MFF

    Minecraft Forge France
    • Récent
    • Mots-clés
    • Populaire
    • Utilisateurs
    • Groupes
    • Forge Events
      • Automatique
      • Foncé
      • Clair
    • S'inscrire
    • Se connecter

    Porte

    Planifier Épinglé Verrouillé Déplacé Résolu 1.7.x
    1.7.10
    65 Messages 8 Publieurs 13.2k Vues 3 Watching
    Charger plus de messages
    • Du plus ancien au plus récent
    • Du plus récent au plus ancien
    • Les plus votés
    Répondre
    • Répondre à l'aide d'un nouveau sujet
    Se connecter pour répondre
    Ce sujet a été supprimé. Seuls les utilisateurs avec les droits d'administration peuvent le voir.
    • TheAzkazeT Hors-ligne
      TheAzkaze
      dernière édition par

      La porte n’existait pas encore

      1 réponse Dernière réponse Répondre Citer 0
      • SCAREXS Hors-ligne
        SCAREX
        dernière édition par

        Utilise la balise java, sinon on peut pas voir les lignes. Il manque un espace à la ligne 244.

        PS : tu n’est pas obligé de tout remplir d’espaces, si tu veux faire une épée par exemple, tu peux mettre juste une lettre dans chaque ligne.

        Site web contenant mes scripts : http://SCAREXgaming.github.io

        Pas de demandes de support par MP ni par skype SVP.
        Je n'accepte sur skype que l…

        1 réponse Dernière réponse Répondre Citer 0
        • TheAzkazeT Hors-ligne
          TheAzkaze
          dernière édition par

          package fr.minecraftforgefrance.novamine.common;
          
          import net.minecraft.block.Block;
          import net.minecraft.block.BlockGlowstone;
          import net.minecraft.block.BlockOre;
          import net.minecraft.block.material.Material;
          import net.minecraft.creativetab.CreativeTabs;
          import net.minecraft.init.Blocks;
          import net.minecraft.init.Items;
          import net.minecraft.item.Item;
          import net.minecraft.item.Item.ToolMaterial;
          import net.minecraft.item.ItemArmor.ArmorMaterial;
          import net.minecraft.item.ItemDoor;
          import net.minecraft.item.ItemStack;
          import net.minecraftforge.common.util.EnumHelper;
          import cpw.mods.fml.common.Mod;
          import cpw.mods.fml.common.Mod.EventHandler;
          import cpw.mods.fml.common.Mod.Instance;
          import cpw.mods.fml.common.SidedProxy;
          import cpw.mods.fml.common.event.FMLInitializationEvent;
          import cpw.mods.fml.common.event.FMLPostInitializationEvent;
          import cpw.mods.fml.common.event.FMLPreInitializationEvent;
          import cpw.mods.fml.common.registry.GameRegistry;
          import fr.minecraftforgefrance.novamine.proxy.CommonProxy;
          
          @Mod(modid = "modnovamine", name = "Mod Novamine", version = "1.0.0")
          
          public class ModNovamine
          {
          public static final String MODID = "modnovamine";
          public static final String MODNAME = "Mod Novamine";
          public static final String MODVERSION = "1.0.0";
          
          @SidedProxy(clientSide = "fr.minecraftforgefrance.novamine.proxy.ClientProxy", serverSide = "fr.minecraftforgefrance.novamine.proxy.CommonProxy")
          public static CommonProxy proxy;
          
          @Instance("modnovamine")
          public static ModNovamine instance;
          
