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    Résolu Probleme Gui custom 1.7.10

    1.7.x
    1.7.10
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    • A
      antoineok dernière édition par

      Re : Modifier le menu principal

      J’ai suivi ce tutoriel pour les boutons custom et j’ai été voir dans les commentaires par quoi remplacer le code

      package fr.minecraftforgefrance.tutorial.client;
      
      import fr.minecraftforgefrance.tutorial.ModTutorial;
      import net.minecraft.client.Minecraft;
      import net.minecraft.client.gui.Gui;
      import net.minecraft.client.gui.GuiButton;
      import net.minecraft.client.renderer.GlStateManager;
      import net.minecraft.util.ResourceLocation;
      
      public class GuiButtonDiscord extends GuiButton
      {
         private static final ResourceLocation DISCORD_ICON = new ResourceLocation(ModTutorial.MODID, "textures/gui/discord.png");
         private static final ResourceLocation DISCORD_HOVER_ICON = new ResourceLocation(ModTutorial.MODID, "textures/gui/discord_hover.png");
      
         public GuiButtonDiscord(int buttonId, int x, int y)
         {
             super(buttonId, x, y, 20, 20, ""); // taille de 20x20, pas de nom
         }
      
         public void drawButton(Minecraft mc, int mouseX, int mouseY)
         {
             if(this.visible)
             {
                 boolean mouseHover = mouseX >= this.xPosition && mouseY >= this.yPosition && mouseX < this.xPosition + this.width && mouseY < this.yPosition + this.height;
                 if(mouseHover) // si la souris est sur le bouton
                 {
                     mc.getTextureManager().bindTexture(DISCORD_HOVER_ICON);
                 }
                 else
                 {
                     mc.getTextureManager().bindTexture(DISCORD_ICON);
                 }
                 GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
                 Gui.drawScaledCustomSizeModalRect(this.xPosition, this.yPosition, 0, 0, 128, 128, 20, 20, 128, 128);
             }
         }
      }
      

      Je l’ai donc remplacées par

      package com.mod.AL0.client;
      
      import org.lwjgl.opengl.GL11;
      
      import com.mod.AL0.Reference;
      
      import net.minecraft.client.Minecraft;
      import net.minecraft.client.gui.Gui;
      import net.minecraft.client.gui.GuiButton;
      import net.minecraft.util.ResourceLocation;
      
      public class GuiButtonDiscord extends GuiButton
      {
          private static final ResourceLocation DISCORD_ICON = new ResourceLocation(Reference.MODID, "textures/gui/discord.png");
          private static final ResourceLocation DISCORD_HOVER_ICON = new ResourceLocation(Reference.MODID, "textures/gui/discord_hover.png");
      
          public GuiButtonDiscord(int buttonId, int x, int y)
          {
              super(buttonId, x, y, 20, 20, "");
          }
      
          public void drawButton(Minecraft mc, int mouseX, int mouseY)
          {
              if(this.visible)
              {
                  boolean mouseHover = mouseX >= this.xPosition && mouseY >= this.yPosition && mouseX < this.xPosition + this.width && mouseY < this.yPosition + this.height;
                  if(mouseHover) // si la souris est sur le bouton
                  {
                      mc.getTextureManager().bindTexture(DISCORD_HOVER_ICON);
                  }
                  else
                  {
                      mc.getTextureManager().bindTexture(DISCORD_ICON);
                  }
                  GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
              	GL11.glEnable(GL11.GL_BLEND);
                  Gui.func_152125_a(this.width-150, 8, 0, 0, 1, 1, 471/4, 105/2, 1, 1); 
                  GL11.glDisable(GL11.GL_BLEND);
              }
          }
      }
      

      Mais le Bouton n’apparaît pas,par contre,si je clique dessus,le code s’exécute et discord s’ouvre.
      Comment je peux faire pour le faire apparaitre.
      Merci d’avance de vos réponces

      1 réponse Dernière réponse Répondre Citer 0
      • SpyMan
        SpyMan dernière édition par

        yo montre le code du gui dans lequel il a ete ajouté

        1 réponse Dernière réponse Répondre Citer 0
        • A
          antoineok dernière édition par

