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    Ajouter une nouvelle dimension

    Planifier Épinglé Verrouillé Déplacé La génération & les dimensions
    1.7.10
    101 Messages 11 Publieurs 37.8k Vues 2 Watching
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    • FlowF Hors-ligne
      Flow
      dernière édition par

      package mod.common.world.structure;
      
      import java.util.ArrayList;
      import java.util.List;
      import java.util.Random;
      
      import net.minecraft.entity.Entity;
      import net.minecraft.init.Blocks;
      import net.minecraft.util.ChunkCoordinates;
      import net.minecraft.util.Direction;
      import net.minecraft.util.LongHashMap;
      import net.minecraft.util.MathHelper;
      import net.minecraft.world.ChunkCoordIntPair;
      import net.minecraft.world.Teleporter;
      import net.minecraft.world.WorldServer;
      
      public class AncientTeleporter extends Teleporter
      {
      private final WorldServer worldServerInstance;
      private final Random random;
      private final LongHashMap destinationCoordinateCache = new LongHashMap();
      
      private final List destinationCoordinateKeys = new ArrayList();
      
      public AncientTeleporter(WorldServer worldServer)
      {
      super(worldServer);
      this.worldServerInstance = worldServer;
      this.random = new Random(worldServer.getSeed());
      
      }
      
      public void placeInPortal(Entity entity, double x, double y, double z, float rotationYaw)
      {
      if(this.worldServerInstance.provider.dimensionId != 1)
      {
      if(!this.placeInExistingPortal(entity, x, y, z, rotationYaw))
      {
      this.makePortal(entity);
      this.placeInExistingPortal(entity, x, y, z, rotationYaw);
      }
      }
      else
      {
      int i = MathHelper.floor_double(entity.posX);//position x
      int j = MathHelper.floor_double(entity.posY) - 1;//position y
      int k = MathHelper.floor_double(entity.posZ);//position z
      byte b0 = 1;
      byte b1 = 0;
      for(int l = -2; l <= 2; ++l)
      {
      for(int i1 = -2; i1 <= 2; ++i1)
      {
      for(int j1 = -1; j1 < 3; ++j1)
      {
      int k1 = i + i1 * b0 + l * b1;
      int l1 = j + j1;
      int i2 = k + i1 * b1 - l * b0;
      boolean flag = j1 < 0;
      
      //set la structure
      this.worldServerInstance.setBlock(k1, l1, i2, flag ? Blocks.stone : Blocks.air);
      }
      }
      }
      entity.setLocationAndAngles((double)i, (double)j, (double)k, entity.rotationYaw, 0.0F);
      entity.motionX = entity.motionY = entity.motionZ = 0.0D;
      }
      }
      
      public boolean placeInExistingPortal(Entity entity, double x, double y, double z, float rotationYaw)
      {
      short short1 = 128;
      double d3 = -1.0D;
      int i = 0;
      int j = 0;
      int k = 0;
      int l = MathHelper.floor_double(entity.posX);// position x
      int i1 = MathHelper.floor_double(entity.posZ);// position z
      long j1 = ChunkCoordIntPair.chunkXZ2Int(l, i1);// convertit en un nombre
      // entier pour le hach
      boolean flag = true;
      double d4;
      int k1;
      
      if(this.destinationCoordinateCache.containsItem(j1))
      {
      PortalPosition portalposition = (PortalPosition)this.destinationCoordinateCache.getValueByKey(j1);
      d3 = 0.0D;
      i = portalposition.posX;// position x
      j = portalposition.posY;// position y
      k = portalposition.posZ;// position z
      portalposition.lastUpdateTime = this.worldServerInstance.getTotalWorldTime();
      flag = false;
      }
      
      else
      {
      for(k1 = l - short1; k1 <= l + short1; ++k1)
      {
      double d5 = (double)k1 + 0.5D - entity.posX;
      for(int l1 = i1 - short1; l1 <= i1 + short1; ++l1)
      {
      double d6 = (double)l1 + 0.5D - entity.posZ;
      // renvoie a la hauteur du monde
      for(int i2 = this.worldServerInstance.getActualHeight() - 1; i2 >= 0; –i2)
      {
      if(this.worldServerInstance.getBlock(k1, i2, l1) == DimensionRegister.AncientPortail)
      {
      while(this.worldServerInstance.getBlock(k1, i2 - 1, l1) == DimensionRegister.AncientPortail)
      {
      --i2;
      }
      d4 = (double)i2 + 0.5D - entity.posY;
      double d7 = d5 * d5 + d4 * d4 + d6 * d6;
      if(d3 < 0.0D || d7 < d3)
      {
      d3 = d7;
      i = k1;
      j = i2;
      k = l1;
      }
      }
      }
      }
      }
      }
      
      if(d3 >= 0.0D)
      {
      if(flag)
      { // ajoute des valeurs au LongHashMap
      this.destinationCoordinateCache.add(j1, new AncientPortalPosition(this, i, j, k, this.worldServerInstance.getTotalWorldTime()));
      this.destinationCoordinateKeys.add(Long.valueOf(j1));
      }
      double d8 = (double)i + 0.5D;
      double d9 = (double)j + 0.5D;
      d4 = (double)k + 0.5D;
      int j2 = -1;
      if(this.worldServerInstance.getBlock(i - 1, j, k) == DimensionRegister.AncientPortail)
      {
      j2 = 2;
      }
      if(this.worldServerInstance.getBlock(i + 1, j, k) == DimensionRegister.AncientPortail)
      {
      j2 = 0;
      }
      if(this.worldServerInstance.getBlock(i, j, k - 1) == DimensionRegister.AncientPortail)
      {
      j2 = 3;
      }
      if(this.worldServerInstance.getBlock(i, j, k + 1) == DimensionRegister.AncientPortail)
      {
      j2 = 1;
      }
      int k2 = entity.getTeleportDirection();
      if(j2 > -1)
      { // la position de l'entité dans le monde après avoir passer le
      // portail
      int l2 = Direction.rotateLeft[j2];
      int i3 = Direction.offsetX[j2];
      int j3 = Direction.offsetZ[j2];
      int k3 = Direction.offsetX[l2];
      int l3 = Direction.offsetZ[l2];
      boolean flag1 = !this.worldServerInstance.isAirBlock(i + i3 + k3, j, k + j3 + l3) || !this.worldServerInstance.isAirBlock(i + i3 + k3, j + 1, k + j3 + l3);
      boolean flag2 = !this.worldServerInstance.isAirBlock(i + i3, j, k + j3) || !this.worldServerInstance.isAirBlock(i + i3, j + 1, k + j3);
      if(flag1 && flag2)
      {
      j2 = Direction.rotateOpposite[j2];
      l2 = Direction.rotateOpposite[l2];
      i3 = Direction.offsetX[j2];
      j3 = Direction.offsetZ[j2];
      k3 = Direction.offsetX[l2];
      l3 = Direction.offsetZ[l2];
      k1 = i - k3;
      d8 -= (double)k3;
      int i4 = k - l3;
      d4 -= (double)l3;
      flag1 = !this.worldServerInstance.isAirBlock(k1 + i3 + k3, j, i4 + j3 + l3) || !this.worldServerInstance.isAirBlock(k1 + i3 + k3, j + 1, i4 + j3 + l3);
      flag2 = !this.worldServerInstance.isAirBlock(k1 + i3, j, i4 + j3) || !this.worldServerInstance.isAirBlock(k1 + i3, j + 1, i4 + j3);
      }
      float f1 = 0.5F;
      float f2 = 0.5F;
      if(!flag1 && flag2)
      {
      f1 = 1.0F;
      }
      else if(flag1 && !flag2)
      {
      f1 = 0.0F;
      }
      else if(flag1 && flag2)
      {
      f2 = 0.0F;
      }
      d8 += (double)((float)k3 * f1 + f2 * (float)i3);
      d4 += (double)((float)l3 * f1 + f2 * (float)j3);
      float f3 = 0.0F;
      float f4 = 0.0F;
      float f5 = 0.0F;
      float f6 = 0.0F;
      if(j2 == k2)
      {
      f3 = 1.0F;
      f4 = 1.0F;
      }
      else if(j2 == Direction.rotateOpposite[k2])
      {
      f3 = -1.0F;
      f4 = -1.0F;
      }
      else if(j2 == Direction.rotateRight[k2])
      {
      f5 = 1.0F;
      f6 = -1.0F;
      }
      else
      {
      f5 = -1.0F;
      f6 = 1.0F;
      }
      double d10 = entity.motionX;
      double d11 = entity.motionZ;
      entity.motionX = d10 * (double)f3 + d11 * (double)f6;
      entity.motionZ = d10 * (double)f5 + d11 * (double)f4;
      entity.rotationYaw = rotationYaw - (float)(k2 * 90) + (float)(j2 * 90);
      }
      else
      {
      entity.motionX = entity.motionY = entity.motionZ = 0.0D;
      }
      entity.setLocationAndAngles(d8, d9, d4, entity.rotationYaw, entity.rotationPitch);
      return true;
      }
      else
      {
      return false;
      }
      }
      
      public boolean makePortal(Entity entity)
      {
      byte b0 = 16;
      double d0 = -1.0D;
      int x = MathHelper.floor_double(entity.posX);// position x
      int y = MathHelper.floor_double(entity.posY);// position y
      int z = MathHelper.floor_double(entity.posZ);// position z
      int l = x;
      int i1 = y;
      int j1 = z;
      int k1 = 0;
      int l1 = this.random.nextInt(4);
      int i2;
      double d1;
      int k2;
      double d2;
      int i3;
      int j3;
      int k3;
      int l3;
      int i4;
      int j4;
      int k4;
      int l4;
      int i5;
      double d3;
      double d4;
      
      for(i2 = x - b0; i2 <= x + b0; ++i2)
      {
      d1 = (double)i2 + 0.5D - entity.posX;
      
      for(k2 = z - b0; k2 <= z + b0; ++k2)
      {
      d2 = (double)k2 + 0.5D - entity.posZ;
      label274:
      
      for(i3 = this.worldServerInstance.getActualHeight() - 1; i3 >= 0; –i3)
      {
      // si le blocs et un bloc d'air
      if(this.worldServerInstance.isAirBlock(i2, i3, k2))
      {
      while(i3 > 0 && this.worldServerInstance.isAirBlock(i2, i3 - 1, k2))
      {
      --i3;
      }
      
      for(j3 = l1; j3 < l1 + 4; ++j3)
      {
      k3 = j3 % 2;
      l3 = 1 - k3;
      
      if(j3 % 4 >= 2)
      {
      k3 = -k3;
      l3 = -l3;
      }
      
      for(i4 = 0; i4 < 3; ++i4)
      {
      for(j4 = 0; j4 < 4; ++j4)
      {
      for(k4 = -1; k4 < 4; ++k4)
      {
      l4 = i2 + (j4 - 1) * k3 + i4 * l3;
      i5 = i3 + k4;
      int j5 = k2 + (j4 - 1) * l3 - i4 * k3;
      