          public static Block porte;
          public static Item porteItem;
          public static Item itemEmerald, helmetEmerald, chestPlateEmerald, leggingsEmerald, bootsEmerald, swordEmerald, pickaxeEmerald, axeEmerald, shovelEmerald, hoeEmerald;
          public static Item itemNova, helmetNova, chestPlateNova, leggingsNova, bootsNova, swordNova, pickaxeNova, axeNova, shovelNova, hoeNova;
          public static Item itemSaphir, helmetSaphir, chestPlateSaphir, leggingsSaphir, bootsSaphir, swordSaphir, pickaxeSaphir, axeSaphir, shovelSaphir, hoeSaphir;
          public static Block invi, invil, Nova, LA, BlockSaphir;
          public static CreativeTabs Nova1_8 = new Nova1_8("Nova1_8");
          public static CreativeTabs BlockNovaMine = new Nova1_8("BlockNovaMine");
          public static CreativeTabs ItemNovaMine = new Nova1_8("ItemNovaMine");
          public static CreativeTabs ArmurNovaMine = new Nova1_8("ArmurNovaMine");
          public static ArmorMaterial armorNova = EnumHelper.addArmorMaterial("armorNova", 25, new int[] {4, 6, 5, 4}, 20);
          public static ArmorMaterial armorEmerald = EnumHelper.addArmorMaterial("armorEmerald", 50, new int[] {4, 9, 7, 4}, 30);
          public static ArmorMaterial armorSaphir = EnumHelper.addArmorMaterial("armorSaphir", 60, new int[] {5, 10, 8, 5}, 35);
          public static ToolMaterial toolNova = EnumHelper.addToolMaterial("toolNova", 2, 854, 12.0F, 4.0F, 18);
          public static ToolMaterial toolEmerald = EnumHelper.addToolMaterial("toolEmerald", 4, 2000, 10.0F, 4.0F, 18);
          public static ToolMaterial toolSaphir = EnumHelper.addToolMaterial("toolSaphir", 5, 2400, 10.0F, 5.0F, 19);
          /** Tool Armor
          WOOD(0, 59, 2.0F, 0.0F, 15), CLOTH(5, new int[]{1, 3, 2, 1}, 15),
          STONE(1, 131, 4.0F, 1.0F, 5), CHAIN(15, new int[]{2, 5, 4, 1}, 12),
          IRON(2, 250, 6.0F, 2.0F, 14), IRON(15, new int[]{2, 6, 5, 2}, 9),
          EMERALD(3, 1561, 8.0F, 3.0F, 10), GOLD(7, new int[]{2, 5, 3, 1}, 25),
          DIAMOND(33, new int[]{3, 8, 6, 3}, 10);
          */
          @EventHandler
          public void preInit(FMLPreInitializationEvent event)
          {
          invi = new BlockInvisible(Material.rock).setBlockName("invi").setBlockTextureName(MODID + ":invi").setCreativeTab(BlockNovaMine);
          invil = new BlockInvisible(Material.rock).setBlockName("invil").setBlockTextureName(MODID + ":invi").setCreativeTab(BlockNovaMine).setLightLevel(1.0F);
          Nova = new BlockOre().setHardness(3.0F).setResistance(5.0F).setBlockName("oreIron").setBlockTextureName("iron_ore").setCreativeTab(BlockNovaMine).setStepSound(Block.soundTypeStone);
          LA = new BlockGlowstone(Material.glass).setHardness(0.3F).setStepSound(Block.soundTypeGlass).setLightLevel(1.0F).setBlockName("LA").setBlockTextureName(MODID + ":la").setCreativeTab(Nova1_8);
          helmetNova = new ItemNovaArmor(armorNova, 0).setUnlocalizedName("helmetTuto").setTextureName(MODID + ":helmet_tutoriel").setCreativeTab(ArmurNovaMine);
          chestPlateNova = new ItemNovaArmor(armorNova, 1).setUnlocalizedName("chestPlateTuto").setTextureName(MODID + ":chestplate_tutoriel").setCreativeTab(ArmurNovaMine);
          leggingsNova = new ItemNovaArmor(armorNova, 2).setUnlocalizedName("leggingsTuto").setTextureName(MODID + ":leggings_tutoriel").setCreativeTab(ArmurNovaMine);
          bootsNova = new ItemNovaArmor(armorNova, 3).setUnlocalizedName("bootsTuto").setTextureName(MODID + ":boots_tutoriel").setCreativeTab(ArmurNovaMine);
          itemNova = new ItemNova().setUnlocalizedName("tutoriel").setTextureName(MODID + ":item_tutoriel").setCreativeTab(ItemNovaMine).setCreativeTab(ItemNovaMine);
          swordNova = new ItemNovaSword(toolNova).setUnlocalizedName("swordTuto").setTextureName(MODID + ":sword_tutoriel").setCreativeTab(ItemNovaMine);
          pickaxeNova = new ItemNovaPickaxe(toolNova).setUnlocalizedName("pickaxeTuto").setTextureName(MODID + ":pickaxe_tutoriel").setCreativeTab(ItemNovaMine);
          axeNova = new ItemNovaAxe(toolNova).setUnlocalizedName("axeTuto").setTextureName(MODID + ":novahache").setCreativeTab(ItemNovaMine);
          shovelNova = new ItemNovaShovel(toolNova).setUnlocalizedName("shovelTuto").setTextureName(MODID + ":shovel_tutoriel").setCreativeTab(ItemNovaMine);
          hoeNova = new ItemNovaHoe(toolNova).setUnlocalizedName("hoeTuto").setTextureName(MODID + ":hoe_tutoriel").setCreativeTab(ItemNovaMine);
          itemEmerald = new ItemEmerald().setUnlocalizedName("tutoriel").setTextureName(MODID + ":item_tutoriel").setCreativeTab(ItemNovaMine).setCreativeTab(ItemNovaMine);
          helmetEmerald = new ItemEmeraldArmor(armorEmerald, 0).setUnlocalizedName("helmetEmerald").setTextureName(MODID + ":Emerald_helmet").setCreativeTab(ArmurNovaMine);
          chestPlateEmerald = new ItemEmeraldArmor(armorEmerald, 1).setUnlocalizedName("chestPlateEmerald").setTextureName(MODID + ":Emerald_chestplate").setCreativeTab(ArmurNovaMine);
          leggingsEmerald = new ItemEmeraldArmor(armorEmerald, 2).setUnlocalizedName("leggingsEmerald").setTextureName(MODID + ":Emerald_leggings").setCreativeTab(ArmurNovaMine);
          bootsEmerald = new ItemEmeraldArmor(armorEmerald, 3).setUnlocalizedName("bootsEmerald").setTextureName(MODID + ":Emerald_boots").setCreativeTab(ArmurNovaMine);
          swordEmerald = new ItemEmeraldSword(toolEmerald).setUnlocalizedName("swordEmerald").setTextureName(MODID + ":Emerald_sword").setCreativeTab(ItemNovaMine);
          pickaxeEmerald = new ItemEmeraldPickaxe(toolEmerald).setUnlocalizedName("pickaxeEmerald").setTextureName(MODID + ":Emerald_pickaxe").setCreativeTab(ItemNovaMine);
          axeEmerald = new ItemEmeraldAxe(toolEmerald).setUnlocalizedName("axeEmerald").setTextureName(MODID + ":Emerald_hatchet").setCreativeTab(ItemNovaMine);
          shovelEmerald = new ItemEmeraldShovel(toolEmerald).setUnlocalizedName("shovelEmerald").setTextureName(MODID + ":Emerald_shovel").setCreativeTab(ItemNovaMine);
          hoeEmerald = new ItemEmeraldHoe(toolEmerald).setUnlocalizedName("hoeEmerald").setTextureName(MODID + ":Emerald_hoe").setCreativeTab(ItemNovaMine);
          itemSaphir = new Item().setUnlocalizedName("Saphir").setCreativeTab(ItemNovaMine).setTextureName(MODID + ":Saphir");
          helmetSaphir = new ItemSaphirArmor(armorSaphir, 0).setUnlocalizedName("Saphir_helmet").setTextureName(MODID + ":Saphir_helmet").setCreativeTab(ArmurNovaMine);
          chestPlateSaphir = new ItemSaphirArmor(armorSaphir, 1).setUnlocalizedName("Saphir_chestplate").setTextureName(MODID + ":Saphir_chestplate").setCreativeTab(ArmurNovaMine);
          leggingsSaphir = new ItemSaphirArmor(armorSaphir, 2).setUnlocalizedName("Saphir_leggings").setTextureName(MODID + ":Saphir_leggings").setCreativeTab(ArmurNovaMine);
          bootsSaphir = new ItemSaphirArmor(armorSaphir, 3).setUnlocalizedName("Saphir_boots").setTextureName(MODID + ":Saphir_boots").setCreativeTab(ArmurNovaMine);
          swordSaphir = new ItemSaphirSword(toolSaphir).setUnlocalizedName("Saphir_sword").setTextureName(MODID + ":Saphir_sword").setCreativeTab(ItemNovaMine);
          pickaxeSaphir = new ItemSaphirPickaxe(toolSaphir).setUnlocalizedName("Saphir_pickaxe").setTextureName(MODID + ":Saphir_pickaxe").setCreativeTab(ItemNovaMine);
          axeSaphir = new ItemSaphirAxe(toolSaphir).setUnlocalizedName("Saphir_axe").setTextureName(MODID + ":Saphir_axe").setCreativeTab(ItemNovaMine);
          shovelSaphir = new ItemSaphirShovel(toolSaphir).setUnlocalizedName("Saphir_shovel").setTextureName(MODID + ":Saphir_shovel").setCreativeTab(ItemNovaMine);
          hoeSaphir = new ItemSaphirHoe(toolSaphir).setUnlocalizedName("Saphir_hoe").setTextureName(MODID + ":Saphir_hoe").setCreativeTab(ItemNovaMine);
          BlockSaphir = new BlockSaphir (Material.rock).setBlockName("BlockSaphir").setBlockTextureName(MODID + ":Saphir_block").setCreativeTab(BlockNovaMine);
          porte = new Porte().setBlockName("porte").setBlockTextureName("spruce_upper").setBlockTextureName("spruce_lower");
          porteItem = new ItemPorte().setUnlocalizedName("PorteS").setTextureName("spruce");
          }
          
          @EventHandler
          public void init(FMLInitializationEvent event)
          {
          GameRegistry.registerBlock(porte, "porte");
          GameRegistry.registerItem(porteItem, "item_porte");
          GameRegistry.registerBlock(invi, "invi");
          GameRegistry.registerBlock(invil, "invil");
          GameRegistry.registerBlock(Nova, "Nova");
          GameRegistry.registerBlock(LA, "LA");
          GameRegistry.registerItem(itemNova, "itemNova");
          GameRegistry.registerItem(helmetNova, "item_tuto_helmet");
          GameRegistry.registerItem(chestPlateNova, "item_tuto_chestplate");
          GameRegistry.registerItem(leggingsNova, "item_tuto_leggings");
          GameRegistry.registerItem(bootsNova, "item_tuto_boots");
          GameRegistry.registerItem(swordNova, "item_tuto_sword");
          GameRegistry.registerItem(pickaxeNova, "item_tuto_pickaxe");
          GameRegistry.registerItem(axeNova, "item_tuto_axe");
          GameRegistry.registerItem(shovelNova, "item_tuto_shovel");
          GameRegistry.registerItem(hoeNova, "item_tuto_hoe");
          GameRegistry.registerItem(itemEmerald, "itemEmerald");
          GameRegistry.registerItem(helmetEmerald, "helmetEmerald");
          GameRegistry.registerItem(chestPlateEmerald, "chestPlateEmerald");
          GameRegistry.registerItem(leggingsEmerald, "leggingsEmerald");
          GameRegistry.registerItem(bootsEmerald, "bootsEmerald");
          GameRegistry.registerItem(swordEmerald, "swordEmerald");
          GameRegistry.registerItem(pickaxeEmerald, "pickaxeEmerald");
          GameRegistry.registerItem(axeEmerald, "axeEmerald");
          GameRegistry.registerItem(shovelEmerald, "shovelEmerald");
          GameRegistry.registerItem(hoeEmerald, "hoeEmerald");
          GameRegistry.registerItem(itemSaphir, "itemSaphir");
          GameRegistry.registerItem(helmetSaphir, "helmetSaphir");
          GameRegistry.registerItem(chestPlateSaphir, "chestPlateSaphir");
          GameRegistry.registerItem(leggingsSaphir, "leggingsSaphir");
          GameRegistry.registerItem(bootsSaphir, "bootsSaphir");
          GameRegistry.registerItem(swordSaphir, "swordSaphir");
          GameRegistry.registerItem(pickaxeSaphir, "pickaxeSaphir");
          GameRegistry.registerItem(axeSaphir, "axeSaphir");
          GameRegistry.registerItem(shovelSaphir, "shovelSaphir");
          GameRegistry.registerItem(hoeSaphir, "hoeSaphir");
          GameRegistry.registerBlock(BlockSaphir, "BlockSaphir");
          
