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    Problème d'escalier 1.7.10

    Planifier Épinglé Verrouillé Déplacé Sans suite
    1.7.x
    12 Messages 3 Publieurs 2.7k Vues 1 Watching
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    • Nexsus_350N Hors-ligne
      Nexsus_350
      dernière édition par

      @‘SpyMan’:

      Coucou, pourrions-nous avoir ton code stp 🙂 afin de mieux cerner le problème.

      tu a un nullpointerexecption a la ligne 11 de la class BlockStairsMod

      java.lang.NullPointerException: Initializing game
         at net.minecraft.block.BlockStairs.<init>(BlockStairs.java:35)
         at fr.nexsus_mod.mod.BlockMod.BlockStairsMod.<init>(BlockStairsMod.java:11)
      ```</init></init>
      

      Ok je te le donne se soir je suis au lycée


      Classe de l’escalier

      
      package fr.nexsus_mod.mod.BlockMod;
      
      import net.minecraft.block.Block;
      import net.minecraft.block.BlockStairs;
      
      public class BlockStairsMod extends BlockStairs
      {
      
          protected BlockStairsMod(Block p_i45428_1_, int p_i45428_2_)
          {
              super(p_i45428_1_, p_i45428_2_);
          }
      
      }
      
      
      1 réponse Dernière réponse Répondre Citer 0
      • SpyManS Hors-ligne
        SpyMan
        dernière édition par

        envoi ta class BlockMod

        1 réponse Dernière réponse Répondre Citer 0
        • Nexsus_350N Hors-ligne
          Nexsus_350
          dernière édition par

          @‘SpyMan’:

          envoi ta class BlockMod

          première partie

          package fr.nexsus_mod.mod.BlockMod;
          
          import cpw.mods.fml.common.IWorldGenerator;
          import cpw.mods.fml.common.registry.GameRegistry;
          import cpw.mods.fml.relauncher.Side;
          import cpw.mods.fml.relauncher.SideOnly;
          import fr.nexsus_mod.mod.Nexsus_mod;
          import fr.nexsus_mod.mod.Reference;
          import fr.nexsus_mod.mod.ItemBlockSlab.ItemBlockGraniteSlabMod;
          import fr.nexsus_mod.mod.ItemBlockSlab.ItemBlockModSlab;
          import fr.nexsus_mod.mod.ItemBlockSlab.ItemBlockModSlabBrick;
          import fr.nexsus_mod.mod.ItemMod.ItemMod;
          import fr.nexsus_mod.mod.SlabMod.BlockGraniteSlabMod;
          import fr.nexsus_mod.mod.SlabMod.BlockSlabMod;
          import fr.nexsus_mod.mod.SlabMod.BlockSlabModBrick;
          import net.minecraft.block.Block;
          import net.minecraft.block.BlockStoneSlab;
          import net.minecraft.block.Block.SoundType;
          import net.minecraft.block.material.Material;
          import net.minecraft.creativetab.CreativeTabs;
          import net.minecraft.init.Blocks;
          import net.minecraft.init.Items;
          import net.minecraft.item.Item;
          import net.minecraft.item.ItemStack;
          
          public class BlockMod
          {
              public static Block ruby_block;
              public static Block ruby_brick;
              public static Block ruby_ore;
              public static Block ruby_stairs;
              public static Block ruby_stairs_brick;
              public static Block ruby_fence;    
              public static Block copper_block;
              public static Block copper_brick;
              public static Block copper_ore;
              public static Block copper_stairs;
              public static Block copper_stairs_brick;
              public static Block copper_fence;    
              public static Block peridote_block;
              public static Block peridote_brick;
              public static Block peridote_ore;
              public static Block peridote_stairs_brick;
              public static Block peridote_stairs;
              public static Block peridote_fence;    
              public static Block sapphire_block;
              public static Block sapphire_brick;
              public static Block sapphire_ore;
              public static Block sapphire_stairs_brick;
              public static Block sapphire_stairs;
              public static Block sapphire_fence;   
              public static Block amber_block;
              public static Block amber_brick;
              public static Block amber_ore;
              public static Block amber_stairs_brick;
              public static Block amber_stairs;
              public static Block amber_fence;    
              public static Block star_ore;
              public static Block star_ore2;
              public static Block gold_brick;
              public static Block gold_stairs_brick;
              public static Block gold_stairs;
              public static Block gold_fence;
              public static Block emerald_brick;
              public static Block emerald_stairs_brick;
              public static Block emerald_stairs;
              public static Block emerald_fence;
              public static Block iron_brick;
              public static Block iron_stairs_brick;
              public static Block iron_stairs;
              public static Block iron_fence;
              public static Block quartz_fence;
              public static Block diamond_brick;
              public static Block diamond_stairs_brick;
              public static Block diamond_stairs;
              public static Block diamond_fence;
              public static Block sulphur_ore;
              public static Block random_block;
              public static Block purple_portal_block;
              public static Block red_portal_block;
              public static Block yellow_portal_block;
              public static Block pink_portal_block;
              public static Block brown_portal_block;
              public static Block lime_portal_block;
              public static Block light_gray_portal_block;
              public static Block green_portal_block;
              public static Block gray_portal_block;
              public static Block magenta_portal_block;
              public static Block cyan_portal_block;
              public static Block blue_portal_block;
              public static Block black_portal_block;
              public static Block orange_portal_block;
              public static Block white_portal_block;
              public static Block light_blue_portal_block;
              public static Block end_portal_block;
              public static Block log_oak_block;
              public static Block log_acacia_block;
              public static Block log_birch_block;
              public static Block log_jungle_block;
              public static Block log_spruce_block;
              public static Block log_big_oak_block;
              public static Block concrete_white;
              public static Block concrete_orange;
              public static Block concrete_magenta;
              public static Block concrete_light_blue;
              public static Block concrete_yellow;
              public static Block concrete_lime;
              public static Block concrete_pink;
              public static Block concrete_gray;
              public static Block concrete_light_gray;
              public static Block concrete_cyan;
              public static Block concrete_purple;
              public static Block concrete_blue;
              public static Block concrete_brown;
              public static Block concrete_green;
              public static Block concrete_red;
              public static Block concrete_black;
              public static Block concrete_powder_white;
              public static Block concrete_powder_orange;
              public static Block concrete_powder_magenta;
              public static Block concrete_powder_light_blue;
              public static Block concrete_powder_yellow;
              public static Block concrete_powder_lime;
              public static Block concrete_powder_pink;
              public static Block concrete_powder_gray;
              public static Block concrete_powder_light_gray;
              public static Block concrete_powder_cyan;
              public static Block concrete_powder_purple;
              public static Block concrete_powder_blue;
              public static Block concrete_powder_brown;
              public static Block concrete_powder_green;
              public static Block concrete_powder_red;
              public static Block concrete_powder_black;
              public static Block granite;
              public static Block granite_stairs;
              public static Block granite_slab;
              public static Block granite_slab_double;
              public static Block polished_granite;
              public static Block diorite;
              public static Block polished_diorite;
              public static Block andesite;
              public static Block polished_andesite;
              public static Block barrier;
              public static Block DoubleSlabMod;
              public static Block SingleSlabMod;
              public static Block DoubleSlabModBrick;
              public static Block SingleSlabModBrick;
              public static Block test;
          
