Un arc modifiable



  • Bonjour je cherche depuis ce matin et je m'arrache les yeux en cherchant comment créer un arc plus rapide a viser et qui tire un autre item que les flèches. Merci d'avance .


  • Administrateurs

    Envoie ton code actuel ?



  • Pour le moment c'est le même code ou presque que l'arc mais la je seche .

    package primeval.common;
    
    import cpw.mods.fml.relauncher.Side;
    import cpw.mods.fml.relauncher.SideOnly;
    import net.minecraft.client.renderer.texture.IIconRegister;
    import net.minecraft.creativetab.CreativeTabs;
    import net.minecraft.enchantment.Enchantment;
    import net.minecraft.enchantment.EnchantmentHelper;
    import net.minecraft.entity.player.EntityPlayer;
    import net.minecraft.entity.projectile.EntityArrow;
    import net.minecraft.init.Items;
    import net.minecraft.item.EnumAction;
    import net.minecraft.item.Item;
    import net.minecraft.item.ItemStack;
    import net.minecraft.util.IIcon;
    import net.minecraft.world.World;
    import net.minecraftforge.common.MinecraftForge;
    import net.minecraftforge.event.entity.player.ArrowLooseEvent;
    import net.minecraftforge.event.entity.player.ArrowNockEvent;
    
    public class Itemfussil extends Item
    {
    public static final String[] bowPullIconNameArray = new String[] {"pulling_0", "pulling_1", "pulling_2"};
    @SideOnly(Side.CLIENT)
    private IIcon[] iconArray;
    private static final String __OBFID = "CL_00001777";
    
    public Itemfussil()
    {
    this.maxStackSize = 1;
    this.setMaxDamage(384);
    this.setCreativeTab(CreativeTabs.tabCombat);
    }
    
    /**
    * called when the player releases the use item button. Args: itemstack, world, entityplayer, itemInUseCount
    */
    public void onPlayerStoppedUsing(ItemStack p_77615_1_, World p_77615_2_, EntityPlayer p_77615_3_, int p_77615_4_)
    {
    int j = this.getMaxItemUseDuration(p_77615_1_) - p_77615_4_;
    
    ArrowLooseEvent event = new ArrowLooseEvent(p_77615_3_, p_77615_1_, j);
    MinecraftForge.EVENT_BUS.post(event);
    if (event.isCanceled())
    {
    return;
    }
    j = event.charge;
    
    boolean flag = p_77615_3_.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, p_77615_1_) > 0;
    
    if (flag || p_77615_3_.inventory.hasItem(Items.arrow))
    {
    float f = (float)j / 20.0F;
    f = (f * f + f * 2.0F) / 3.0F;
    
    if ((double)f < 0.1D)
    {
    return;
    }
    
    if (f > 1.0F)
    {
    f = 1.0F;
    }
    
    EntityArrow entityarrow = new EntityArrow(p_77615_2_, p_77615_3_, f * 2.0F);
    
    if (f == 1.0F)
    {
    entityarrow.setIsCritical(true);
    }
    
    int k = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, p_77615_1_);
    
    if (k > 0)
    {
    entityarrow.setDamage(entityarrow.getDamage() + (double)k * 0.5D + 0.5D);
    }
    
    int l = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, p_77615_1_);
    
    if (l > 0)
    {
    entityarrow.setKnockbackStrength(l);
    }
    
    if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, p_77615_1_) > 0)
    {
    entityarrow.setFire(100);
    }
    
    p_77615_1_.damageItem(1, p_77615_3_);
    p_77615_2_.playSoundAtEntity(p_77615_3_, "random.bow", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F);
    
    if (flag)
    {
    entityarrow.canBePickedUp = 2;
    }
    else
    {
    p_77615_3_.inventory.consumeInventoryItem(Items.arrow);
    }
    
    if (!p_77615_2_.isRemote)
    {
    p_77615_2_.spawnEntityInWorld(entityarrow);
    }
    }
    }
    
    public ItemStack onEaten(ItemStack p_77654_1_, World p_77654_2_, EntityPlayer p_77654_3_)
    {
    return p_77654_1_;
    }
    
    /**
    * How long it takes to use or consume an item
    */
    public int getMaxItemUseDuration(ItemStack p_77626_1_)
    {
    return 72000;
    }
    
    /**
    * returns the action that specifies what animation to play when the items is being used
    */
    public EnumAction getItemUseAction(ItemStack p_77661_1_)
    {
    return EnumAction.bow;
    }
    