          //recette
          GameRegistry.addRecipe(new ItemStack(swordEmerald, 1), new Object[] {
          " E ",
          " E ",
          " S ", 'S', Items.stick, 'E', Items.emerald
          });
          GameRegistry.addRecipe(new ItemStack(swordEmerald, 1), new Object[] {
          "E ",
          "E ",
          "S ", 'S', Items.stick, 'E', Items.emerald
          });
          GameRegistry.addRecipe(new ItemStack(swordEmerald, 1), new Object[] {
          " E",
          " E",
          " S", 'S', Items.stick, 'E', Items.emerald
          });
          GameRegistry.addRecipe(new ItemStack(pickaxeEmerald, 1), new Object[] {
          "EEE",
          " S ",
          " S ", 'S', Items.stick, 'E', Items.emerald
          });
          GameRegistry.addRecipe(new ItemStack(axeEmerald, 1), new Object[] {
          " EE",
          " SE",
          " S ", 'S', Items.stick, 'E', Items.emerald
          });
          GameRegistry.addRecipe(new ItemStack(axeEmerald, 1), new Object[] {
          "EE ",
          "ES ",
          " S ", 'S', Items.stick, 'E', Items.emerald
          });
          GameRegistry.addRecipe(new ItemStack(shovelEmerald, 1), new Object[] {
          " E ",
          " S ",
          " S ", 'S', Items.stick, 'E', Items.emerald
          });
          GameRegistry.addRecipe(new ItemStack(shovelEmerald, 1), new Object[] {
          "E ",
          "S ",
          "S ", 'S', Items.stick, 'E', Items.emerald
          });
          GameRegistry.addRecipe(new ItemStack(shovelEmerald, 1), new Object[] {
          " E",
          " S",
          " S", 'S', Items.stick, 'E', Items.emerald
          });
          GameRegistry.addRecipe(new ItemStack(hoeEmerald, 1), new Object[] {
          "EE ",
          " S ",
          " S ", 'S', Items.stick, 'E', Items.emerald
          });
          GameRegistry.addRecipe(new ItemStack(hoeEmerald, 1), new Object[] {
          " EE",
          " S ",
          " S ", 'S', Items.stick, 'E', Items.emerald
          });
          GameRegistry.addRecipe(new ItemStack(helmetEmerald, 1), new Object[] {
          "EEE",
          "E E",
          " ", 'E', Items.emerald
          });
          GameRegistry.addRecipe(new ItemStack(helmetEmerald, 1), new Object[] {
          " ",
          "EEE",
          "E E", 'E', Items.emerald
          });
          GameRegistry.addRecipe(new ItemStack(chestPlateEmerald, 1), new Object[] {
          "E E",
          "EEE",
          "EEE", 'E', Items.emerald
          });
          GameRegistry.addRecipe(new ItemStack(leggingsEmerald, 1), new Object[] {
          "EEE",
          "E E",
          "E E", 'E', Items.emerald
          });
          GameRegistry.addRecipe(new ItemStack(bootsEmerald, 1), new Object[] {
          " ",
          "E E",
          "E E", 'E', Items.emerald
          });
          GameRegistry.addRecipe(new ItemStack(bootsEmerald, 1), new Object[] {
          "E E",
          "E E",
          " ", 'E', Items.emerald
          });
          GameRegistry.addRecipe(new ItemStack(BlockSaphir, 1), new Object[] {
          "SSS",
          "SSS",
          "SSS", 'S', ModNovamine.itemSaphir
          });
          GameRegistry.addRecipe(new ItemStack(swordSaphir, 1), new Object[] {
          " S ",
          " S ",
          " 0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
          });
          GameRegistry.addRecipe(new ItemStack(swordSaphir, 1), new Object[] {
          "S ",
          "S ",
          "0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
          });
          GameRegistry.addRecipe(new ItemStack(swordSaphir, 1), new Object[] {
          " S",
          " S",
          " 0", '0', Items.stick, 'S', ModNovamine.itemSaphir
          });
          GameRegistry.addRecipe(new ItemStack(pickaxeSaphir, 1), new Object[] {
          "SSS",
          " 0 ",
          " 0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
          });
          GameRegistry.addRecipe(new ItemStack(axeSaphir, 1), new Object[] {
          " SS",
          " 0S",
          " 0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
          });
          GameRegistry.addRecipe(new ItemStack(axeSaphir, 1), new Object[] {
          " SS",
          " 0S",
          " 0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
          });
          GameRegistry.addRecipe(new ItemStack(shovelSaphir, 1), new Object[] {
          " S ",
          " 0 ",
          " 0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
          });
          GameRegistry.addRecipe(new ItemStack(shovelSaphir, 1), new Object[] {
          "S ",
          "0 ",
          "0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
          });
          GameRegistry.addRecipe(new ItemStack(shovelSaphir, 1), new Object[] {
          " S",
          " 0",
          " 0", '0', Items.stick, 'S', ModNovamine.itemSaphir
          });
          GameRegistry.addRecipe(new ItemStack(hoeSaphir, 1), new Object[] {
          " SS",
          " 0 ",
          " 0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
          });
          GameRegistry.addRecipe(new ItemStack(hoeSaphir, 1), new Object[] {
          "SS ",
          " 0 ",
          " 0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
          });
          GameRegistry.addRecipe(new ItemStack(helmetSaphir, 1), new Object[] {
          "SSS",
          "S S",
          " ", 'S', ModNovamine.itemSaphir
          });
          GameRegistry.addRecipe(new ItemStack(helmetSaphir, 1), new Object[] {
          " ",
          "SSS",
          "S S", 'S', ModNovamine.itemSaphir
          });
          GameRegistry.addRecipe(new ItemStack(chestPlateSaphir, 1), new Object[] {
          "S S",
          "SSS",
          "SSS", 'S', ModNovamine.itemSaphir
          });
          GameRegistry.addRecipe(new ItemStack(leggingsSaphir, 1), new Object[] {
          "SSS",
          "S S",
          "S S", 'S', ModNovamine.itemSaphir
          });
          GameRegistry.addRecipe(new ItemStack(bootsSaphir, 1), new Object[] {
          "S S",
          "S S",
          " ", 'S', ModNovamine.itemSaphir
          });
          GameRegistry.addRecipe(new ItemStack(bootsSaphir, 1), new Object[] {
          " ",
          "S S",
          "S S", 'S', ModNovamine.itemSaphir
          });
          
          //GameRegistry.addShapelessRecipe(new ItemStack(tutoBlock, 2), Blocks.dirt, Blocks.dirt, tutoItem);
          }
          
          @EventHandler
          public void postInit(FMLPostInitializationEvent event)
          {
          
          }
          }
          
          1 réponse Dernière réponse Répondre Citer 0
          • SCAREXS Hors-ligne
            SCAREX
            dernière édition par

            Tu n’as pas suivis ce que j’ai dit : il te manque un espace ligne 244.

            Site web contenant mes scripts : http://SCAREXgaming.github.io

            Pas de demandes de support par MP ni par skype SVP.
            Je n'accepte sur skype que l…

            1 réponse Dernière réponse Répondre Citer 0
            • TheAzkazeT Hors-ligne
              TheAzkaze
              dernière édition par

              Et pour la porte les texture pour l’items c’est .setUnlocalizedName(“texture”)
              Mais pour la porte c pas .setBlockTextureName(“texture_upper”, “textures_lower”)

              1 réponse Dernière réponse Répondre Citer 0
              • SCAREXS Hors-ligne
                SCAREX
                dernière édition par

                Je ne pense pas car c’est un model spécial, regarde dans les classes de minecraft comment c’est fait.

