<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Changé le IItemRender de la 1.7.10]]></title><description><![CDATA[<p dir="auto">Bonjour/Bonsoir, il y a quelleque j’ai fait un rendue spécial d’ailleur, j’avais galéré et demandé de 'laide au support MFF, maintenant je souhaiterais passé ce rendue en 1.8 (et oui je suis chaint :p), sauf que je n’arrive pas a trovuée les méthodes, j’ai cherché dans MapItemRender rien :/, voici ma classe :<br />
:::</p>
<pre><code class="java"><span style="color:#a9b7c6">[font=Courier New</span>package ]fr.ph1823.MyLife.Item.civil%(#cc7832)[;
]
<span style="color:#cc7832">import </span>net.minecraft.client.Minecraft%(#cc7832)[;
]<span style="color:#cc7832">import </span>net.minecraft.client.gui.FontRenderer%(#cc7832)[;
]<span style="color:#cc7832">import </span>net.minecraft.client.gui.MapItemRenderer%(#cc7832)[;
]<span style="color:#cc7832">import </span>net.minecraft.client.renderer.ItemRenderer%(#cc7832)[;
]<span style="color:#cc7832">import </span>net.minecraft.client.renderer.Tessellator%(#cc7832)[;
]<span style="color:#cc7832">import </span>net.minecraft.client.renderer.texture.TextureManager%(#cc7832)[;
]
<span style="color:#cc7832">import </span>net.minecraft.item.ItemStack%(#cc7832)[;
]<span style="color:#cc7832">import </span>net.minecraft.nbt.NBTTagCompound%(#cc7832)[;
]
<span style="color:#cc7832">import </span>net.minecraft.util.ResourceLocation%(#cc7832)[;
]

<span style="color:#cc7832">import </span>org.lwjgl.opengl.GL11%(#cc7832)[;
]

%(#629755)[*/**
*]%(#629755)[* * Created by ph1823 - Minecraft on 28/03/2016.
*]%(#629755)[* */
*]<span style="color:#cc7832">public class </span>IdentityTechneRender <span style="color:#cc7832">implements </span>IItemRenderer {
   <span style="color:#cc7832">protected </span>Identity <span style="color:#9876aa">model</span>%(#cc7832)[;
]<span style="color:#cc7832">    protected float </span><span style="color:#9876aa">zLevel</span>%(#cc7832)[;
]    MapItemRenderer

   <span style="color:#cc7832">private static </span>TextureManager <span style="color:#9876aa">*manager *</span>= Minecraft.*getMinecraft*().getTextureManager()%(#cc7832)[;
]
<span style="color:#cc7832">    protected static </span>ResourceLocation <span style="color:#9876aa">*texture *</span>= <span style="color:#cc7832">new </span>ResourceLocation(<span style="color:#6a8759">"plants:textures/items/card1.png"</span>)%(#cc7832)[;
]
<span style="color:#cc7832">    public </span><span style="color:#ffc66d">IdentityTechneRender</span>()

   {
       <span style="color:#9876aa">model </span>= <span style="color:#cc7832">new </span>Identity()%(#cc7832)[;
]    }

   %(#bbb529)[@Override
]    <span style="color:#cc7832">public boolean </span><span style="color:#ffc66d">handleRenderType</span>(ItemStack item<span style="color:#cc7832">, </span>ItemRenderType type) {
       <span style="color:#cc7832">return </span><span style="color:#808080">/*type == ItemRenderType.EQUIPPED ||*/ </span>type == ItemRenderType.EQUIPPED_FIRST_PERSON%(#cc7832)[;
]    }

   %(#bbb529)[@Override
]    <span style="color:#cc7832">public boolean </span><span style="color:#ffc66d">shouldUseRenderHelper</span>(ItemRenderType type<span style="color:#cc7832">, </span>ItemStack item<span style="color:#cc7832">, </span>ItemRendererHelper helper) {
      %(#808080)[// return type == ItemRenderType.EQUIPPED;
]        %(#cc7832)[return false;
]    }

   %(#bbb529)[@Override
]    <span style="color:#cc7832">public void </span><span style="color:#ffc66d">renderItem</span>(ItemRenderType type<span style="color:#cc7832">, </span>ItemStack item<span style="color:#cc7832">, </span>Object… data) {

       String name = <span style="color:#6a8759">"Iconnue"</span>%(#cc7832)[;
]        String surname = <span style="color:#6a8759">"Inconnue"</span>%(#cc7832)[;
]
<span style="color:#cc7832">        int </span>age = <span style="color:#6897bb">0</span>%(#cc7832)[;
]        NBTTagCompound nbt = item.getTagCompound()%(#cc7832)[;
]
<span style="color:#cc7832">        if </span>(nbt != <span style="color:#cc7832">null</span>) {
           age = nbt.getInteger(<span style="color:#6a8759">"age"</span>)%(#cc7832)[;
]            name = nbt.getString(<span style="color:#6a8759">"name"</span>) != <span style="color:#cc7832">null </span>? nbt.getString(<span style="color:#6a8759">"name"</span>) : name%(#cc7832)[;
]            surname = nbt.getString(<span style="color:#6a8759">"surname"</span>) != <span style="color:#cc7832">null </span>? nbt.getString(<span style="color:#6a8759">"surname"</span>) : surname%(#cc7832)[;
]
       }