      // si k4 et inférieur a 0 et que le
      // blocs n'est pas solide ou si k4 et
      // égale ou inférieur a 0 et que le bloc
      // est pas d'air nous retournons ou
      // label274 plus haut
      if(k4 < 0 && !this.worldServerInstance.getBlock(l4, i5, j5).getMaterial().isSolid() || k4 >= 0 && !this.worldServerInstance.isAirBlock(l4, i5, j5))
      {
      continue label274;
      }
      }
      }
      }
      
      d3 = (double)i3 + 0.5D - entity.posY;
      d4 = d1 * d1 + d3 * d3 + d2 * d2;
      
      if(d0 < 0.0D || d4 < d0)
      {
      d0 = d4;
      l = i2;
      i1 = i3;
      j1 = k2;
      k1 = j3 % 4;
      }
      }
      }
      }
      }
      }
      
      if(d0 < 0.0D)
      {
      for(i2 = x - b0; i2 <= x + b0; ++i2)
      {
      d1 = (double)i2 + 0.5D - entity.posX;
      
      for(k2 = z - b0; k2 <= z + b0; ++k2)
      {
      d2 = (double)k2 + 0.5D - entity.posZ;
      label222:
      
      for(i3 = this.worldServerInstance.getActualHeight() - 1; i3 >= 0; --i3)
      {
      if(this.worldServerInstance.isAirBlock(i2, i3, k2))
      {
      while(i3 > 0 && this.worldServerInstance.isAirBlock(i2, i3 - 1, k2))
      {
      --i3;
      }
      
      for(j3 = l1; j3 < l1 + 2; ++j3)
      {
      k3 = j3 % 2;
      l3 = 1 - k3;
      
      for(i4 = 0; i4 < 4; ++i4)
      {
      for(j4 = -1; j4 < 4; ++j4)
      {
      k4 = i2 + (i4 - 1) * k3;
      l4 = i3 + j4;
      i5 = k2 + (i4 - 1) * l3;
      // si k4 et inférieur a 0 et que le
      // blocs n'est pas solide ou si k4 et
      // égale ou inférieur a 0 et que le bloc
      // est pas d'air nous retournons ou
      // label222 plus haut
      if(j4 < 0 && !this.worldServerInstance.getBlock(k4, l4, i5).getMaterial().isSolid() || j4 >= 0 && !this.worldServerInstance.isAirBlock(k4, l4, i5))
      {
      continue label222;
      }
      }
      }
      
      d3 = (double)i3 + 0.5D - entity.posY;
      d4 = d1 * d1 + d3 * d3 + d2 * d2;
      
      if(d0 < 0.0D || d4 < d0)
      {
      d0 = d4;
      l = i2;
      i1 = i3;
      j1 = k2;
      k1 = j3 % 2;
      }
      }
      }
      }
      }
      }
      }
      
      int k5 = l;
      int j2 = i1;
      k2 = j1;
      int l5 = k1 % 2;
      int l2 = 1 - l5;
      
      if(k1 % 4 >= 2)
      {
      l5 = -l5;
      l2 = -l2;
      }
      
      boolean flag;
      
      if(d0 < 0.0D)
      {
      if(i1 < 70)
      {
      i1 = 70;
      }
      
      if(i1 > this.worldServerInstance.getActualHeight() - 10)
      {
      i1 = this.worldServerInstance.getActualHeight() - 10;
      }
      
      j2 = i1;
      
      for(i3 = -1; i3 <= 1; ++i3)
      {
      for(j3 = 1; j3 < 3; ++j3)
      {
      for(k3 = -1; k3 < 3; ++k3)
      {
      l3 = k5 + (j3 - 1) * l5 + i3 * l2;
      i4 = j2 + k3;
      j4 = k2 + (j3 - 1) * l2 - i3 * l5;
      flag = k3 < 0;
      // permet de set des blocs de stone et air au bonne
      // endroit
      this.worldServerInstance.setBlock(l3, i4, j4, flag ? Blocks.stone : Blocks.air);
      }
      }
      }
      }
      
      for(i3 = 0; i3 < 4; ++i3)
      {
      for(j3 = 0; j3 < 4; ++j3)
      {
      for(k3 = -1; k3 < 4; ++k3)
      {
      l3 = k5 + (j3 - 1) * l5;
      i4 = j2 + k3;
      j4 = k2 + (j3 - 1) * l2;
      flag = j3 == 0 || j3 == 3 || k3 == -1 || k3 == 3;
      // permet de set des blocs de stone et portail au bonne
      // endroit
      this.worldServerInstance.setBlock(l3, i4, j4, (flag ? Blocks.stone : DimensionRegister.AncientPortail), 0, 2);
      }
      }
      
      for(j3 = 0; j3 < 4; ++j3)
      {
      for(k3 = -1; k3 < 4; ++k3)
      {
      l3 = k5 + (j3 - 1) * l5;
      i4 = j2 + k3;
      j4 = k2 + (j3 - 1) * l2;
      this.worldServerInstance.notifyBlocksOfNeighborChange(l3, i4, j4, this.worldServerInstance.getBlock(l3, i4, j4));
      }
      }
      }
      
      return true;
      }
      
      class AncientPortalPosition extends ChunkCoordinates
      {
      public long time;
      final AncientTeleporter teleporter;
      
      public AncientPortalPosition(AncientTeleporter teleporter, int x, int y, int z, long creationTime)
      {
      super(x, y, z);
      this.teleporter = teleporter;
      this.time = creationTime;
      }
      
      }
      
      }
      
      

      Le voici , le voila…

      Oui ce gif est drôle.

      1 réponse Dernière réponse Répondre Citer 0
      • SCAREXS Hors-ligne
        SCAREX
        dernière édition par

        Le WorldChunkManager de base de Minecraft est utilisé, çà devrait pas être le cas.

        Site web contenant mes scripts : http://SCAREXgaming.github.io

        Pas de demandes de support par MP ni par skype SVP.
        Je n'accepte sur skype que l…

        1 réponse Dernière réponse Répondre Citer 0
        • FlowF Hors-ligne
          Flow
          dernière édition par

          Ah , je vais chercher mais je suivi le tuto a la lettre pourtant O_o

          Oui ce gif est drôle.

          1 réponse Dernière réponse Répondre Citer 0
          • DiangleD Hors-ligne
            Diangle
            dernière édition par

            regarde toute se qui peut se référencer au world chunk manager de base. Aussi je n’ai pas répondu, je n’étais pas là depuis 2 semaines ^^. Je vais rejeter un coup d’oeil a ton code pour regarder si tu as fait une erreur.___tu peux envoyer le WorldChunkProvider ?

            1 réponse Dernière réponse Répondre Citer 0
            • KingSlimeK Hors-ligne
              KingSlime
              dernière édition par

              Bonjour, j’essaye depuis 1 ou 2 jours de créer une dimension sans succès en 1.8. (J’ai réussis à me débrouiller pour modifier ce qu’il fallait pour la 1.8 (les getBlock par exemple) mais lorsque je lance le jeu, j’ai un crash. Voici le log et mes codes:

              WorldProvider:
              :::

              public class WorldProviderTheSlimgma extends WorldProvider {
              
              /**
              * creates a new world chunk manager for WorldProvider
              */
              public void registerWorldChunkManager()
              {
              this.worldChunkMgr = new WorldChunkManagerHell(ModBiomes.biomeGreenSlime, 0.0F);
              this.isHellWorld = false;
              this.hasNoSky = false;
              this.dimensionId = ModDimension.dimensionId;
              }
              
              /**
              * Return Vec3D with biome specific fog color
              */
              @SideOnly(Side.CLIENT)
              public Vec3 getFogColor(float p_76562_1_, float p_76562_2_)
              {
              return new Vec3(0.20000000298023224D, 0.029999999329447746D, 0.029999999329447746D);
              }
              
              /**
              * Creates the light to brightness table
              */
              protected void generateLightBrightnessTable()
              {
              float f = 0.1F;
              
              for (int i = 0; i <= 15; ++i)
              {
              float f1 = 1.0F - (float)i / 15.0F;
              this.lightBrightnessTable* = (1.0F - f1) / (f1 * 3.0F + 1.0F) * (1.0F - f) + f;
              }
              }
              
              /**
              * Returns a new chunk provider which generates chunks for this world
              */
              public IChunkProvider createChunkGenerator()
              {
              return new ChunkProviderTheSlimgma(this.worldObj, this.worldObj.getSeed(), false);
              }
              
              /**
              * Returns 'true' if in the "main surface world", but 'false' if in the Nether or End dimensions.
              */
              public boolean isSurfaceWorld()
              {
              return true;
              }
              
              /**
              * Will check if the x, z position specified is alright to be set as the map spawn point
              */
              public boolean canCoordinateBeSpawn(int x, int z)
              {
              return false;
              }
              
              /**
              * Calculates the angle of sun and moon in the sky relative to a specified time (usually worldTime)
              */
              public float calculateCelestialAngle(long p_76563_1_, float p_76563_3_)
              {
              return 0.5F;
              }
              
              /**
              * True if the player can respawn in this dimension (true = overworld, false = nether).
              */
              public boolean canRespawnHere()
              {
              return true;
              }
              
              /**
              * Returns true if the given X,Z coordinate should show environmental fog.
              */
              @SideOnly(Side.CLIENT)
              public boolean doesXZShowFog(int x, int z)
              {
              return true;
              }
              
              /**
              * Returns the dimension's name, e.g. "The End", "Nether", or "Overworld".
              */
              public String getDimensionName()
              {
              return "TheSlimgma";
              }
              
              public String getInternalNameSuffix()
              {
              return "_theslimgma";
              }
              
              public WorldBorder getWorldBorder()
              {
              return new WorldBorder()
              {
              private static final String __OBFID = "CL_00002008";
              public double getCenterX()
              {
              return super.getCenterX() / 8.0D;
              }
              public double getCenterZ()
              {
              return super.getCenterZ() / 8.0D;
              }
              };
              }
              }
              

              :::

              ModDimension
              :::

              
              public class ModDimension {
              
              public static int dimensionId = 4;
              
              public static Block theslimgma_portal;
              
              public static Item slime_bucket;
              
              public static void createDimension(){
              theslimgma_portal = new TheSlimgmaPortal(Material.portal).setHardness(-1.0F).setResistance(6000000.0F);
              slime_bucket = new ItemBucketSlime();
              
              GameRegistry.registerBlock(theslimgma_portal, "theslimgma_portal");
              