                Site web contenant mes scripts : http://SCAREXgaming.github.io

                Pas de demandes de support par MP ni par skype SVP.
                Je n'accepte sur skype que l…

                1 réponse Dernière réponse Répondre Citer 0
                • TheAzkazeT Hors-ligne
                  TheAzkaze
                  dernière édition par

                  @‘Diangle’:

                  @‘TheAzkaze’:

                  Dans c’est codage je ne vois pas ou est la nouvelle textures de la porte

                  C’est le principe de l’héritage, le code de la texture est dans la classe mère. Tu as juste à mettre dans initialisation du bloc “setBlockTextureName(“texture”)”, donc la texture devrons avoir pour nom : “texture_lower.png” et “texture_upper.png”. Attention, il faut aussi mettre un texture à l’item.

                  Diangle marque sa mais sa ne marche pas

                  1 réponse Dernière réponse Répondre Citer 0
                  • robin4002R Hors-ligne
                    robin4002 Moddeurs confirmés Rédacteurs Administrateurs
                    dernière édition par

                    porte = new Porte().setBlockName(“porte”).setBlockTextureName(“spruce”);
                    Juste comme ça. Le code de la porte ajoute déjà le _upper et _lower

                    Et comme SCAREX l’a dit, ligne 242 - 246 ça devrait être :

                       GameRegistry.addRecipe(new ItemStack(swordSaphir, 1), new Object[] {
                        "S  ",
                        "S  ",
                        "0  ", '0', Items.stick, 'S', ModNovamine.itemSaphir
                       });
                    

                    ou :

                    GameRegistry.addRecipe(new ItemStack(swordSaphir, 1), new Object[] {
                    "S",
                    "S",
                    "0", '0', Items.stick, 'S', ModNovamine.itemSaphir
                    });
                    

                    Et non :

                    GameRegistry.addRecipe(new ItemStack(swordSaphir, 1), new Object[] {
                    "S ",
                    "S ",
                    "0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
                    });
                    
                    1 réponse Dernière réponse Répondre Citer 0
                    • TheAzkazeT Hors-ligne
                      TheAzkaze
                      dernière édition par

                      Oui mais dans ses code il ne la pas

                      1 réponse Dernière réponse Répondre Citer 0
                      • DiangleD Hors-ligne
                        Diangle
                        dernière édition par

                        il ne la pas quoi ? le _lower et _upper ? Ils sont dans la classe mère (déjà dit)… Si tu comprends pas ça, apprend un peu le java.

                        1 réponse Dernière réponse Répondre Citer 0
                        • TheAzkazeT Hors-ligne
                          TheAzkaze
                          dernière édition par

                          Je ne les vois pas

                          1 réponse Dernière réponse Répondre Citer 0
                          • TheAzkazeT Hors-ligne
                            TheAzkaze
                            dernière édition par

                            Et la porte a chaque fois que je l’ouvre même si il n’y a pas les textures elle tp et te kill car elle creuse jusqya la bedrock

                            1 réponse Dernière réponse Répondre Citer 0
                            • DiangleD Hors-ligne
                              Diangle
                              dernière édition par

                              gné ? ça devrais pas… tu as touché au code ?

                              1 réponse Dernière réponse Répondre Citer 0
                              • TheAzkazeT Hors-ligne
                                TheAzkaze
                                dernière édition par

                                non
                                J’ai juste copier coler

                                1 réponse Dernière réponse Répondre Citer 0
                                • DiangleD Hors-ligne
                                  Diangle
                                  dernière édition par

                                  tu peux m’envoyer le code ?

                                  1 réponse Dernière réponse Répondre Citer 0
                                  • TheAzkazeT Hors-ligne
                                    TheAzkaze
                                    dernière édition par

                                    Ma class principal

                                    package fr.minecraftforgefrance.novamine.common;
                                    
                                    import net.minecraft.block.Block;
                                    import net.minecraft.block.BlockGlowstone;
                                    import net.minecraft.block.BlockOre;
                                    import net.minecraft.block.material.Material;
                                    import net.minecraft.creativetab.CreativeTabs;
                                    import net.minecraft.init.Blocks;
                                    import net.minecraft.init.Items;
                                    import net.minecraft.item.Item;
                                    import net.minecraft.item.Item.ToolMaterial;
                                    import net.minecraft.item.ItemArmor.ArmorMaterial;
                                    import net.minecraft.item.ItemDoor;
                                    import net.minecraft.item.ItemStack;
                                    import net.minecraftforge.common.util.EnumHelper;
                                    import cpw.mods.fml.common.Mod;
                                    import cpw.mods.fml.common.Mod.EventHandler;
                                    import cpw.mods.fml.common.Mod.Instance;
                                    import cpw.mods.fml.common.SidedProxy;
                                    import cpw.mods.fml.common.event.FMLInitializationEvent;
                                    import cpw.mods.fml.common.event.FMLPostInitializationEvent;
                                    import cpw.mods.fml.common.event.FMLPreInitializationEvent;
                                    import cpw.mods.fml.common.registry.GameRegistry;
                                    import fr.minecraftforgefrance.novamine.proxy.CommonProxy;
                                    
                                    @Mod(modid = "modnovamine", name = "Mod Novamine", version = "1.0.0")
                                    
                                    public class ModNovamine
                                    {
                                    public static final String MODID = "modnovamine";
                                    public static final String MODNAME = "Mod Novamine";
                                    public static final String MODVERSION = "1.0.0";
                                    
                                    @SidedProxy(clientSide = "fr.minecraftforgefrance.novamine.proxy.ClientProxy", serverSide = "fr.minecraftforgefrance.novamine.proxy.CommonProxy")
                                    public static CommonProxy proxy;
                                    
                                    @Instance("modnovamine")
                                    public static ModNovamine instance;
                                    
