Quelques problèmes avec mon mod
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Bonjour les gars! J’ai quelques problèmes avec mon mod …
Pouvez-vous dire comment je peux réparer mon armure, les objets et les outils s’il vous plaît (via essentials) …
C’est mon itemsMods.java :
package fr.troox.nezylia.init; import cpw.mods.fml.common.registry.GameRegistry; import fr.troox.nezylia.Main; import fr.troox.nezylia.Reference; import fr.troox.nezylia.items.ItemArmors; import fr.troox.nezylia.items.ItemDrink; import fr.troox.nezylia.items.ItemFoodMod; import fr.troox.nezylia.items.ItemsAxes; import fr.troox.nezylia.items.ItemsHoes; import fr.troox.nezylia.items.ItemsPickaxes; import fr.troox.nezylia.items.ItemsShovels; import fr.troox.nezylia.items.ItemsSwords; import fr.troox.nezylia.tems.AmorsEnchant; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.Item.ToolMaterial; import net.minecraft.item.ItemArmor.ArmorMaterial; import net.minecraft.item.ItemStack; import net.minecraftforge.client.event.sound.SoundEvent; import net.minecraftforge.common.util.EnumHelper; import net.minecraftforge.oredict.OreDictionary; public class itemsMods extends Item { public static Item gem_nezylium, epee_nezylium, pickaxe_nezylium,axe_nezylium, helmetArmornezy, chestPlateArmornezy, legginArmornezy, bootsArmornezy,shovel_nezylium,hoe_nezylium; public static Item stick_osmium, pickaxe_osmium, sword_osmium,axe_osmium, helmetArmorosmium, chestPlateArmorosmium, legginArmorosmium,bootsArmorosmium, shovel_osmium,hoe_osmium; public static Item gem_iridium, sword_iridium, pickaxe_iridium,axe_iridium, helmetArmoriri, chestPlateArmoriri, legginArmoriri, bootsArmoriri, shovel_iridium,hoe_iridium; public static Item specialHelmet; public static Item hamburger, sodat, sodat_empty,apple_frozen,nezypsy,nezycoca,nezyice,nezydka; //Material /* HarvestLevel = niveau des Pioches pour dire que les blocs pourront être cassé par n'importe quel pioche si = 0 maxUses = Maximum d'utilisations en cassant un bloc efficiency = Vitesse damage = épée = +4 ; Pioche = +2 ; Hache = +3 ; */ public static ToolMaterial nezylium = EnumHelper.addToolMaterial("nezylium", 3, 3000, 10, 5, 30); public static ToolMaterial osmium = EnumHelper.addToolMaterial("osmium", 3, 2500, 10, 4, 27); public static ToolMaterial iridium = EnumHelper.addToolMaterial("iridium", 3, 2000, 10, 3, 24); /* durabilité = 33 c'est le diamant donc aller ++ Resistance = helmet, plastron, jambières, shoes. enchantements = 50 */ public static ArmorMaterial armornezylium = EnumHelper.addArmorMaterial("armornezylium", 53, new int[] {4, 10, 6, 3}, 10); public static ArmorMaterial armorplo = EnumHelper.addArmorMaterial("armorplo", 63, new int[] {3, 0, 0, 0}, 10); public static ArmorMaterial armorosmium = EnumHelper.addArmorMaterial("armorosmium", 43, new int[] {4, 10, 7, 4}, 10); public static ArmorMaterial armoriridium = EnumHelper.addArmorMaterial("armoriridium", 33, new int[] {3, 8, 6, 3}, 10); public static void init() // on initialise nos nouveaux items { //Nourriture hamburger = new ItemFoodMod(10, 0.0F, false).setAlwaysEdible().setCreativeTab(CreativeTabs.tabFood).setTextureName(Reference.MOD_ID + ":hamburger").setUnlocalizedName("hamburger") ; sodat = new ItemDrink().setCreativeTab(CreativeTabs.tabFood).setTextureName(Reference.MOD_ID + ":nebubule").setUnlocalizedName("sodat"); sodat_empty = new Item().setCreativeTab(CreativeTabs.tabFood).setTextureName(Reference.MOD_ID + ":sodat_empty").setUnlocalizedName("sodat_empty"); nezypsy = new ItemDrink().setCreativeTab(CreativeTabs.tabFood).setTextureName(Reference.MOD_ID + ":nezypsy").setUnlocalizedName("nezypsy"); nezycoca = new ItemDrink().setCreativeTab(CreativeTabs.tabFood).setTextureName(Reference.MOD_ID + ":nezycoca").setUnlocalizedName("nezycoca"); nezyice = new ItemDrink().setCreativeTab(CreativeTabs.tabFood).setTextureName(Reference.MOD_ID + ":nezyice").setUnlocalizedName("nezyice"); nezydka = new ItemDrink().setCreativeTab(CreativeTabs.tabFood).setTextureName(Reference.MOD_ID + ":nezydka").setUnlocalizedName("nezydka"); apple_frozen = new ItemFoodMod(4, 0.0F, true).setAlwaysEdible().setCreativeTab(CreativeTabs.tabFood).setTextureName(Reference.MOD_ID + ":iceapple").setUnlocalizedName("apple_frozen"); //Helmet spécial specialHelmet = new AmorsEnchant(armorplo, 0).setCreativeTab(Main.tabNezylia).setUnlocalizedName("specialHelmet").setTextureName(Reference.MOD_ID + ":nezycasque"); //Les outils en nezylium epee_nezylium = new ItemsSwords(nezylium).setCreativeTab(Main.tabNezylia).setUnlocalizedName("epee_nezylium").setTextureName(Reference.MOD_ID + ":epee_nezylium"); // création de l'item pickaxe_nezylium = new ItemsPickaxes(nezylium).setCreativeTab(Main.tabNezylia).setUnlocalizedName("pickaxe_nezylium").setTextureName(Reference.MOD_ID + ":pickaxe_nezylium"); axe_nezylium = new ItemsAxes(nezylium).setCreativeTab(Main.tabNezylia).setUnlocalizedName("axe_nezylium").setTextureName(Reference.MOD_ID + ":axe_nezylium"); shovel_nezylium = new ItemsShovels(nezylium).setCreativeTab(Main.tabNezylia).setUnlocalizedName("shovel_nezylium").setTextureName(Reference.MOD_ID + ":pellenezylium"); hoe_nezylium = new ItemsHoes(nezylium).setCreativeTab(Main.tabNezylia).setUnlocalizedName("hoe_nezylium").setTextureName(Reference.MOD_ID + ":hoenezylium"); //Les outils en osmium sword_osmium = new ItemsSwords(osmium).setCreativeTab(Main.tabNezylia).setUnlocalizedName("sword_osmium").setTextureName(Reference.MOD_ID + ":modswordiri"); // création de l'item pickaxe_osmium = new ItemsPickaxes(osmium).setCreativeTab(Main.tabNezylia).setUnlocalizedName("pickaxe_osmium").setTextureName(Reference.MOD_ID + ":pickaxe_osmium"); axe_osmium = new ItemsAxes(osmium).setCreativeTab(Main.tabNezylia).setUnlocalizedName("axe_osmium").setTextureName(Reference.MOD_ID + ":axe_osmium"); shovel_osmium = new ItemsShovels(osmium).setCreativeTab(Main.tabNezylia).setUnlocalizedName("shovel_osmium").setTextureName(Reference.MOD_ID + ":pelleosmium"); hoe_osmium = new ItemsHoes(osmium).setCreativeTab(Main.tabNezylia).setUnlocalizedName("hoe_osmium").setTextureName(Reference.MOD_ID + ":hoeosmium"); //Les outils en iridium sword_iridium = new ItemsSwords(iridium).setCreativeTab(Main.tabNezylia).setUnlocalizedName("sword_iridium").setTextureName(Reference.MOD_ID + ":sword_iridium"); // création de l'item pickaxe_iridium = new ItemsPickaxes(iridium).setCreativeTab(Main.tabNezylia).setUnlocalizedName("pickaxe_iridium").setTextureName(Reference.MOD_ID + ":pickaxe_iridium"); axe_iridium = new ItemsAxes(iridium).setCreativeTab(Main.tabNezylia).setUnlocalizedName("axe_iridium").setTextureName(Reference.MOD_ID + ":axe_iridium"); shovel_iridium = new ItemsShovels(iridium).setCreativeTab(Main.tabNezylia).setUnlocalizedName("shovel_iridium").setTextureName(Reference.MOD_ID + ":pelleiridium"); hoe_iridium = new ItemsHoes(nezylium).setCreativeTab(Main.tabNezylia).setUnlocalizedName("hoe_iridium").setTextureName(Reference.MOD_ID + ":hoeiridium"); //Les ressources gem_nezylium = new Item().setCreativeTab(Main.tabNezylia).setUnlocalizedName("gem_nezylium").setTextureName(Reference.MOD_ID + ":gem_nezylium"); stick_osmium = new Item().setCreativeTab(Main.tabNezylia).setUnlocalizedName("stick_osmium").setTextureName(Reference.MOD_ID + ":stick_osmium"); gem_iridium = new Item().setCreativeTab(Main.tabNezylia).setUnlocalizedName("gem_iridium").setTextureName(Reference.MOD_ID+ ":gems_iridium"); //L'armure en nezylium helmetArmornezy = new ItemArmors(armornezylium, 0).setCreativeTab(Main.tabNezylia).setUnlocalizedName("helmetArmornezy").setTextureName(Reference.MOD_ID + ":helmetnezy"); chestPlateArmornezy = new ItemArmors(armornezylium,1).setCreativeTab(Main.tabNezylia).setUnlocalizedName("chestPlateArmornezy").setTextureName(Reference.MOD_ID + ":chestPlateArmornezy"); legginArmornezy = new ItemArmors(armornezylium,2).setCreativeTab(Main.tabNezylia).setUnlocalizedName("legginArmornezy").setTextureName(Reference.MOD_ID + ":leggingnezy"); bootsArmornezy = new ItemArmors(armornezylium,3).setCreativeTab(Main.tabNezylia).setUnlocalizedName("bootsArmornezy").setTextureName(Reference.MOD_ID + ":bootsnezy"); //L'armure en Osmium helmetArmorosmium = new ItemArmors(armorosmium, 0).setCreativeTab(Main.tabNezylia).setUnlocalizedName("helmetArmorosmium").setTextureName(Reference.MOD_ID + ":helmetArmorosmi"); chestPlateArmorosmium = new ItemArmors(armorosmium, 1).setCreativeTab(Main.tabNezylia).setUnlocalizedName("chestPlateArmorosmium").setTextureName(Reference.MOD_ID + ":chestPlateArmorosmi"); legginArmorosmium = new ItemArmors(armorosmium, 2).setCreativeTab(Main.tabNezylia).setUnlocalizedName("legginArmorosmium").setTextureName(Reference.MOD_ID + ":legginArmorosmi"); bootsArmorosmium = new ItemArmors(armorosmium, 3).setCreativeTab(Main.tabNezylia).setUnlocalizedName("bootsArmorosmium").setTextureName(Reference.MOD_ID + ":bootsosmi"); //L'armure en iridium helmetArmoriri = new ItemArmors(armoriridium, 0).setCreativeTab(Main.tabNezylia).setUnlocalizedName("helmetArmoriri").setTextureName(Reference.MOD_ID + ":helmetArmoriri"); chestPlateArmoriri = new ItemArmors(armoriridium, 1).setCreativeTab(Main.tabNezylia).setUnlocalizedName("chestPlateArmoriri").setTextureName(Reference.MOD_ID + ":chestPlateArmoriri"); legginArmoriri = new ItemArmors(armoriridium, 2).setCreativeTab(Main.tabNezylia).setUnlocalizedName("legginArmoriri").setTextureName(Reference.MOD_ID + ":legginArmoriri"); bootsArmoriri = new ItemArmors(armoriridium, 3).setCreativeTab(Main.tabNezylia).setUnlocalizedName("bootsArmoriri").setTextureName(Reference.MOD_ID + ":bootsArmoriri"); } public static void register() //Enregistrement de l'item { //Food GameRegistry.registerItem(hamburger, "hamburger"); GameRegistry.registerItem(sodat, "sodat"); GameRegistry.registerItem(nezypsy, "nezypsy"); GameRegistry.registerItem(nezycoca, "nezycoca"); GameRegistry.registerItem(nezyice, "nezyice"); GameRegistry.registerItem(nezydka, "nezydka"); GameRegistry.registerItem(sodat_empty, "sodat_empty"); GameRegistry.registerItem(apple_frozen, "apple_frozen"); //Spécial item GameRegistry.registerItem(specialHelmet, "specialHelmet"); //Les outils en nezylium GameRegistry.registerItem(epee_nezylium, "epee_nezylia"); // L'item est en registé avec les infos donné GameRegistry.registerItem(pickaxe_nezylium, "pickaxe_nezylium"); GameRegistry.registerItem(axe_nezylium, "axe_nezylium"); GameRegistry.registerItem(shovel_nezylium, "shovel_nezylium"); GameRegistry.registerItem(hoe_nezylium, "hoe_nezylium"); //Les outils en osmium GameRegistry.registerItem(sword_osmium, "sword_osmium"); GameRegistry.registerItem(pickaxe_osmium, "pickaxe_osmium"); GameRegistry.registerItem(axe_osmium, "axe_osmium"); GameRegistry.registerItem(shovel_osmium, "shovel_osmium"); GameRegistry.registerItem(hoe_osmium, "hoe_osmium"); //Les outils en iridium