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    Model EntityThrowable

    Planifier Épinglé Verrouillé Déplacé Non résolu Sans suite
    1.7.10
    1 Messages 1 Publieurs 151 Vues 1 Watching
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    • D Hors-ligne
      Drastic
      dernière édition par

      Bonjour, j’ai crée un entité qui me permet de faire exploser des choses mais je n’arrive toujours pas à lui mettre un model.

      Render(essais qui ne marche pas)

      package com.extremium.mod.renders;
      
      import com.extremium.mod.Reference;
      import com.extremium.mod.entity.EntityStaminaBall;
      
      import net.minecraft.client.model.ModelBase;
      import net.minecraft.client.renderer.entity.RenderLiving;
      import net.minecraft.entity.Entity;
      import net.minecraft.entity.EntityLiving;
      import net.minecraft.entity.monster.EntityMob;
      import net.minecraft.entity.projectile.EntityThrowable;
      import net.minecraft.util.ResourceLocation;
      
      public class RenderStamina extends RenderLiving
      {
      
          public final ResourceLocation texture = new ResourceLocation(Reference.MOD_ID + ":textures/entity/Stamina.png");
          
             
              private static final String __OBFID = "CL_00001008";
           
              public RenderStamina(ModelBase p_i1262_1_, float p_i1262_2_)
              {
                  super(p_i1262_1_, p_i1262_2_);
              }
           
              protected ResourceLocation getEntityTexture(EntityMob living)
              {
                  return this.getEntityTexture((EntityStaminaBall) living);
              }
           
              @Override
              protected ResourceLocation getEntityTexture(Entity entity)
              {
                  return texture;
              }
              
      }
      

      model

      // Date: 28/09/2019 15:18:56
      // Template version 1.1
      // Java generated by Techne
      // Keep in mind that you still need to fill in some blanks
      // - ZeuX
      
      
      
      
      
      
      package com.extremium.mod.models;
      
      import net.minecraft.client.model.ModelBase;
      import net.minecraft.client.model.ModelRenderer;
      import net.minecraft.entity.Entity;
      
      public class Stamina extends ModelBase
      {
        //fields
          ModelRenderer Shape1;
          ModelRenderer Shape2;
          ModelRenderer Shape3;
          ModelRenderer Shape4;
          ModelRenderer Shape5;
          ModelRenderer Shape6;
          ModelRenderer Shape7;
        
        public Stamina()
        {
          textureWidth = 128;
          textureHeight = 128;
          
            Shape1 = new ModelRenderer(this, 0, 0);
            Shape1.addBox(0F, 0F, 0F, 16, 16, 16);
            Shape1.setRotationPoint(-8F, 7F, -8F);
            Shape1.setTextureSize(128, 128);
            Shape1.mirror = true;
            setRotation(Shape1, 0F, 0F, 0F);
            Shape2 = new ModelRenderer(this, 0, 50);
            Shape2.addBox(0F, 0F, 0F, 1, 14, 14);
            Shape2.setRotationPoint(8F, 8F, -7F);
            Shape2.setTextureSize(128, 128);
            Shape2.mirror = true;
            setRotation(Shape2, 0F, 0F, 0F);
            Shape3 = new ModelRenderer(this, 0, 50);
            Shape3.addBox(0F, 0F, 0F, 1, 14, 14);
            Shape3.setRotationPoint(-9F, 8F, -7F);
            Shape3.setTextureSize(128, 128);
            Shape3.mirror = true;
            setRotation(Shape3, 0F, 0F, 0F);
            Shape4 = new ModelRenderer(this, 0, 0);
            Shape4.addBox(0F, 0F, 0F, 14, 1, 14);
            Shape4.setRotationPoint(-7F, 23F, -7F);
            Shape4.setTextureSize(128, 128);
            Shape4.mirror = true;
            setRotation(Shape4, 0F, 0F, 0F);
            Shape5 = new ModelRenderer(this, 0, 0);
            Shape5.addBox(0F, 0F, 0F, 14, 1, 14);
            Shape5.setRotationPoint(-7F, 6F, -7F);
            Shape5.setTextureSize(128, 128);
            Shape5.mirror = true;
            setRotation(Shape5, 0F, 0F, 0F);
            Shape6 = new ModelRenderer(this, 0, 50);
            Shape6.addBox(0F, 0F, 0F, 14, 14, 1);
            Shape6.setRotationPoint(-7F, 8F, 8F);
            Shape6.setTextureSize(128, 128);
            Shape6.mirror = true;
            setRotation(Shape6, 0F, 0F, 0F);
            Shape7 = new ModelRenderer(this, 0, 50);
            Shape7.addBox(0F, 0F, 0F, 14, 14, 1);
            Shape7.setRotationPoint(-7F, 8F, -9F);
            Shape7.setTextureSize(128, 128);
            Shape7.mirror = true;
            setRotation(Shape7, 0F, 0F, 0F);
        }
        
        public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
        {
          super.render(entity, f, f1, f2, f3, f4, f5);
          setRotationAngles(f, f1, f2, f3, f4, f5, entity);
          Shape1.render(f5);
          Shape2.render(f5);
          Shape3.render(f5);
          Shape4.render(f5);
          Shape5.render(f5);
          Shape6.render(f5);
          Shape7.render(f5);
        }
        
        private void setRotation(ModelRenderer model, float x, float y, float z)
        {
          model.rotateAngleX = x;
          model.rotateAngleY = y;
          model.rotateAngleZ = z;
        }
        
        public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
        {
          super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
        }
      
      }
      
      

      Entité

      package com.extremium.mod.entity;
      
      import cpw.mods.fml.common.registry.IEntityAdditionalSpawnData;
      import io.netty.buffer.ByteBuf;
      import net.minecraft.entity.EntityLivingBase;
      import net.minecraft.entity.projectile.EntityThrowable;
      import net.minecraft.util.MovingObjectPosition;
      import net.minecraft.world.World;
      
      public class EntityStaminaBall extends EntityThrowable implements IEntityAdditionalSpawnData
      {
          private int fuseTime = 40;
      
          public EntityStaminaBall(World world)
          {
              super(world);
          }
      
          public EntityStaminaBall(World world, EntityLivingBase thrower)
          {
              super(world, thrower);
          }
      
          public EntityStaminaBall(World world, double x, double y, double z)
          {
              super(world, x, y, z);
          }
      
          protected void onImpact(MovingObjectPosition mop)
          {
              this.motionX = 0;
              this.motionY = 0;
              this.motionZ = 0;
              if (!this.worldObj.isRemote)
              {
      
              }
          }       
          @Override
          public void onUpdate()
          {
              super.onUpdate();
              if(this.fuseTime > 0)
              {
                  this.fuseTime --;
              }
      
              else if(!this.worldObj.isRemote)
              {
                  this.worldObj.newExplosion(this, this.posX, this.posY, this.posZ, 5.0F, false, true);
                  this.setDead();
              }
      
          }
      
          @Override
          public void writeSpawnData(ByteBuf buffer)
          {
              buffer.writeInt(this.fuseTime);
          }
      
          @Override
          public void readSpawnData(ByteBuf additionalData)
          {
              this.fuseTime = additionalData.readInt();
          }
       }
      
      
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