    /**
    * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
    */
    public ItemStack onItemRightClick(ItemStack p_77659_1_, World p_77659_2_, EntityPlayer p_77659_3_)
    {
    ArrowNockEvent event = new ArrowNockEvent(p_77659_3_, p_77659_1_);
    MinecraftForge.EVENT_BUS.post(event);
    if (event.isCanceled())
    {
    return event.result;
    }
    
    if (p_77659_3_.capabilities.isCreativeMode || p_77659_3_.inventory.hasItem(Items.arrow))
    {
    p_77659_3_.setItemInUse(p_77659_1_, this.getMaxItemUseDuration(p_77659_1_));
    }
    
    return p_77659_1_;
    }
    
    /**
    * Return the enchantability factor of the item, most of the time is based on material.
    */
    public int getItemEnchantability()
    {
    return 1;
    }
    
    @SideOnly(Side.CLIENT)
    public void registerIcons(IIconRegister p_94581_1_)
    {
    this.itemIcon = p_94581_1_.registerIcon(this.getIconString() + "_standby");
    this.iconArray = new IIcon[bowPullIconNameArray.length];
    
    for (int i = 0; i < this.iconArray.length; ++i)
    {
    this.iconArray* = p_94581_1_.registerIcon(this.getIconString() + "_" + bowPullIconNameArray*);
    }
    }
    
    /**
    * used to cycle through icons based on their used duration, i.e. for the bow
    */
    @SideOnly(Side.CLIENT)
    public IIcon getItemIconForUseDuration(int p_94599_1_)
    {
    return this.iconArray[p_94599_1_];
    }
    }
    

  • Administrateurs

    Bon déjà
    private static final String __OBFID = "CL_00001777"; -> tu le vire

    @SideOnly(Side.CLIENT)
    public IIcon getItemIconForUseDuration(int p_94599_1_)
    {
    return this.iconArray[p_94599_1_];
    }
    -> idem

    Et tu ajoutes :

    @Override
    public IIcon getIcon(ItemStack stack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining)
    {
    if(usingItem != null && usingItem.getItem() == ClassePrincipale.tonArc)
    {
    int k = usingItem.getMaxItemUseDuration() - useRemaining;
    if(k >= 18)
    return iconArray[2];
    if(k > 13)
    return iconArray[1];
    if(k > 0)
    return iconArray[0];
    }
    return getIconIndex(stack);
    }
    


  • Merci pour c'est code et avez vous une idée pour le temp a la visée et tirée autre chose que la fleche
    ps : quelqu'un aurais une idée pour augmenter la puissance ?


    C'est bon j'ai trouvé pour la tirer autre chose que la flèche mais pas pour le reste qu'elle qu'un peut m'aider svp .


  • Administrateurs

    public int getMaxItemUseDuration(ItemStack p_77626_1_)
    {
    return 72000;
    }
    -> temps

    int j = this.getMaxItemUseDuration(p_77615_1_) - p_77615_4_;
    Force.



  • j'ai beau changer le temps , cela ne change rien pour moi et je ne comprend pas le système de force je vous envoi
    ma classe :

    package primeval.common;

    import cpw.mods.fml.relauncher.Side;
    import cpw.mods.fml.relauncher.SideOnly;
    import net.minecraft.client.renderer.texture.IIconRegister;
    import net.minecraft.creativetab.CreativeTabs;
    import net.minecraft.enchantment.Enchantment;
    import net.minecraft.enchantment.EnchantmentHelper;
    import net.minecraft.entity.player.EntityPlayer;
    import net.minecraft.entity.projectile.EntityArrow;
    import net.minecraft.init.Items;
    import net.minecraft.item.EnumAction;
    import net.minecraft.item.Item;
    import net.minecraft.item.ItemStack;
    import net.minecraft.util.IIcon;
    import net.minecraft.world.World;
    import net.minecraftforge.common.MinecraftForge;
    import net.minecraftforge.event.entity.player.ArrowLooseEvent;
    import net.minecraftforge.event.entity.player.ArrowNockEvent;

    public class ItemFussil extends Item
    {
    public static final String[] bowPullIconNameArray = new String[] {"pulling_0", "pulling_1", "pulling_2"};
    @SideOnly(Side.CLIENT)
    private IIcon[] iconArray;

    public ItemFussil()
    {
    this.maxStackSize = 1;
    this.setMaxDamage(700);
    this.setCreativeTab(CreativeTabs.tabCombat);
    }

    /**

    • called when the player releases the use item button. Args: itemstack, world, entityplayer, itemInUseCount
      */
      public void onPlayerStoppedUsing(ItemStack p_77615_1_, World p_77615_2_, EntityPlayer p_77615_3_, int p_77615_4_)
      {
      int j = this.getMaxItemUseDuration(p_77615_1_) - p_77615_4_;