              public static void block()
              {
                  test = new BlockStairsMod(BlockMod.granite, 0).setCreativeTab(Nexsus_mod.NexsusDeco).setBlockName("granite_stairs").setHardness(1.5F).setResistance(10.0F).setStepSound(Block.soundTypeStone);
                  granite_slab = new BlockGraniteSlabMod(false, Material.rock).setHardness(1.5F).setResistance(10.0F).setStepSound(Block.soundTypePiston).setBlockName("BlockGraniteSlabMod");
                  granite_slab_double = new BlockGraniteSlabMod(true, Material.rock).setHardness(1.5F).setResistance(10.0F).setStepSound(Block.soundTypePiston).setBlockName("BlockGraniteSlabMod");
                  DoubleSlabModBrick = new BlockSlabModBrick(true, Material.iron).setHardness(2.0F).setResistance(10.0F).setStepSound(Block.soundTypeMetal).setBlockName("BlockSlabModBrick.");
                  SingleSlabModBrick = new BlockSlabModBrick(false, Material.iron).setHardness(2.0F).setResistance(10.0F).setStepSound(Block.soundTypeMetal).setBlockName("BlockSlabModBrick");
                  DoubleSlabMod = new BlockSlabMod(true, Material.iron).setHardness(2.0F).setResistance(10.0F).setStepSound(Block.soundTypeStone).setBlockName("BlockSlabMod.");
                  SingleSlabMod = new BlockSlabMod(false, Material.iron).setHardness(2.0F).setResistance(10.0F).setStepSound(Block.soundTypeStone).setBlockName("BlockSlabMod");
                  barrier = new BlockBasic(Material.glass, 0).setStepSound(Block.soundTypeGlass).setBlockName("barrier").setBlockTextureName(Reference.MOD_ID + ":barrier").setCreativeTab(Nexsus_mod.NexsusBLock).setBlockUnbreakable();
                  granite = new BlockBasic(Material.rock, 0).setHardness(1.5F).setResistance(10.0F).setStepSound(Block.soundTypeStone).setBlockName("granite").setBlockTextureName(Reference.MOD_ID + ":granite").setCreativeTab(Nexsus_mod.NexsusDeco);
                  polished_granite = new BlockBasic(Material.rock, 0).setHardness(1.5F).setResistance(10.0F).setStepSound(Block.soundTypeStone).setBlockName("polished_granite").setBlockTextureName(Reference.MOD_ID + ":polished_granite").setCreativeTab(Nexsus_mod.NexsusDeco);
                  granite_stairs = new BlockStairsMod(BlockMod.granite, 0).setCreativeTab(Nexsus_mod.NexsusDeco).setBlockName("granite_stairs").setHardness(1.5F).setResistance(10.0F).setStepSound(Block.soundTypeStone);
                  diorite = new BlockBasic(Material.rock, 0).setHardness(1.5F).setResistance(10.0F).setStepSound(Block.soundTypeStone).setBlockName("diorite").setBlockTextureName(Reference.MOD_ID + ":diorite").setCreativeTab(Nexsus_mod.NexsusDeco);
                  polished_diorite = new BlockBasic(Material.rock, 0).setHardness(1.5F).setResistance(10.0F).setStepSound(Block.soundTypeStone).setBlockName("polished_diorite").setBlockTextureName(Reference.MOD_ID + ":polished_diorite").setCreativeTab(Nexsus_mod.NexsusDeco);
                  andesite = new BlockBasic(Material.rock, 0).setHardness(1.5F).setResistance(10.0F).setStepSound(Block.soundTypeStone).setBlockName("andesite").setBlockTextureName(Reference.MOD_ID + ":andesite").setCreativeTab(Nexsus_mod.NexsusDeco);
                  polished_andesite = new BlockBasic(Material.rock, 0).setHardness(1.5F).setResistance(10.0F).setStepSound(Block.soundTypeStone).setBlockName("polished_andesite").setBlockTextureName(Reference.MOD_ID + ":polished_andesite").setCreativeTab(Nexsus_mod.NexsusDeco);      
                  concrete_white = new BlockBasic(Material.rock, 0).setHardness(1.5F).setResistance(10.0F).setStepSound(Block.soundTypeStone).setBlockName("concrete_white").setBlockTextureName(Reference.MOD_ID + ":concrete_white").setCreativeTab(Nexsus_mod.NexsusDeco);
                  concrete_orange = new BlockBasic(Material.rock, 0).setHardness(1.5F).setResistance(10.0F).setStepSound(Block.soundTypeStone).setBlockName("concrete_orange").setBlockTextureName(Reference.MOD_ID + ":concrete_orange").setCreativeTab(Nexsus_mod.NexsusDeco);
                  concrete_magenta = new BlockBasic(Material.rock, 0).setHardness(1.5F).setResistance(10.0F).setStepSound(Block.soundTypeStone).setBlockName("concrete_magenta").setBlockTextureName(Reference.MOD_ID + ":concrete_magenta").setCreativeTab(Nexsus_mod.NexsusDeco);
                  concrete_light_blue = new BlockBasic(Material.rock, 0).setHardness(1.5F).setResistance(10.0F).setStepSound(Block.soundTypeStone).setBlockName("concrete_light_blue").setBlockTextureName(Reference.MOD_ID + ":concrete_light_blue").setCreativeTab(Nexsus_mod.NexsusDeco);
                  concrete_yellow = new BlockBasic(Material.rock, 0).setHardness(1.5F).setResistance(10.0F).setStepSound(Block.soundTypeStone).setBlockName("concrete_yellow").setBlockTextureName(Reference.MOD_ID + ":concrete_yellow").setCreativeTab(Nexsus_mod.NexsusDeco);
                  concrete_lime = new BlockBasic(Material.rock, 0).setHardness(1.5F).setResistance(10.0F).setStepSound(Block.soundTypeStone).setBlockName("concrete_lime").setBlockTextureName(Reference.MOD_ID + ":concrete_lime").setCreativeTab(Nexsus_mod.NexsusDeco);
                  concrete_pink = new BlockBasic(Material.rock, 0).setHardness(1.5F).setResistance(10.0F).setStepSound(Block.soundTypeStone).setBlockName("concrete_pink").setBlockTextureName(Reference.MOD_ID + ":concrete_pink").setCreativeTab(Nexsus_mod.NexsusDeco);
                  concrete_gray = new BlockBasic(Material.rock, 0).setHardness(1.5F).setResistance(10.0F).setStepSound(Block.soundTypeStone).setBlockName("concrete_gray").setBlockTextureName(Reference.MOD_ID + ":concrete_gray").setCreativeTab(Nexsus_mod.NexsusDeco);
                  concrete_light_gray = new BlockBasic(Material.rock, 0).setHardness(1.5F).setResistance(10.0F).setStepSound(Block.soundTypeStone).setBlockName("concrete_light_gray").setBlockTextureName(Reference.MOD_ID + ":concrete_light_gray").setCreativeTab(Nexsus_mod.NexsusDeco);
                  concrete_cyan = new BlockBasic(Material.rock, 0).setHardness(1.5F).setResistance(10.0F).setStepSound(Block.soundTypeStone).setBlockName("concrete_cyan").setBlockTextureName(Reference.MOD_ID + ":concrete_cyan").setCreativeTab(Nexsus_mod.NexsusDeco);
