SOLVED [1.7]Problèmes textures sur une table


  • Bonjour tout le monde , j'ai un problème lors du chargement de la texture de ma table, je m'explique: J'ai fait toutes mes classes, je met mes textures pour essayer le blocs pour voir ce que sa donnait, et le je remarque que le blocs n'as pas de texture et je ne sais pas d'ou ca vient. (Je pense que le problème est tout bête a réparé mais après plusieurs fois je ne trouve pas de problème)

    Ma classe Principale:

    
    @Mod(modid = Machines.MODID, version = Machines.VERSION)
    public class Machines
    {
    public static final String MODID = "machines";
    public static final String VERSION = "1.0";
    
    @Instance(MODID)
    public static Machines instance;
    
    @SidedProxy(clientSide = "fr.yohannlog.machinesplus.ClientProxy", serverSide = "fr.yohannlog.machinesplus.CommonProxy")
    public static CommonProxy proxy;
    
    public static Block BlockTable;
    
    @EventHandler
    public void preInit(FMLPreInitializationEvent event)
    {
    BlockTable = new BlockTable(15000, Material.wood).setBlockName("BlockTable").setCreativeTab(CreativeTabs.tabBlock);
    GameRegistry.registerBlock(BlockTable, "BlockTable");
    }
    @EventHandler
    public void init(FMLInitializationEvent event)
    {
    proxy.registerRenderThings();
    proxy.registerTileEntitySpecialRenderer();
    }
    
    @EventHandler
    public void postInit(FMLPostInitializationEvent event)
    {
    
    }
    }
    
    

    Mon block Table

    
    public class BlockTable extends Block
    {
    public BlockTable(int id, Material material)
    {
    super(material);
    }
    
    public TileEntity createTileEntity(World world, int metadata)
    {
    return new TileEntityTable();
    }
    
    public boolean hasTileEntity(int metadata)
    {
    return true;
    }
    
    public boolean renderAsNormalBlock()
    {
    return false;
    }
    
    public boolean isOpaqueCube()
    {
    return false;
    }
    
    @SideOnly(Side.CLIENT)
    public int getRenderType()
    {
    return ClientProxy.renderInventoryTable;
    }
    }
    
    

    Mon ModelTable

    
    public class ModelTable extends ModelBase
    {
    //fields
    ModelRenderer Shape1;
    ModelRenderer Shape2;
    
    public ModelTable()
    {
    textureWidth = 32;
    textureHeight = 32;
    
    Shape1 = new ModelRenderer(this, 0, 0);
    Shape1.addBox(0F, 0F, 0F, 2, 13, 2);
    Shape1.setRotationPoint(-1F, 11F, 0F);
    Shape1.setTextureSize(32, 32);
    Shape1.mirror = true;
    setRotation(Shape1, 0F, 0F, 0F);
    Shape2 = new ModelRenderer(this, 0, 0);
    Shape2.addBox(-6F, -1F, -5F, 13, 1, 12);
    Shape2.setRotationPoint(0F, 11F, 0F);
    Shape2.setTextureSize(32, 32);
    Shape2.mirror = true;
    setRotation(Shape2, 0F, 0F, 0F);
    }
    
    public void render(float f)
    {
    Shape1.render(f);
    Shape2.render(f);
    }
    
    private void setRotation(ModelRenderer model, float x, float y, float z)
    {
    model.rotateAngleX = x;
    model.rotateAngleY = y;
    model.rotateAngleZ = z;
    }
    }
    
    

    Mon TableInventoryRenderer

    
    public class TableInventoryRenderer implements ISimpleBlockRenderingHandler
    {
    public static class TESRIndex
    {
    Block block;
    int metadata;
    
    public TESRIndex(Block block, int metadata)
    {
    this.block = block;
    this.metadata = metadata;
    }
    
    @Override
    public int hashCode()
    {
    return block.hashCode() + metadata;
    }
    
    @Override
    public boolean equals(Object o)
    {
    if(!(o instanceof TESRIndex))
    return false;
    