    ArrowLooseEvent event = new ArrowLooseEvent(p_77615_3_, p_77615_1_, j);
    MinecraftForge.EVENT_BUS.post(event);
    if (event.isCanceled())
    {
    return;
    }
    j = event.charge;

    boolean flag = p_77615_3_.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, p_77615_1_) > 0;

    if (flag || p_77615_3_.inventory.hasItem(Items.arrow))
    {
    float f = (float)j / 20.0F;
    f = (f * f + f * 2.0F) / 3.0F;

    if ((double)f < 0.1D)
    {
    return;
    }

    if (f > 1.0F)
    {
    f = 1.0F;
    }

    EntityArrow entityarrow = new EntityArrow(p_77615_2_, p_77615_3_, f * 2.0F);

    if (f == 1.0F)
    {
    entityarrow.setIsCritical(true);
    }

    int k = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, p_77615_1_);

    if (k > 0)
    {
    entityarrow.setDamage(entityarrow.getDamage() + (double)k * 0.5D + 0.5D);
    }

    int l = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, p_77615_1_);

    if (l > 0)
    {
    entityarrow.setKnockbackStrength(l);
    }

    if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, p_77615_1_) > 0)
    {
    entityarrow.setFire(100);
    }

    p_77615_1_.damageItem(1, p_77615_3_);
    p_77615_2_.playSoundAtEntity(p_77615_3_, "random.bow", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F);

    if (flag)
    {
    entityarrow.canBePickedUp = 2;
    }
    else
    {
    p_77615_3_.inventory.consumeInventoryItem(Items.arrow);
    }

    if (!p_77615_2_.isRemote)
    {
    p_77615_2_.spawnEntityInWorld(entityarrow);
    }
    }
    }

    public ItemStack onEaten(ItemStack p_77654_1_, World p_77654_2_, EntityPlayer p_77654_3_)
    {
    return p_77654_1_;
    }

    /**

    • How long it takes to use or consume an item
      */
      public int getMaxItemUseDuration(ItemStack p_77626_1_)
      {
      return 1000;
      }

    /**

    • returns the action that specifies what animation to play when the items is being used
      */
      public EnumAction getItemUseAction(ItemStack p_77661_1_)
      {
      return EnumAction.bow;
      }

    /**

    • Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
      */
      public ItemStack onItemRightClick(ItemStack p_77659_1_, World p_77659_2_, EntityPlayer p_77659_3_)
      {
      ArrowNockEvent event = new ArrowNockEvent(p_77659_3_, p_77659_1_);
      MinecraftForge.EVENT_BUS.post(event);
      if (event.isCanceled())
      {
      return event.result;
      }

    if (p_77659_3_.capabilities.isCreativeMode || p_77659_3_.inventory.hasItem(Items.arrow))
    {
    p_77659_3_.setItemInUse(p_77659_1_, this.getMaxItemUseDuration(p_77659_1_));
    }

    return p_77659_1_;
    }

    /**

    • Return the enchantability factor of the item, most of the time is based on material.
      */
      public int getItemEnchantability()
      {
      return 1;
      }

    @SideOnly(Side.CLIENT)
    public void registerIcons(IIconRegister p_94581_1_)
    {
    this.itemIcon = p_94581_1_.registerIcon(this.getIconString() + "_standby");
    this.iconArray = new IIcon[bowPullIconNameArray.length];

    for (int i = 0; i < this.iconArray.length; ++i)
    {
    this.iconArray* = p_94581_1_.registerIcon(this.getIconString() + "_" + bowPullIconNameArray*);
    }
    }

    /**

    • used to cycle through icons based on their used duration, i.e. for the bow
      */

    @Override

    public IIcon getIcon(ItemStack stack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining)

    {

    if(usingItem != null && usingItem.getItem() == Modprimeval.itemFussil)

    {

    int k = usingItem.getMaxItemUseDuration() - useRemaining;

    if(k >= 18)

    return iconArray[2];

    if(k > 13)

    return iconArray[1];

    if(k > 0)

    return iconArray[0];

    }

    return getIconIndex(stack);
    }

    }


  • Administrateurs

    Utilises la balise java, c'est pas très lisible …
    Si tu veux accélérer l’animation, il faut changer les valeurs dans la fonction pour la texture.
    Pour la force : int j = this.getMaxItemUseDuration(p_77615_1_) - p_77615_4_;
    j vaut la durée maximum d'utilisation moins le temps durant lequel tu as changés l'arc. Tu peux y ajouter 0,5 par exemple pour monter la puissance.



  • Désoler si je peut paraître ennuyeux mes je débute en codage et j'ai du mal a comprendre veiller m'excuser .
    Pourrirait vous me fournir un exemple .


  • Administrateurs

    Apprends les bases de Java sur openclassroom dans ce cas.

    Envoyé de mon AN7DG3-LZ en utilisant Tapatalk


  • Administrateurs

    j += 0.5;
    Et voila …