                  concrete_purple = new BlockBasic(Material.rock, 0).setHardness(1.5F).setResistance(10.0F).setStepSound(Block.soundTypeStone).setBlockName("concrete_purple").setBlockTextureName(Reference.MOD_ID + ":concrete_purple").setCreativeTab(Nexsus_mod.NexsusDeco);
                  concrete_blue = new BlockBasic(Material.rock, 0).setHardness(1.5F).setResistance(10.0F).setStepSound(Block.soundTypeStone).setBlockName("concrete_blue").setBlockTextureName(Reference.MOD_ID + ":concrete_blue").setCreativeTab(Nexsus_mod.NexsusDeco);
                  concrete_brown = new BlockBasic(Material.rock, 0).setHardness(1.5F).setResistance(10.0F).setStepSound(Block.soundTypeStone).setBlockName("concrete_brown").setBlockTextureName(Reference.MOD_ID + ":concrete_brown").setCreativeTab(Nexsus_mod.NexsusDeco);
                  concrete_green = new BlockBasic(Material.rock, 0).setHardness(1.5F).setResistance(10.0F).setStepSound(Block.soundTypeStone).setBlockName("concrete_green").setBlockTextureName(Reference.MOD_ID + ":concrete_green").setCreativeTab(Nexsus_mod.NexsusDeco);
                  concrete_red = new BlockBasic(Material.rock, 0).setHardness(1.5F).setResistance(10.0F).setStepSound(Block.soundTypeStone).setBlockName("concrete_red").setBlockTextureName(Reference.MOD_ID + ":concrete_red").setCreativeTab(Nexsus_mod.NexsusDeco);
                  concrete_black = new BlockBasic(Material.rock, 0).setHardness(1.5F).setResistance(10.0F).setStepSound(Block.soundTypeStone).setBlockName("concrete_black").setBlockTextureName(Reference.MOD_ID + ":concrete_black").setCreativeTab(Nexsus_mod.NexsusDeco);                      
                  concrete_powder_white = new BlockSandMod().setHardness(0.5F).setStepSound(Block.soundTypeSand).setBlockName("concrete_powder_white").setBlockTextureName(Reference.MOD_ID + ":concrete_powder_white").setCreativeTab(Nexsus_mod.NexsusDeco);
                  concrete_powder_orange = new BlockSandMod().setHardness(0.5F).setStepSound(Block.soundTypeSand).setBlockName("concrete_powder_orange").setBlockTextureName(Reference.MOD_ID + ":concrete_powder_orange").setCreativeTab(Nexsus_mod.NexsusDeco);
                  concrete_powder_magenta = new BlockSandMod().setHardness(0.5F).setStepSound(Block.soundTypeSand).setBlockName("concrete_powder_magenta").setBlockTextureName(Reference.MOD_ID + ":concrete_powder_magenta").setCreativeTab(Nexsus_mod.NexsusDeco);
                  concrete_powder_light_blue = new BlockSandMod().setHardness(0.5F).setStepSound(Block.soundTypeSand).setBlockName("concrete_powder_light_blue").setBlockTextureName(Reference.MOD_ID + ":concrete_powder_light_blue").setCreativeTab(Nexsus_mod.NexsusDeco);
                  concrete_powder_yellow = new BlockSandMod().setHardness(0.5F).setStepSound(Block.soundTypeSand).setBlockName("concrete_powder_yellow").setBlockTextureName(Reference.MOD_ID + ":concrete_powder_yellow").setCreativeTab(Nexsus_mod.NexsusDeco);
                  concrete_powder_lime = new BlockSandMod().setHardness(0.5F).setStepSound(Block.soundTypeSand).setBlockName("concrete_powder_lime").setBlockTextureName(Reference.MOD_ID + ":concrete_powder_lime").setCreativeTab(Nexsus_mod.NexsusDeco);
                  concrete_powder_pink = new BlockSandMod().setHardness(0.5F).setStepSound(Block.soundTypeSand).setBlockName("concrete_powder_pink").setBlockTextureName(Reference.MOD_ID + ":concrete_powder_pink").setCreativeTab(Nexsus_mod.NexsusDeco);
                  concrete_powder_gray = new BlockSandMod().setHardness(0.5F).setStepSound(Block.soundTypeSand).setBlockName("concrete_powder_gray").setBlockTextureName(Reference.MOD_ID + ":concrete_powder_gray").setCreativeTab(Nexsus_mod.NexsusDeco);
                  concrete_powder_light_gray = new BlockSandMod().setHardness(0.5F).setStepSound(Block.soundTypeSand).setBlockName("concrete_powder_light_gray").setBlockTextureName(Reference.MOD_ID + ":concrete_powder_light_gray").setCreativeTab(Nexsus_mod.NexsusDeco);
                  concrete_powder_cyan = new BlockSandMod().setHardness(0.5F).setStepSound(Block.soundTypeSand).setBlockName("concrete_powder_cyan").setBlockTextureName(Reference.MOD_ID + ":concrete_powder_cyan").setCreativeTab(Nexsus_mod.NexsusDeco);
                  concrete_powder_purple = new BlockSandMod().setHardness(0.5F).setStepSound(Block.soundTypeSand).setBlockName("concrete_powder_purple").setBlockTextureName(Reference.MOD_ID + ":concrete_powder_purple").setCreativeTab(Nexsus_mod.NexsusDeco);
                  concrete_powder_blue = new BlockSandMod().setHardness(0.5F).setStepSound(Block.soundTypeSand).setBlockName("concrete_powder_blue").setBlockTextureName(Reference.MOD_ID + ":concrete_powder_blue").setCreativeTab(Nexsus_mod.NexsusDeco);
                  concrete_powder_brown = new BlockSandMod().setHardness(0.5F).setStepSound(Block.soundTypeSand).setBlockName("concrete_powder_brown").setBlockTextureName(Reference.MOD_ID + ":concrete_powder_brown").setCreativeTab(Nexsus_mod.NexsusDeco);
                  concrete_powder_green = new BlockSandMod().setHardness(0.5F).setStepSound(Block.soundTypeSand).setBlockName("concrete_powder_green").setBlockTextureName(Reference.MOD_ID + ":concrete_powder_green").setCreativeTab(Nexsus_mod.NexsusDeco);
                  concrete_powder_red = new BlockSandMod().setHardness(0.5F).setStepSound(Block.soundTypeSand).setBlockName("concrete_powder_red").setBlockTextureName(Reference.MOD_ID + ":concrete_powder_red").setCreativeTab(Nexsus_mod.NexsusDeco);
                  concrete_powder_black = new BlockSandMod().setHardness(0.5F).setStepSound(Block.soundTypeSand).setBlockName("concrete_powder_black").setBlockTextureName(Reference.MOD_ID + ":concrete_powder_black").setCreativeTab(Nexsus_mod.NexsusDeco);               
                  log_oak_block = new BlockBasic(Material.wood, 0).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("log_oak_block").setBlockTextureName(Reference.MOD_ID + ":log_oak_block").setCreativeTab(Nexsus_mod.NexsusDeco);
