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public class GuiCustomMainMenu extends GuiScreen implements GuiYesNoCallback { private static final Logger logger = LogManager.getLogger(); /** The RNG used by the Main Menu Screen. */ private static final Random rand = new Random(); /** Counts the number of screen updates. */ private float updateCounter; /** The splash message. */ private String splashText; private GuiButton buttonResetDemo; /** Timer used to rotate the panorama, increases every tick. */ private int panoramaTimer; /** * Texture allocated for the current viewport of the main menu's panorama background. */ private DynamicTexture viewportTexture; private final Object field_104025_t = new Object(); private String field_92025_p; private String field_146972_A; private String field_104024_v; private static final ResourceLocation splashTexts = new ResourceLocation("texts/splashes.txt"); private static final ResourceLocation minecraftTitleTextures = new ResourceLocation("textures/gui/title/minecraft.png"); /** An array of all the paths to the panorama pictures. */ private static final ResourceLocation[] titlePanoramaPaths = new ResourceLocation[] {new ResourceLocation(Reference.MOD_ID + ":textures/gui/title/background/background.png")}; public static final String field_96138_a = "Please click " + EnumChatFormatting.UNDERLINE + "here" + EnumChatFormatting.RESET + " for more information."; private int field_92024_r; private int field_92023_s; private int field_92022_t; private int field_92021_u; private int field_92020_v; private int field_92019_w; private ResourceLocation field_110351_G; private static final String __OBFID = "CL_00001154"; private static final ResourceLocation logo = new ResourceLocation(Reference.MOD_ID + ":textures/gui/title/background/logo.png"); private static final ResourceLocation background = new ResourceLocation(Reference.MOD_ID + ":textures/gui/title/background/background.png"); private int textPosition = 440; private String text = "§cDeltanium, PvP Faction Moddé"; public GuiCustomMainMenu() { this.field_146972_A = field_96138_a; this.splashText = "missingno"; BufferedReader var1 = null; try { ArrayList var2 = new ArrayList(); var1 = new BufferedReader(new InputStreamReader(Minecraft.getMinecraft().getResourceManager().getResource(splashTexts).getInputStream(), Charsets.UTF_8)); String var3; while ((var3 = var1.readLine()) != null) { var3 = var3.trim(); if (!var3.isEmpty()) { var2.add(var3); } } if (!var2.isEmpty()) { do { this.splashText = (String)var2.get(rand.nextInt(var2.size())); } while (this.splashText.hashCode() == 125780783); } } catch (IOException var12) { ; } finally { if (var1 != null) { try { var1.close(); } catch (IOException var11) { ; } } } this.updateCounter = rand.nextFloat(); this.field_92025_p = ""; if (!GLContext.getCapabilities().OpenGL20 && !OpenGlHelper.func_153193_b()) { this.field_92025_p = I18n.format("title.oldgl1", new Object[0]); this.field_146972_A = I18n.format("title.oldgl2", new Object[0]); this.field_104024_v = "https://help.mojang.com/customer/portal/articles/325948?ref=game"; } } /** * Called from the main game loop to update the screen. */ public void updateScreen() { ++this.panoramaTimer; if (textPosition < 0 - mc.fontRenderer.getStringWidth(text)) { textPosition = width / 2 + 200; } textPosition -= 3; } /** * Returns true if this GUI should pause the game when it is displayed in single-player */ public boolean doesGuiPauseGame() { return false; } /** * Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e). */ protected void keyTyped(char p_73869_1_, int p_73869_2_) {} /** * Adds the buttons (and other controls) to the screen in question. */ public void initGui() { this.viewportTexture = new