              DimensionManager.registerDimension(ModDimension.dimensionId, ModDimension.dimensionId);
              DimensionManager.registerProviderType(ModDimension.dimensionId, WorldProviderTheSlimgma.class, false);
              }
              }
              

              :::

              Logs
              :::

              
              – System Details --
              Details:
              Minecraft Version: 1.8
              Operating System: Windows 8.1 (amd64) version 6.3
              Java Version: 1.8.0_51, Oracle Corporation
              Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
              Memory: 718833336 bytes (685 MB) / 1038876672 bytes (990 MB) up to 1038876672 bytes (990 MB)
              JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
              IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
              FML:
              Loaded coremods (and transformers):
              GL info: ' Vendor: 'Intel' Version: '4.0.0 - Build 10.18.10.4252' Renderer: 'Intel(R) HD Graphics'
              [18:46:18] [Client thread/INFO] [MinecraftForge]: Attempting early MinecraftForge initialization
              [18:46:19] [Client thread/INFO] [FML]: MinecraftForge v11.14.3.1499 Initialized
              [18:46:19] [Client thread/INFO] [FML]: Replaced 204 ore recipies
              [18:46:20] [Client thread/INFO] [MinecraftForge]: Completed early MinecraftForge initialization
              [18:46:20] [Client thread/INFO] [FML]: Found 0 mods from the command line. Injecting into mod discoverer
              [18:46:20] [Client thread/INFO] [FML]: Searching D:\Users\Llulu\Downloads\Modding\1.8\Forge\eclipse\mods for mods
              [18:46:27] [Client thread/INFO] [FML]: Forge Mod Loader has identified 5 mods to load
              [18:46:28] [Client thread/INFO] [FML]: Attempting connection with missing mods [mcp, FML, Forge, theslimgma, Baubles] at CLIENT
              [18:46:28] [Client thread/INFO] [FML]: Attempting connection with missing mods [mcp, FML, Forge, theslimgma, Baubles] at SERVER
              [18:46:29] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:The Slimgma, FMLFileResourcePack:Baubles
              [18:46:30] [Client thread/INFO] [FML]: Processing ObjectHolder annotations
              [18:46:30] [Client thread/INFO] [FML]: Found 384 ObjectHolder annotations
              [18:46:30] [Client thread/INFO] [FML]: Identifying ItemStackHolder annotations
              [18:46:30] [Client thread/INFO] [FML]: Found 0 ItemStackHolder annotations
              [18:46:30] [Client thread/INFO] [FML]: Configured a dormant chunk cache size of 0
              [18:46:31] [Client thread/INFO] [FML]: Applying holder lookups
              [18:46:31] [Client thread/INFO] [FML]: Holder lookups applied
              [18:46:31] [Client thread/INFO] [FML]: Injecting itemstacks
              [18:46:31] [Client thread/INFO] [FML]: Itemstack injection complete
              [18:46:31] [Client thread/ERROR] [FML]: Fatal errors were detected during the transition from PREINITIALIZATION to INITIALIZATION. Loading cannot continue
              [18:46:31] [Client thread/ERROR] [FML]:
              States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
              UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
              UCH FML{8.0.99.99} [Forge Mod Loader] (forgeSrc-1.8-11.14.3.1499.jar)
              UCH Forge{11.14.3.1499} [Minecraft Forge] (forgeSrc-1.8-11.14.3.1499.jar)
              UCE theslimgma{0.1} [The Slimgma] (bin)
              UCH Baubles{1.1.1.0} [Baubles] (Baubles-1.8-1.1.1.0-deobf.jar)
              [18:46:31] [Client thread/ERROR] [FML]: The following problems were captured during this phase
              [18:46:31] [Client thread/ERROR] [FML]: Caught exception from theslimgma
              java.lang.IllegalArgumentException: Failed to register dimension for id 4, provider type 4 does not exist
              at net.minecraftforge.common.DimensionManager.registerDimension(DimensionManager.java:114) ~[forgeSrc-1.8-11.14.3.1499.jar:?]
              at fr.slimgma.theslimgma.common.world.dimension.ModDimension.createDimension(ModDimension.java:30) ~[bin/:?]
              at fr.slimgma.theslimgma.Main.preInit(Main.java:46) ~[bin/:?]
              at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51]
              at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_51]
              at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_51]
              at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_51]
              at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:537) ~[forgeSrc-1.8-11.14.3.1499.jar:?]
              at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51]
              at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_51]
              at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_51]
              at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_51]
              at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) ~[guava-17.0.jar:?]
              at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) ~[guava-17.0.jar:?]
              at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) ~[guava-17.0.jar:?]
              at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) ~[guava-17.0.jar:?]
              at com.google.common.eventbus.EventBus.post(EventBus.java:275) ~[guava-17.0.jar:?]
              at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:212) ~[forgeSrc-1.8-11.14.3.1499.jar:?]
              at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:190) ~[forgeSrc-1.8-11.14.3.1499.jar:?]
              at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51]
              at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_51]
              at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_51]
              at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_51]
              at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) ~[guava-17.0.jar:?]
              at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) ~[guava-17.0.jar:?]
              at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) ~[guava-17.0.jar:?]
              at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) ~[guava-17.0.jar:?]
              at com.google.common.eventbus.EventBus.post(EventBus.java:275) ~[guava-17.0.jar:?]
              at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:119) [LoadController.class:?]
              at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:550) [Loader.class:?]
              at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:249) [FMLClientHandler.class:?]
              at net.minecraft.client.Minecraft.startGame(Minecraft.java:446) [Minecraft.class:?]
              at net.minecraft.client.Minecraft.run(Minecraft.java:356) [Minecraft.class:?]
              at net.minecraft.client.main.Main.main(Main.java:117) [Main.class:?]
              at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51]
              at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_51]
              at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_51]
              at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_51]
              at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
              at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
              at net.minecraftforge.gradle.GradleStartCommon.launch(Unknown Source) [start/:?]
              at GradleStart.main(Unknown Source) [start/:?]
              [18:46:31] [Client thread/INFO] [STDOUT]: [net.minecraft.init.Bootstrap:printToSYSOUT:663]: –-- Minecraft Crash Report ----
              // Oops.
              
              Time: 01/08/15 18:46
              Description: Initializing game
              
              java.lang.IllegalArgumentException: Failed to register dimension for id 4, provider type 4 does not exist
              at net.minecraftforge.common.DimensionManager.registerDimension(DimensionManager.java:114)
              at fr.slimgma.theslimgma.common.world.dimension.ModDimension.createDimension(ModDimension.java:30)
              at fr.slimgma.theslimgma.Main.preInit(Main.java:46)
              at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
              at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
              at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
              at java.lang.reflect.Method.invoke(Unknown Source)
              at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:537)
              at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
              at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
              at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
              at java.lang.reflect.Method.invoke(Unknown Source)
              at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
              at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
              at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
              at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
              at com.google.common.eventbus.EventBus.post(EventBus.java:275)
              at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
              at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
              at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
              at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
              at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
              at java.lang.reflect.Method.invoke(Unknown Source)
              at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
              at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
              at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
              at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
              at com.google.common.eventbus.EventBus.post(EventBus.java:275)
              at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
              at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:550)
              at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:249)
              at net.minecraft.client.Minecraft.startGame(Minecraft.java:446)
              at net.minecraft.client.Minecraft.run(Minecraft.java:356)
              at net.minecraft.client.main.Main.main(Main.java:117)
              at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
              at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
              at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
              at java.lang.reflect.Method.invoke(Unknown Source)
              at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
              at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
              at net.minecraftforge.gradle.GradleStartCommon.launch(Unknown Source)
              at GradleStart.main(Unknown Source)
              
              A detailed walkthrough of the error, its code path and all known details is as follows:
              ---------------------------------------------------------------------------------------
              
              -- Head --
              Stacktrace:
              at net.minecraftforge.common.DimensionManager.registerDimension(DimensionManager.java:114)
              at fr.slimgma.theslimgma.common.world.dimension.ModDimension.createDimension(ModDimension.java:30)
              at fr.slimgma.theslimgma.Main.preInit(Main.java:46)
              at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
              at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
              at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
              at java.lang.reflect.Method.invoke(Unknown Source)
              at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:537)
              at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
              at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
              at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
              at java.lang.reflect.Method.invoke(Unknown Source)
              at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
              at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
              at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
              at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
              at com.google.common.eventbus.EventBus.post(EventBus.java:275)
              at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
              at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
              at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
              at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
              at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
              at java.lang.reflect.Method.invoke(Unknown Source)
              at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
              at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
              at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
              at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
              at com.google.common.eventbus.EventBus.post(EventBus.java:275)
              at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
              at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:550)
              at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:249)
              at net.minecraft.client.Minecraft.startGame(Minecraft.java:446)
              
              -- Initialization --
              Details:
              Stacktrace:
              at net.minecraft.client.Minecraft.run(Minecraft.java:356)
              at net.minecraft.client.main.Main.main(Main.java:117)
              at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
              at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
              at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
              at java.lang.reflect.Method.invoke(Unknown Source)
              at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
              at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
              at net.minecraftforge.gradle.GradleStartCommon.launch(Unknown Source)
              at GradleStart.main(Unknown Source)
              
              -- System Details --
              Details:
              Minecraft Version: 1.8
              Operating System: Windows 8.1 (amd64) version 6.3
              Java Version: 1.8.0_51, Oracle Corporation
              Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
              Memory: 821189984 bytes (783 MB) / 1038876672 bytes (990 MB) up to 1038876672 bytes (990 MB)
              JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
              IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
              FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.3.1499 5 mods loaded, 5 mods active
              States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
              UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
              UCH FML{8.0.99.99} [Forge Mod Loader] (forgeSrc-1.8-11.14.3.1499.jar)
              UCH Forge{11.14.3.1499} [Minecraft Forge] (forgeSrc-1.8-11.14.3.1499.jar)
              UCE theslimgma{0.1} [The Slimgma] (bin)
              UCH Baubles{1.1.1.0} [Baubles] (Baubles-1.8-1.1.1.0-deobf.jar)
              Loaded coremods (and transformers):
              GL info: ' Vendor: 'Intel' Version: '4.0.0 - Build 10.18.10.4252' Renderer: 'Intel(R) HD Graphics'
              Launched Version: 1.8
              LWJGL: 2.9.1
              OpenGL: Intel(R) HD Graphics GL version 4.0.0 - Build 10.18.10.4252, Intel
              GL Caps: Using GL 1.3 multitexturing.
              Using GL 1.3 texture combiners.
              Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
              Shaders are available because OpenGL 2.1 is supported.
              VBOs are available because OpenGL 1.5 is supported.
              
