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    Problème de collisions avec un dragon

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    1.6.4
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    • bin4r1s
      bin4r1s last edited by

      Bonjour,
      J’ai créé un dragon, tout fonctionne parfaitement à par ça :
      Le dragon ne cause pas de dommages en entrant en collision avec quelqu’un et ne l’expulse pas. Il peut aussi passer à travers les blocs, ce que je ne veux pas.

      Classe :
      EntityFireDragon :

      
      package fr.MrBlockTNT.Dragons.entity.firedragon;
      
      import java.util.Iterator;
      import java.util.List;
      
      import net.minecraft.block.Block;
      import net.minecraft.block.BlockEndPortal;
      import net.minecraft.client.Minecraft;
      import net.minecraft.client.renderer.entity.RenderDragon;
      import net.minecraft.entity.Entity;
      import net.minecraft.entity.EntityCreature;
      import net.minecraft.entity.EntityLiving;
      import net.minecraft.entity.EntityLivingBase;
      import net.minecraft.entity.SharedMonsterAttributes;
      import net.minecraft.entity.boss.EntityDragon;
      import net.minecraft.entity.boss.EntityDragonPart;
      import net.minecraft.entity.boss.IBossDisplayData;
      import net.minecraft.entity.item.EntityEnderCrystal;
      import net.minecraft.entity.item.EntityXPOrb;
      import net.minecraft.entity.monster.EntityZombie;
      import net.minecraft.entity.player.EntityPlayer;
      import net.minecraft.pathfinding.PathEntity;
      import net.minecraft.util.AxisAlignedBB;
      import net.minecraft.util.DamageSource;
      import net.minecraft.util.MathHelper;
      import net.minecraft.util.Vec3;
      import net.minecraft.world.Explosion;
      import net.minecraft.world.World;
      
      public class EntityFireDragon extends EntityLiving implements IBossDisplayData
      {
      public String mobName;
      
      public double targetX;
      public double targetY;
      public double targetZ;
      
      public double[][] ringBuffer = new double[64][3];
      
      public int ringBufferIndex = -1;
      
      public EntityFireDragonPart[] dragonPartArray;
      
      public EntityFireDragonPart dragonPartHead;
      
      public EntityFireDragonPart dragonPartBody;
      public EntityFireDragonPart dragonPartTail1;
      public EntityFireDragonPart dragonPartTail2;
      public EntityFireDragonPart dragonPartTail3;
      public EntityFireDragonPart dragonPartWing1;
      public EntityFireDragonPart dragonPartWing2;
      
      public float prevAnimTime;
      
      public float animTime;
      
      public boolean forceNewTarget;
      
      public boolean slowed;
      private Entity target;
      public int deathTicks;
      
      public EntityFireCrystal healingEnderCrystal;
      
      public EntityFireDragon(World par1World)
      {
      super(par1World);
      mobName = "Fire Dragon";
      this.dragonPartArray = new EntityFireDragonPart[] {this.dragonPartHead = new EntityFireDragonPart(this, "head", 6.0F, 6.0F), this.dragonPartBody = new EntityFireDragonPart(this, "body", 8.0F, 8.0F), this.dragonPartTail1 = new EntityFireDragonPart(this, "tail", 4.0F, 4.0F), this.dragonPartTail2 = new EntityFireDragonPart(this, "tail", 4.0F, 4.0F), this.dragonPartTail3 = new EntityFireDragonPart(this, "tail", 4.0F, 4.0F), this.dragonPartWing1 = new EntityFireDragonPart(this, "wing", 4.0F, 4.0F), this.dragonPartWing2 = new EntityFireDragonPart(this, "wing", 4.0F, 4.0F)};
      this.setHealth(this.getMaxHealth());
      this.setSize(16.0F, 8.0F);
      this.noClip = true;
      this.isImmuneToFire = true;
      this.targetY = 100.0D;
      this.ignoreFrustumCheck = true;
      }
      
      protected void applyEntityAttributes()
      {
      super.applyEntityAttributes();
      this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setAttribute(1000.0D);
      }
      