                  log_spruce_block = new BlockBasic(Material.wood, 0).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("log_spruce_block").setBlockTextureName(Reference.MOD_ID + ":log_spruce_block").setCreativeTab(Nexsus_mod.NexsusDeco);
                  log_big_oak_block = new BlockBasic(Material.wood, 0).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("log_big_oak_block").setBlockTextureName(Reference.MOD_ID + ":log_big_oak_block").setCreativeTab(Nexsus_mod.NexsusDeco);
                  log_acacia_block = new BlockBasic(Material.wood, 0).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("log_acacia_block").setBlockTextureName(Reference.MOD_ID + ":log_acacia_block").setCreativeTab(Nexsus_mod.NexsusDeco);
                  log_birch_block = new BlockBasic(Material.wood, 0).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("log_birch_block").setBlockTextureName(Reference.MOD_ID + ":log_birch_block").setCreativeTab(Nexsus_mod.NexsusDeco);
                  log_jungle_block = new BlockBasic(Material.wood, 0).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("log_jungle_block").setBlockTextureName(Reference.MOD_ID + ":log_jungle_block").setCreativeTab(Nexsus_mod.NexsusDeco);
                  end_portal_block = new BlockBasic(Material.glass, 0).setHardness(0.3F).setStepSound(Block.soundTypeGlass).setLightLevel(1.0F).setBlockName("end_portal_block").setBlockTextureName(Reference.MOD_ID + ":end_portal_block").setCreativeTab(Nexsus_mod.NexsusDeco);
                  purple_portal_block = new BlockBasic(Material.glass, 0).setHardness(0.3F).setStepSound(Block.soundTypeGlass).setLightLevel(1.0F).setBlockName("purple_portal_block").setBlockTextureName(Reference.MOD_ID + ":purple_portal_block").setCreativeTab(Nexsus_mod.NexsusDeco);
                  red_portal_block = new BlockBasic(Material.glass, 0).setHardness(0.3F).setStepSound(Block.soundTypeGlass).setLightLevel(1.0F).setBlockName("red_portal_block").setBlockTextureName(Reference.MOD_ID + ":red_portal_block").setCreativeTab(Nexsus_mod.NexsusDeco);
                  yellow_portal_block = new BlockBasic(Material.glass, 0).setHardness(0.3F).setStepSound(Block.soundTypeGlass).setLightLevel(1.0F).setBlockName("yellow_portal_block").setBlockTextureName(Reference.MOD_ID + ":yellow_portal_block").setCreativeTab(Nexsus_mod.NexsusDeco);
                  pink_portal_block = new BlockBasic(Material.glass, 0).setHardness(0.3F).setStepSound(Block.soundTypeGlass).setLightLevel(1.0F).setBlockName("pink_portal_block").setBlockTextureName(Reference.MOD_ID + ":pink_portal_block").setCreativeTab(Nexsus_mod.NexsusDeco);
                  brown_portal_block = new BlockBasic(Material.glass, 0).setHardness(0.3F).setStepSound(Block.soundTypeGlass).setLightLevel(1.0F).setBlockName("brown_portal_block").setBlockTextureName(Reference.MOD_ID + ":brown_portal_block").setCreativeTab(Nexsus_mod.NexsusDeco);
                  lime_portal_block = new BlockBasic(Material.glass, 0).setHardness(0.3F).setStepSound(Block.soundTypeGlass).setLightLevel(1.0F).setBlockName("lime_portal_block").setBlockTextureName(Reference.MOD_ID + ":lime_portal_block").setCreativeTab(Nexsus_mod.NexsusDeco);
                  light_gray_portal_block = new BlockBasic(Material.glass, 0).setHardness(0.3F).setStepSound(Block.soundTypeGlass).setLightLevel(1.0F).setBlockName("light_gray_portal_block").setBlockTextureName(Reference.MOD_ID + ":light_gray_portal_block").setCreativeTab(Nexsus_mod.NexsusDeco);
                  green_portal_block = new BlockBasic(Material.glass, 0).setHardness(0.3F).setStepSound(Block.soundTypeGlass).setLightLevel(1.0F).setBlockName("green_portal_block").setBlockTextureName(Reference.MOD_ID + ":green_portal_block").setCreativeTab(Nexsus_mod.NexsusDeco);
                  gray_portal_block = new BlockBasic(Material.glass, 0).setHardness(0.3F).setStepSound(Block.soundTypeGlass).setLightLevel(1.0F).setBlockName("gray_portal_block").setBlockTextureName(Reference.MOD_ID + ":gray_portal_block").setCreativeTab(Nexsus_mod.NexsusDeco);
                  magenta_portal_block = new BlockBasic(Material.glass, 0).setHardness(0.3F).setStepSound(Block.soundTypeGlass).setLightLevel(1.0F).setBlockName("magenta_portal_block").setBlockTextureName(Reference.MOD_ID + ":magenta_portal_block").setCreativeTab(Nexsus_mod.NexsusDeco);
                  cyan_portal_block = new BlockBasic(Material.glass, 0).setHardness(0.3F).setStepSound(Block.soundTypeGlass).setLightLevel(1.0F).setBlockName("cyan_portal_block").setBlockTextureName(Reference.MOD_ID + ":cyan_portal_block").setCreativeTab(Nexsus_mod.NexsusDeco);
                  blue_portal_block = new BlockBasic(Material.glass, 0).setHardness(0.3F).setStepSound(Block.soundTypeGlass).setLightLevel(1.0F).setBlockName("blue_portal_block").setBlockTextureName(Reference.MOD_ID + ":blue_portal_block").setCreativeTab(Nexsus_mod.NexsusDeco);
                  black_portal_block = new BlockBasic(Material.glass, 0).setHardness(0.3F).setStepSound(Block.soundTypeGlass).setLightLevel(1.0F).setBlockName("black_portal_block").setBlockTextureName(Reference.MOD_ID + ":black_portal_block").setCreativeTab(Nexsus_mod.NexsusDeco);
                  orange_portal_block = new BlockBasic(Material.glass, 0).setHardness(0.3F).setStepSound(Block.soundTypeGlass).setLightLevel(1.0F).setBlockName("orange_portal_block").setBlockTextureName(Reference.MOD_ID + ":orange_portal_block").setCreativeTab(Nexsus_mod.NexsusDeco);
                  white_portal_block = new BlockBasic(Material.glass, 0).setHardness(0.3F).setStepSound(Block.soundTypeGlass).setLightLevel(1.0F).setBlockName("white_portal_block").setBlockTextureName(Reference.MOD_ID + ":white_portal_block").setCreativeTab(Nexsus_mod.NexsusDeco);
                  light_blue_portal_block = new BlockBasic(Material.glass, 0).setHardness(0.3F).setStepSound(Block.soundTypeGlass).setLightLevel(1.0F).setBlockName("light_blue_portal_block").setBlockTextureName(Reference.MOD_ID + ":light_blue_portal_block").setCreativeTab(Nexsus_mod.NexsusDeco);
                  random_block = new BlockBasic(Material.wood, 0).setBlockName("random_block").setBlockTextureName(Reference.MOD_ID + ":random_block");