DynamicTexture(256, 256); this.field_110351_G = this.mc.getTextureManager().getDynamicTextureLocation("background", this.viewportTexture); Calendar var1 = Calendar.getInstance(); var1.setTime(new Date()); boolean var2 = true; int var3 = this.height / 4 + 28; this.addSingleplayerMultiplayerButtons(var3, 24); this.buttonList.add(new GuiButton(0, this.width / 2 - 100, var3 + 72 + 12, 98, 20, I18n.format(EnumChatFormatting.RED + "Options"))); this.buttonList.add(new GuiButton(4, this.width / 2 + 2, var3 + 72 + 12, 98, 20, I18n.format(EnumChatFormatting.RED + "Quitter"))); //this.buttonList.add(new GuiButtonLanguage(5, this.width / 2 - 124, var3 + 72 + 12)); Object var4 = this.field_104025_t; synchronized (this.field_104025_t) { this.field_92023_s = this.fontRendererObj.getStringWidth(this.field_92025_p); this.field_92024_r = this.fontRendererObj.getStringWidth(this.field_146972_A); int var5 = Math.max(this.field_92023_s, this.field_92024_r); this.field_92022_t = (this.width - var5) / 2; this.field_92021_u = ((GuiButton)this.buttonList.get(0)).height - 24; this.field_92020_v = this.field_92022_t + var5; this.field_92019_w = this.field_92021_u + 24; } } /** * Adds Singleplayer and Multiplayer buttons on Main Menu for players who have bought the game. */ private void addSingleplayerMultiplayerButtons(int p_73969_1_, int p_73969_2_) { this.buttonList.add(new GuiButton(1, this.width / 2 -100 , p_73969_1_ + 60, 200, 20, I18n.format(EnumChatFormatting.RED + "Solo"))); this.buttonList.add(new GuiButton(19, this.width / 2 - 100, p_73969_1_ + 35, 200, 20, I18n.format(EnumChatFormatting.RED + "Rejoindre Dektanium"))); } /** * Adds Demo buttons on Main Menu for players who are playing Demo. */ private void addDemoButtons(int p_73972_1_, int p_73972_2_) { this.buttonList.add(new GuiButton(11, this.width / 2 - 100, p_73972_1_, I18n.format("menu.playdemo", new Object[0]))); this.buttonList.add(this.buttonResetDemo = new GuiButton(12, this.width / 2 - 100, p_73972_1_ + p_73972_2_ * 1, I18n.format("menu.resetdemo", new Object[0]))); ISaveFormat var3 = this.mc.getSaveLoader(); WorldInfo var4 = var3.getWorldInfo("Demo_World"); if (var4 == null) { this.buttonResetDemo.enabled = false; } } protected void actionPerformed(GuiButton p_146284_1_) { if (p_146284_1_.id == 0) { this.mc.displayGuiScreen(new GuiOptions(this, this.mc.gameSettings)); } if (p_146284_1_.id == 5) { this.mc.displayGuiScreen(new GuiLanguage(this, this.mc.gameSettings, this.mc.getLanguageManager())); } if (p_146284_1_.id == 1) { this.mc.displayGuiScreen(new GuiSelectWorld(this)); } if (p_146284_1_.id == 2) { this.mc.displayGuiScreen(new GuiMultiplayer(this)); } if (p_146284_1_.id == 14) { this.func_140005_i(); } if (p_146284_1_.id == 4) { this.mc.shutdown(); } if (p_146284_1_.id == 19) { this.mc.displayGuiScreen(new GuiLoadingScreen()); } if (p_146284_1_.id == 11) { this.mc.launchIntegratedServer("Demo_World", "Demo_World", DemoWorldServer.demoWorldSettings); } if (p_146284_1_.id == 12) { ISaveFormat var2 = this.mc.getSaveLoader(); WorldInfo var3 = var2.getWorldInfo("Demo_World"); if (var3 != null) { GuiYesNo var4 = GuiSelectWorld.func_152129_a(this, var3.getWorldName(), 12); this.mc.displayGuiScreen(var4); } } } private void func_140005_i() { RealmsBridge var1 = new RealmsBridge(); var1.switchToRealms(this); } public void confirmClicked(boolean p_73878_1_, int p_73878_2_) { if (p_73878_1_ && p_73878_2_ == 12) { ISaveFormat var6 = this.mc.getSaveLoader(); var6.flushCache(); var6.deleteWorldDirectory("Demo_World"); this.mc.displayGuiScreen(this); } else if (p_73878_2_ == 13) { if (p_73878_1_) { try { Class var3 = Class.forName("java.awt.Desktop"); Object var4 = var3.