      protected void entityInit()
      {
      super.entityInit();
      }
      
      public double[] getMovementOffsets(int par1, float par2)
      {
      if (this.getHealth() <= 0.0F)
      {
      par2 = 0.0F;
      }
      
      par2 = 1.0F - par2;
      int j = this.ringBufferIndex - par1 * 1 & 63;
      int k = this.ringBufferIndex - par1 * 1 - 1 & 63;
      double[] adouble = new double[3];
      double d0 = this.ringBuffer[j][0];
      double d1 = MathHelper.wrapAngleTo180_double(this.ringBuffer[k][0] - d0);
      adouble[0] = d0 + d1 * (double)par2;
      d0 = this.ringBuffer[j][1];
      d1 = this.ringBuffer[k][1] - d0;
      adouble[1] = d0 + d1 * (double)par2;
      adouble[2] = this.ringBuffer[j][2] + (this.ringBuffer[k][2] - this.ringBuffer[j][2]) * (double)par2;
      return adouble;
      }
      
      public void onLivingUpdate()
      {
      float f;
      float f1;
      
      if (this.worldObj.isRemote)
      {
      f = MathHelper.cos(this.animTime * (float)Math.PI * 2.0F);
      f1 = MathHelper.cos(this.prevAnimTime * (float)Math.PI * 2.0F);
      
      if (f1 <= -0.3F && f >= -0.3F)
      {
      this.worldObj.playSound(this.posX, this.posY, this.posZ, "mob.enderdragon.wings", 5.0F, 0.8F + this.rand.nextFloat() * 0.3F, false);
      }
      }
      
      this.prevAnimTime = this.animTime;
      float f2;
      
      if (this.getHealth() <= 0.0F)
      {
      f = (this.rand.nextFloat() - 0.5F) * 8.0F;
      f1 = (this.rand.nextFloat() - 0.5F) * 4.0F;
      f2 = (this.rand.nextFloat() - 0.5F) * 8.0F;
      this.worldObj.spawnParticle("largeexplode", this.posX + (double)f, this.posY + 2.0D + (double)f1, this.posZ + (double)f2, 0.0D, 0.0D, 0.0D);
      }
      else
      {
      this.updateDragonEnderCrystal();
      f = 0.2F / (MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ) * 10.0F + 1.0F);
      f *= (float)Math.pow(2.0D, this.motionY);
      
      if (this.slowed)
      {
      this.animTime += f * 0.5F;
      }
      else
      {
      this.animTime += f;
      }
      
      this.rotationYaw = MathHelper.wrapAngleTo180_float(this.rotationYaw);
      
      if (this.ringBufferIndex < 0)
      {
      for (int i = 0; i < this.ringBuffer.length; ++i)
      {
      this.ringBuffer*[0] = (double)this.rotationYaw;
      this.ringBuffer*[1] = this.posY;
      }
      }
      
      if (++this.ringBufferIndex == this.ringBuffer.length)
      {
      this.ringBufferIndex = 0;
      }
      
      this.ringBuffer[this.ringBufferIndex][0] = (double)this.rotationYaw;
      this.ringBuffer[this.ringBufferIndex][1] = this.posY;
      double d0;
      double d1;
      double d2;
      double d3;
      float f3;
      
      if (this.worldObj.isRemote)
      {
      if (this.newPosRotationIncrements > 0)
      {
      d3 = this.posX + (this.newPosX - this.posX) / (double)this.newPosRotationIncrements;
      d0 = this.posY + (this.newPosY - this.posY) / (double)this.newPosRotationIncrements;
      d1 = this.posZ + (this.newPosZ - this.posZ) / (double)this.newPosRotationIncrements;
      d2 = MathHelper.wrapAngleTo180_double(this.newRotationYaw - (double)this.rotationYaw);
      this.rotationYaw = (float)((double)this.rotationYaw + d2 / (double)this.newPosRotationIncrements);
      this.rotationPitch = (float)((double)this.rotationPitch + (this.newRotationPitch - (double)this.rotationPitch) / (double)this.newPosRotationIncrements);
      –this.newPosRotationIncrements;
      this.setPosition(d3, d0, d1);
      this.setRotation(this.rotationYaw, this.rotationPitch);
      }
      }
      else
      {
      d3 = this.targetX - this.posX;
      d0 = this.targetY - this.posY;
      d1 = this.targetZ - this.posZ;
      d2 = d3 * d3 + d0 * d0 + d1 * d1;
      