                  sulphur_ore = new BlockBasic(Material.rock, 2).setHardness(3.0F).setResistance(5.0F).setBlockName("sulphur_ore").setBlockTextureName(Reference.MOD_ID + ":sulphur_ore").setCreativeTab(Nexsus_mod.NexsusBLock).setStepSound(Block.soundTypeStone);
                  quartz_fence = new BlockFenceMod(Reference.MOD_ID + ":quartz_block", Material.iron).setStepSound(Block.soundTypeStone).setHardness(5.0F).setResistance(10.0F).setBlockName("quartz_fence").setCreativeTab(Nexsus_mod.NexsusBLock);
                  iron_stairs = new BlockStairsMod(Blocks.iron_block, 0).setCreativeTab(Nexsus_mod.NexsusBLock).setHardness(5.0F).setResistance(10.0F).setBlockName("iron_stairs").setStepSound(Block.soundTypeMetal);
                  iron_brick = new BlockBasic(Material.iron, 2).setBlockName("iron_brick").setBlockTextureName(Reference.MOD_ID + ":iron_brick").setHardness(5.0F).setResistance(10.0F).setCreativeTab(Nexsus_mod.NexsusBLock).setStepSound(Block.soundTypeMetal);
                  iron_stairs_brick = new BlockStairsMod(BlockMod.iron_brick, 0).setCreativeTab(Nexsus_mod.NexsusBLock).setBlockName("iron_stairs_brick").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeMetal);
                  iron_fence = new BlockFenceMod(Reference.MOD_ID + ":iron_brick", Material.iron).setBlockName("iron_fence").setCreativeTab(Nexsus_mod.NexsusBLock).setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeMetal);
                  emerald_stairs = new BlockStairsMod(Blocks.emerald_block, 0).setCreativeTab(Nexsus_mod.NexsusBLock).setBlockName("emerald_stairs").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeMetal);
                  emerald_brick = new BlockBasic(Material.iron, 2).setBlockName("emerald_brick").setBlockTextureName(Reference.MOD_ID + ":emerald_brick").setCreativeTab(Nexsus_mod.NexsusBLock).setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeMetal);
                  emerald_stairs_brick = new BlockStairsMod(BlockMod.emerald_brick, 0).setCreativeTab(Nexsus_mod.NexsusBLock).setBlockName("emerald_stairs_brick").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeMetal);
                  emerald_fence = new BlockFenceMod(Reference.MOD_ID + ":emerald_brick", Material.iron).setBlockName("emerald_fence").setCreativeTab(Nexsus_mod.NexsusBLock).setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeMetal);
                  gold_stairs = new BlockStairsMod(Blocks.gold_block, 0).setCreativeTab(Nexsus_mod.NexsusBLock).setBlockName("gold_stairs").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeMetal);
                  gold_brick = new BlockBasic(Material.iron, 2).setBlockName("gold_brick").setBlockTextureName(Reference.MOD_ID + ":gold_brick").setCreativeTab(Nexsus_mod.NexsusBLock).setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeMetal);
                  gold_stairs_brick = new BlockStairsMod(BlockMod.gold_brick, 0).setCreativeTab(Nexsus_mod.NexsusBLock).setBlockName("gold_stairs_brick").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeMetal);
                  gold_fence = new BlockFenceMod(Reference.MOD_ID + ":gold_brick", Material.iron).setBlockName("gold_fence").setCreativeTab(Nexsus_mod.NexsusBLock).setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeMetal);
                  diamond_stairs = new BlockStairsMod(Blocks.diamond_block, 0).setCreativeTab(Nexsus_mod.NexsusBLock).setBlockName("diamond_stairs").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeMetal);
                  diamond_brick = new BlockBasic(Material.iron, 2).setBlockName("diamond_brick").setBlockTextureName(Reference.MOD_ID + ":diamond_brick").setCreativeTab(Nexsus_mod.NexsusBLock).setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeMetal);
                  diamond_stairs_brick = new BlockStairsMod(BlockMod.diamond_brick, 0).setCreativeTab(Nexsus_mod.NexsusBLock).setBlockName("diamond_stairs_brick").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeMetal);
                  diamond_fence = new BlockFenceMod(Reference.MOD_ID + ":diamond_brick", Material.iron).setBlockName("diamond_fence").setCreativeTab(Nexsus_mod.NexsusBLock).setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeMetal);              
                  ruby_block = new BlockBasic(Material.iron, 2).setHardness(5.0F).setResistance(10.0F).setBlockName("ruby_block").setBlockTextureName(Reference.MOD_ID + ":ruby_block").setCreativeTab(Nexsus_mod.NexsusBLock).setStepSound(Block.soundTypeMetal);
                  ruby_brick = new BlockBasic(Material.iron, 2).setHardness(5.0F).setResistance(10.0F).setBlockName("ruby_brick").setBlockTextureName(Reference.MOD_ID + ":ruby_brick").setCreativeTab(Nexsus_mod.NexsusBLock).setStepSound(Block.soundTypeMetal);
                  ruby_ore = new BlockBasic(Material.rock, 2).setHardness(3.0F).setResistance(5.0F).setBlockName("ruby_ore").setBlockTextureName(Reference.MOD_ID + ":ruby_ore").setCreativeTab(Nexsus_mod.NexsusBLock).setStepSound(Block.soundTypeStone);
                  ruby_stairs = new BlockStairsMod(BlockMod.ruby_block, 0).setHardness(5.0F).setResistance(10.0F).setCreativeTab(Nexsus_mod.NexsusBLock).setBlockName("ruby_stairs").setStepSound(Block.soundTypeMetal);
                  ruby_fence = new BlockFenceMod(Reference.MOD_ID + ":ruby_brick", Material.iron).setHardness(5.0F).setResistance(10.0F).setBlockName("ruby_fence").setCreativeTab(Nexsus_mod.NexsusBLock).setStepSound(Block.soundTypeMetal);
                  ruby_stairs_brick = new BlockStairsMod(BlockMod.ruby_brick, 0).setHardness(5.0F).setResistance(10.0F).setCreativeTab(Nexsus_mod.NexsusBLock).setBlockName("ruby_stairs_brick").setStepSound(Block.soundTypeMetal);              
                  copper_block = new BlockBasic(Material.iron, 2).setHardness(5.0F).setResistance(10.0F).setBlockName("copper_block").setBlockTextureName(Reference.MOD_ID + ":copper_block").setCreativeTab(Nexsus_mod.NexsusBLock).setStepSound(Block.soundTypeMetal);
                  copper_brick = new BlockBasic(Material.iron, 2).setHardness(5.0F).setResistance(10.0F).setBlockName("copper_brick").setBlockTextureName(Reference.MOD_ID + ":copper_brick").setCreativeTab(Nexsus_mod.NexsusBLock).setStepSound(Block.soundTypeMetal);