          Le voila

          package com.mod.AL0.client;
          
          import java.io.BufferedReader;
          import java.io.IOException;
          import java.io.InputStreamReader;
          import java.lang.reflect.InvocationTargetException;
          import java.net.URI;
          import java.net.URISyntaxException;
          import java.util.ArrayList;
          import java.util.Calendar;
          import java.util.Date;
          import java.util.List;
          import java.util.Random;
          
          import net.minecraft.client.Minecraft;
          import net.minecraft.client.gui.GuiButton;
          import net.minecraft.client.gui.GuiButtonLanguage;
          import net.minecraft.client.gui.GuiConfirmOpenLink;
          import net.minecraft.client.gui.GuiLanguage;
          import net.minecraft.client.gui.GuiMultiplayer;
          import net.minecraft.client.gui.GuiOptions;
          import net.minecraft.client.gui.GuiScreen;
          import net.minecraft.client.gui.GuiSelectWorld;
          import net.minecraft.client.gui.GuiYesNo;
          import net.minecraft.client.gui.GuiYesNoCallback;
          import net.minecraft.client.renderer.OpenGlHelper;
          import net.minecraft.client.renderer.Tessellator;
          import net.minecraft.client.renderer.texture.DynamicTexture;
          import net.minecraft.client.resources.I18n;
          import net.minecraft.util.EnumChatFormatting;
          import net.minecraft.util.MathHelper;
          import net.minecraft.util.ResourceLocation;
          import net.minecraft.world.demo.DemoWorldServer;
          import net.minecraft.world.storage.ISaveFormat;
          import net.minecraft.world.storage.WorldInfo;
          import net.minecraftforge.client.ForgeHooksClient;
          
          import org.apache.commons.io.Charsets;
          import org.apache.logging.log4j.LogManager;
          import org.apache.logging.log4j.Logger;
          import org.lwjgl.opengl.GL11;
          import org.lwjgl.opengl.GLContext;
          import org.lwjgl.util.glu.Project;
          
          import com.google.common.base.Strings;
          import com.google.common.collect.Lists;
          
          import cpw.mods.fml.client.FMLClientHandler;
          import cpw.mods.fml.client.GuiModList;
          import cpw.mods.fml.common.FMLCommonHandler;
          import cpw.mods.fml.relauncher.Side;
          import cpw.mods.fml.relauncher.SideOnly;
          
          @SideOnly(Side.CLIENT)
          public class GuiCustomMainMenu extends GuiScreen implements GuiYesNoCallback
          {
              private static final Logger logger = LogManager.getLogger();
              /** The RNG used by the Main Menu Screen. */
              private static final Random rand = new Random();
              /** Counts the number of screen updates. */
              private float updateCounter;
              /** The splash message. */
              private String splashText;
              private GuiButton buttonResetDemo;
              /** Timer used to rotate the panorama, increases every tick. */
              private int panoramaTimer;
              /**
               * Texture allocated for the current viewport of the main menu's panorama background.
               */
              private DynamicTexture viewportTexture;
              private final Object field_104025_t = new Object();
              private String field_92025_p;
              private String field_146972_A;
              private String field_104024_v;
              private static final ResourceLocation splashTexts = new ResourceLocation("texts/splashes.txt");
              private static final ResourceLocation minecraftTitleTextures = new ResourceLocation("textures/gui/title/minecraft.png");
              /** An array of all the paths to the panorama pictures. */
              private static final ResourceLocation background = new ResourceLocation("cardinal", "textures/gui/background.png");
              public static final String field_96138_a = "Please click " + EnumChatFormatting.UNDERLINE + "here" + EnumChatFormatting.RESET + " for more information.";
              private int field_92024_r;
              private int field_92023_s;
              private int field_92022_t;
              private int field_92021_u;
              private int field_92020_v;
              private int field_92019_w;
              private ResourceLocation field_110351_G;
              private static final String __OBFID = "CL_00001154";
          
              public GuiCustomMainMenu()
              {
                  this.field_146972_A = field_96138_a;
                  this.splashText = "missingno";
                  BufferedReader bufferedreader = null;
          
                  try
                  {
                      ArrayList arraylist = new ArrayList();
                      bufferedreader = new BufferedReader(new InputStreamReader(Minecraft.getMinecraft().getResourceManager().getResource(splashTexts).getInputStream(), Charsets.UTF_8));
                      String s;
          
                      while((s = bufferedreader.readLine()) != null)
                      {
                          s = s.trim();
          