                                    public static Block porte;
                                    public static Item porteItem;
                                    public static Item itemEmerald, helmetEmerald, chestPlateEmerald, leggingsEmerald, bootsEmerald, swordEmerald, pickaxeEmerald, axeEmerald, shovelEmerald, hoeEmerald;
                                    public static Item itemNova, helmetNova, chestPlateNova, leggingsNova, bootsNova, swordNova, pickaxeNova, axeNova, shovelNova, hoeNova;
                                    public static Item itemSaphir, helmetSaphir, chestPlateSaphir, leggingsSaphir, bootsSaphir, swordSaphir, pickaxeSaphir, axeSaphir, shovelSaphir, hoeSaphir;
                                    public static Block invi, invil, Nova, LA, BlockSaphir;
                                    public static CreativeTabs Nova1_8 = new Nova1_8("Nova1_8");
                                    public static CreativeTabs BlockNovaMine = new Nova1_8("BlockNovaMine");
                                    public static CreativeTabs ItemNovaMine = new Nova1_8("ItemNovaMine");
                                    public static CreativeTabs ArmurNovaMine = new Nova1_8("ArmurNovaMine");
                                    public static ArmorMaterial armorNova = EnumHelper.addArmorMaterial("armorNova", 25, new int[] {4, 6, 5, 4}, 20);
                                    public static ArmorMaterial armorEmerald = EnumHelper.addArmorMaterial("armorEmerald", 50, new int[] {4, 9, 7, 4}, 30);
                                    public static ArmorMaterial armorSaphir = EnumHelper.addArmorMaterial("armorSaphir", 60, new int[] {5, 10, 8, 5}, 35);
                                    public static ToolMaterial toolNova = EnumHelper.addToolMaterial("toolNova", 2, 854, 12.0F, 4.0F, 18);
                                    public static ToolMaterial toolEmerald = EnumHelper.addToolMaterial("toolEmerald", 4, 2000, 10.0F, 4.0F, 18);
                                    public static ToolMaterial toolSaphir = EnumHelper.addToolMaterial("toolSaphir", 5, 2400, 10.0F, 5.0F, 19);
                                    /** Tool Armor
                                    WOOD(0, 59, 2.0F, 0.0F, 15), CLOTH(5, new int[]{1, 3, 2, 1}, 15),
                                    STONE(1, 131, 4.0F, 1.0F, 5), CHAIN(15, new int[]{2, 5, 4, 1}, 12),
                                    IRON(2, 250, 6.0F, 2.0F, 14), IRON(15, new int[]{2, 6, 5, 2}, 9),
                                    EMERALD(3, 1561, 8.0F, 3.0F, 10), GOLD(7, new int[]{2, 5, 3, 1}, 25),
                                    DIAMOND(33, new int[]{3, 8, 6, 3}, 10);
                                    */
                                    @EventHandler
                                    public void preInit(FMLPreInitializationEvent event)
                                    {
                                    invi = new BlockInvisible(Material.rock).setBlockName("invi").setBlockTextureName(MODID + ":invi").setCreativeTab(BlockNovaMine);
                                    invil = new BlockInvisible(Material.rock).setBlockName("invil").setBlockTextureName(MODID + ":invi").setCreativeTab(BlockNovaMine).setLightLevel(1.0F);
                                    Nova = new BlockOre().setHardness(3.0F).setResistance(5.0F).setBlockName("oreIron").setBlockTextureName("iron_ore").setCreativeTab(BlockNovaMine).setStepSound(Block.soundTypeStone);
                                    LA = new BlockGlowstone(Material.glass).setHardness(0.3F).setStepSound(Block.soundTypeGlass).setLightLevel(1.0F).setBlockName("LA").setBlockTextureName(MODID + ":la").setCreativeTab(Nova1_8);
                                    helmetNova = new ItemNovaArmor(armorNova, 0).setUnlocalizedName("helmetTuto").setTextureName(MODID + ":helmet_tutoriel").setCreativeTab(ArmurNovaMine);
                                    chestPlateNova = new ItemNovaArmor(armorNova, 1).setUnlocalizedName("chestPlateTuto").setTextureName(MODID + ":chestplate_tutoriel").setCreativeTab(ArmurNovaMine);
                                    leggingsNova = new ItemNovaArmor(armorNova, 2).setUnlocalizedName("leggingsTuto").setTextureName(MODID + ":leggings_tutoriel").setCreativeTab(ArmurNovaMine);
                                    bootsNova = new ItemNovaArmor(armorNova, 3).setUnlocalizedName("bootsTuto").setTextureName(MODID + ":boots_tutoriel").setCreativeTab(ArmurNovaMine);
                                    itemNova = new ItemNova().setUnlocalizedName("tutoriel").setTextureName(MODID + ":item_tutoriel").setCreativeTab(ItemNovaMine).setCreativeTab(ItemNovaMine);
                                    swordNova = new ItemNovaSword(toolNova).setUnlocalizedName("swordTuto").setTextureName(MODID + ":sword_tutoriel").setCreativeTab(ItemNovaMine);
                                    pickaxeNova = new ItemNovaPickaxe(toolNova).setUnlocalizedName("pickaxeTuto").setTextureName(MODID + ":pickaxe_tutoriel").setCreativeTab(ItemNovaMine);
                                    axeNova = new ItemNovaAxe(toolNova).setUnlocalizedName("axeTuto").setTextureName(MODID + ":novahache").setCreativeTab(ItemNovaMine);
                                    shovelNova = new ItemNovaShovel(toolNova).setUnlocalizedName("shovelTuto").setTextureName(MODID + ":shovel_tutoriel").setCreativeTab(ItemNovaMine);
                                    hoeNova = new ItemNovaHoe(toolNova).setUnlocalizedName("hoeTuto").setTextureName(MODID + ":hoe_tutoriel").setCreativeTab(ItemNovaMine);
                                    itemEmerald = new ItemEmerald().setUnlocalizedName("tutoriel").setTextureName(MODID + ":item_tutoriel").setCreativeTab(ItemNovaMine).setCreativeTab(ItemNovaMine);
                                    helmetEmerald = new ItemEmeraldArmor(armorEmerald, 0).setUnlocalizedName("helmetEmerald").setTextureName(MODID + ":Emerald_helmet").setCreativeTab(ArmurNovaMine);
                                    chestPlateEmerald = new ItemEmeraldArmor(armorEmerald, 1).setUnlocalizedName("chestPlateEmerald").setTextureName(MODID + ":Emerald_chestplate").setCreativeTab(ArmurNovaMine);
                                    leggingsEmerald = new ItemEmeraldArmor(armorEmerald, 2).setUnlocalizedName("leggingsEmerald").setTextureName(MODID + ":Emerald_leggings").setCreativeTab(ArmurNovaMine);
                                    bootsEmerald = new ItemEmeraldArmor(armorEmerald, 3).setUnlocalizedName("bootsEmerald").setTextureName(MODID + ":Emerald_boots").setCreativeTab(ArmurNovaMine);
                                    swordEmerald = new ItemEmeraldSword(toolEmerald).setUnlocalizedName("swordEmerald").setTextureName(MODID + ":Emerald_sword").setCreativeTab(ItemNovaMine);
                                    pickaxeEmerald = new ItemEmeraldPickaxe(toolEmerald).setUnlocalizedName("pickaxeEmerald").setTextureName(MODID + ":Emerald_pickaxe").setCreativeTab(ItemNovaMine);
                                    axeEmerald = new ItemEmeraldAxe(toolEmerald).setUnlocalizedName("axeEmerald").setTextureName(MODID + ":Emerald_hatchet").setCreativeTab(ItemNovaMine);
                                    shovelEmerald = new ItemEmeraldShovel(toolEmerald).setUnlocalizedName("shovelEmerald").setTextureName(MODID + ":Emerald_shovel").setCreativeTab(ItemNovaMine);
                                    hoeEmerald = new ItemEmeraldHoe(toolEmerald).setUnlocalizedName("hoeEmerald").setTextureName(MODID + ":Emerald_hoe").setCreativeTab(ItemNovaMine);
                                    itemSaphir = new Item().setUnlocalizedName("Saphir").setCreativeTab(ItemNovaMine).setTextureName(MODID + ":Saphir");
                                    helmetSaphir = new ItemSaphirArmor(armorSaphir, 0).setUnlocalizedName("Saphir_helmet").setTextureName(MODID + ":Saphir_helmet").setCreativeTab(ArmurNovaMine);
                                    chestPlateSaphir = new ItemSaphirArmor(armorSaphir, 1).setUnlocalizedName("Saphir_chestplate").setTextureName(MODID + ":Saphir_chestplate").setCreativeTab(ArmurNovaMine);
                                    leggingsSaphir = new ItemSaphirArmor(armorSaphir, 2).setUnlocalizedName("Saphir_leggings").setTextureName(MODID + ":Saphir_leggings").setCreativeTab(ArmurNovaMine);
                                    bootsSaphir = new ItemSaphirArmor(armorSaphir, 3).setUnlocalizedName("Saphir_boots").setTextureName(MODID + ":Saphir_boots").setCreativeTab(ArmurNovaMine);
                                    swordSaphir = new ItemSaphirSword(toolSaphir).setUnlocalizedName("Saphir_sword").setTextureName(MODID + ":Saphir_sword").setCreativeTab(ItemNovaMine);
                                    pickaxeSaphir = new ItemSaphirPickaxe(toolSaphir).setUnlocalizedName("Saphir_pickaxe").setTextureName(MODID + ":Saphir_pickaxe").setCreativeTab(ItemNovaMine);
                                    axeSaphir = new ItemSaphirAxe(toolSaphir).setUnlocalizedName("Saphir_axe").setTextureName(MODID + ":Saphir_axe").setCreativeTab(ItemNovaMine);
                                    shovelSaphir = new ItemSaphirShovel(toolSaphir).setUnlocalizedName("Saphir_shovel").setTextureName(MODID + ":Saphir_shovel").setCreativeTab(ItemNovaMine);
                                    hoeSaphir = new ItemSaphirHoe(toolSaphir).setUnlocalizedName("Saphir_hoe").setTextureName(MODID + ":Saphir_hoe").setCreativeTab(ItemNovaMine);
                                    BlockSaphir = new BlockSaphir (Material.rock).setBlockName("BlockSaphir").setBlockTextureName(MODID + ":Saphir_block").setCreativeTab(BlockNovaMine);
                                    porte = new Porte().setBlockName("porte").setBlockTextureName("spruce");
                                    porteItem = new ItemPorte().setTextureName("spruce");
                                    }
                                    