                  copper_ore = new BlockBasic(Material.rock, 1).setHardness(3.0F).setResistance(5.0F).setBlockName("copper_ore").setBlockTextureName(Reference.MOD_ID + ":copper_ore").setCreativeTab(Nexsus_mod.NexsusBLock).setStepSound(Block.soundTypeStone);
                  copper_stairs = new BlockStairsMod(BlockMod.copper_block, 0).setHardness(5.0F).setResistance(10.0F).setCreativeTab(Nexsus_mod.NexsusBLock).setBlockName("copper_stairs").setStepSound(Block.soundTypeMetal);
                  copper_stairs_brick = new BlockStairsMod(BlockMod.copper_brick, 0).setHardness(5.0F).setResistance(10.0F).setCreativeTab(Nexsus_mod.NexsusBLock).setBlockName("copper_stairs_brick").setStepSound(Block.soundTypeMetal);
                  copper_fence = new BlockFenceMod(Reference.MOD_ID + ":copper_brick", Material.iron).setHardness(5.0F).setResistance(10.0F).setBlockName("copper_fence").setCreativeTab(Nexsus_mod.NexsusBLock).setStepSound(Block.soundTypeMetal);      
                  peridote_block = new BlockBasic(Material.iron, 2).setHardness(5.0F).setResistance(10.0F).setBlockName("peridote_block").setBlockTextureName(Reference.MOD_ID + ":peridote_block").setCreativeTab(Nexsus_mod.NexsusBLock).setStepSound(Block.soundTypeMetal);
                  peridote_brick = new BlockBasic(Material.iron, 2).setHardness(5.0F).setResistance(10.0F).setBlockName("peridote_brick").setBlockTextureName(Reference.MOD_ID + ":peridote_brick").setCreativeTab(Nexsus_mod.NexsusBLock).setStepSound(Block.soundTypeMetal);
                  peridote_ore = new BlockBasic(Material.rock, 2).setHardness(3.0F).setResistance(5.0F).setBlockName("peridote_ore").setBlockTextureName(Reference.MOD_ID + ":peridote_ore").setCreativeTab(Nexsus_mod.NexsusBLock).setStepSound(Block.soundTypeStone);
                  peridote_stairs_brick = new BlockStairsMod(BlockMod.peridote_brick, 0).setHardness(5.0F).setResistance(10.0F).setCreativeTab(Nexsus_mod.NexsusBLock).setBlockName("peridote_stairs_brick").setStepSound(Block.soundTypeMetal);
                  peridote_stairs = new BlockStairsMod(BlockMod.peridote_block, 0).setCreativeTab(Nexsus_mod.NexsusBLock).setHardness(5.0F).setResistance(10.0F).setBlockName("peridote_stairs").setStepSound(Block.soundTypeMetal);
                  peridote_fence = new BlockFenceMod(Reference.MOD_ID + ":peridote_brick", Material.iron).setBlockName("peridote_fence").setCreativeTab(Nexsus_mod.NexsusBLock).setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeMetal);        
                  sapphire_block = new BlockBasic(Material.iron, 2).setHardness(5.0F).setResistance(10.0F).setBlockName("sapphire_block").setBlockTextureName(Reference.MOD_ID + ":sapphire_block").setCreativeTab(Nexsus_mod.NexsusBLock).setStepSound(Block.soundTypeMetal);
                  sapphire_brick = new BlockBasic(Material.iron, 2).setBlockName("sapphire_brick").setHardness(5.0F).setResistance(10.0F).setBlockTextureName(Reference.MOD_ID + ":sapphire_brick").setCreativeTab(Nexsus_mod.NexsusBLock).setStepSound(Block.soundTypeMetal);
                  sapphire_ore = new BlockBasic(Material.rock, 2).setHardness(3.0F).setResistance(5.0F).setBlockName("sapphire_ore").setBlockTextureName(Reference.MOD_ID + ":sapphire_ore").setCreativeTab(Nexsus_mod.NexsusBLock).setStepSound(Block.soundTypeStone);
                  sapphire_stairs_brick = new BlockStairsMod(BlockMod.sapphire_brick, 0).setHardness(5.0F).setResistance(10.0F).setCreativeTab(Nexsus_mod.NexsusBLock).setBlockName("sapphire_stairs_brick").setStepSound(Block.soundTypeMetal);
                  sapphire_stairs = new BlockStairsMod(BlockMod.sapphire_block, 0).setHardness(5.0F).setResistance(10.0F).setCreativeTab(Nexsus_mod.NexsusBLock).setBlockName("sapphire_stairs").setStepSound(Block.soundTypeMetal);
                  sapphire_fence = new BlockFenceMod(Reference.MOD_ID + ":sapphire_brick", Material.iron).setHardness(5.0F).setResistance(10.0F).setBlockName("sapphire_fence").setCreativeTab(Nexsus_mod.NexsusBLock).setStepSound(Block.soundTypeMetal);        
                  amber_block = new BlockBasic(Material.iron, 2).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockName("amber_block").setBlockTextureName(Reference.MOD_ID + ":amber_block").setCreativeTab(Nexsus_mod.NexsusBLock);
                  amber_brick = new BlockBasic(Material.iron, 2).setHardness(5.0F).setResistance(10.0F).setBlockName("amber_brick").setBlockTextureName(Reference.MOD_ID + ":amber_brick").setCreativeTab(Nexsus_mod.NexsusBLock).setStepSound(Block.soundTypeMetal);
                  amber_ore = new BlockBasic(Material.rock, 2).setHardness(3.0F).setResistance(5.0F).setBlockName("amber_ore").setBlockTextureName(Reference.MOD_ID + ":amber_ore").setCreativeTab(Nexsus_mod.NexsusBLock).setStepSound(Block.soundTypeStone);
                  amber_stairs_brick = new BlockStairsMod(BlockMod.amber_brick, 0).setCreativeTab(Nexsus_mod.NexsusBLock).setBlockName("amber_stairs_brick").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeMetal);
                  amber_stairs = new BlockStairsMod(BlockMod.amber_block, 0).setCreativeTab(Nexsus_mod.NexsusBLock).setHardness(5.0F).setResistance(10.0F).setBlockName("amber_stairs").setStepSound(Block.soundTypeMetal);
                  amber_fence = new BlockFenceMod(Reference.MOD_ID + ":amber_brick", Material.iron).setHardness(5.0F).setResistance(10.0F).setBlockName("amber_fence").setCreativeTab(Nexsus_mod.NexsusBLock).setStepSound(Block.soundTypeMetal);
                  star_ore = new BlockBasic(Material.rock, 2).setStepSound(Block.soundTypeStone).setHardness(5.0F).setResistance(10.0F).setBlockName("star_ore").setBlockTextureName(Reference.MOD_ID + ":star_ore").setCreativeTab(Nexsus_mod.NexsusBLock);
                  star_ore2 = new BlockBasic(Material.rock, 2).setStepSound(Block.soundTypeStone).setHardness(5.0F).setResistance(10.0F).setBlockName("star_ore2").setBlockTextureName(Reference.MOD_ID + ":star_ore2").setCreativeTab(Nexsus_mod.NexsusBLock);
          