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]); var3.getMethod("browse", new Class[] {URI.class}).invoke(var4, new Object[] {new URI(this.field_104024_v)}); } catch (Throwable var5) { logger.error("Couldn\'t open link", var5); } } this.mc.displayGuiScreen(this); } } public static String readFile(String url) { String text = "0"; try { URL location = new URL(url); BufferedReader in = new BufferedReader(new InputStreamReader(location.openStream())); text = in.readLine(); } catch (Exception e) { System.out.println(e); } return text; } public void drawTextureWithOptionalSize(int x, int y, int u, int v, int width, int height, int uSize, int vSize) { float scaledX = (float)1/uSize; float scaledY = (float)1/vSize; Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.addVertexWithUV((double)(x + 0), (double)(y + height), (double)this.zLevel, (double)((float)(u + 0) * scaledX), (double)((float)(v + height) * scaledY)); tessellator.addVertexWithUV((double)(x + width), (double)(y + height), (double)this.zLevel, (double)((float)(u + width) * scaledX), (double)((float)(v + height) * scaledY)); tessellator.addVertexWithUV((double)(x + width), (double)(y + 0), (double)this.zLevel, (double)((float)(u + width) * scaledX), (double)((float)(v + 0) * scaledY)); tessellator.addVertexWithUV((double)(x + 0), (double)(y + 0), (double)this.zLevel, (double)((float)(u + 0) * scaledX), (double)((float)(v + 0) * scaledY)); tessellator.draw(); } public void drawLogo() { GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); this.mc.getTextureManager().bindTexture(logo); this.drawTextureWithOptionalSize(width / 2 - 50, height / 4 - 50, 0, 0, 100, 100, 100, 100); } public void drawBackground() { GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_FOG); Tessellator var2 = Tessellator.instance; GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0); mc.getTextureManager().bindTexture(background); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); var2.startDrawingQuads(); var2.addVertexWithUV(0.0D, height, 0.0D, 0.0D, 1.0D); var2.addVertexWithUV(width, height, 0.0D, 1.0D, 1.0D); var2.addVertexWithUV(width, 0.0D, 0.0D, 1.0D, 0.0D); var2.addVertexWithUV(0.0D, 0.0D, 0.0D, 0.0D, 0.0D); var2.draw(); } /** * Draws the screen and all the components in it. */ public void drawScreen(int par1, int par2, float par3) { drawBackground(); drawLogo(); //this.drawGradientRect(0, 0, width, 15, 2130706433, 2130706433); //this.drawString(this.fontRendererObj, text, this.textPosition, 4, 0xB9121B); /* GL11.glPushMatrix(); GL11.glTranslatef((float)(this.width / 2 + 90), 70.0F, 0.0F); GL11.glRotatef(-20.0F, 0.0F, 0.0F, 1.0F); float var8 = 1.8F - MathHelper.abs(MathHelper.sin((float)(Minecraft.getSystemTime() % 1000L) / 1000.0F * (float)Math.PI * 2.0F) * 0.1F); var8 = var8 * 80.0F / (float)(this.fontRendererObj.getStringWidth(this.splashText) + 32); GL11.glScalef(var8, var8, var8); this.drawCenteredString(this.fontRendererObj, "Allez viens ! On est bien !", - 10, -15, -256); GL11.glPopMatrix();*/ drawRect(0, 0, width, 12, 0x66000000); this.drawString(this.fontRendererObj, text, this.textPosition, 2, 0xFFFFFFFF); super.drawScreen(par1, par2, par3); } /** * Called when the mouse is clicked. */ protected void mouseClicked(int p_73864_1_, int p_73864_2_, int p_73864_3_) { super.mouseClicked(p_73864_1_, p_73864_2_, p_73864_3_); Object var4 = this.field_104025_t; synchronized (this.field_104025_t) { if (this.field_92025_p.length() > 0 && p_73864_1_ >= this.field_92022_t && p_73864_1_ <= this.field_92020_v && p_73864_2_ >= this.field_92021_u && p_73864_2_ <= this.field_92019_w) { GuiConfirmOpenLink var5 = new GuiConfirmOpenLink(this, this.field_104024_v, 13, true); var5.func_146358_g(); this.mc.displayGuiScreen(var5); } } } }public class GuiLoadingScreen extends GuiScreen { private