      if (this.target != null)
      {
      this.targetX = this.target.posX;
      this.targetZ = this.target.posZ;
      double d4 = this.targetX - this.posX;
      double d5 = this.targetZ - this.posZ;
      double d6 = Math.sqrt(d4 * d4 + d5 * d5);
      double d7 = 0.4000000059604645D + d6 / 80.0D - 1.0D;
      
      if (d7 > 10.0D)
      {
      d7 = 10.0D;
      }
      
      this.targetY = this.target.boundingBox.minY + d7;
      }
      else
      {
      this.targetX += this.rand.nextGaussian() * 2.0D;
      this.targetZ += this.rand.nextGaussian() * 2.0D;
      }
      
      if (this.forceNewTarget || d2 < 100.0D || d2 > 22500.0D || this.isCollidedHorizontally || this.isCollidedVertically)
      {
      this.setNewTarget();
      }
      
      d0 /= (double)MathHelper.sqrt_double(d3 * d3 + d1 * d1);
      f3 = 0.6F;
      
      if (d0 < (double)(-f3))
      {
      d0 = (double)(-f3);
      }
      
      if (d0 > (double)f3)
      {
      d0 = (double)f3;
      }
      
      this.motionY += d0 * 0.10000000149011612D;
      this.rotationYaw = MathHelper.wrapAngleTo180_float(this.rotationYaw);
      double d8 = 180.0D - Math.atan2(d3, d1) * 180.0D / Math.PI;
      double d9 = MathHelper.wrapAngleTo180_double(d8 - (double)this.rotationYaw);
      
      if (d9 > 50.0D)
      {
      d9 = 50.0D;
      }
      
      if (d9 < -50.0D)
      {
      d9 = -50.0D;
      }
      
      Vec3 vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.targetX - this.posX, this.targetY - this.posY, this.targetZ - this.posZ).normalize();
      Vec3 vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool((double)MathHelper.sin(this.rotationYaw * (float)Math.PI / 180.0F), this.motionY, (double)(-MathHelper.cos(this.rotationYaw * (float)Math.PI / 180.0F))).normalize();
      float f4 = (float)(vec31.dotProduct(vec3) + 0.5D) / 1.5F;
      
      if (f4 < 0.0F)
      {
      f4 = 0.0F;
      }
      
      this.randomYawVelocity *= 0.8F;
      float f5 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ) * 1.0F + 1.0F;
      double d10 = Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ) * 1.0D + 1.0D;
      
      if (d10 > 40.0D)
      {
      d10 = 40.0D;
      }
      
      this.randomYawVelocity = (float)((double)this.randomYawVelocity + d9 * (0.699999988079071D / d10 / (double)f5));
      this.rotationYaw += this.randomYawVelocity * 0.1F;
      float f6 = (float)(2.0D / (d10 + 1.0D));
      float f7 = 0.06F;
      this.moveFlying(0.0F, -1.0F, f7 * (f4 * f6 + (1.0F - f6)));
      
      if (this.slowed)
      {
      this.moveEntity(this.motionX * 0.800000011920929D, this.motionY * 0.800000011920929D, this.motionZ * 0.800000011920929D);
      }
      else
      {
      this.moveEntity(this.motionX, this.motionY, this.motionZ);
      }
      