    TESRIndex tesr = (TESRIndex)o;
    return tesr.block == block && tesr.metadata == metadata;
    }
    }
    
    public static HashMap <tesrindex, iinventoryrenderer="">blockByTESR = new HashMap<tesrindex, iinventoryrenderer="">();
    @Override
    public void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer)
    {
    TESRIndex index = new TESRIndex(block, metadata);
    if(blockByTESR.containsKey(index))
    {
    blockByTESR.get(index).renderInventory(-0.5, -0.5, -0.5);
    }
    }
    
    @Override
    public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer)
    {
    return true;
    }
    public boolean shouldRender3DInInventory(int modelId)
    {
    // TODO Auto-generated method stub
    return true;
    }
    
    @Override
    public int getRenderId()
    {
    return ClientProxy.renderInventoryTable;
    }
    
    }
    
    

    Mon tileEntity

    
    public class TileEntityTable extends TileEntity
    {
    public byte direction;
    
    public void readFromNBT(NBTTagCompound nbtTag)
    {
    super.readFromNBT(nbtTag);
    direction = nbtTag.getByte("direction");
    }
    
    public void writeToNBT(NBTTagCompound nbtTag)
    {
    nbtTag.setByte("direction", direction);
    }
    
    public void setDirection(byte direct)
    {
    direction = direct;
    }
    
    public byte getDirection()
    {
    return direction;
    }
    public Packet getDescriptionPacket()
    {
    NBTTagCompound nbttagcompound = new NBTTagCompound();
    this.writeToNBT(nbttagcompound);
    return new S35PacketUpdateTileEntity(this.xCoord, this.yCoord, this.zCoord, 0, nbttagcompound);
    }
    
    public void onDataPacket(NetworkManager net, S35PacketUpdateTileEntity pkt)
    {
    this.readFromNBT(pkt.func_148857_g());
    this.worldObj.markBlockRangeForRenderUpdate(this.xCoord, this.yCoord, this.zCoord, this.xCoord, this.yCoord, this.zCoord);
    }
    }
    
    

    Mon tileEntitySpecialRenderer

    
    public class TileEntityTableSpecialRender extends TileEntitySpecialRenderer implements IInventoryRenderer {
    public static final ResourceLocation textureLocation = new ResourceLocation(Machines.MODID, "textures/blocks/BlockTable.png");
    private final ModelTable model = new ModelTable();
    
    public TileEntityTableSpecialRender()
    {
    this.func_147497_a(TileEntityRendererDispatcher.instance);
    }
    
    @Override
    public void renderInventory(double x, double y, double z)
    {
    this.renderTileEntityTableAt(null, x, y, z, 0.0F);
    }
    
    @Override
    public void renderTileEntityAt(TileEntity te, double x, double y, double z, float tick)
    {
    this.renderTileEntityTableAt((TileEntityTable)te, x, y, z, tick);
    }
    public void renderTileEntityTableAt(TileEntityTable te, double x, double y, double z, float tick)
    {
    GL11.glPushMatrix();
    GL11.glTranslated(x + 0.5F, y + 1.5F, z + 0.5F);
    this.bindTexture(textureLocation);
    GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
    this.model.render(0.0625F);
    GL11.glPopMatrix();
    
    }
    
    }
    
    

    et pour finir la console, je vous copie le crash:

    
    [20:58:35] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/blocks/MISSING_ICON_BLOCK_165_BlockTable.png
    java.io.FileNotFoundException: minecraft:textures/blocks/MISSING_ICON_BLOCK_165_BlockTable.png
    at net.minecraft.client.resources.FallbackResourceManager.getResource(FallbackResourceManager.java:65) ~[FallbackResourceManager.class:?]
    at net.minecraft.client.resources.SimpleReloadableResourceManager.getResource(SimpleReloadableResourceManager.java:67) ~[SimpleReloadableResourceManager.class:?]
    at net.minecraft.client.renderer.texture.TextureMap.loadTextureAtlas(TextureMap.java:126) [TextureMap.class:?]
    at net.minecraft.client.renderer.texture.TextureMap.loadTexture(TextureMap.java:91) [TextureMap.class:?]
    at net.minecraft.client.renderer.texture.TextureManager.loadTexture(TextureManager.java:89) [TextureManager.class:?]
    at net.minecraft.client.renderer.texture.TextureManager.loadTickableTexture(TextureManager.java:71) [TextureManager.class:?]
    at net.minecraft.client.renderer.texture.TextureManager.loadTextureMap(TextureManager.java:58) [TextureManager.class:?]
    at net.minecraft.client.Minecraft.startGame(Minecraft.java:581) [Minecraft.class:?]
    at net.minecraft.client.Minecraft.run(Minecraft.java:892) [Minecraft.class:?]
    at net.minecraft.client.main.Main.main(Main.java:112) [Main.class:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_05]
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_05]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_05]
    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_05]
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134) [launchwrapper-1.9.jar:?]
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.9.jar:?]
    [20:58:35] [Client thread/INFO]: Created: 512x256 textures/blocks-atlas
    [20:58:35] [Client thread/INFO]: Created: 256x256 textures/items-atlas
    [20:58:35] [Client thread/INFO] [FML]: Forge Mod Loader has successfully loaded 4 mods
    [20:58:35] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:machines
    [20:58:36] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/blocks/MISSING_ICON_BLOCK_165_BlockTable.png
    java.io.FileNotFoundException: minecraft:textures/blocks/MISSING_ICON_BLOCK_165_BlockTable.png
    at net.minecraft.client.resources.FallbackResourceManager.getResource(FallbackResourceManager.java:65) ~[FallbackResourceManager.class:?]
    at net.minecraft.client.resources.SimpleReloadableResourceManager.getResource(SimpleReloadableResourceManager.java:67) ~[SimpleReloadableResourceManager.class:?]
    at net.minecraft.client.renderer.texture.TextureMap.loadTextureAtlas(TextureMap.java:126) [TextureMap.class:?]
    at net.minecraft.client.renderer.texture.TextureMap.loadTexture(TextureMap.java:91) [TextureMap.class:?]
    at net.minecraft.client.renderer.texture.TextureManager.loadTexture(TextureManager.java:89) [TextureManager.class:?]
    at net.minecraft.client.renderer.texture.TextureManager.onResourceManagerReload(TextureManager.java:170) [TextureManager.class:?]
    at net.minecraft.client.resources.SimpleReloadableResourceManager.notifyReloadListeners(SimpleReloadableResourceManager.java:134) [SimpleReloadableResourceManager.class:?]
    at net.minecraft.client.resources.SimpleReloadableResourceManager.reloadResources(SimpleReloadableResourceManager.java:118) [SimpleReloadableResourceManager.class:?]
    at net.minecraft.client.Minecraft.refreshResources(Minecraft.java:626) [Minecraft.class:?]
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:303) [FMLClientHandler.class:?]
    at net.minecraft.client.Minecraft.startGame(Minecraft.java:585) [Minecraft.class:?]
    at net.minecraft.client.Minecraft.run(Minecraft.java:892) [Minecraft.class:?]
    at net.minecraft.client.main.Main.main(Main.java:112) [Main.class:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_05]
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_05]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_05]
    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_05]
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134) [launchwrapper-1.9.jar:?]
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.9.jar:?]
    [20:58:36] [Client thread/INFO]: Created: 512x256 textures/blocks-atlas
    [20:58:36] [Client thread/INFO]: Created: 256x256 textures/items-atlas
    
    [/java
    ```]
    
    (je pense que beaucoup d'erreur seras de mon innatention)
    
    Voilà si vous avez des questions n'hésitez pas.
    
    Edit: Je précise que j'ai beaucoup essayer sur les textures et pensent que le problèmes viennent des class pour la table ou seulement a la class principale.
    
    Cordialement yohannlog</tesrindex,></tesrindex,>

  • Mes en balise java plutot, le```
    c'est assez illisible.