              Using VBOs: No
              Is Modded: Definitely; Client brand changed to 'fml,forge'
              Type: Client (map_client.txt)
              Resource Packs: []
              Current Language: English (US)
              Profiler Position: N/A (disabled)
              [18:46:31] [Client thread/INFO] [STDOUT]: [net.minecraft.init.Bootstrap:printToSYSOUT:663]: #@!@# Game crashed! Crash report saved to: #@!@# D:\Users\Llulu\Downloads\Modding\1.8\Forge\eclipse\.\crash-reports\crash-2015-08-01_18.46.31-client.txt
              Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release
              
              

              :::

              Merci d’avance pour vos réponses (et prévenez moi si je dois plutôt créer un sujet que de poster ici)

              1 réponse Dernière réponse Répondre Citer 0
              • SCAREXS Hors-ligne
                SCAREX
                dernière édition par

                Il faut enregistrer les provider avant la dimension.

                PS : quand tu donnes un crash report, penses à donner tes classes en entier (avec les imports etc.) sinon le crash report est faussé car on a pas la bonne ligne.

                Site web contenant mes scripts : http://SCAREXgaming.github.io

                Pas de demandes de support par MP ni par skype SVP.
                Je n'accepte sur skype que l…

                1 réponse Dernière réponse Répondre Citer 0
                • KingSlimeK Hors-ligne
                  KingSlime
                  dernière édition par

                  @‘SCAREX’:

                  Il faut enregistrer les provider avant la dimension.

                  PS : quand tu donnes un crash report, penses à donner tes classes en entier (avec les imports etc.) sinon le crash report est faussé car on a pas la bonne ligne.

                  Merci, ça ne crash plus désolée pour n’avoir pas donner mes classes en entier et que ça sois une erreur toute bête, sinon même si ça ne crash plus ma dimension ne semble toujours pas marché.

                  1 réponse Dernière réponse Répondre Citer 0
                  • DiangleD Hors-ligne
                    Diangle
                    dernière édition par

                    je vais (pense) faire un tuto pour montrer comment passer une dimension en 1.8 ^^

                    1 réponse Dernière réponse Répondre Citer 0
                    • KingSlimeK Hors-ligne
                      KingSlime
                      dernière édition par

                      @‘Diangle’:

                      je vais (pense) faire un tuto pour montrer comment passer une dimension en 1.8 ^^

                      A part l’histoire des getBlock il y a pas beaucoup de choses à modifier je pense.

                      1 réponse Dernière réponse Répondre Citer 0
                      • SCAREXS Hors-ligne
                        SCAREX
                        dernière édition par

                        Pense aussi à mettre les @override, car certains paramètres ont changé (comme les coordonnées x,y,z devenu BlockPos).

                        Site web contenant mes scripts : http://SCAREXgaming.github.io

                        Pas de demandes de support par MP ni par skype SVP.
                        Je n'accepte sur skype que l…

                        1 réponse Dernière réponse Répondre Citer 0
                        • DiangleD Hors-ligne
                          Diangle
                          dernière édition par

                          @‘KingSlime’:

                          @‘Diangle’:

                          je vais (pense) faire un tuto pour montrer comment passer une dimension en 1.8 ^^

                          A part l’histoire des getBlock il y a pas beaucoup de choses à modifier je pense.

                          Il y a pas mal de chose qui on changer. C’est pour ça que je compte montrer comment passer de 1.7 à 1.8 :P.

                          1 réponse Dernière réponse Répondre Citer 0
                          • FlowF Hors-ligne
                            Flow
                            dernière édition par

                            WorldProvider

                            
                            package mod.common.world.type;
                            
                            import cpw.mods.fml.relauncher.Side;
                            import cpw.mods.fml.relauncher.SideOnly;
                            import mod.common.world.structure.DimensionRegister;
                            import net.minecraft.entity.Entity;
                            import net.minecraft.init.Blocks;
                            import net.minecraft.util.Vec3;
                            import net.minecraft.world.WorldProvider;
                            
                            public class AncientWorldProvider extends WorldProvider
                            {
                            public void registerWorldChunkManager()
                            {
                            this.worldChunkMgr = new AncientWorldChunkManager(worldObj.getSeed(), terrainType);
                            this.dimensionId = DimensionRegister.tutoDimAncient4;
                            }
                            
                            public String getDimensionName()
                            {
                            return "Ancient World";
                            }
                            
                            public String getSaveFolder()
                            {
                            return "AncientWorld";
                            }
                            public boolean canRespawnHere()
                            {
                            return true;
                            }
                            public boolean getWorldHasVoidParticles()
                            {
                            return true;
                            }
                            public int getHeight()
                            {
                            return 256;
                            }
                            
                            public boolean canCoordinateBeSpawn(int par1, int par2)
                            {
                            return this.worldObj.getTopBlock(par1, par2) == Blocks.grass;
                            }
                            
                            protected void generateLightBrightnessTable()
                            {
                            float f = 0.2F;
                            
                            for(int i = 0; i <= 15; ++i)
                            {
                            float f1 = 1.0F - (float)i / 15.0F;
                            this.lightBrightnessTable* = (1.0F - f1) / (f1 * 3.0F + 1.0F) * (1.0F - f) + f;
                            }
                            }
                            public float calculateCelestialAngle(long par1, float par2)
                            {
                            int j = (int)(par1 % 24000L);
                            float f1 = ((float)j + par2) / 24000.0F - 0.25F;
                            
                            if(f1 < 0.0F)
                            {
                            ++f1;
                            }
                            if(f1 > 1.0F)
                            {
                            –f1;
                            }
                            float f2 = f1;
                            f1 = 1.0F - (float)((Math.cos((double)f1 * Math.PI) + 1.0D) / 2.0D);
                            f1 = f2 + (f1 - f2) / 3.0F;
                            return f1;
                            }
                            public int getMoonPhase(long par1)
                            {
                            return (int)(par1 / 24000L % 8L + 8L) % 8;
                            }
                            public String getWelcomeMessage()
                            {
                            if(this instanceof AncientWorldProvider)
                            {
                            return "Entering the Ancient Dimension";
                            }
                            return null;
                            }
                            
                            public String getDepartMessage()
                            {
                            if(this instanceof AncientWorldProvider)
                            {
                            return "Leaving the Ancient Dimension";
                            }
                            return null;
                            }
                            
                            @SideOnly(Side.CLIENT)
                            public boolean isSkyColored()
                            {
                            return true;
                            }
                            
                            @Override
                            public Vec3 getSkyColor(Entity cameraEntity, float partialTicks)
                            { //à modifier pour changer la couleur
                            return Vec3.createVectorHelper(2.8, 1.1, 1.7);
                            }
                            }
                            
                            

                            Pareil désolé de mon absence appendicite aigue , presque péritonite pas la joie 😞

                            Oui ce gif est drôle.

                            1 réponse Dernière réponse Répondre Citer 0
                            • DiangleD Hors-ligne
                              Diangle
                              dernière édition par

                              il y a pas l’ai d’avoir d’erreur ici, regarde dans tes autres classe si tu utilise le WorldChunkManager.

                              1 réponse Dernière réponse Répondre Citer 0
                              • FlowF Hors-ligne
                                Flow
                                dernière édition par

                                Ligne 114 et 220 dans AncientChunkProvider :

                                package mod.common.world.type;
                                
                                import cpw.mods.fml.relauncher.Side;
                                import cpw.mods.fml.relauncher.SideOnly;
                                import mod.common.world.structure.DimensionRegister;
                                import net.minecraft.entity.Entity;
                                import net.minecraft.init.Blocks;
                                import net.minecraft.util.Vec3;
                                import net.minecraft.world.WorldProvider;
                                
                                public class AncientWorldProvider extends WorldProvider
                                {
                                public void registerWorldChunkManager()
                                {
                                this.worldChunkMgr = new AncientWorldChunkManager(worldObj.getSeed(), terrainType);
                                this.dimensionId = DimensionRegister.tutoDimAncient4;
                                }
                                
                                public String getDimensionName()
                                {
                                return "Ancient World";
                                }
                                
                                public String getSaveFolder()
                                {
                                return "AncientWorld";
                                }
                                public boolean canRespawnHere()
                                {
                                return true;
                                }
                                public boolean getWorldHasVoidParticles()
                                {
                                return true;
                                }
                                public int getHeight()
                                {
                                return 256;
                                }
                                
                                public boolean canCoordinateBeSpawn(int par1, int par2)
                                {
                                return this.worldObj.getTopBlock(par1, par2) == Blocks.grass;
                                }
                                
                                protected void generateLightBrightnessTable()
                                {
                                float f = 0.2F;
                                
                                for(int i = 0; i <= 15; ++i)
                                {
                                float f1 = 1.0F - (float)i / 15.0F;
                                this.lightBrightnessTable* = (1.0F - f1) / (f1 * 3.0F + 1.0F) * (1.0F - f) + f;
                                }
                                }
                                public float calculateCelestialAngle(long par1, float par2)
                                {
                                int j = (int)(par1 % 24000L);
                                float f1 = ((float)j + par2) / 24000.0F - 0.25F;
                                
                                if(f1 < 0.0F)
                                {
                                ++f1;
                                }
                                if(f1 > 1.0F)
                                {
                                –f1;
                                }
                                float f2 = f1;
                                f1 = 1.0F - (float)((Math.cos((double)f1 * Math.PI) + 1.0D) / 2.0D);
                                f1 = f2 + (f1 - f2) / 3.0F;
                                return f1;
                                }
                                public int getMoonPhase(long par1)
                                {
                                return (int)(par1 / 24000L % 8L + 8L) % 8;
                                }
                                public String getWelcomeMessage()
                                {
                                if(this instanceof AncientWorldProvider)
                                {
                                return "Entering the Ancient Dimension";
                                }
                                return null;
                                }
                                
                                public String getDepartMessage()
                                {
                                if(this instanceof AncientWorldProvider)
                                {
                                return "Leaving the Ancient Dimension";
                                }
                                return null;
                                }
                                
                                @SideOnly(Side.CLIENT)
                                public boolean isSkyColored()
                                {
                                return true;
                                }
                                
                                @Override
                                public Vec3 getSkyColor(Entity cameraEntity, float partialTicks)
                                { //à modifier pour changer la couleur
                                return Vec3.createVectorHelper(2.8, 1.1, 1.7);
                                }
                                }
                                
                                

                                Dans la classe WorldChunkManager du coup x) :

                                
                                package mod.common.world.type;
                                
                                import java.util.ArrayList;
                                import java.util.Arrays;
                                import java.util.List;
                                import java.util.Random;
                                
                                import cpw.mods.fml.relauncher.Side;
                                import cpw.mods.fml.relauncher.SideOnly;
                                import mod.common.world.biome.BiomeRegister;
                                import mod.common.world.generator.AncientGenLayer;
                                import net.minecraft.world.ChunkPosition;
                                import net.minecraft.world.World;
                                import net.minecraft.world.WorldType;
                                import net.minecraft.world.biome.BiomeCache;
                                import net.minecraft.world.biome.BiomeGenBase;
                                import net.minecraft.world.biome.WorldChunkManager;
                                import net.minecraft.world.gen.layer.GenLayer;
                                import net.minecraft.world.gen.layer.IntCache;
                                