      Vec3 vec32 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.motionX, this.motionY, this.motionZ).normalize();
      float f8 = (float)(vec32.dotProduct(vec31) + 1.0D) / 2.0F;
      f8 = 0.8F + 0.15F * f8;
      this.motionX *= (double)f8;
      this.motionZ *= (double)f8;
      this.motionY *= 0.9100000262260437D;
      }
      
      this.renderYawOffset = this.rotationYaw;
      this.dragonPartHead.width = this.dragonPartHead.height = 3.0F;
      this.dragonPartTail1.width = this.dragonPartTail1.height = 2.0F;
      this.dragonPartTail2.width = this.dragonPartTail2.height = 2.0F;
      this.dragonPartTail3.width = this.dragonPartTail3.height = 2.0F;
      this.dragonPartBody.height = 3.0F;
      this.dragonPartBody.width = 5.0F;
      this.dragonPartWing1.height = 2.0F;
      this.dragonPartWing1.width = 4.0F;
      this.dragonPartWing2.height = 3.0F;
      this.dragonPartWing2.width = 4.0F;
      f1 = (float)(this.getMovementOffsets(5, 1.0F)[1] - this.getMovementOffsets(10, 1.0F)[1]) * 10.0F / 180.0F * (float)Math.PI;
      f2 = MathHelper.cos(f1);
      float f9 = -MathHelper.sin(f1);
      float f10 = this.rotationYaw * (float)Math.PI / 180.0F;
      float f11 = MathHelper.sin(f10);
      float f12 = MathHelper.cos(f10);
      this.dragonPartBody.onUpdate();
      this.dragonPartBody.setLocationAndAngles(this.posX + (double)(f11 * 0.5F), this.posY, this.posZ - (double)(f12 * 0.5F), 0.0F, 0.0F);
      this.dragonPartWing1.onUpdate();
      this.dragonPartWing1.setLocationAndAngles(this.posX + (double)(f12 * 4.5F), this.posY + 2.0D, this.posZ + (double)(f11 * 4.5F), 0.0F, 0.0F);
      this.dragonPartWing2.onUpdate();
      this.dragonPartWing2.setLocationAndAngles(this.posX - (double)(f12 * 4.5F), this.posY + 2.0D, this.posZ - (double)(f11 * 4.5F), 0.0F, 0.0F);
      
      if (!this.worldObj.isRemote && this.hurtTime == 0)
      {
      this.collideWithEntities(this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.dragonPartWing1.boundingBox.expand(4.0D, 2.0D, 4.0D).offset(0.0D, -2.0D, 0.0D)));
      this.collideWithEntities(this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.dragonPartWing2.boundingBox.expand(4.0D, 2.0D, 4.0D).offset(0.0D, -2.0D, 0.0D)));
      this.attackEntitiesInList(this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.dragonPartHead.boundingBox.expand(1.0D, 1.0D, 1.0D)));
      }
      
      double[] adouble = this.getMovementOffsets(5, 1.0F);
      double[] adouble1 = this.getMovementOffsets(0, 1.0F);
      f3 = MathHelper.sin(this.rotationYaw * (float)Math.PI / 180.0F - this.randomYawVelocity * 0.01F);
      float f13 = MathHelper.cos(this.rotationYaw * (float)Math.PI / 180.0F - this.randomYawVelocity * 0.01F);
      this.dragonPartHead.onUpdate();
      this.dragonPartHead.setLocationAndAngles(this.posX + (double)(f3 * 5.5F * f2), this.posY + (adouble1[1] - adouble[1]) * 1.0D + (double)(f9 * 5.5F), this.posZ - (double)(f13 * 5.5F * f2), 0.0F, 0.0F);
      
      for (int j = 0; j < 3; ++j)
      {
      EntityFireDragonPart entitydragonpart = null;
      
