }
    
    private void attackEntitiesInList(List par1List)
    {
    for (int i = 0; i < par1List.size(); ++i)
    {
    Entity entity = (Entity)par1List.get(i);
    
    if (entity instanceof EntityLivingBase)
    {
    entity.attackEntityFrom(DamageSource.causeMobDamage(this), 10.0F);
    }
    }
    }
    
    private void setNewTarget()
    {
    this.forceNewTarget = false;
    
    if (this.rand.nextInt(2) == 0 && !this.worldObj.playerEntities.isEmpty())
    {
    this.target = (Entity)this.worldObj.playerEntities.get(this.rand.nextInt(this.worldObj.playerEntities.size()));
    }
    else
    {
    boolean flag = false;
    
    do
    {
    this.targetX = 0.0D;
    this.targetY = (double)(70.0F + this.rand.nextFloat() * 50.0F);
    this.targetZ = 0.0D;
    this.targetX += (double)(this.rand.nextFloat() * 120.0F - 60.0F);
    this.targetZ += (double)(this.rand.nextFloat() * 120.0F - 60.0F);
    double d0 = this.posX - this.targetX;
    double d1 = this.posY - this.targetY;
    double d2 = this.posZ - this.targetZ;
    flag = d0 * d0 + d1 * d1 + d2 * d2 > 100.0D;
    }
    while (!flag);
    
    this.target = null;
    }
    }
    
    private float simplifyAngle(double par1)
    {
    return (float)MathHelper.wrapAngleTo180_double(par1);
    }
    
    public boolean attackEntityFromPart(EntityIceDragonPart par1EntityDragonPart, DamageSource par2DamageSource, float par3)
    {
    if (par1EntityDragonPart != this.dragonPartHead)
    {
    par3 = par3 / 4.0F + 1.0F;
    }
    
    float f1 = this.rotationYaw * (float)Math.PI / 180.0F;
    float f2 = MathHelper.sin(f1);
    float f3 = MathHelper.cos(f1);
    this.targetX = this.posX + (double)(f2 * 5.0F) + (double)((this.rand.nextFloat() - 0.5F) * 2.0F);
    this.targetY = this.posY + (double)(this.rand.nextFloat() * 3.0F) + 1.0D;
    this.targetZ = this.posZ - (double)(f3 * 5.0F) + (double)((this.rand.nextFloat() - 0.5F) * 2.0F);
    this.target = null;
    
    if (par2DamageSource.getEntity() instanceof EntityPlayer || par2DamageSource.isExplosion())
    {
    this.func_82195_e(par2DamageSource, par3);
    }
    
    return true;
    }
    
    public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
    {
    return false;
    }
    
    protected boolean func_82195_e(DamageSource par1DamageSource, float par2)
    {
    return super.attackEntityFrom(par1DamageSource, par2);
    }
    
    protected void onDeathUpdate()
    {
    Minecraft mc = Minecraft.getMinecraft();
    EntityPlayer player = mc.thePlayer;
    ++this.deathTicks;
    if (this.deathTicks >= 180 && this.deathTicks <= 200)
    {
    float f = (this.rand.nextFloat() - 0.5F) * 8.0F;
    float f1 = (this.rand.nextFloat() - 0.5F) * 4.0F;
    float f2 = (this.rand.nextFloat() - 0.5F) * 8.0F;
    this.worldObj.spawnParticle("hugeexplosion", this.posX + (double)f, this.posY + 2.0D + (double)f1, this.posZ + (double)f2, 0.0D, 0.0D, 0.0D);
    }
    
    int i;
    int j;
    
    if (!this.worldObj.isRemote)
    {
    if (this.deathTicks > 150 && this.deathTicks % 5 == 0)
    {
    i = 3600;
    
    while (i > 0)
    {
    j = EntityXPOrb.getXPSplit(i);
    i -= j;
    this.worldObj.spawnEntityInWorld(new EntityXPOrb(this.worldObj, this.posX, this.posY, this.posZ, j));
    }
    }
    
    if (this.deathTicks == 1)
    {
    this.worldObj.playBroadcastSound(1018, (int)this.posX, (int)this.posY, (int)this.posZ, 0);
    }
    }
    
    this.moveEntity(0.0D, 0.10000000149011612D, 0.0D);
    this.renderYawOffset = this.rotationYaw += 20.0F;
    
    if (this.deathTicks == 200 && !this.worldObj.isRemote)
    {
    i = 7200;
    
    while (i > 0)
    {
    j = EntityXPOrb.getXPSplit(i);
    i -= j;
    this.worldObj.spawnEntityInWorld(new EntityXPOrb(this.worldObj, this.posX, this.posY, this.posZ, j));
    }
    this.setDead();
    }
    }
    
    protected void despawnEntity() {}
    
    public Entity[] getParts()
    {
    return this.dragonPartArray;
    }
    
    public boolean canBeCollidedWith()
    {
    return false;
    }
    
    public World func_82194_d()
    {
    return this.worldObj;
    }
    
    protected String getLivingSound()
    {
    return "mob.enderdragon.growl";
    }
    
    protected String getHurtSound()
    {
    return "mob.enderdragon.hit";
    }
    
    public String getDeathSound()
    {
    return "mob.enderdragon.death";
    }
    
    protected float getSoundVolume()
    {
    return 5.0F;
    }
    }
    
    
  • Moddeurs confirmés Rédacteurs Administrateurs

    Et la classe principale ?


  • Après une nuit et un peu de recul, ce qui posait problème m'a paru évident :
    EntityRegistry.registerModEntity(EntityIceDragon.class, "Ice Dragon", 250, this.instance, 80, 1, true);
    J'avais mis la valeur 250 (entity id je crois ?) pour l'enregistrement des deux entités ><".
    Sujet résolu donc. Merci quand même 🙂