final ResourceLocation backGround = new ResourceLocation(Reference.MOD_ID + ":textures/gui/title/background/background.png"); private int updateCounter = 0; String chargementText = "§6Chargement du Serveur ..."; String serverName = "§cDeltanium"; String texteHaut = "§6Connexion au serveur ! ..."; String bfsName = "§6Serveur: Faction"; public void initGui() { this.buttonList.add(new GuiButton(9, this.width - 100, this.height - 30, 60, 20, "Annuler")); } public void updateScreen() { this.updateCounter += 1; if (this.updateCounter == 100) { this.mc.displayGuiScreen(new GuiConnecting(this, this.mc, "deltanium.omgcraft.fr", 25565)); // Ip = L'ip du serveur ! Port = Port du serveur. } if (this.updateCounter >= 101) { this.mc.displayGuiScreen(new GuiMainMenu()); } } public void drawBack() { GL11.glViewport(0, 0, 256, 256); this.mc.getTextureManager().bindTexture(this.backGround); GL11.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight); Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); GL11.glTexParameteri(3553, 10241, 9729); GL11.glTexParameteri(3553, 10240, 9729); tessellator.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F); int k = this.width; int l = this.height; tessellator.addVertexWithUV(0.0D, 0.0D, this.zLevel, 0.0D, 0.0D); tessellator.addVertexWithUV(0.0D, l, this.zLevel, 0.0D, 1.0D); tessellator.addVertexWithUV(k, l, this.zLevel, 1.0D, 1.0D); tessellator.addVertexWithUV(k, 0.0D, this.zLevel, 1.0D, 0.0D); tessellator.draw(); } public void drawScreen(int par1, int par2, float par3) { drawBack(); drawHorizontalLine(0, this.width, this.height - 47, 1426063360); drawHorizontalLine(0, this.width, this.height - 46, 1426063360); drawRect(0, this.height - 45, this.width, this.height, 1426063360); drawRect(this.width / 2 - 101, this.height - 28, this.width / 2 + 101, this.height - 15, 489386); drawRect(this.width / 2 - 100, this.height - 27, this.width / 2 + 100, this.height - 16, 2013243904); drawRect(this.width / 2 - 100, this.height - 27, this.width / 2 - 100 + this.updateCounter * 2, this.height - 16, -1996510720); drawCenteredString(this.fontRendererObj, this.chargementText, this.width / 2, this.height - 40, 16777215); String percent = this.updateCounter + "§6%"; drawCenteredString(this.fontRendererObj, percent, this.width / 2, this.height - 10, 16777215); drawCenteredString(this.fontRendererObj, this.texteHaut, this.width / 2, 1, -1); drawString(this.fontRendererObj, this.bfsName, 10, this.height - 30, -1); drawString(this.fontRendererObj, this.serverName, 10, this.height - 19, -1); super.drawScreen(par1, par2, par3); } public void actionPerformed(GuiButton button) { if (button.id == 9) { this.mc.displayGuiScreen(new GuiMainMenu()); } } } -
yo, ta check avec un println si ta fonction actionPerformed est appelé quand tu clic k sur un boutton ?
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Oui ça envois un message
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dans ce cas tes condition sont foireuse ou le code exec est eroné
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Bah quelqu’un peut m’aider ?
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C’est quand tu clics sur quel bouton qu’il ne se passe rien ?
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tous sauf le “quitter”
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C’est bon j’ai bougé deux lignes de code et ça marche ahah, donc je vous dis merci quand même. Je passe en résolu.
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Juste je ne vois pas le bouton pour mettre en résolu c’est normal ?
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Le post n’était plus marqué comme étant une demande d’aide, c’est pour cela que le bouton résolu n’était plus là.