                          if(!s.isEmpty())
                          {
                              arraylist.add(s);
                          }
                      }
          
                      if(!arraylist.isEmpty())
                      {
                          do
                          {
                              this.splashText = (String)arraylist.get(rand.nextInt(arraylist.size()));
                          }
                          while(this.splashText.hashCode() == 125780783);
                      }
                  }
                  catch(IOException ioexception1)
                  {
                      ;
                  }
                  finally
                  {
                      if(bufferedreader != null)
                      {
                          try
                          {
                              bufferedreader.close();
                          }
                          catch(IOException ioexception)
                          {
                              ;
                          }
                      }
                  }
          
                  this.updateCounter = rand.nextFloat();
                  this.field_92025_p = "";
          
                  if(!GLContext.getCapabilities().OpenGL20 && !OpenGlHelper.func_153193_b())
                  {
                      this.field_92025_p = I18n.format("title.oldgl1", new Object[0]);
                      this.field_146972_A = I18n.format("title.oldgl2", new Object[0]);
                      this.field_104024_v = "https://help.mojang.com/customer/portal/articles/325948?ref=game";
                  }
              }
          
              /**
               * Called from the main game loop to update the screen.
               */
              public void updateScreen()
              {
                  ++this.panoramaTimer;
              }
          
              /**
               * Returns true if this GUI should pause the game when it is displayed in single-player
               */
              public boolean doesGuiPauseGame()
              {
                  return false;
              }
          
              /**
               * Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).
               */
              protected void keyTyped(char p_73869_1_, int p_73869_2_)
              {}
          
              /**
               * Adds the buttons (and other controls) to the screen in question.
               */
              public void initGui()
              {
                  this.viewportTexture = new DynamicTexture(256, 256);
                  this.field_110351_G = this.mc.getTextureManager().getDynamicTextureLocation("background", this.viewportTexture);
          
                  boolean flag = true;
                  int i = this.height / 4 + 48;
                  this.addSingleplayerMultiplayerButtons(i, 24);
                  this.buttonList.add(new GuiButton(0, this.width / 2 - 100, i + 72 + 12, 98, 20, I18n.format("menu.options", new Object[0])));
                  this.buttonList.add(new GuiButton(4, this.width / 2 + 2, i + 72 + 12, 98, 20, I18n.format("menu.quit", new Object[0])));
                  this.buttonList.add(new GuiButtonLanguage(5, this.width / 2 - 124, i + 72 + 12));
                  this.buttonList.add(new GuiButtonDiscord(21, this.width / 2 - 124, i + 24));
                  Object object = this.field_104025_t;
          
                  synchronized(this.field_104025_t)
                  {
                      this.field_92023_s = this.fontRendererObj.getStringWidth(this.field_92025_p);
                      this.field_92024_r = this.fontRendererObj.getStringWidth(this.field_146972_A);
                      int j = Math.max(this.field_92023_s, this.field_92024_r);
                      this.field_92022_t = (this.width - j) / 2;
                      this.field_92021_u = ((GuiButton)this.buttonList.get(0)).yPosition - 24;
                      this.field_92020_v = this.field_92022_t + j;
                      this.field_92019_w = this.field_92021_u + 24;
                  }
              }
          