                                    @EventHandler
                                    public void init(FMLInitializationEvent event)
                                    {
                                    GameRegistry.registerBlock(porte, "porte");
                                    GameRegistry.registerItem(porteItem, "item_porte");
                                    GameRegistry.registerBlock(invi, "invi");
                                    GameRegistry.registerBlock(invil, "invil");
                                    GameRegistry.registerBlock(Nova, "Nova");
                                    GameRegistry.registerBlock(LA, "LA");
                                    GameRegistry.registerItem(itemNova, "itemNova");
                                    GameRegistry.registerItem(helmetNova, "item_tuto_helmet");
                                    GameRegistry.registerItem(chestPlateNova, "item_tuto_chestplate");
                                    GameRegistry.registerItem(leggingsNova, "item_tuto_leggings");
                                    GameRegistry.registerItem(bootsNova, "item_tuto_boots");
                                    GameRegistry.registerItem(swordNova, "item_tuto_sword");
                                    GameRegistry.registerItem(pickaxeNova, "item_tuto_pickaxe");
                                    GameRegistry.registerItem(axeNova, "item_tuto_axe");
                                    GameRegistry.registerItem(shovelNova, "item_tuto_shovel");
                                    GameRegistry.registerItem(hoeNova, "item_tuto_hoe");
                                    GameRegistry.registerItem(itemEmerald, "itemEmerald");
                                    GameRegistry.registerItem(helmetEmerald, "helmetEmerald");
                                    GameRegistry.registerItem(chestPlateEmerald, "chestPlateEmerald");
                                    GameRegistry.registerItem(leggingsEmerald, "leggingsEmerald");
                                    GameRegistry.registerItem(bootsEmerald, "bootsEmerald");
                                    GameRegistry.registerItem(swordEmerald, "swordEmerald");
                                    GameRegistry.registerItem(pickaxeEmerald, "pickaxeEmerald");
                                    GameRegistry.registerItem(axeEmerald, "axeEmerald");
                                    GameRegistry.registerItem(shovelEmerald, "shovelEmerald");
                                    GameRegistry.registerItem(hoeEmerald, "hoeEmerald");
                                    GameRegistry.registerItem(itemSaphir, "itemSaphir");
                                    GameRegistry.registerItem(helmetSaphir, "helmetSaphir");
                                    GameRegistry.registerItem(chestPlateSaphir, "chestPlateSaphir");
                                    GameRegistry.registerItem(leggingsSaphir, "leggingsSaphir");
                                    GameRegistry.registerItem(bootsSaphir, "bootsSaphir");
                                    GameRegistry.registerItem(swordSaphir, "swordSaphir");
                                    GameRegistry.registerItem(pickaxeSaphir, "pickaxeSaphir");
                                    GameRegistry.registerItem(axeSaphir, "axeSaphir");
                                    GameRegistry.registerItem(shovelSaphir, "shovelSaphir");
                                    GameRegistry.registerItem(hoeSaphir, "hoeSaphir");
                                    GameRegistry.registerBlock(BlockSaphir, "BlockSaphir");
                                    
                                    //recette
                                    GameRegistry.addRecipe(new ItemStack(swordEmerald, 1), new Object[] {
                                    " E ",
                                    " E ",
                                    " S ", 'S', Items.stick, 'E', Items.emerald
                                    });
                                    GameRegistry.addRecipe(new ItemStack(swordEmerald, 1), new Object[] {
                                    "E ",
                                    "E ",
                                    "S ", 'S', Items.stick, 'E', Items.emerald
                                    });
                                    GameRegistry.addRecipe(new ItemStack(swordEmerald, 1), new Object[] {
                                    " E",
                                    " E",
                                    " S", 'S', Items.stick, 'E', Items.emerald
                                    });
                                    GameRegistry.addRecipe(new ItemStack(pickaxeEmerald, 1), new Object[] {
                                    "EEE",
                                    " S ",
                                    " S ", 'S', Items.stick, 'E', Items.emerald
                                    });
                                    GameRegistry.addRecipe(new ItemStack(axeEmerald, 1), new Object[] {
                                    " EE",
                                    " SE",
                                    " S ", 'S', Items.stick, 'E', Items.emerald
                                    });
                                    GameRegistry.addRecipe(new ItemStack(axeEmerald, 1), new Object[] {
                                    "EE ",
                                    "ES ",
                                    " S ", 'S', Items.stick, 'E', Items.emerald
                                    });
                                    GameRegistry.addRecipe(new ItemStack(shovelEmerald, 1), new Object[] {
                                    " E ",
                                    " S ",
                                    " S ", 'S', Items.stick, 'E', Items.emerald
                                    });
                                    GameRegistry.addRecipe(new ItemStack(shovelEmerald, 1), new Object[] {
                                    "E ",
                                    "S ",
                                    "S ", 'S', Items.stick, 'E', Items.emerald
                                    });
                                    GameRegistry.addRecipe(new ItemStack(shovelEmerald, 1), new Object[] {
                                    " E",
                                    " S",
                                    " S", 'S', Items.stick, 'E', Items.emerald
                                    });
                                    GameRegistry.addRecipe(new ItemStack(hoeEmerald, 1), new Object[] {
                                    "EE ",
                                    " S ",
                                    " S ", 'S', Items.stick, 'E', Items.emerald
                                    });
                                    GameRegistry.addRecipe(new ItemStack(hoeEmerald, 1), new Object[] {
                                    " EE",
                                    " S ",
                                    " S ", 'S', Items.stick, 'E', Items.emerald
                                    });
                                    GameRegistry.addRecipe(new ItemStack(helmetEmerald, 1), new Object[] {
                                    "EEE",
                                    "E E",
                                    " ", 'E', Items.emerald
                                    });
                                    GameRegistry.addRecipe(new ItemStack(helmetEmerald, 1), new Object[] {
                                    " ",
                                    "EEE",
                                    "E E", 'E', Items.emerald
                                    });
                                    GameRegistry.addRecipe(new ItemStack(chestPlateEmerald, 1), new Object[] {
                                    "E E",
                                    "EEE",
                                    "EEE", 'E', Items.emerald
                                    });
                                    GameRegistry.addRecipe(new ItemStack(leggingsEmerald, 1), new Object[] {
                                    "EEE",
                                    "E E",
                                    "E E", 'E', Items.emerald
                                    });
                                    GameRegistry.addRecipe(new ItemStack(bootsEmerald, 1), new Object[] {
                                    " ",
                                    "E E",
                                    "E E", 'E', Items.emerald
                                    });
                                    GameRegistry.addRecipe(new ItemStack(bootsEmerald, 1), new Object[] {
                                    "E E",
                                    "E E",
                                    " ", 'E', Items.emerald
                                    });
                                    GameRegistry.addRecipe(new ItemStack(BlockSaphir, 1), new Object[] {
                                    "SSS",
                                    "SSS",
                                    "SSS", 'S', ModNovamine.itemSaphir
                                    });
                                    GameRegistry.addRecipe(new ItemStack(swordSaphir, 1), new Object[] {
                                    " S ",
                                    " S ",
                                    " 0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
                                    });
                                    GameRegistry.addRecipe(new ItemStack(swordSaphir, 1), new Object[] {
                                    "S ",
                                    "S ",
                                    "0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
                                    });
                                    GameRegistry.addRecipe(new ItemStack(swordSaphir, 1), new Object[] {
                                    " S",
                                    " S",
                                    " 0", '0', Items.stick, 'S', ModNovamine.itemSaphir
                                    });
                                    GameRegistry.addRecipe(new ItemStack(pickaxeSaphir, 1), new Object[] {
                                    "SSS",
                                    " 0 ",
                                    " 0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
                                    });
                                    GameRegistry.addRecipe(new ItemStack(axeSaphir, 1), new Object[] {
                                    " SS",
                                    " 0S",
                                    " 0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
                                    });
                                    GameRegistry.addRecipe(new ItemStack(axeSaphir, 1), new Object[] {
                                    " SS",
                                    " 0S",
                                    " 0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
                                    });
                                    GameRegistry.addRecipe(new ItemStack(shovelSaphir, 1), new Object[] {
                                    " S ",
                                    " 0 ",
                                    " 0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
                                    });
                                    GameRegistry.addRecipe(new ItemStack(shovelSaphir, 1), new Object[] {
                                    "S ",
                                    "0 ",
                                    "0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
                                    });
                                    GameRegistry.addRecipe(new ItemStack(shovelSaphir, 1), new Object[] {
                                    " S",
                                    " 0",
                                    " 0", '0', Items.stick, 'S', ModNovamine.itemSaphir
                                    });
                                    GameRegistry.addRecipe(new ItemStack(hoeSaphir, 1), new Object[] {
                                    " SS",
                                    " 0 ",
                                    " 0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
                                    });
                                    GameRegistry.addRecipe(new ItemStack(hoeSaphir, 1), new Object[] {
                                    "SS ",
                                    " 0 ",
                                    " 0 ", '0', Items.stick, 'S', ModNovamine.itemSaphir
                                    });
                                    GameRegistry.addRecipe(new ItemStack(helmetSaphir, 1), new Object[] {
                                    "SSS",
                                    "S S",
                                    " ", 'S', ModNovamine.itemSaphir
                                    });
                                    GameRegistry.addRecipe(new ItemStack(helmetSaphir, 1), new Object[] {
                                    " ",
                                    "SSS",
                                    "S S", 'S', ModNovamine.itemSaphir
                                    });
                                    GameRegistry.addRecipe(new ItemStack(chestPlateSaphir, 1), new Object[] {
                                    "S S",
                                    "SSS",
                                    "SSS", 'S', ModNovamine.itemSaphir
                                    });
                                    GameRegistry.addRecipe(new ItemStack(leggingsSaphir, 1), new Object[] {
                                    "SSS",
                                    "S S",
                                    "S S", 'S', ModNovamine.itemSaphir
                                    });
                                    GameRegistry.addRecipe(new ItemStack(bootsSaphir, 1), new Object[] {
                                    "S S",
                                    "S S",
                                    " ", 'S', ModNovamine.itemSaphir
                                    });
                                    GameRegistry.addRecipe(new ItemStack(bootsSaphir, 1), new Object[] {
                                    " ",
                                    "S S",
                                    "S S", 'S', ModNovamine.itemSaphir
                                    });
                                    