              }
          

          deuxième partie j’ai enlevais le scraft

           public static void register()
              {  
          
                  GameRegistry.registerBlock(DoubleSlabModBrick, ItemBlockModSlabBrick.class, "DoubleSlabModBrick");
                  GameRegistry.registerBlock(SingleSlabModBrick, ItemBlockModSlabBrick.class, "SingleSlabModBrick");
                  GameRegistry.registerBlock(DoubleSlabMod, ItemBlockModSlab.class, "DoubleSlabMod");
                  GameRegistry.registerBlock(SingleSlabMod, ItemBlockModSlab.class, "SingleSlabMod");
                  GameRegistry.registerBlock(barrier, "barrier");
                  GameRegistry.registerBlock(granite, "granite");
                  GameRegistry.registerBlock(polished_granite, "polished_granite");
                  GameRegistry.registerBlock(granite_stairs, "granite_stairs");
                  GameRegistry.registerBlock(test, "test");
                  GameRegistry.registerBlock(granite_slab, ItemBlockGraniteSlabMod.class, "granite_slab");
                  GameRegistry.registerBlock(granite_slab_double, ItemBlockGraniteSlabMod.class, "granite_slab_double");
                  GameRegistry.registerBlock(diorite, "diorite");
                  GameRegistry.registerBlock(polished_diorite, "polished_diorite");
                  GameRegistry.registerBlock(andesite, "andesite");
                  GameRegistry.registerBlock(polished_andesite, "polished_andesite");       
                  GameRegistry.registerBlock(concrete_white, "concrete_white");
                  GameRegistry.registerBlock(concrete_orange, "concrete_orange");
                  GameRegistry.registerBlock(concrete_magenta, "concrete_magenta");
                  GameRegistry.registerBlock(concrete_light_blue, "concrete_light_blue");
                  GameRegistry.registerBlock(concrete_yellow, "concrete_yellow");
                  GameRegistry.registerBlock(concrete_lime, "concrete_lime");
                  GameRegistry.registerBlock(concrete_pink, "concrete_pink");
                  GameRegistry.registerBlock(concrete_gray, "concrete_gray");
                  GameRegistry.registerBlock(concrete_light_gray, "concrete_light_gray");
                  GameRegistry.registerBlock(concrete_cyan, "concrete_cyan");
                  GameRegistry.registerBlock(concrete_purple, "concrete_purple");
                  GameRegistry.registerBlock(concrete_blue, "concrete_blue");
                  GameRegistry.registerBlock(concrete_brown, "concrete_brown");
                  GameRegistry.registerBlock(concrete_green, "concrete_green");
                  GameRegistry.registerBlock(concrete_red, "concrete_red");
                  GameRegistry.registerBlock(concrete_black, "concrete_black");
                  GameRegistry.registerBlock(concrete_powder_white, "concrete_powder_white");
                  GameRegistry.registerBlock(concrete_powder_orange, "concrete_powder_orange");
                  GameRegistry.registerBlock(concrete_powder_magenta, "concrete_powder_magenta");
                  GameRegistry.registerBlock(concrete_powder_light_blue, "concrete_powder_light_blue");
                  GameRegistry.registerBlock(concrete_powder_yellow, "concrete_powder_yellow");
                  GameRegistry.registerBlock(concrete_powder_lime, "concrete_powder_lime");
                  GameRegistry.registerBlock(concrete_powder_pink, "concrete_powder_pink");
                  GameRegistry.registerBlock(concrete_powder_gray, "concrete_powder_gray");
                  GameRegistry.registerBlock(concrete_powder_light_gray, "concrete_powder_light_gray");
                  GameRegistry.registerBlock(concrete_powder_cyan, "concrete_powder_cyan");
                  GameRegistry.registerBlock(concrete_powder_purple, "concrete_powder_purple");
                  GameRegistry.registerBlock(concrete_powder_blue, "concrete_powder_blue");
                  GameRegistry.registerBlock(concrete_powder_brown, "concrete_powder_brown");
                  GameRegistry.registerBlock(concrete_powder_green, "concrete_powder_green");
                  GameRegistry.registerBlock(concrete_powder_red, "concrete_powder_red");
                  GameRegistry.registerBlock(concrete_powder_black, "concrete_powder_black");
                  GameRegistry.registerBlock(log_oak_block, "log_oak_block");
                  GameRegistry.registerBlock(log_big_oak_block, "log_big_oak_block");
                  GameRegistry.registerBlock(log_spruce_block, "log_spruce_block");
                  GameRegistry.registerBlock(log_acacia_block, "log_acacia_block");
                  GameRegistry.registerBlock(log_jungle_block, "log_jungle_block");
                  GameRegistry.registerBlock(log_birch_block, "log_birch_block");
                  GameRegistry.registerBlock(end_portal_block, "end_portal_block");
                  GameRegistry.registerBlock(black_portal_block, "black_portal_block");
                  GameRegistry.registerBlock(red_portal_block, "red_portal_block");
                  GameRegistry.registerBlock(green_portal_block, "green_portal_block");
                  GameRegistry.registerBlock(brown_portal_block, "brown_portal_block");
                  GameRegistry.registerBlock(blue_portal_block, "blue_portal_block");
                  GameRegistry.registerBlock(purple_portal_block, "purple_portal_block");
                  GameRegistry.registerBlock(cyan_portal_block, "cyan_portal_block");
                  GameRegistry.registerBlock(light_gray_portal_block, "light_gray_portal_block");
                  GameRegistry.registerBlock(gray_portal_block, "gray_portal_block");
                  GameRegistry.registerBlock(pink_portal_block, "pink_portal_block");
                  GameRegistry.registerBlock(lime_portal_block, "lime_portal_block");
                  GameRegistry.registerBlock(yellow_portal_block, "yellow_portal_block");
                  GameRegistry.registerBlock(light_blue_portal_block, "light_blue_portal_block");
                  GameRegistry.registerBlock(magenta_portal_block, "magenta_portal_block");
                  GameRegistry.registerBlock(orange_portal_block, "orange_portal_block");
                  GameRegistry.registerBlock(white_portal_block, "white_portal_block");
                  GameRegistry.registerBlock(random_block, "random_block");
                  GameRegistry.registerBlock(sulphur_ore, "sulphur_ore");
                  GameRegistry.registerBlock(quartz_fence, "quartz_fence");
                  GameRegistry.registerBlock(gold_brick, "gold_brick");
                  GameRegistry.registerBlock(gold_stairs_brick, "gold_stairs_brick");
                  GameRegistry.registerBlock(gold_fence, "gold_fence");
                  GameRegistry.registerBlock(gold_stairs, "gold_stairs");
                  GameRegistry.registerBlock(iron_brick, "iron_brick");
                  GameRegistry.registerBlock(iron_stairs_brick, "iron_stairs_brick");
                  GameRegistry.registerBlock(iron_fence, "iron_fence");
                  GameRegistry.registerBlock(iron_stairs, "iron_stairs");
                  GameRegistry.registerBlock(emerald_brick, "emerald_brick");
                  GameRegistry.registerBlock(emerald_stairs_brick, "emerald_stairs_brick");
                  GameRegistry.registerBlock(emerald_fence, "emerald_fence");
                  GameRegistry.registerBlock(emerald_stairs, "emerald_stairs");
                  GameRegistry.registerBlock(diamond_brick, "diamond_brick");
                  GameRegistry.registerBlock(diamond_stairs_brick, "diamond_stairs_brick");
                  GameRegistry.registerBlock(diamond_fence, "diamond_fence");
                  GameRegistry.registerBlock(diamond_stairs, "diamond_stairs");
                  GameRegistry.registerBlock(ruby_block, "ruby_block");
                  GameRegistry.registerBlock(ruby_brick, "ruby_brick");
                  GameRegistry.registerBlock(ruby_ore, "ruby_ore");
                  GameRegistry.registerBlock(ruby_stairs, "ruby_stairs");
                  GameRegistry.registerBlock(ruby_fence, "ruby_fence");
                  GameRegistry.registerBlock(ruby_stairs_brick, "ruby_stairs_brick");      
                  GameRegistry.registerBlock(copper_block, "copper_block");
                  GameRegistry.registerBlock(copper_brick, "copper_brick");
                  GameRegistry.registerBlock(copper_ore, "copper_ore");
                  GameRegistry.registerBlock(copper_stairs, "copper_stairs");
                  GameRegistry.registerBlock(copper_stairs_brick, "copper_stairs_brick");
                  GameRegistry.registerBlock(copper_fence, "copper_fence");      
                  GameRegistry.registerBlock(peridote_block, "peridote_block");
                  GameRegistry.registerBlock(peridote_brick, "peridote_brick");
                  GameRegistry.registerBlock(peridote_ore, "peridote_ore");
                  GameRegistry.registerBlock(peridote_stairs, "peridote_stairs");
                  GameRegistry.registerBlock(peridote_fence, "peridote_fence");
                  GameRegistry.registerBlock(peridote_stairs_brick, "peridote_stairs_brick");      
                  GameRegistry.registerBlock(sapphire_block, "sapphire_block");
                  GameRegistry.registerBlock(sapphire_brick, "sapphire_brick");
                  GameRegistry.registerBlock(sapphire_ore, "sapphire_ore");
                  GameRegistry.registerBlock(sapphire_stairs, "sapphire_stairs");
                  GameRegistry.registerBlock(sapphire_fence, "sapphire_fence");
                  GameRegistry.registerBlock(sapphire_stairs_brick, "sapphire_stairs_brick");
                  GameRegistry.registerBlock(amber_block, "amber_block");
                  GameRegistry.registerBlock(amber_brick, "amber_brick");
                  GameRegistry.registerBlock(amber_ore, "amber_ore");
                  GameRegistry.registerBlock(amber_stairs, "amber_stairs");
                  GameRegistry.registerBlock(amber_fence, "amber_fence");
                  GameRegistry.registerBlock(amber_stairs_brick, "amber_stairs_brick");
                  GameRegistry.registerBlock(star_ore, "star_ore");
                  GameRegistry.registerBlock(star_ore2, "star_ore2");
          