              /**
               * Adds Singleplayer and Multiplayer buttons on Main Menu for players who have bought the game.
               */
              private void addSingleplayerMultiplayerButtons(int x, int y)
              {
                  this.buttonList.add(new GuiButton(2, this.width / 2 + 2, x + 0, 98, 20, I18n.format("menu.multiplayer")));
                  this.buttonList.add(new GuiButton(20, this.width / 2 - 100, x + y * 1, "Bouton serveur"));
                  GuiButton webSiteButton = new GuiButton(21, this.width / 2 - 100, x + y * 2, "Bouton site");
                  GuiButton fmlModButton = new GuiButton(6, this.width / 2 - 100, x + y * 2, "Mods");
                  fmlModButton.xPosition = this.width / 2 + 2;
                  webSiteButton.width = 98;
                  fmlModButton.width = 98;
                  this.buttonList.add(webSiteButton);
                  this.buttonList.add(fmlModButton);
              }
          
              /**
               * Adds Demo buttons on Main Menu for players who are playing Demo.
               */
              private void addDemoButtons(int x, int y)
              {
                  this.buttonList.add(new GuiButton(11, this.width / 2 - 100, x, I18n.format("menu.playdemo", new Object[0])));
                  this.buttonList.add(this.buttonResetDemo = new GuiButton(12, this.width / 2 - 100, x + y * 1, I18n.format("menu.resetdemo", new Object[0])));
                  ISaveFormat isaveformat = this.mc.getSaveLoader();
                  WorldInfo worldinfo = isaveformat.getWorldInfo("Demo_World");
          
                  if(worldinfo == null)
                  {
                      this.buttonResetDemo.enabled = false;
                  }
              }
          
              protected void actionPerformed(GuiButton button)
              {
                  if(button.id == 0)
                  {
                      this.mc.displayGuiScreen(new GuiOptions(this, this.mc.gameSettings));
                  }
          
                  if(button.id == 5)
                  {
                      this.mc.displayGuiScreen(new GuiLanguage(this, this.mc.gameSettings, this.mc.getLanguageManager()));
                  }
          
                  if(button.id == 2)
                  {
                      this.mc.displayGuiScreen(new GuiMultiplayer(this));
                  }
          
                  if(button.id == 4)
                  {
                      this.mc.shutdown();
                  }
          
                  if(button.id == 6)
                  {
                      this.mc.displayGuiScreen(new GuiModList(this));
                  }
          
                  if(button.id == 11)
                  {
                      this.mc.launchIntegratedServer("Demo_World", "Demo_World", DemoWorldServer.demoWorldSettings);
                  }
          
                  if(button.id == 12)
                  {
                      ISaveFormat isaveformat = this.mc.getSaveLoader();
                      WorldInfo worldinfo = isaveformat.getWorldInfo("Demo_World");
          
                      if(worldinfo != null)
                      {
                          GuiYesNo guiyesno = GuiSelectWorld.func_152129_a(this, worldinfo.getWorldName(), 12);
                          this.mc.displayGuiScreen(guiyesno);
                      }
                  }
          
                  if(button.id == 20)
                  {
                      FMLClientHandler.instance().connectToServerAtStartup("ip du serveur", 25565); // ip, port
                  }
          
                  if(button.id == 21)
                  {
                      try
                      {
                          Class oclass = Class.forName("java.awt.Desktop");
                          Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                          oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI("https://discord.gg/rrkJQsx")});
                      }
                      catch(Throwable throwable)
                      {
                          logger.error("Couldn\'t open link", throwable);
                      }
                  }
              }
          
              public void confirmClicked(boolean p_73878_1_, int id)
              {
                  if(p_73878_1_ && id == 12)
                  {
                      ISaveFormat isaveformat = this.mc.getSaveLoader();
                      isaveformat.flushCache();
                      isaveformat.deleteWorldDirectory("Demo_World");
                      this.mc.displayGuiScreen(this);
                  }
                  else if(id == 13)
                  {
                      if(p_73878_1_)
                      {
                          try
                          {
                              Class oclass = Class.forName("java.awt.Desktop");
                              Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                              oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI(this.field_104024_v)});
                          }
                          catch(Throwable throwable)
                          {
                              logger.error("Couldn\'t open link", throwable);
                          }
                      }
          