                                public class AncientWorldChunkManager extends WorldChunkManager
                                {
                                /**
                                * GenLayer = classe de GenLayer si vous utiliser un GenLayer qui n’hérite
                                * pas de la classe GenLayer alors il faut changer par votre classe
                                */
                                private GenLayer genBiomes;
                                private GenLayer biomeIndexLayer;
                                /** L'objet du BiomeCache pour le monde */
                                private BiomeCache biomeCache;
                                /** List des biome ou le joueur peu spawn */
                                private List <biomegenbase>biomesToSpawnIn;
                                
                                protected AncientWorldChunkManager()
                                {
                                this.biomeCache = new BiomeCache(this);
                                // liste des biomes ou nous spawons
                                this.biomesToSpawnIn = new ArrayList<biomegenbase>();
                                // Ce biome n'est pas le biome ou vous spawner forcement, mais dans
                                // toute les classes il devra être mis
                                this.biomesToSpawnIn.add(BiomeGenBase.savanna);
                                }
                                
                                public AncientWorldChunkManager(long par1, WorldType worldType)
                                {
                                this();
                                /**
                                * Appele la fonction makeTheWorld dans la classe TutoGenLayer, la
                                * fonction est la fonction de génération de nos biome
                                */
                                GenLayer[] agenlayer = AncientGenLayer.makeTheWorld(par1);
                                this.genBiomes = agenlayer[0];
                                this.biomeIndexLayer = agenlayer[1];
                                }
                                
                                public AncientWorldChunkManager(World world)
                                {
                                this(world.getSeed(), world.provider.terrainType);
                                }
                                
                                /** Permet d'obtenir la list des biomes ou le joueur peut apparaitre */
                                public List <biomegenbase>getBiomesToSpawnIn()
                                {
                                return this.biomesToSpawnIn;
                                }
                                
                                /** Renvoie au BiomeGenBase a la position x, z relative dans le monde */
                                public BiomeGenBase getBiomeGenAt(int x, int z)
                                {
                                BiomeGenBase biome = this.biomeCache.getBiomeGenAt(x, z);
                                if(biome == null)
                                {
                                return BiomeGenBase.savanna;
                                
                                }
                                return biome;
                                }
                                
                                /**
                                * Retourne a la list des valeurs pour la pluis… ... pour en fonction de
                                * blocs spésifier
                                */
                                public float[] getRainfall(float[] par1ArrayOfFloat, int par2, int par3, int par4, int par5)
                                {
                                if(par1ArrayOfFloat == null || par1ArrayOfFloat.length < par4 * par5)
                                {
                                par1ArrayOfFloat = new float[par4 * par5];
                                }
                                
                                Arrays.fill(par1ArrayOfFloat, 0, par4 * par5, 0.0F);
                                return par1ArrayOfFloat;
                                }
                                
                                /** Retourne a une température donner par raport au y */
                                @SideOnly(Side.CLIENT)
                                public float getTemperatureAtHeight(float par1, int par2)
                                {
                                return par1;
                                }
                                
                                /** Retourne à un tableau pour les biomes a générer */
                                public BiomeGenBase[] getBiomesForGeneration(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5)
                                {
                                IntCache.resetIntCache();
                                
                                if(par1ArrayOfBiomeGenBase == null || par1ArrayOfBiomeGenBase.length < par4 * par5)
                                {
                                par1ArrayOfBiomeGenBase = new BiomeGenBase[par4 * par5];
                                }
                                
                                int[] aint = this.genBiomes.getInts(par2, par3, par4, par5);
                                
                                for(int i = 0; i < par4 * par5; ++i)
                                {
                                if(aint* >= 0)
                                {
                                par1ArrayOfBiomeGenBase* = BiomeGenBase.getBiome(aint*);
                                }
                                else
                                {
                                par1ArrayOfBiomeGenBase* = BiomeGenBase.forest;
                                }
                                }
                                
                                return par1ArrayOfBiomeGenBase;
                                }
                                
                                /** Retourne au biome et charge les données pour les blocs */
                                public BiomeGenBase[] loadBlockGeneratorData(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5)
                                {
                                return this.getBiomeGenAt(par1ArrayOfBiomeGenBase, par2, par3, par4, par5, true);
                                }
                                
                                /**
                                * Retourne a une liste de biome pour les blocs spécifiés argument : x, y,
                                * largeur, longueur, cache.
                                */
                                public BiomeGenBase[] getBiomeGenAt(BiomeGenBase[] arrayOfBiomeGenBase, int x, int y, int width, int length, boolean cacheFlag)
                                {
                                if(arrayOfBiomeGenBase == null || arrayOfBiomeGenBase.length < width * length)
                                {
                                arrayOfBiomeGenBase = new BiomeGenBase[width * length];
                                }
                                
                                if(cacheFlag && width == 16 && length == 16 && (x & 15) == 0 && (y & 15) == 0)
                                {
                                BiomeGenBase[] abiomegenbase1 = this.biomeCache.getCachedBiomes(x, y);
                                System.arraycopy(abiomegenbase1, 0, arrayOfBiomeGenBase, 0, width * length);
                                return arrayOfBiomeGenBase;
                                }
                                else
                                {
                                int[] aint = this.biomeIndexLayer.getInts(x, y, width, length);
                                
                                for(int i1 = 0; i1 < width * length; ++i1)
                                {
                                if(aint[i1] >= 0)
                                {
                                arrayOfBiomeGenBase[i1] = BiomeGenBase.getBiome(aint[i1]);
                                }
                                
                                else
                                {
                                arrayOfBiomeGenBase[i1] = BiomeGenBase.forest;
                                }
                                }
                                
                                return arrayOfBiomeGenBase;
                                }
                                }
                                
                                /** Verifie les données du chunk */
                                public boolean areBiomesViable(int x, int y, int z, List par4List)
                                {
                                IntCache.resetIntCache();
                                int l = x - z >> 2;
                                int i1 = y - z >> 2;
                                int j1 = x + z >> 2;
                                int k1 = y + z >> 2;
                                int l1 = j1 - l + 1;
                                int i2 = k1 - i1 + 1;
                                int[] aint = this.genBiomes.getInts(l, i1, l1, i2);
                                
                                for(int j2 = 0; j2 < l1 * i2; ++j2)
                                {
                                BiomeGenBase biomegenbase = BiomeGenBase.getBiome(aint[j2]);
                                
                                if(!par4List.contains(biomegenbase))
                                {
                                return false;
                                }
                                }
                                
                                return true;
                                }
                                
                                /** Supprime le biome dans les 30s. si il n'est pas vérifier dans la temps */
                                public void cleanupCache()
                                {
                                this.biomeCache.cleanupCache();
                                }
                                }
                                
                                

                                Ligne 13 et 15 dans AncientWorldProvider :

                                package mod.common.world.type;
                                
                                import cpw.mods.fml.relauncher.Side;
                                import cpw.mods.fml.relauncher.SideOnly;
                                import mod.common.world.structure.DimensionRegister;
                                import net.minecraft.entity.Entity;
                                import net.minecraft.init.Blocks;
                                import net.minecraft.util.Vec3;
                                import net.minecraft.world.WorldProvider;
                                
                                public class AncientWorldProvider extends WorldProvider
                                {
                                public void registerWorldChunkManager()
                                {
                                this.worldChunkMgr = new AncientWorldChunkManager(worldObj.getSeed(), terrainType);
                                this.dimensionId = DimensionRegister.tutoDimAncient4;
                                }
                                
                                public String getDimensionName()
                                {
                                return "Ancient World";
                                }
                                
                                public String getSaveFolder()
                                {
                                return "AncientWorld";
                                }
                                public boolean canRespawnHere()
                                {
                                return true;
                                }
                                public boolean getWorldHasVoidParticles()
                                {
                                return true;
                                }
                                public int getHeight()
                                {
                                return 256;
                                }
                                
                                public boolean canCoordinateBeSpawn(int par1, int par2)
                                {
                                return this.worldObj.getTopBlock(par1, par2) == Blocks.grass;
                                }
                                
                                protected void generateLightBrightnessTable()
                                {
                                float f = 0.2F;
                                
                                for(int i = 0; i <= 15; ++i)
                                {
                                float f1 = 1.0F - (float)i / 15.0F;
                                this.lightBrightnessTable* = (1.0F - f1) / (f1 * 3.0F + 1.0F) * (1.0F - f) + f;
                                }
                                }
                                public float calculateCelestialAngle(long par1, float par2)
                                {
                                int j = (int)(par1 % 24000L);
                                float f1 = ((float)j + par2) / 24000.0F - 0.25F;
                                
                                if(f1 < 0.0F)
                                {
                                ++f1;
                                }
                                if(f1 > 1.0F)
                                {
                                –f1;
                                }
                                float f2 = f1;
                                f1 = 1.0F - (float)((Math.cos((double)f1 * Math.PI) + 1.0D) / 2.0D);
                                f1 = f2 + (f1 - f2) / 3.0F;
                                return f1;
                                }
                                public int getMoonPhase(long par1)
                                {
                                return (int)(par1 / 24000L % 8L + 8L) % 8;
                                }
                                public String getWelcomeMessage()
                                {
                                if(this instanceof AncientWorldProvider)
                                {
                                return "Entering the Ancient Dimension";
                                }
                                return null;
                                }
                                
                                public String getDepartMessage()
                                {
                                if(this instanceof AncientWorldProvider)
                                {
                                return "Leaving the Ancient Dimension";
                                }
                                return null;
                                }
                                
                                @SideOnly(Side.CLIENT)
                                public boolean isSkyColored()
                                {
                                return true;
                                }
                                
                                @Override
                                public Vec3 getSkyColor(Entity cameraEntity, float partialTicks)
                                { //à modifier pour changer la couleur
                                return Vec3.createVectorHelper(2.8, 1.1, 1.7);
                                }
                                }
                                
                                

                                J’ai rien trouver d’autre et je vois pas d’erreur…</biomegenbase></biomegenbase></biomegenbase>

                                Oui ce gif est drôle.

                                1 réponse Dernière réponse Répondre Citer 0
                                • DiangleD Hors-ligne
                                  Diangle
                                  dernière édition par

                                  tu t’es tromper de classe :D, tu pourrais envoyer le ChunkProvider ?