  • Ok je le fait de suite


    C'est bon ^^

  • Modérateurs

    Dans le preInit, tu as :

    BlockTable = new BlockTable(15000, Material.wood).setBlockName("BlockTable").setCreativeTab(CreativeTabs.tabBlock);
    

    remplace par :

    BlockTable = new BlockTable(Material.wood).setBlockName("BlockTable").setCreativeTab(CreativeTabs.tabBlock);
    

    Dans la classe du bloc, tu as :

    public BlockTable(int id, Material material)
    

    à remplacer par :

    public BlockTable(Material material)
    

    Les id sont inutiles en 1.7.x.

    Ensuite, tu as :

    public static final ResourceLocation textureLocation = new ResourceLocation(Machines.MODID, "textures/blocks/BlockTable.png");
    

    à remplacer par :

    public static final ResourceLocation textureLocation = new ResourceLocation(Machines.MODID, "textures/blocks/blocktable.png");
    

    Windows n'est pas sensible à la casse, mais les archives jar, le sont.

  • Moddeurs confirmés Rédacteurs Administrateurs

    Vérifie que ta texture se trouve bien dans forge/src/main/resources/assets/machines/textures/blocks/
    et qu'elle s'appelle BlockTable.png ou blocktable.png si tu appliques ce que superloup t'as dit de faire.


  • Je vais essayer, mais sinon robin j'ai tout tester pour les textures mais je vais reesayer


    Pour la texture du blockTable, ca doit être la texture du block normal ou celui de techne?

  • Moddeurs confirmés Rédacteurs Administrateurs

    Du bloc techne.


  • Hum j'ai fait ce que vous dites mais, le bloc est en invisible quand je le pose est d'ailleur aussi dans mon inventaire

    C'est dus a quoi?

  • Moddeurs confirmés Rédacteurs Administrateurs

    Je vois pas d'erreur dans ton code, envoie ta classe ClientProxy ?
    Le fichier de la texture a bien de la couleur au bon endroit ?


  • 
    public class ClientProxy extends CommonProxy
    {
    public static int renderInventoryTable;
    
    public void registerRender()
    {
    renderInventoryTable = RenderingRegistry.getNextAvailableRenderId();
    RenderingRegistry.registerBlockHandler(new TableInventoryRenderer());
    }
    
    public void registerTileEntityRender()
    {
    ClientRegistry.bindTileEntitySpecialRenderer(TileEntityTable.class, new TileEntityTableSpecialRender());
    TableInventoryRenderer.blockByTESR.put(new TESRIndex(Machines.BlockTable, 0), new TileEntityTableSpecialRender());
    }
    }
    
    

    La texture est celle qu'il fait par defualt (donc vert, rouge, bleu)…

  • Moddeurs confirmés Rédacteurs Administrateurs

    Ah si je viens de voir le problème. TileEntityTable n'est pas enregistré.
    GameRegistry.registerTileEntity(TileEntityTable.class, "nom"); dans la fonction init.


  • 
    public static Block BlockTable;
    public static Block BlockRuby;
    
    public static Item Glass, Gourde, GourdeFull; // Verre
    
    @EventHandler
    public void preInit(FMLPreInitializationEvent event)
    {
    BlockTable = new BlockTable(Material.wood).setBlockName("blocktable").setCreativeTab(CreativeTabs.tabBlock);
    BlockRuby = new BlockRuby (15000, Material.rock).setBlockName("BlockRuby").setCreativeTab(CreativeTabs.tabBlock).setBlockTextureName("machines:BlockRuby");
    
    Gourde = new Gourde().setFull3D().setMaxStackSize(1).setUnlocalizedName("Gourde_vide").setTextureName("machines:gourde_vide");
    GourdeFull = new GourdeFull().setFull3D().setUnlocalizedName("Gourde_Full").setTextureName("machines:Gourde_Full");
    GameRegistry.registerItem(Gourde, "Gourde");
    GameRegistry.registerItem(GourdeFull, "Gourde_Full");
    
    GameRegistry.registerBlock(BlockTable, "blocktable");
    GameRegistry.registerBlock(BlockRuby, "BlockRuby");
    }
    
    @EventHandler
    public void init(FMLInitializationEvent event)
    {
    
    proxy.registerRender();
    GameRegistry.registerTileEntity(TileEntityTable.class, "blocktable");
    }
    
    

    Sinon le block est en invisible, si tu n'as aucune aide je verrai si c'est la texture


    Je l'ai mis en haut de proxy et en bas et la texture est invisible


    Ne fait pas attention au BlockRuby

  • Moddeurs confirmés Rédacteurs Administrateurs

    Il te manque proxy.registerTileEntityRender(); dans la fonction init.