                                    //GameRegistry.addShapelessRecipe(new ItemStack(tutoBlock, 2), Blocks.dirt, Blocks.dirt, tutoItem);
                                    }
                                    
                                    @EventHandler
                                    public void postInit(FMLPostInitializationEvent event)
                                    {
                                    
                                    }
                                    }
                                    
                                    

                                    La class porte

                                    package fr.minecraftforgefrance.novamine.common;
                                    
                                    import java.util.Random;
                                    
                                    import net.minecraft.block.BlockDoor;
                                    import net.minecraft.block.material.Material;
                                    import net.minecraft.entity.player.EntityPlayer;
                                    import net.minecraft.init.Blocks;
                                    import net.minecraft.item.Item;
                                    import net.minecraft.util.AxisAlignedBB;
                                    import net.minecraft.util.ChunkCoordinates;
                                    import net.minecraft.world.IBlockAccess;
                                    import net.minecraft.world.World;
                                    import cpw.mods.fml.relauncher.Side;
                                    import cpw.mods.fml.relauncher.SideOnly;
                                    
                                    public class Porte extends BlockDoor
                                    {
                                    
                                    public Porte()
                                    {
                                    super(Material.anvil);
                                    this.setHardness(3.0F);
                                    this.setResistance(5.0F);
                                    this.disableStats();
                                    }
                                    
                                    @Override
                                    public Item getItemDropped(int par1, Random rand, int par3)
                                    {
                                    return ModNovamine.porteItem;
                                    }
                                    
                                    @Override
                                    @SideOnly(Side.CLIENT)
                                    public Item getItem(World world, int x, int y, int z)
                                    {
                                    return ModNovamine.porteItem;
                                    }
                                    
                                    @Override
                                    public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ)
                                    {
                                    int pX = (int)player.posX;
                                    int pY = (int)player.posY;
                                    int pZ = (int)player.posZ;
                                    player.setPositionAndUpdate(pX + 0.5, pY, pZ + 0.5);
                                    if(player.capabilities.isFlying)
                                    player.capabilities.isFlying = false;
                                    player.setSpawnChunk(new ChunkCoordinates(pX, -120, pZ), true);
                                    
                                    for(int y1 = pY; y1 >= 0; y1–)
                                    world.setBlock(pX, y1, pZ, Blocks.air);
                                    
                                    return true;
                                    
                                    }
                                    
                                    @Override
                                    @SideOnly(Side.CLIENT)
                                    public AxisAlignedBB getSelectedBoundingBoxFromPool(World world, int x, int y, int z)
                                    {
                                    this.setBlockBoundsBasedOnState(world, x, y, z);
                                    return super.getSelectedBoundingBoxFromPool(world, x, y, z);
                                    }
                                    
                                    @Override
                                    public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int x, int y, int z)
                                    {
                                    this.setBlockBoundsBasedOnState(world, x, y, z);
                                    return super.getCollisionBoundingBoxFromPool(world, x, y, z);
                                    }
                                    
                                    @Override
                                    public void setBlockBoundsBasedOnState(IBlockAccess blockaccess, int x, int y, int z)
                                    {
                                    this.func_150011_b(this.func_150012_g(blockaccess, x, y, z));
                                    }
                                    
                                    @Override
                                    public int func_150013_e(IBlockAccess blockaccess, int x, int y, int z)
                                    {
                                    return this.func_150012_g(blockaccess, x, y, z) & 3;
                                    }
                                    
                                    @Override
                                    public boolean func_150015_f(IBlockAccess blockaccess, int x, int y, int z)
                                    {
                                    return (this.func_150012_g(blockaccess, x, y, z) & 4) != 0;
                                    }
                                    
                                    private void func_150011_b(int par1)
                                    {
                                    float f = 0.1875F;
                                    this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 2.0F, 1.0F);
                                    int j = par1 & 3;
                                    boolean flag = (par1 & 4) != 0;
                                    boolean flag1 = (par1 & 16) != 0;
                                    
                                    if(j == 0)
                                    {
                                    if(flag)
                                    {
                                    if(!flag1)
                                    {
                                    this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);
                                    }
                                    else
                                    {
                                    this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);
                                    }
                                    }
                                    else
                                    {
                                    this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);
                                    }
                                    }
                                    else if(j == 1)
                                    {
                                    if(flag)
                                    {
                                    if(!flag1)
                                    {
                                    this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
                                    }
                                    else
                                    {
                                    this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);
                                    }
                                    }
                                    else
                                    {
                                    this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);
                                    }
                                    }
                                    else if(j == 2)
                                    {
                                    if(flag)
                                    {
                                    if(!flag1)
                                    {
                                    this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);
                                    }
                                    else
                                    {
                                    this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);
                                    }
                                    }
                                    else
                                    {
                                    this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
                                    }
                                    }
                                    else if(j == 3)
                                    {
                                    if(flag)
                                    {
                                    if(!flag1)
                                    {
                                    this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);
                                    }
                                    else
                                    {
                                    this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
                                    }
                                    }
                                    else
                                    {
                                    this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);
                                    }
                                    }
                                    }
                                    }
                                    
                                    

                                    La class porte item

                                    package fr.minecraftforgefrance.novamine.common;
                                    