      if (j == 0)
      {
      entitydragonpart = this.dragonPartTail1;
      }
      
      if (j == 1)
      {
      entitydragonpart = this.dragonPartTail2;
      }
      
      if (j == 2)
      {
      entitydragonpart = this.dragonPartTail3;
      }
      
      double[] adouble2 = this.getMovementOffsets(12 + j * 2, 1.0F);
      float f14 = this.rotationYaw * (float)Math.PI / 180.0F + this.simplifyAngle(adouble2[0] - adouble[0]) * (float)Math.PI / 180.0F * 1.0F;
      float f15 = MathHelper.sin(f14);
      float f16 = MathHelper.cos(f14);
      float f17 = 1.5F;
      float f18 = (float)(j + 1) * 2.0F;
      entitydragonpart.onUpdate();
      entitydragonpart.setLocationAndAngles(this.posX - (double)((f11 * f17 + f15 * f18) * f2), this.posY + (adouble2[1] - adouble[1]) * 1.0D - (double)((f18 + f17) * f9) + 1.5D, this.posZ + (double)((f12 * f17 + f16 * f18) * f2), 0.0F, 0.0F);
      }
      }
      }
      
      private void updateDragonEnderCrystal()
      {
      if (this.healingEnderCrystal != null)
      {
      if (this.healingEnderCrystal.isDead)
      {
      if (!this.worldObj.isRemote)
      {
      this.attackEntityFromPart(this.dragonPartHead, DamageSource.setExplosionSource((Explosion)null), 10.0F);
      }
      
      this.healingEnderCrystal = null;
      }
      else if (this.ticksExisted % 10 == 0 && this.getHealth() < this.getMaxHealth())
      {
      this.setHealth(this.getHealth() + 1.0F);
      }
      }
      
      if (this.rand.nextInt(10) == 0)
      {
      float f = 32.0F;
      List list = this.worldObj.getEntitiesWithinAABB(EntityFireCrystal.class, this.boundingBox.expand((double)f, (double)f, (double)f));
      EntityFireCrystal entityendercrystal = null;
      double d0 = Double.MAX_VALUE;
      Iterator iterator = list.iterator();
      
      while (iterator.hasNext())
      {
      EntityFireCrystal entityendercrystal1 = (EntityFireCrystal)iterator.next();
      double d1 = entityendercrystal1.getDistanceSqToEntity(this);
      
      if (d1 < d0)
      {
      d0 = d1;
      entityendercrystal = entityendercrystal1;
      }
      }
      
      this.healingEnderCrystal = entityendercrystal;
      }
      }
      
      private void collideWithEntities(List par1List)
      {
      double d0 = (this.dragonPartBody.boundingBox.minX + this.dragonPartBody.boundingBox.maxX) / 2.0D;
      double d1 = (this.dragonPartBody.boundingBox.minZ + this.dragonPartBody.boundingBox.maxZ) / 2.0D;
      Iterator iterator = par1List.iterator();
      
      while (iterator.hasNext())
      {
      Entity entity = (Entity)iterator.next();
      
      if (entity instanceof EntityLivingBase)
      {
      double d2 = entity.posX - d0;
      double d3 = entity.posZ - d1;
      double d4 = d2 * d2 + d3 * d3;
      entity.addVelocity(d2 / d4 * 4.0D, 0.20000000298023224D, d3 / d4 * 4.0D);
      }
      }
      }
      
      private void attackEntitiesInList(List par1List)
      {
      for (int i = 0; i < par1List.size(); ++i)
      {
      Entity entity = (Entity)par1List.get(i);
      
      if (entity instanceof EntityLivingBase)
      {
      entity.attackEntityFrom(DamageSource.causeMobDamage(this), 10.0F);
      }
      }
      }
      
      private void setNewTarget()
      {
      this.forceNewTarget = false;
      
      if (this.rand.nextInt(2) == 0 && !this.worldObj.playerEntities.isEmpty())
      {
      this.target = (Entity)this.worldObj.playerEntities.get(this.rand.nextInt(this.worldObj.playerEntities.size()));
      }
      else
      {
      boolean flag = false;
      
      do
      {
      this.targetX = 0.0D;
      this.targetY = (double)(70.0F + this.rand.nextFloat() * 50.0F);
      this.targetZ = 0.0D;
      this.targetX += (double)(this.rand.nextFloat() * 120.0F - 60.0F);
      this.targetZ += (double)(this.rand.nextFloat() * 120.0F - 60.0F);
      double d0 = this.posX - this.targetX;
      double d1 = this.posY - this.targetY;
      double d2 = this.posZ - this.targetZ;
      flag = d0 * d0 + d1 * d1 + d2 * d2 > 100.0D;
      }
      while (!flag);
      