  • Merci, l'item apparait bien mais quand je pose le bloc, le block apparait et disparait (et devient sans texture (invisible)), quand je le pose et deco-reco, le block a la texture, c'est quoi qui fait ca?

  • Moddeurs confirmés Rédacteurs Administrateurs

    C'est très étrange, j'ai encore jamais vu ça.
    Tu pourrais renvoyer ton code actuel ?


  • 
    @Mod(modid = Machines.MODID, version = Machines.VERSION)
    public class Machines
    {
    public static final String MODID = "machines";
    public static final String VERSION = "1.0";
    
    @Instance(MODID)
    public static Machines instance;
    
    @SidedProxy(clientSide = "fr.yohannlog.machinesplus.ClientProxy", serverSide = "fr.yohannlog.machinesplus.CommonProxy")
    public static CommonProxy proxy;
    
    public static Block BlockTable;
    public static Block BlockRuby;
    
    public static Item Glass, Gourde, GourdeFull; // Verre
    
    @EventHandler
    public void preInit(FMLPreInitializationEvent event)
    {
    BlockTable = new BlockTable(Material.wood).setBlockName("blocktable").setCreativeTab(CreativeTabs.tabBlock);
    BlockRuby = new BlockRuby (15000, Material.rock).setBlockName("BlockRuby").setCreativeTab(CreativeTabs.tabBlock).setBlockTextureName("machines:BlockRuby");
    
    Gourde = new Gourde().setFull3D().setMaxStackSize(1).setUnlocalizedName("Gourde_vide").setTextureName("machines:gourde_vide");
    GourdeFull = new GourdeFull().setFull3D().setUnlocalizedName("Gourde_Full").setTextureName("machines:Gourde_Full");
    GameRegistry.registerItem(Gourde, "Gourde");
    GameRegistry.registerItem(GourdeFull, "Gourde_Full");
    
    GameRegistry.registerBlock(BlockTable, "blocktable");
    GameRegistry.registerBlock(BlockRuby, "BlockRuby");
    }
    
    @EventHandler
    public void init(FMLInitializationEvent event)
    {
    
    proxy.registerRender();
    proxy.registerTileEntityRender();
    GameRegistry.registerTileEntity(TileEntityTable.class, "blocktable");
    }
    
    @EventHandler
    public void postInit(FMLPostInitializationEvent event)
    {
    
    }
    }
    
    

    BlockTable:

    
    public class BlockTable extends Block
    {
    
    public BlockTable(Material material)
    {
    super(material);
    }
    
    public TileEntity createTileEntity(World world, int metadata)
    {
    return new TileEntityTable();
    }
    
    public boolean hasTileEntity(int metadata)
    {
    return true;
    }
    
    public boolean renderAsNormalBlock()
    {
    return false;
    }
    
    public boolean isOpaqueCube()
    {
    return false;
    }
    
    @SideOnly(Side.CLIENT)
    public int getRenderType()
    {
    return ClientProxy.renderInventoryTable;
    }
    
    

    TileEntityTable:

    
    public class TileEntityTable extends TileEntity
    {
    public byte direction;
    
    public void readFromNBT(NBTTagCompound nbtTag)
    {
    super.readFromNBT(nbtTag);
    direction = nbtTag.getByte("direction");
    }
    
    public void writeToNBT(NBTTagCompound nbtTag)
    {
    nbtTag.setByte("direction", direction);
    }
    
    public void setDirection(byte direct)
    {
    direction = direct;
    }
    
    public byte getDirection()
    {
    return direction;
    }
    public Packet getDescriptionPacket()
    {
    NBTTagCompound nbttagcompound = new NBTTagCompound();
    this.writeToNBT(nbttagcompound);
    return new S35PacketUpdateTileEntity(this.xCoord, this.yCoord, this.zCoord, 0, nbttagcompound);
    }
    
    public void onDataPacket(NetworkManager net, S35PacketUpdateTileEntity pkt)
    {
    this.readFromNBT(pkt.func_148857_g());
    this.worldObj.markBlockRangeForRenderUpdate(this.xCoord, this.yCoord, this.zCoord, this.xCoord, this.yCoord, this.zCoord);
    }
    }
    