                      this.mc.displayGuiScreen(this);
                  }
              }
          
              public void drawBackground()
              {
                  GL11.glDisable(GL11.GL_LIGHTING);
                  GL11.glDisable(GL11.GL_FOG);
                  Tessellator var2 = Tessellator.instance;
                  GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
                  this.mc.getTextureManager().bindTexture(background);
                  GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
                  var2.startDrawingQuads();
                  var2.addVertexWithUV(0.0D, (double)this.height, 0.0D, 0.0D, 1.0D);
                  var2.addVertexWithUV((double)this.width, (double)this.height, 0.0D, 1.0D, 1.0D);
                  var2.addVertexWithUV((double)this.width, 0.0D, 0.0D, 1.0D, 0.0D);
                  var2.addVertexWithUV(0.0D, 0.0D, 0.0D, 0.0D, 0.0D);
                  var2.draw();
              }
              /**
               * Draws the main menu panorama
               */
          
              /**
               * Rotate and blurs the skybox view in the main menu
               */
              private void rotateAndBlurSkybox(float partialTick)
              {
                  this.mc.getTextureManager().bindTexture(this.field_110351_G);
                  GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
                  GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
                  GL11.glCopyTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, 0, 0, 256, 256);
                  GL11.glEnable(GL11.GL_BLEND);
                  OpenGlHelper.glBlendFunc(770, 771, 1, 0);
                  GL11.glColorMask(true, true, true, false);
                  Tessellator tessellator = Tessellator.instance;
                  tessellator.startDrawingQuads();
                  GL11.glDisable(GL11.GL_ALPHA_TEST);
                  byte b0 = 3;
          
                  for(int i = 0; i < b0; ++i)
                  {
                      tessellator.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F / (float)(i + 1));
                      int j = this.width;
                      int k = this.height;
                      float f1 = (float)(i - b0 / 2) / 256.0F;
                      tessellator.addVertexWithUV((double)j, (double)k, (double)this.zLevel, (double)(0.0F + f1), 1.0D);
                      tessellator.addVertexWithUV((double)j, 0.0D, (double)this.zLevel, (double)(1.0F + f1), 1.0D);
                      tessellator.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, (double)(1.0F + f1), 0.0D);
                      tessellator.addVertexWithUV(0.0D, (double)k, (double)this.zLevel, (double)(0.0F + f1), 0.0D);
                  }
          
                  tessellator.draw();
                  GL11.glEnable(GL11.GL_ALPHA_TEST);
                  GL11.glColorMask(true, true, true, true);
              }
          
              /**
               * Renders the skybox in the main menu
               */
              private void renderSkybox(int x, int y, float partialTick)
              {
                  this.mc.getFramebuffer().unbindFramebuffer();
                  GL11.glViewport(0, 0, 256, 256);
          
                  this.mc.getFramebuffer().bindFramebuffer(true);
                  GL11.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight);
                  Tessellator tessellator = Tessellator.instance;
                  tessellator.startDrawingQuads();
                  float f1 = this.width > this.height ? 120.0F / (float)this.width : 120.0F / (float)this.height;
                  float f2 = (float)this.height * f1 / 256.0F;
                  float f3 = (float)this.width * f1 / 256.0F;
                  tessellator.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F);
                  int k = this.width;
                  int l = this.height;
                  tessellator.addVertexWithUV(0.0D, (double)l, (double)this.zLevel, (double)(0.5F - f2), (double)(0.5F + f3));
                  tessellator.addVertexWithUV((double)k, (double)l, (double)this.zLevel, (double)(0.5F - f2), (double)(0.5F - f3));
                  tessellator.addVertexWithUV((double)k, 0.0D, (double)this.zLevel, (double)(0.5F + f2), (double)(0.5F - f3));
                  tessellator.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, (double)(0.5F + f2), (double)(0.5F + f3));
                  tessellator.draw();
              }
          