GameRegistry.registerItem(sword_iridium, "sword_iridium"); GameRegistry.registerItem(pickaxe_iridium, "pickaxe_iridium"); GameRegistry.registerItem(axe_iridium, "axe_iridium"); GameRegistry.registerItem(shovel_iridium, "shovel_iridium"); GameRegistry.registerItem(hoe_iridium, "hoe_iridium"); //Les ressources GameRegistry.registerItem(gem_nezylium, "gem_nezylium"); GameRegistry.registerItem(stick_osmium, "stick_osmium"); GameRegistry.registerItem(gem_iridium, "gem_iridium"); //L'armure en nezylium GameRegistry.registerItem(helmetArmornezy, "helmetArmornezy"); GameRegistry.registerItem(chestPlateArmornezy, "chestPlateArmornezy"); GameRegistry.registerItem(legginArmornezy, "legginArmornezy"); GameRegistry.registerItem(bootsArmornezy, "bootsArmornezy"); //L'armure en osmium GameRegistry.registerItem(helmetArmorosmium, "helmetArmorosmium"); GameRegistry.registerItem(chestPlateArmorosmium, "chestPlateArmorosmium"); GameRegistry.registerItem(legginArmorosmium, "legginArmorosmium"); GameRegistry.registerItem(bootsArmorosmium, "bootsArmorosmium"); //L'armure en iridium GameRegistry.registerItem(helmetArmoriri, "helmetArmoriri"); GameRegistry.registerItem(chestPlateArmoriri, "chestPlateArmoriri"); GameRegistry.registerItem(legginArmoriri, "legginArmoriri"); GameRegistry.registerItem(bootsArmoriri, "bootsArmoriri"); } @Override public boolean doesContainerItemLeaveCraftingGrid(ItemStack itemStack) { return false; } @Override public ItemStack getContainerItem(ItemStack itemstack) { return itemstack; } @Override public boolean hasContainerItem(ItemStack itemstack) { return true; } }
La deuxième question est, mon armure a 600 de longévité donc je n’ai pas pris de dommages mais quand ma durabilité est de 130 je perds des points de vie mais mon armure n’est pas détruite …. Je ne sais pas pourquoi, aidez moi à plz
package fr.troox.nezylia.items; import fr.troox.nezylia.Reference; import fr.troox.nezylia.init.itemsMods; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemArmor; import net.minecraft.item.ItemStack; import net.minecraft.potion.Potion; import net.minecraft.potion.PotionEffect; public class ItemArmors extends ItemArmor { public ItemArmors(ArmorMaterial material, int metaData) { super(material, 0, metaData);//faire la différence chaque parties de l'armure } public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type) { if(stack.getItem() == itemsMods.legginArmornezy) { return Reference.MOD_ID + ":textures/models/armor/armorModnezy_layer_2.png"; } else if (stack.getItem() == itemsMods.helmetArmornezy || stack.getItem() == itemsMods.chestPlateArmornezy || stack.getItem() == itemsMods.bootsArmornezy) { return Reference.MOD_ID + ":textures/models/armor/armorModnezy_layer_1.png"; } if(stack.getItem() == itemsMods.legginArmorosmium) { return Reference.MOD_ID + ":textures/models/armor/armorModosmi_layer_2.png"; } else if (stack.getItem() == itemsMods.helmetArmorosmium || stack.getItem() == itemsMods.chestPlateArmorosmium || stack.getItem() == itemsMods.bootsArmorosmium) { return Reference.MOD_ID + ":textures/models/armor/armorModosmi_layer_1.png"; } if(stack.getItem() == itemsMods.legginArmoriri) { return Reference.MOD_ID + ":textures/models/armor/armorModiri_layer_2.png"; } else if (stack.getItem() == itemsMods.helmetArmoriri || stack.getItem() == itemsMods.chestPlateArmoriri || stack.getItem() == itemsMods.bootsArmoriri) { return Reference.MOD_ID + ":textures/models/armor/armorModiri_layer_1.png"; } if(stack.getItem() == itemsMods.specialHelmet) { return Reference.MOD_ID + ":textures/models/armor/specialHelmet_layer.png"; } return null; } }
Merci d’avance !