    

    ModelTable

    
    public class ModelTable extends ModelBase
    {
    //fields
    ModelRenderer Shape1;
    ModelRenderer Shape2;
    
    public ModelTable()
    {
    textureWidth = 32;
    textureHeight = 32;
    
    Shape1 = new ModelRenderer(this, 0, 0);
    Shape1.addBox(0F, 0F, 0F, 2, 13, 2);
    Shape1.setRotationPoint(-1F, 11F, 0F);
    Shape1.setTextureSize(32, 32);
    Shape1.mirror = true;
    setRotation(Shape1, 0F, 0F, 0F);
    Shape2 = new ModelRenderer(this, 0, 0);
    Shape2.addBox(-6F, -1F, -5F, 13, 1, 12);
    Shape2.setRotationPoint(0F, 11F, 0F);
    Shape2.setTextureSize(32, 32);
    Shape2.mirror = true;
    setRotation(Shape2, 0F, 0F, 0F);
    }
    
    public void render(float f)
    {
    Shape1.render(f);
    Shape2.render(f);
    }
    
    private void setRotation(ModelRenderer model, float x, float y, float z)
    {
    model.rotateAngleX = x;
    model.rotateAngleY = y;
    model.rotateAngleZ = z;
    }
    
    }
    
    

    TableInventoryRenderer:

    
    public class TableInventoryRenderer implements ISimpleBlockRenderingHandler
    {
    public static class TESRIndex
    {
    Block block;
    int metadata;
    
    public TESRIndex(Block block, int metadata)
    {
    this.block = block;
    this.metadata = metadata;
    }
    
    @Override
    public int hashCode()
    {
    return block.hashCode() + metadata;
    }
    
    @Override
    public boolean equals(Object o)
    {
    if(!(o instanceof TESRIndex))
    return false;
    
    TESRIndex tesr = (TESRIndex)o;
    
    return tesr.block == block && tesr.metadata == metadata;
    }
    }
    
    public static HashMap <tesrindex, iinventoryrenderer="">blockByTESR = new HashMap<tesrindex, iinventoryrenderer="">();
    @Override
    public void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer)
    {
    TESRIndex index = new TESRIndex(block, metadata);
    if(blockByTESR.containsKey(index))
    {
    blockByTESR.get(index).renderInventory(-0.5, -0.5, -0.5);
    }
    
    }
    
    @Override
    public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer)
    {
    return true;
    }
    
    public boolean shouldRender3DInInventory(int modelId)
    {
    // TODO Auto-generated method stub
    return true;
    }
    
    @Override
    public int getRenderId()
    {
    return ClientProxy.renderInventoryTable;
    }
    
    }
    
    

    TileEntityTable:

    
    public class TileEntityTable extends TileEntity
    {
    public byte direction;
    
    public void readFromNBT(NBTTagCompound nbtTag)
    {
    super.readFromNBT(nbtTag);
    direction = nbtTag.getByte("direction");
    }
    
    public void writeToNBT(NBTTagCompound nbtTag)
    {
    nbtTag.setByte("direction", direction);
    }
    
    public void setDirection(byte direct)
    {
    direction = direct;
    }
    
    public byte getDirection()
    {
    return direction;
    }
    public Packet getDescriptionPacket()
    {
    NBTTagCompound nbttagcompound = new NBTTagCompound();
    this.writeToNBT(nbttagcompound);
    return new S35PacketUpdateTileEntity(this.xCoord, this.yCoord, this.zCoord, 0, nbttagcompound);
    }
    
    public void onDataPacket(NetworkManager net, S35PacketUpdateTileEntity pkt)
    {
    this.readFromNBT(pkt.func_148857_g());
    this.worldObj.markBlockRangeForRenderUpdate(this.xCoord, this.yCoord, this.zCoord, this.xCoord, this.yCoord, this.zCoord);
    }
    }
    