              /**
               * Draws the screen and all the components in it.
               */
              public void drawScreen(int x, int y, float partialTick)
              {
                  GL11.glDisable(GL11.GL_ALPHA_TEST);
                  GL11.glEnable(GL11.GL_ALPHA_TEST);
                  Tessellator tessellator = Tessellator.instance;
                  short short1 = 274;
                  int k = this.width / 2 - short1 / 2;
                  byte b0 = 30;
                  this.drawGradientRect(0, 0, this.width, this.height, -2130706433, 16777215);
                  this.drawGradientRect(0, 0, this.width, this.height, 0, Integer.MIN_VALUE);
                  GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
                  this.drawBackground();
                  tessellator.setColorOpaque_I(-1);
                  GL11.glPushMatrix();
                  GL11.glTranslatef((float)(this.width / 2 + 90), 70.0F, 0.0F);
                  GL11.glRotatef(-20.0F, 0.0F, 0.0F, 1.0F);
                  float f1 = 1.8F - MathHelper.abs(MathHelper.sin((float)(Minecraft.getSystemTime() % 1000L) / 1000.0F * (float)Math.PI * 2.0F) * 0.1F);
                  GL11.glScalef(f1, f1, f1);
                  GL11.glPopMatrix();
                  String s = "Minecraft 1.7.10";
          
                  if(this.mc.isDemo())
                  {
                      s = s + " Demo";
                  }
          
                  List<String> brandings = Lists.reverse(FMLCommonHandler.instance().getBrandings(true));
                  for(int i = 0; i < brandings.size(); i++)
                  {
                      String brd = brandings.get(i);
                      if(!Strings.isNullOrEmpty(brd))
                      {
                          this.drawString(this.fontRendererObj, brd, 2, this.height - (10 + i * (this.fontRendererObj.FONT_HEIGHT + 1)), 16777215);
                      }
                  }
                  String s1 = "Copyright Mojang AB. Do not distribute!";
                  this.drawString(this.fontRendererObj, s1, this.width - this.fontRendererObj.getStringWidth(s1) - 2, this.height - 10, -1);
          
                  if(this.field_92025_p != null && this.field_92025_p.length() > 0)
                  {
                      drawRect(this.field_92022_t - 2, this.field_92021_u - 2, this.field_92020_v + 2, this.field_92019_w - 1, 1428160512);
                      this.drawString(this.fontRendererObj, this.field_92025_p, this.field_92022_t, this.field_92021_u, -1);
                      this.drawString(this.fontRendererObj, this.field_146972_A, (this.width - this.field_92024_r) / 2, ((GuiButton)this.buttonList.get(0)).yPosition - 12, -1);
                  }
          
                  super.drawScreen(x, y, partialTick);
              }
          
              /**
               * Called when the mouse is clicked.
               */
              protected void mouseClicked(int p_73864_1_, int p_73864_2_, int p_73864_3_)
              {
                  super.mouseClicked(p_73864_1_, p_73864_2_, p_73864_3_);
                  Object object = this.field_104025_t;
          
                  synchronized(this.field_104025_t)
                  {
                      if(this.field_92025_p.length() > 0 && p_73864_1_ >= this.field_92022_t && p_73864_1_ <= this.field_92020_v && p_73864_2_ >= this.field_92021_u && p_73864_2_ <= this.field_92019_w)
                      {
                          GuiConfirmOpenLink guiconfirmopenlink = new GuiConfirmOpenLink(this, this.field_104024_v, 13, true);
                          guiconfirmopenlink.func_146358_g();
                          this.mc.displayGuiScreen(guiconfirmopenlink);
                      }
                  }
              }
          }
          
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          • robin4002
            robin4002 Moddeurs confirmés Rédacteurs Administrateurs dernière édition par robin4002

            Ton bouton est draw en-dehors de l’écran, car en coordonnée x du bouton tu as mis la largeur ce dernier (20 dans ton cas) - 150.

            Il fallait seulement changer le nom de la fonction, pas les paramètres …

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            • A
              antoineok @robin4002 dernière édition par

              @robin4002 Merci,j’ai recopié les parametres du code en 1.12 et ca marche

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