                                    import net.minecraft.block.Block;
                                    import net.minecraft.block.material.Material;
                                    import net.minecraft.creativetab.CreativeTabs;
                                    import net.minecraft.entity.player.EntityPlayer;
                                    import net.minecraft.init.Blocks;
                                    import net.minecraft.item.Item;
                                    import net.minecraft.item.ItemStack;
                                    import net.minecraft.util.MathHelper;
                                    import net.minecraft.world.World;
                                    
                                    public class ItemPorte extends Item
                                    {
                                    
                                    public ItemPorte()
                                    {
                                    this.maxStackSize = 1;
                                    this.setCreativeTab(CreativeTabs.tabBlock);
                                    }
                                    
                                    public boolean onItemUse(ItemStack itemStack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ)
                                    {
                                    if(side != 1)
                                    {
                                    return false;
                                    }
                                    else
                                    {
                                    ++y;
                                    Block block = ModNovamine.porte;
                                    
                                    if(player.canPlayerEdit(x, y, z, side, itemStack) && player.canPlayerEdit(x, y + 1, z, side, itemStack))
                                    {
                                    if(!block.canPlaceBlockAt(world, x, y, z))
                                    {
                                    return false;
                                    }
                                    else
                                    {
                                    int i1 = MathHelper.floor_double((double)((player.rotationYaw + 180.0F) * 4.0F / 360.0F) - 0.5D) & 3;
                                    placeDoorBlock(world, x, y, z, i1, block);
                                    --itemStack.stackSize;
                                    return true;
                                    }
                                    }
                                    else
                                    {
                                    return false;
                                    }
                                    }
                                    }
                                    
                                    public static void placeDoorBlock(World world, int x, int y, int z, int side, Block block)
                                    {
                                    byte b0 = 0;
                                    byte b1 = 0;
                                    
                                    if(side == 0)
                                    {
                                    b1 = 1;
                                    }
                                    
                                    if(side == 1)
                                    {
                                    b0 = -1;
                                    }
                                    
                                    if(side == 2)
                                    {
                                    b1 = -1;
                                    }
                                    
                                    if(side == 3)
                                    {
                                    b0 = 1;
                                    }
                                    
                                    int i1 = (world.getBlock(x - b0, y, z - b1).isNormalCube() ? 1 : 0) + (world.getBlock(x - b0, y + 1, z - b1).isNormalCube() ? 1 : 0);
                                    int j1 = (world.getBlock(x + b0, y, z + b1).isNormalCube() ? 1 : 0) + (world.getBlock(x + b0, y + 1, z + b1).isNormalCube() ? 1 : 0);
                                    boolean flag = world.getBlock(x - b0, y, z - b1) == block || world.getBlock(x - b0, y + 1, z - b1) == block;
                                    boolean flag1 = world.getBlock(x + b0, y, z + b1) == block || world.getBlock(x + b0, y + 1, z + b1) == block;
                                    boolean flag2 = false;
                                    
                                    if(flag && !flag1)
                                    {
                                    flag2 = true;
                                    }
                                    else if(j1 > i1)
                                    {
                                    flag2 = true;
                                    }
                                    
                                    world.setBlock(x, y, z, block, side, 2);
                                    world.setBlock(x, y + 1, z, block, 8 | (flag2 ? 1 : 0), 2);
                                    world.notifyBlocksOfNeighborChange(x, y, z, block);
                                    world.notifyBlocksOfNeighborChange(x, y + 1, z, block);
                                    }
                                    }
                                    
                                    
                                    1 réponse Dernière réponse Répondre Citer 0
                                    • SCAREXS Hors-ligne
                                      SCAREX
                                      dernière édition par

                                      Explique moi pourquoi tu téléporte le joueur ?

                                      player.setPositionAndUpdate(pX + 0.5, pY, pZ + 0.5);
                                      

                                      Site web contenant mes scripts : http://SCAREXgaming.github.io

                                      Pas de demandes de support par MP ni par skype SVP.
                                      Je n'accepte sur skype que l…

                                      1 réponse Dernière réponse Répondre Citer 0
                                      • TheAzkazeT Hors-ligne
                                        TheAzkaze
                                        dernière édition par

                                        J’ai juste copier coller le code de Diangle

                                        1 réponse Dernière réponse Répondre Citer 0
                                        • SCAREXS Hors-ligne
                                          SCAREX
                                          dernière édition par

                                          Règle n°1 lorsque l’on code : “Ne JAMAIS recopier des classes/fonctions entières et ne jamais recopier lorsque l’on ne comprend pas le code”, sinon : OpenClassrooms

                                          Site web contenant mes scripts : http://SCAREXgaming.github.io

                                          Pas de demandes de support par MP ni par skype SVP.
                                          Je n'accepte sur skype que l…

                                          1 réponse Dernière réponse Répondre Citer 0
                                          • DiangleD Hors-ligne
                                            Diangle
                                            dernière édition par

                                            bon, tu as été victime d’une blague. Le code donner était en parti faut.

                                            Le bon code, tu as juste à changer le code du bloc de la porte :

                                            ​package fr.porte;
                                            
                                            import java.util.Random;
                                            
                                            import net.minecraft.block.BlockDoor;
                                            import net.minecraft.block.material.Material;
                                            import net.minecraft.entity.player.EntityPlayer;
                                            import net.minecraft.init.Blocks;
                                            import net.minecraft.item.Item;
                                            import net.minecraft.util.AxisAlignedBB;
                                            import net.minecraft.util.ChunkCoordinates;
                                            import net.minecraft.world.IBlockAccess;
                                            import net.minecraft.world.World;
                                            import cpw.mods.fml.relauncher.Side;
                                            import cpw.mods.fml.relauncher.SideOnly;
                                            import fr.diangle.tutoriel.core.Tuto;
                                            
                                            public class Porte extends BlockDoor
                                            {
                                            
                                                public Porte()
                                                {
                                                    super(Material.tonMaterial);
                                                    this.setHardness(3.0F);
                                                    this.setResistance(5.0F);
                                                    this.disableStats();
                                                }
                                            
                                                @Override
                                                public Item getItemDropped(int par1, Random rand, int par3)
                                                {
                                                    return Tuto.porteItem;
                                                }
                                            
                                                @Override
                                                @SideOnly(Side.CLIENT)
                                                public Item getItem(World world, int x, int y, int z)
                                                {
                                                    return Tuto.porteItem;
                                                }
                                            
                                                @Override
                                                public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ)
                                                {
                                                    int i1 = this.func_150012_g(world, x, y, z);
                                                    int j1 = i1 & 7;
                                                    j1 ^= 4;
                                            //ouvre la porte
                                                    if ((i1 & 8) == 0)
                                                    {
                                                        world.setBlockMetadataWithNotify(x, y, z, j1, 2);
                                                        world.markBlockRangeForRenderUpdate(x, y, z, x, y, z);
                                                    }
                                                    else
                                                    {
                                                        world.setBlockMetadataWithNotify(x, y - 1, z, j1, 2);
                                                        world.markBlockRangeForRenderUpdate(x, y - 1, z, x, y, z);
                                                    }
                                                    //jouer le son
                                                    world.playAuxSFXAtEntity(player, 1003, x, y, z, 0);
                                            
                                                    return true;
                                                }
                                            }
                                            
                                            

                                            ensuite, tu devrais renommer le nom de l’item par door et itemDoor et changer par ça :

                                            ​        door = new Porte().setBlockName("door").setBlockTextureName("door");
                                                    doorItem = new ItemPorte().setUnlocalizedName("item_door").setTextureName("item_door");
                                            
                                                    GameRegistry.registerBlock(door, "door");
                                                    GameRegistry.registerItem(doorItem, "item_door");
                                            
                                            

                                            Pour les texture, les texture du bloc que tu vas mettre dans ton dossier texture aurons pour nom “door_lower” et “door_upper” (avec extension .png) pour le bloc et “item_door” pour l’item.

                                            1 réponse Dernière réponse Répondre Citer 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 1 / 4
                                            • Premier message
                                              Dernier message
                                            Design by Woryk
                                            ContactMentions Légales

                                            MINECRAFT FORGE FRANCE © 2024

                                            Powered by NodeBB