                                  1 réponse Dernière réponse Répondre Citer 0
                                  • FlowF Hors-ligne
                                    Flow
                                    dernière édition par

                                    package mod.common.world.type;
                                    
                                    import java.util.List;
                                    import java.util.Random;
                                    
                                    import mod.common.world.biome.AncientBiome;
                                    import net.minecraft.block.Block;
                                    import net.minecraft.block.BlockFalling;
                                    import net.minecraft.entity.EnumCreatureType;
                                    import net.minecraft.init.Blocks;
                                    import net.minecraft.util.MathHelper;
                                    import net.minecraft.world.ChunkPosition;
                                    import net.minecraft.world.SpawnerAnimals;
                                    import net.minecraft.world.World;
                                    import net.minecraft.world.WorldType;
                                    import net.minecraft.world.biome.BiomeGenBase;
                                    import net.minecraft.world.biome.BiomeGenPlains;
                                    import net.minecraft.world.chunk.Chunk;
                                    import net.minecraft.world.chunk.IChunkProvider;
                                    import net.minecraft.world.gen.MapGenBase;
                                    import net.minecraft.world.gen.MapGenCaves;
                                    import net.minecraft.world.gen.MapGenRavine;
                                    import net.minecraft.world.gen.NoiseGenerator;
                                    import net.minecraft.world.gen.NoiseGeneratorOctaves;
                                    import net.minecraft.world.gen.NoiseGeneratorPerlin;
                                    import net.minecraft.world.gen.feature.WorldGenDungeons;
                                    import net.minecraft.world.gen.feature.WorldGenLakes;
                                    import net.minecraft.world.gen.structure.MapGenMineshaft;
                                    import net.minecraft.world.gen.structure.MapGenScatteredFeature;
                                    import net.minecraftforge.common.MinecraftForge;
                                    import net.minecraftforge.event.terraingen.ChunkProviderEvent;
                                    import net.minecraftforge.event.terraingen.PopulateChunkEvent;
                                    import net.minecraftforge.event.terraingen.TerrainGen;
                                    import cpw.mods.fml.common.eventhandler.Event.Result;
                                    import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.*;
                                    import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.*;
                                    
                                    public abstract class AncientChunkProvider implements IChunkProvider {
                                    
                                    private Random rand;
                                    private NoiseGeneratorOctaves noiseGen1;//les noises
                                    private NoiseGeneratorOctaves noiseGen2;
                                    private NoiseGeneratorOctaves noiseGen3;
                                    private NoiseGeneratorPerlin noiseGen4;
                                    public NoiseGeneratorOctaves noiseGen5;
                                    public NoiseGeneratorOctaves noiseGen6;
                                    public NoiseGeneratorOctaves mobSpawnerNoise;
                                    private World worldObj;
                                    private WorldType worldType;
                                    private final double[] noiseArray;
                                    private final float[] parabolicField;
                                    private final boolean mapFeaturesEnabled;
                                    
                                    private MapGenBase caveGenerator = new MapGenCaves();//la génération des caves, remplacer par votre ravin si vous utiliser une autre stone
                                    private MapGenMineshaft mineshaftGenerator = new MapGenMineshaft();//la génération des mineshaft, "" "" ""
                                    private MapGenScatteredFeature scatteredFeatureGenerator = new MapGenScatteredFeature();
                                    private MapGenBase ravineGenerator = new MapGenRavine();//la structure du ravin, "" "" ""
                                    
                                    private double[] stoneNoise = new double[256];
                                    private BiomeGenBase[] biomesForGeneration;
                                    double[] noiseData1; //les noises data
                                    double[] noiseData2;
                                    double[] noiseData3;
                                    double[] noiseData4;
                                    
                                    {
                                    caveGenerator = TerrainGen.getModdedMapGen(caveGenerator, CAVE);
                                    mineshaftGenerator = (MapGenMineshaft) TerrainGen.getModdedMapGen(mineshaftGenerator, MINESHAFT);
                                    scatteredFeatureGenerator = (MapGenScatteredFeature) TerrainGen.getModdedMapGen(scatteredFeatureGenerator, SCATTERED_FEATURE);
                                    ravineGenerator = TerrainGen.getModdedMapGen(ravineGenerator, RAVINE);
                                    }
                                    
                                    public AncientChunkProvider(World world, long seed, boolean features)
                                    {
                                    this.worldObj = world;
                                    this.mapFeaturesEnabled = features;
                                    this.worldType = world.getWorldInfo().getTerrainType();
                                    this.rand = new Random(seed);
                                    this.noiseGen1 = new NoiseGeneratorOctaves(this.rand, 16);
                                    this.noiseGen2 = new NoiseGeneratorOctaves(this.rand, 16);
                                    this.noiseGen3 = new NoiseGeneratorOctaves(this.rand, 8);
                                    this.noiseGen4 = new NoiseGeneratorPerlin(this.rand, 4);
                                    this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 10);
                                    this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 16);
                                    this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.rand, 8);
                                    this.noiseArray = new double[825];
                                    this.parabolicField = new float[25];
                                    
                                    for (int j = -2; j <= 2; ++j)
                                    {
                                    for (int k = -2; k <= 2; ++k)
                                    {
                                    float f = 10.0F / MathHelper.sqrt_float((float)(j * j + k * k) + 0.2F);
                                    this.parabolicField[j + 2 + (k + 2) * 5] = f;
                                    }
                                    }
                                    
                                    NoiseGenerator[] noiseGens = {noiseGen1, noiseGen2, noiseGen3, noiseGen4, noiseGen5, noiseGen6, mobSpawnerNoise};
                                    noiseGens = TerrainGen.getModdedNoiseGenerators(world, this.rand, noiseGens);
                                    this.noiseGen1 = (NoiseGeneratorOctaves)noiseGens[0];
                                    this.noiseGen2 = (NoiseGeneratorOctaves)noiseGens[1];
                                    this.noiseGen3 = (NoiseGeneratorOctaves)noiseGens[2];
                                    this.noiseGen4 = (NoiseGeneratorPerlin)noiseGens[3];
                                    this.noiseGen5 = (NoiseGeneratorOctaves)noiseGens[4];
                                    this.noiseGen6 = (NoiseGeneratorOctaves)noiseGens[5];
                                    this.mobSpawnerNoise = (NoiseGeneratorOctaves)noiseGens[6];
                                    }
                                    
                                    public void func_147424_a(int Xchunks, int Zchunks, Block[] topBlock)
                                    {
                                    byte b0 = 63;
                                    this.biomesForGeneration = this.worldObj.getWorldChunkManager().getBiomesForGeneration(this.biomesForGeneration, Xchunks * 4 - 2, Zchunks * 4 - 2, 10, 10);
                                    this.func_147423_a(Xchunks * 4, 0, Zchunks * 4);
                                    
                                    final Random rand = new Random();
                                    
                                    for (int k = 0; k < 4; ++k)
                                    {
                                    int l = k * 5;
                                    int i1 = (k + 1) * 5;
                                    
                                    for (int j1 = 0; j1 < 4; ++j1)
                                    {
                                    int k1 = (l + j1) * 33;
                                    int l1 = (l + j1 + 1) * 33;
                                    int i2 = (i1 + j1) * 33;
                                    int j2 = (i1 + j1 + 1) * 33;
                                    
                                    for (int k2 = 0; k2 < 32; ++k2)
                                    {
                                    double d0 = 0.105D;
                                    double d1 = this.noiseArray[k1 + k2];
                                    double d2 = this.noiseArray[l1 + k2];
                                    double d3 = this.noiseArray[i2 + k2];
                                    double d4 = this.noiseArray[j2 + k2];
                                    double d5 = (this.noiseArray[k1 + k2 + 1] - d1) * d0;
                                    double d6 = (this.noiseArray[l1 + k2 + 1] - d2) * d0;
                                    double d7 = (this.noiseArray[i2 + k2 + 1] - d3) * d0;
                                    double d8 = (this.noiseArray[j2 + k2 + 1] - d4) * d0;
                                    
                                    for (int l2 = 0; l2 < 8; ++l2)
                                    {
                                    double d9 = 0.25D;
                                    double d10 = d1;
                                    double d11 = d2;
                                    double d12 = (d3 - d1) * d9;
                                    double d13 = (d4 - d2) * d9;
                                    
                                    for (int i3 = 0; i3 < 4; ++i3)
                                    {
                                    int j3 = i3 + k * 4 << 12 | 0 + j1 * 4 << 8 | k2 * 8 + l2;
                                    short short1 = 256;
                                    j3 -= short1;
                                    double d14 = 0.25D;
                                    double d16 = (d11 - d10) * d14;
                                    double d15 = d10 - d16;
                                    
                                    for (int k3 = 0; k3 < 4; ++k3)
                                    {
                                    if ((d15 += d16) > 0.0D)
                                    {
                                    topBlock[j3 += short1] = Blocks.stone;
                                    }
                                    else if (k2 * 8 + l2 < b0)
                                    {
                                    topBlock[j3 += short1] = Blocks.water;
                                    }
                                    else
                                    {
                                    topBlock[j3 += short1] = null;
                                    }
                                    }
                                    
                                    d10 += d12;
                                    d11 += d13;
                                    }
                                    
                                    d1 += d5;
                                    d2 += d6;
                                    d3 += d7;
                                    d4 += d8;
                                    }
                                    }
                                    }
                                    }
                                    }
                                    
                                    public void replaceBlocksForBiome(int coordX, int coordZ, Block[] block, byte[] arrayOfByte, BiomeGenBase[] biomeList)
                                    {
                                    ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, coordX, coordZ, block, biomeList);
                                    MinecraftForge.EVENT_BUS.post(event);
                                    if (event.getResult() == Result.DENY) return;
                                    
                                    double d0 = 0.03125D;
                                    this.stoneNoise = this.noiseGen4.func_151599_a(this.stoneNoise, (double)(coordX * 16), (double)(coordZ * 16), 16, 16, d0 * 2.0D, d0 * 2.0D, 1.0D);
                                    
                                    for (int k = 0; k < 16; ++k)
                                    {
                                    for (int l = 0; l < 16; ++l)
                                    {
                                    AncientBiome biomegenbase = (AncientBiome /*TODO ce biome est a remplacer par le votre*/)biomeList[l + k * 16];
                                    biomegenbase.genTerrainBlocks(this.worldObj, this.rand, block, arrayOfByte, coordX * 16 + k, coordZ * 16 + l, this.stoneNoise[l + k * 16]);
                                    }
                                    }
                                    }
                                    
                                    public Chunk loadChunk(int par1, int par2)
                                    {
                                    return this.provideChunk(par1, par2);
                                    }
                                    
                                    public Chunk provideChunk(int par1, int par2)
                                    {
                                    this.rand.setSeed((long)par1 * 341873128712L + (long)par2 * 132897987541L);
                                    Block[] ablock = new Block[65536];
                                    byte[] abyte = new byte[65536];
                                    this.func_147424_a(par1, par2, ablock);
                                    this.biomesForGeneration = this.worldObj.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, par1 * 16, par2 * 16, 16, 16);
                                    this.replaceBlocksForBiome(par1, par2, ablock, abyte, this.biomesForGeneration);
                                    this.caveGenerator.func_151539_a(this, this.worldObj, par1, par2, ablock);
                                    this.ravineGenerator.func_151539_a(this, this.worldObj, par1, par2, ablock);
                                    