          
          1 réponse Dernière réponse Répondre Citer 0
          • Superloup10S Hors-ligne
            Superloup10 Modérateurs
            dernière édition par

            Bonjour,
            Je ne suis pas sensé répondre, mais là, tu as fait une erreur lors de la lecture du tutoriel sur les escaliers. L’erreur est très simple, tu as déclaré un escalier avant le bloc qui le compose.

            Si vous souhaitez me faire un don, il vous suffit de cliquer sur le bouton situé en dessous.

            Je suis un membre apprécié et joueur, j'ai déjà obtenu 17 points de réputation.

            1 réponse Dernière réponse Répondre Citer 0
            • Nexsus_350N Hors-ligne
              Nexsus_350
              dernière édition par

              @‘Superloup10’:

              Bonjour,
              Je ne suis pas sensé répondre, mais là, tu as fait une erreur lors de la lecture du tutoriel sur les escaliers. L’erreur est très simple, tu as déclaré un escalier avant le bloc qui le compose.

              comment je fais alors?

              1 réponse Dernière réponse Répondre Citer 0
              • SpyManS Hors-ligne
                SpyMan
                dernière édition par

                Bah tu declare ton block avec le quel l’escalier est constitué avant de declarer ton escalier en lui même dans ta function register

                1 réponse Dernière réponse Répondre Citer 0
                • Nexsus_350N Hors-ligne
                  Nexsus_350
                  dernière édition par

                  @‘SpyMan’:

                  Bah tu declare ton block avec le quel l’escalier est constitué avant de declarer ton escalier en lui même dans ta function register

                  bizarre ça ne marche pas

                  1 réponse Dernière réponse Répondre Citer 0
                  • Superloup10S Hors-ligne
                    Superloup10 Modérateurs
                    dernière édition par

                    Bizarre, on n’est pas devin.

                    Si vous souhaitez me faire un don, il vous suffit de cliquer sur le bouton situé en dessous.

                    Je suis un membre apprécié et joueur, j'ai déjà obtenu 17 points de réputation.

                    1 réponse Dernière réponse Répondre Citer 0
                    • SpyManS Hors-ligne
                      SpyMan
                      dernière édition par

                      renvoi ton code actuel avec les modif ou donne ton dossier src en pièce jointe je te le ferai

                      1 réponse Dernière réponse Répondre Citer 0
                      • Nexsus_350N Hors-ligne
                        Nexsus_350
                        dernière édition par

                        @‘SpyMan’:

                        renvoi ton code actuel avec les modif ou donne ton dossier src en pièce jointe je te le ferai

                        https://www.dropbox.com/sh/6y1hn2p4vo73gr6/AABDowUIBoUJnlvAdFwk1rEPa?dl=1

                        1 réponse Dernière réponse Répondre Citer 0
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