      this.target = null;
      }
      }
      
      private float simplifyAngle(double par1)
      {
      return (float)MathHelper.wrapAngleTo180_double(par1);
      }
      
      public boolean attackEntityFromPart(EntityFireDragonPart par1EntityDragonPart, DamageSource par2DamageSource, float par3)
      {
      if (par1EntityDragonPart != this.dragonPartHead)
      {
      par3 = par3 / 4.0F + 1.0F;
      }
      
      float f1 = this.rotationYaw * (float)Math.PI / 180.0F;
      float f2 = MathHelper.sin(f1);
      float f3 = MathHelper.cos(f1);
      this.targetX = this.posX + (double)(f2 * 5.0F) + (double)((this.rand.nextFloat() - 0.5F) * 2.0F);
      this.targetY = this.posY + (double)(this.rand.nextFloat() * 3.0F) + 1.0D;
      this.targetZ = this.posZ - (double)(f3 * 5.0F) + (double)((this.rand.nextFloat() - 0.5F) * 2.0F);
      this.target = null;
      
      if (par2DamageSource.getEntity() instanceof EntityPlayer || par2DamageSource.isExplosion())
      {
      this.func_82195_e(par2DamageSource, par3);
      }
      
      return true;
      }
      
      public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
      {
      return false;
      }
      
      protected boolean func_82195_e(DamageSource par1DamageSource, float par2)
      {
      return super.attackEntityFrom(par1DamageSource, par2);
      }
      
      protected void onDeathUpdate()
      {
      ++this.deathTicks;
      
      if (this.deathTicks >= 180 && this.deathTicks <= 200)
      {
      float f = (this.rand.nextFloat() - 0.5F) * 8.0F;
      float f1 = (this.rand.nextFloat() - 0.5F) * 4.0F;
      float f2 = (this.rand.nextFloat() - 0.5F) * 8.0F;
      this.worldObj.spawnParticle("hugeexplosion", this.posX + (double)f, this.posY + 2.0D + (double)f1, this.posZ + (double)f2, 0.0D, 0.0D, 0.0D);
      }
      
      int i;
      int j;
      
      if (!this.worldObj.isRemote)
      {
      if (this.deathTicks > 150 && this.deathTicks % 5 == 0)
      {
      i = 2500;
      
      while (i > 0)
      {
      j = EntityXPOrb.getXPSplit(i);
      i -= j;
      this.worldObj.spawnEntityInWorld(new EntityXPOrb(this.worldObj, this.posX, this.posY, this.posZ, j));
      }
      }
      
      if (this.deathTicks == 1)
      {
      this.worldObj.func_82739_e(1018, (int)this.posX, (int)this.posY, (int)this.posZ, 0);
      }
      }
      
      this.moveEntity(0.0D, 0.10000000149011612D, 0.0D);
      this.renderYawOffset = this.rotationYaw += 20.0F;
      
      if (this.deathTicks == 200 && !this.worldObj.isRemote)
      {
      i = 5000;
      
      while (i > 0)
      {
      j = EntityXPOrb.getXPSplit(i);
      i -= j;
      this.worldObj.spawnEntityInWorld(new EntityXPOrb(this.worldObj, this.posX, this.posY, this.posZ, j));
      }
      this.setDead();
      }
      }
      
      protected void despawnEntity() {}
      
      public Entity[] getParts()
      {
      return this.dragonPartArray;
      }
      
      public boolean canBeCollidedWith()
      {
      return false;
      }
      
      public World func_82194_d()
      {
      return this.worldObj;
      }
      
      protected String getLivingSound()
      {
      return "mob.enderdragon.growl";
      }
      
      protected String getHurtSound()
      {
      return "mob.enderdragon.hit";
      }
      
      protected float getSoundVolume()
      {
      return 5.0F;
      }
      }
      
      
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