                                    if (this.mapFeaturesEnabled)
                                    {
                                    this.mineshaftGenerator.func_151539_a(this, this.worldObj, par1, par2, ablock);
                                    this.scatteredFeatureGenerator.func_151539_a(this, this.worldObj, par1, par2, ablock);
                                    }
                                    
                                    Chunk chunk = new Chunk(this.worldObj, ablock, abyte, par1, par2);
                                    byte[] abyte1 = chunk.getBiomeArray();
                                    
                                    for (int k = 0; k < abyte1.length; ++k)
                                    {
                                    abyte1[k] = (byte)this.biomesForGeneration[k].biomeID;
                                    }
                                    
                                    chunk.generateSkylightMap();
                                    return chunk;
                                    }
                                    
                                    private void func_147423_a(int x, int y, int z)
                                    {
                                    double d0 = 684.412D;
                                    double d1 = 684.412D;
                                    double d2 = 512.0D;
                                    double d3 = 512.0D;
                                    this.noiseData4 = this.noiseGen6.generateNoiseOctaves(this.noiseData4, x, z, 5, 5, 200.0D, 200.0D, 0.5D);
                                    this.noiseData1 = this.noiseGen3.generateNoiseOctaves(this.noiseData1, x, y, z, 5, 33, 5, 8.555150000000001D, 4.277575000000001D, 8.555150000000001D);
                                    this.noiseData2 = this.noiseGen1.generateNoiseOctaves(this.noiseData2, x, y, z, 5, 33, 5, 684.412D, 684.412D, 684.412D);
                                    this.noiseData3 = this.noiseGen2.generateNoiseOctaves(this.noiseData3, x, y, z, 5, 33, 5, 684.412D, 684.412D, 684.412D);
                                    boolean flag1 = false;
                                    boolean flag = false;
                                    int l = 0;
                                    int i1 = 0;
                                    double d4 = 8.5D;
                                    
                                    for (int j1 = 0; j1 < 5; ++j1)
                                    {
                                    for (int k1 = 0; k1 < 5; ++k1)
                                    {
                                    float f = 0.0F;
                                    float f1 = 0.0F;
                                    float f2 = 0.0F;
                                    byte b0 = 2;
                                    BiomeGenBase biomegenbase = this.biomesForGeneration[j1 + 2 + (k1 + 2) * 10];
                                    
                                    for (int l1 = -b0; l1 <= b0; ++l1)
                                    {
                                    for (int i2 = -b0; i2 <= b0; ++i2)
                                    {
                                    BiomeGenBase biomegenbase1 = this.biomesForGeneration[j1 + l1 + 2 + (k1 + i2 + 2) * 10];
                                    float f3 = biomegenbase1.rootHeight;
                                    float f4 = biomegenbase1.heightVariation;
                                    
                                    float f5 = this.parabolicField[l1 + 2 + (i2 + 2) * 5] / (f3 + 2.0F);
                                    
                                    if (biomegenbase1.rootHeight > biomegenbase.rootHeight)
                                    {
                                    f5 /= 2.0F;
                                    }
                                    
                                    f += f4 * f5;
                                    f1 += f3 * f5;
                                    f2 += f5;
                                    }
                                    }
                                    
                                    f /= f2;
                                    f1 /= f2;
                                    f = f * 0.9F + 0.1F;
                                    f1 = (f1 * 4.0F - 1.0F) / 8.0F;
                                    double d13 = this.noiseData4[i1] / 8000.0D;
                                    
                                    if (d13 < 0.0D)
                                    {
                                    d13 = -d13 * 0.3D;
                                    }
                                    
                                    d13 = d13 * 3.0D - 2.0D;
                                    
                                    if (d13 < 0.0D)
                                    {
                                    d13 /= 2.0D;
                                    
                                    if (d13 < -1.0D)
                                    {
                                    d13 = -1.0D;
                                    }
                                    
                                    d13 /= 1.4D;
                                    d13 /= 2.0D;
                                    }
                                    else
                                    {
                                    if (d13 > 1.0D)
                                    {
                                    d13 = 1.0D;
                                    }
                                    
                                    d13 /= 8.0D;
                                    }
                                    
                                    ++i1;
                                    double d12 = (double)f1;
                                    double d14 = (double)f;
                                    d12 += d13 * 0.2D;
                                    d12 = d12 * 8.5D / 8.0D;
                                    double d5 = 8.5D + d13 * 4.0D;
                                    
                                    for (int j2 = 0; j2 < 33; ++j2)
                                    {
                                    double d6 = ((double)j2 - d5) * 12.0D * 128.0D / 256.0D / d14;
                                    
                                    if (d6 < 0.0D)
                                    {
                                    d6 *= 4.0D;
                                    }
                                    
                                    double d7 = this.noiseData2[l] / 512.0D;
                                    double d8 = this.noiseData3[l] / 512.0D;
                                    double d9 = (this.noiseData1[l] / 10.0D + 1.0D) / 2.0D;
                                    double d10 = MathHelper.denormalizeClamp(d7, d8, d9) - d6;
                                    
                                    if (j2 > 29)
                                    {
                                    double d11 = (double)((float)(j2 - 29) / 3.0F);
                                    d10 = d10 * (1.0D - d11) + -10.0D * d11;
                                    }
                                    
                                    this.noiseArray[l] = d10;
                                    ++l;
                                    }
                                    }
                                    }
                                    }
                                    
                                    public boolean chunkExists(int par1, int par2)
                                    {
                                    return true;
                                    }
                                    
                                    public void populate(IChunkProvider chunkProvider, int x, int z)
                                    {
                                    BlockFalling.fallInstantly = true;
                                    int x1 = x * 16;
                                    int z1 = z * 16;
                                    BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(x1 + 16, z1 + 16);
                                    this.rand.setSeed(this.worldObj.getSeed());
                                    long i1 = this.rand.nextLong() / 2L * 2L + 1L;
                                    long j1 = this.rand.nextLong() / 2L * 2L + 1L;
                                    this.rand.setSeed((long)x * i1 + (long)z * j1 ^ this.worldObj.getSeed());
                                    boolean flag = false;
                                    
                                    MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(chunkProvider, worldObj, rand, x, z, flag));
                                    
                                    // si l'option de génération des structures est activer alors nous générons le mineshaft et l'autre structure
                                    
                                    if (this.mapFeaturesEnabled)
                                    {
                                    this.mineshaftGenerator.generateStructuresInChunk(this.worldObj, this.rand, x, z);
                                    this.scatteredFeatureGenerator.generateStructuresInChunk(this.worldObj, this.rand, x, z);
                                    }
                                    
                                    int x2;
                                    int z2;
                                    int i2;
                                    
                                    //si le biome n'est pas un désert, une montagne du désert, et que la rand.nextIn(4) ne fait pas 0 alors nous avons un lac
                                    if (biomegenbase != BiomeGenBase.desert && biomegenbase != BiomeGenBase.desertHills && !flag && this.rand.nextInt(4) == 0
                                    && TerrainGen.populate(chunkProvider, worldObj, rand, x, z, flag, LAKE))
                                    {
                                    x2 = x1 + this.rand.nextInt(16) + 8;
                                    z2 = this.rand.nextInt(256);
                                    i2 = z1 + this.rand.nextInt(16) + 8;
                                    //Le blocs de génération du lac
                                    (new WorldGenLakes(Blocks.water)).generate(this.worldObj, this.rand, x2, z2, i2);
                                    }
                                    
                                    //la condition est la même que en haut, sans les biomes
                                    if (TerrainGen.populate(chunkProvider, worldObj, rand, x, z, flag, LAVA) && !flag && this.rand.nextInt(8) == 0)
                                    {
                                    x2 = x1 + this.rand.nextInt(16) + 8;
                                    //nous définissons les x, y, z
                                    z2 = this.rand.nextInt(this.rand.nextInt(248) + 8);
                                    i2 = z1 + this.rand.nextInt(16) + 8;
                                    
                                    if (z2 < 63 || this.rand.nextInt(10) == 0)
                                    { //changer le par le blocs de votre choix
                                    (new WorldGenLakes(Blocks.lava)).generate(this.worldObj, this.rand, x2, z2, i2);
                                    }
                                    }
                                    
                                    //sa nous permet de générer des donjons, comme plus haut changer la classe par la votre pour générer vos donjons
                                    boolean doGen = TerrainGen.populate(chunkProvider, worldObj, rand, x, z, flag, DUNGEON);
                                    for (x2 = 0; doGen && x2 < 8; ++x2)
                                    {
                                    z2 = x1 + this.rand.nextInt(16) + 8;
                                    i2 = this.rand.nextInt(256);
                                    int j2 = z1 + this.rand.nextInt(16) + 8;
                                    //changer la classe par votre classe
                                    (new WorldGenDungeons()).generate(this.worldObj, this.rand, z2, i2, j2);
                                    }
                                    
                                    biomegenbase.decorate(this.worldObj, this.rand, x1, z1);
                                    //sa ajoute des mobs
                                    if (TerrainGen.populate(chunkProvider, worldObj, rand, x, z, flag, ANIMALS))
                                    {
                                    SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, x1 + 8, z1 + 8, 16, 16, this.rand);
                                    }
                                    x1 += 8;
                                    z1 += 8;
                                    
                                    //sa remplace la génération de l'eau par de la glasse, et ajoute la tomber de neige
                                    doGen = TerrainGen.populate(chunkProvider, worldObj, rand, x, z, flag, ICE);
                                    for (x2 = 0; doGen && x2 < 16; ++x2)
                                    {
                                    for (z2 = 0; z2 < 16; ++z2)
                                    {
                                    i2 = this.worldObj.getPrecipitationHeight(x1 + x2, z1 + z2);
                                    
                                    if (this.worldObj.isBlockFreezable(x2 + x1, i2 - 1, z2 + z1))
                                    {
                                    this.worldObj.setBlock(x2 + x1, i2 - 1, z2 + z1, Blocks.ice, 0, 2);
                                    }
                                    
                                    if (this.worldObj.func_147478_e(x2 + x1, i2, z2 + z1, true))
                                    {
                                    this.worldObj.setBlock(x2 + x1, i2, z2 + z1, Blocks.snow_layer, 0, 2);
                                    }
                                    }
                                    }
                                    
                                    MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(chunkProvider, worldObj, rand, x, z, flag));
                                    
                                    BlockFalling.fallInstantly = false;
                                    }
                                    
                                    public String makeString()
                                    {
                                    return "RandomLevelSource";
                                    }
                                    
                                    public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4)
                                    {
                                    /*TODO*/AncientBiome biomegenbase = (/*TODO*/AncientBiome)this.worldObj.getBiomeGenForCoords(par2, par4);
                                    return par1EnumCreatureType == EnumCreatureType.monster && this.scatteredFeatureGenerator.func_143030_a(par2, par3, par4) ? this.scatteredFeatureGenerator.getScatteredFeatureSpawnList() : biomegenbase.getSpawnableList(par1EnumCreatureType);
                                    }
                                    
                                    public ChunkPosition func_147416_a(World world, String strg, int x, int y, int z)
                                    {
                                    return null;
                                    }
                                    
                                    public int getLoadedChunkCount()
                                    {
                                    return 0;
                                    }
                                    
                                    public void recreateStructures(int par1, int par2)
                                    {
                                    if (this.mapFeaturesEnabled)
                                    {
                                    this.mineshaftGenerator.func_151539_a(this, this.worldObj, par1, par2, (Block[])null);
                                    this.scatteredFeatureGenerator.func_151539_a(this, this.worldObj, par1, par2, (Block[])null);
                                    }
                                    }
                                    
                                    }
                                    
                                    

                                    Mince ! voici 🙂

                                    Oui ce gif est drôle.