    

    TileEntityTableSpecialRenderer:

    
    public class TileEntityTableSpecialRender extends TileEntitySpecialRenderer implements IInventoryRenderer {
    public static final ResourceLocation textureLocation = new ResourceLocation(Machines.MODID, "textures/blocks/blocktable.png");
    private final ModelTable model = new ModelTable();
    
    public TileEntityTableSpecialRender()
    {
    this.func_147497_a(TileEntityRendererDispatcher.instance);
    }
    
    @Override
    public void renderInventory(double x, double y, double z)
    {
    this.renderTileEntityTableAt(null, x, y, z, 0.0F);
    }
    
    @Override
    public void renderTileEntityAt(TileEntity te, double x, double y, double z, float tick)
    {
    this.renderTileEntityTableAt((TileEntityTable)te, x, y, z, tick);
    }
    public void renderTileEntityTableAt(TileEntityTable te, double x, double y, double z, float tick)
    {
    GL11.glPushMatrix();
    GL11.glTranslated(x + 0.5F, y + 1.5F, z + 0.5F);
    this.bindTexture(textureLocation);
    GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
    this.model.render(0.0625F);
    GL11.glPopMatrix();
    
    }
    
    }
    
    

    ClientProxy:

    
    public class ClientProxy extends CommonProxy
    {
    public static int renderInventoryTable;
    
    public void registerRender()
    {
    renderInventoryTable = RenderingRegistry.getNextAvailableRenderId();
    RenderingRegistry.registerBlockHandler(new TableInventoryRenderer());
    }
    
    public void registerTileEntityRender()
    {
    ClientRegistry.bindTileEntitySpecialRenderer(TileEntityTable.class, new TileEntityTableSpecialRender());
    TableInventoryRenderer.blockByTESR.put(new TESRIndex(Machines.BlockTable, 0), new TileEntityTableSpecialRender());
    }
    }
    
    

    CommonProxy:

    
    public class CommonProxy
    {
    public static int renderInventoryTable;
    private static final Map <string, nbttagcompound="">extendedEntityData = new HashMap<string, nbttagcompound="">();
    
    public static void storeEntityData(String name, NBTTagCompound compound)
    {
    extendedEntityData.put(name, compound);
    }
    
    public static NBTTagCompound getEntityData(String name)
    {
    return extendedEntityData.remove(name);
    }
    
    public void registerRender()
    {
    System.out.println("[Energie Mod] Methode executé côter SERVEUR");
    }
    
    public void registerTileEntityRender() {
    ClientRegistry.bindTileEntitySpecialRenderer(TileEntityTable.class, new TileEntityTableSpecialRender());
    TableInventoryRenderer.blockByTESR.put(new TESRIndex(Machines.BlockTable, 0), new TileEntityTableSpecialRender());
    }
    }
    
    

    Voila, au pire si tu trouve pas je ferai une vidéo pour te montrer</string,></string,></tesrindex,></tesrindex,>

  • Moddeurs confirmés Rédacteurs Administrateurs

    Dans le CommonProxy, la fonction registerTileEntityRender devrait être vide sinon ça va crash.

    Mais pour le problème d’invisibilité, je vois pas d'où ça vient 😕


  • Je ne peux faire de vidéos pour le moment, y a t-il un moyen de te montrer?

  • Moddeurs confirmés Rédacteurs Administrateurs

    M'envoyer le mod ?


  • http://www.mediafire.com/download/5vd4i13ruh2tz2i/mods_1.7.2.rar

    J'ai que ca a mettre: pour les map (pour la map, créer s-en une, la table est dans la tabBlock tout en bas nommée tile.blocktable.name (j'ai pas mis de nom pour le moment)