                                    1 réponse Dernière réponse Répondre Citer 0
                                    • DiangleD Hors-ligne
                                      Diangle
                                      dernière édition par

                                      Tu pourrais m’envoyer ton code en .zip en MP ? j’irais surement plus vite, je te dirais se qui va pas ^^.

                                      1 réponse Dernière réponse Répondre Citer 0
                                      • FlowF Hors-ligne
                                        Flow
                                        dernière édition par

                                        Jte donne tout , ou juste les classes concernés dans un dossier Zip ?

                                        Oui ce gif est drôle.

                                        1 réponse Dernière réponse Répondre Citer 0
                                        • FlowF Hors-ligne
                                          Flow
                                          dernière édition par

                                          J’ai une question concernant la 1.8 je cherche a update mon activateur en 1.8 voici mon code mais ca ne marche pas 😕

                                          package mod.common.item;
                                          
                                          import mod.DinoCraft;
                                          import mod.common.block.BlockRegister;
                                          import mod.common.world.structure.DimensionRegister;
                                          import net.minecraft.block.state.IBlockState;
                                          import net.minecraft.entity.player.EntityPlayer;
                                          import net.minecraft.init.Blocks;
                                          import net.minecraft.item.Item;
                                          import net.minecraft.item.ItemStack;
                                          import net.minecraft.util.BlockPos;
                                          import net.minecraft.world.World;
                                          
                                          public class ItemEnhancer extends Item
                                          {
                                          
                                          public ItemEnhancer()
                                          {
                                          this.setUnlocalizedName("itemEnhancer");
                                          }
                                          
                                          public boolean onItemUse(ItemStack stack, EntityPlayer player, World world, BlockPos pos, int side, float par8, float par9, float par10)
                                          {
                                          int x = pos.getX();
                                          int y = pos.getY();
                                          int z = pos.getZ();
                                          
                                          if(world.getBlockState(new BlockPos(x, y, z)).equals(BlockRegister.BlockAmbre))
                                          {
                                          if(world.getBlockState(new BlockPos(x + 1, y, z)).equals(BlockRegister.BlockAmbre))
                                          {
                                          if(world.getBlockState(new BlockPos(x, y + 4, z)).equals(BlockRegister.BlockAmbre))
                                          {
                                          if(world.getBlockState(new BlockPos(x + 1, y + 4, z)).equals(BlockRegister.BlockAmbre))
                                          {
                                          if(world.getBlockState(new BlockPos(x - 1, y + 1, z)).equals(BlockRegister.BlockAmbre))
                                          {
                                          if(world.getBlockState(new BlockPos(x - 1, y + 2, z)).equals(BlockRegister.BlockAmbre))
                                          {
                                          if(world.getBlockState(new BlockPos(x - 1, y + 3, z)).equals(BlockRegister.BlockAmbre))
                                          {
                                          if(world.getBlockState(new BlockPos(x + 2, y + 1, z)).equals(BlockRegister.BlockAmbre))
                                          {
                                          if(world.getBlockState(new BlockPos(x + 2, y + 2, z)).equals(BlockRegister.BlockAmbre))
                                          {
                                          if(world.getBlockState(new BlockPos(x + 2, y + 3, z)).equals(BlockRegister.BlockAmbre))
                                          {
                                          System.out.println("CA MARCHE ?");
                                          
                                          }
                                          }
                                          }
                                          }
                                          }
                                          }
                                          }
                                          }
                                          
                                          for(int l = 0; l < 2; l++)
                                          {
                                          for(int h = 0; h < 3; h++)
                                          {
                                          world.setBlockState(new BlockPos(x + l, y + 1 + h, z), (IBlockState)BlockRegister.BlockPortail);
                                          System.out.println("CA MARCHE ?");
                                          }
                                          }
                                          }
                                          
                                          if(world.getBlockState(new BlockPos(x - 1, y, z)).equals(BlockRegister.BlockAmbre))
                                          {
                                          
                                          if(world.getBlockState(new BlockPos(x, y + 4, z)).equals(BlockRegister.BlockAmbre))
                                          {
                                          if(world.getBlockState(new BlockPos(x - 1, y + 4, z)).equals(BlockRegister.BlockAmbre))
                                          {
                                          if(world.getBlockState(new BlockPos(x - 2, y + 1, z)).equals(BlockRegister.BlockAmbre))
                                          {
                                          if(world.getBlockState(new BlockPos(x - 2, y + 2, z)).equals(BlockRegister.BlockAmbre))
                                          {
                                          if(world.getBlockState(new BlockPos(x - 2, y + 3, z)).equals(BlockRegister.BlockAmbre))
                                          {
                                          if(world.getBlockState(new BlockPos(x + 1, y + 1, z)).equals(BlockRegister.BlockAmbre))
                                          {
                                          if(world.getBlockState(new BlockPos(x + 1, y + 2, z)).equals(BlockRegister.BlockAmbre))
                                          {
                                          if(world.getBlockState(new BlockPos(x + 1, y + 3, z)).equals(BlockRegister.BlockAmbre))
                                          {
                                          for(int l = 0; l < 2; l++)
                                          {
                                          for(int h = 0; h < 3; h++)
                                          {
                                          world.setBlockState(new BlockPos(x - l, y + 1 + h, z) , (IBlockState)BlockRegister.BlockPortail);
                                          }
                                          }
                                          }
                                          }
                                          }
                                          }
                                          }
                                          }
                                          }
                                          }
                                          }
                                          
                                          if(world.getBlockState(new BlockPos(x, y, z + 1)).equals(BlockRegister.BlockAmbre))
                                          {
                                          if(world.getBlockState(new BlockPos(x, y + 4, z)).equals(BlockRegister.BlockAmbre))
                                          {
                                          if(world.getBlockState(new BlockPos(x, y + 4, z + 1)).equals(BlockRegister.BlockAmbre))
                                          {
                                          if(world.getBlockState(new BlockPos(x, y + 1, z - 1)).equals(BlockRegister.BlockAmbre))
                                          {
                                          if(world.getBlockState(new BlockPos(x, y + 2, z - 1)).equals(BlockRegister.BlockAmbre))
                                          {
                                          if(world.getBlockState(new BlockPos(x, y + 3, z - 1)).equals(BlockRegister.BlockAmbre))
                                          {
                                          if(world.getBlockState(new BlockPos(x, y + 1, z + 2)).equals(BlockRegister.BlockAmbre))
                                          {
                                          if(world.getBlockState(new BlockPos(x, y + 2, z + 2)).equals(BlockRegister.BlockAmbre))
                                          {
                                          if(world.getBlockState(new BlockPos(x, y + 3, z + 2)).equals(BlockRegister.BlockAmbre))
                                          {
                                          for(int l = 0; l < 2; l++)
                                          {
                                          for(int h = 0; h < 3; h++)
                                          {
                                          world.setBlockState(new BlockPos(x, y + 1 + h, z + l), (IBlockState)BlockRegister.BlockPortail);
                                          }
                                          }
                                          }
                                          }
                                          }
                                          }
                                          }
                                          }
                                          }
                                          }
                                          }
                                          
                                          if(world.getBlockState(new BlockPos(x, y, z - 1)).equals(BlockRegister.BlockAmbre))
                                          {
                                          if(world.getBlockState(new BlockPos(x, y + 4, z)).equals(BlockRegister.BlockAmbre))
                                          {
                                          if(world.getBlockState(new BlockPos(x, y + 4, z - 1)).equals(BlockRegister.BlockAmbre))
                                          {
                                          if(world.getBlockState(new BlockPos(x, y + 1, z + 1)).equals(BlockRegister.BlockAmbre))
                                          {
                                          if(world.getBlockState(new BlockPos(x, y + 2, z + 1)).equals(BlockRegister.BlockAmbre))
                                          {
                                          if(world.getBlockState(new BlockPos(x, y + 3, z + 1)).equals(BlockRegister.BlockAmbre))
                                          {
                                          if(world.getBlockState(new BlockPos(x, y + 1, z - 2)).equals(BlockRegister.BlockAmbre))
                                          {
                                          if(world.getBlockState(new BlockPos(x, y + 2, z - 2)).equals(BlockRegister.BlockAmbre))
                                          {
                                          if(world.getBlockState(new BlockPos(x, y + 3, z - 2)).equals(BlockRegister.BlockAmbre))
                                          {
                                          for(int l = 0; l < 2; l++)
                                          {
                                          for(int h = 0; h < 3; h++)
                                          {
                                          world.setBlockState(new BlockPos(x, y + 1 + h, z - l), (IBlockState)BlockRegister.BlockPortail);
                                          }
                                          }
                                          }
                                          }
                                          }
                                          }
                                          }
                                          }
                                          }
                                          }
                                          
                                          }
                                          }
                                          
                                          return false;
                                          }
                                          }
                                          
                                          

                                          Je pnese que c’est ca qui craint :

                                          world.setBlockState(new BlockPos(x + l, y + 1 + h, z), (IBlockState)BlockRegister.BlockPortail);
                                          
                                          

                                          avec le (IBlockState)

                                          mais si je l’enlève ca ne veut pas car la fonction (pos , block) n’existe pas y’a que (pos , state) qui fonctionne 😕

                                          Oui ce gif est drôle.

                                          1 réponse Dernière réponse Répondre Citer 0
                                          • robin4002R Hors-ligne
                                            robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                                            dernière édition par

                                            BlockRegistry.BlockPortail.getDefaultBlockState()

                                            1 réponse Dernière réponse Répondre Citer 0
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