       FontRenderer font = Minecraft.*getMinecraft*().fontRenderer%(#cc7832)[;
]
<span style="color:#cc7832">        switch </span>(type) {
           <span style="color:#cc7832">case </span>EQUIPPED:
               GL11.*glTranslatef*(<span style="color:#6897bb">1F</span><span style="color:#cc7832">, </span>-<span style="color:#6897bb">.5F</span><span style="color:#cc7832">, </span><span style="color:#6897bb">0F</span>)%(#cc7832)[;
]%(#cc7832)[                break;
]<span style="color:#cc7832">            case </span>EQUIPPED_FIRST_PERSON:
               GL11.*glTranslatef*(<span style="color:#6897bb">8F</span><span style="color:#cc7832">, </span><span style="color:#6897bb">2F</span><span style="color:#cc7832">, </span><span style="color:#6897bb">2F</span>)%(#cc7832)[;
]                GL11.*glRotatef*(-<span style="color:#6897bb">10F</span><span style="color:#cc7832">, </span><span style="color:#6897bb">0F</span><span style="color:#cc7832">, </span><span style="color:#6897bb">0F</span><span style="color:#cc7832">, </span><span style="color:#6897bb">1F</span>)%(#cc7832)[;
]%(#cc7832)[                break;
]<span style="color:#cc7832">            default</span>:
       }
       GL11.*glRotatef*(<span style="color:#6897bb">180F</span><span style="color:#cc7832">, </span><span style="color:#6897bb">0F</span><span style="color:#cc7832">, </span><span style="color:#6897bb">0F</span><span style="color:#cc7832">, </span><span style="color:#6897bb">1F</span>)%(#cc7832)[;
]        GL11.*glScalef*(<span style="color:#6897bb">0.05F</span><span style="color:#cc7832">, </span><span style="color:#6897bb">0.05F</span><span style="color:#cc7832">, </span><span style="color:#6897bb">0.05F</span>)%(#cc7832)[;
]
       font.drawStringWithShadow(surname<span style="color:#cc7832">,</span><span style="color:#6897bb">22</span><span style="color:#cc7832">,</span><span style="color:#6897bb">31</span><span style="color:#cc7832">, </span><span style="color:#6897bb">0xFFFFFF</span>)%(#cc7832)[;
]        font.drawStringWithShadow(name<span style="color:#cc7832">,</span><span style="color:#6897bb">22</span><span style="color:#cc7832">,</span><span style="color:#6897bb">41</span><span style="color:#cc7832">, </span><span style="color:#6897bb">0xFFFFFF</span>)%(#cc7832)[;
]        font.drawStringWithShadow(age +<span style="color:#6a8759">""</span><span style="color:#cc7832">,</span><span style="color:#6897bb">22</span><span style="color:#cc7832">,</span><span style="color:#6897bb">51</span><span style="color:#cc7832">, </span><span style="color:#6897bb">0xFFFFFF</span>)%(#cc7832)[;
]        <span style="color:#9876aa">*manager*</span>.bindTexture(<span style="color:#9876aa">*texture*</span>)%(#cc7832)[;
]        GL11.*glScalef*(<span style="color:#6897bb">0.5F</span><span style="color:#cc7832">, </span><span style="color:#6897bb">0.5F</span><span style="color:#cc7832">, </span><span style="color:#6897bb">0.5F</span>)%(#cc7832)[;
]        GL11.*glTranslatef*(<span style="color:#6897bb">8F</span><span style="color:#cc7832">, </span><span style="color:#6897bb">2F</span><span style="color:#cc7832">, </span><span style="color:#6897bb">2F</span>)%(#cc7832)[;
]        GL11.*glRotatef*(-<span style="color:#6897bb">10F</span><span style="color:#cc7832">, </span><span style="color:#6897bb">0F</span><span style="color:#cc7832">, </span><span style="color:#6897bb">0F</span><span style="color:#cc7832">, </span><span style="color:#6897bb">1F</span>)%(#cc7832)[;
]        drawTexturedModalRect(<span style="color:#6897bb">0</span><span style="color:#cc7832">,</span><span style="color:#6897bb">0</span><span style="color:#cc7832">,</span><span style="color:#6897bb">0</span><span style="color:#cc7832">,</span><span style="color:#6897bb">0</span><span style="color:#cc7832">,</span><span style="color:#6897bb">256</span><span style="color:#cc7832">,</span><span style="color:#6897bb">256</span>)%(#cc7832)[;
]     %(#808080)[/*  Tessellator tessellator = Tessellator.instance;
]
%(#808080)[        tessellator.startDrawingQuads();
]%(#808080)[        tessellator.addVertexWithUV((double)(0), (double)(16), (double)this.zLevel, (double)0, (double)16);
]%(#808080)[        tessellator.addVertexWithUV((double)(16), (double)(16), (double)this.zLevel, (double)0, (double)16);
]%(#808080)[        tessellator.addVertexWithUV((double)(16), (double)(0), (double)this.zLevel, (double)0, (double)16);
]%(#808080)[        tessellator.addVertexWithUV((double)(0), (double)(0), (double)this.zLevel, (double)0, (double)16);
]%(#808080)[        tessellator.draw();*/
]

   }
 %(#808080)[/*  public void drawTexturedModelRectFromIcon(int p_94065_1_, int p_94065_2_, int p_94065_4_, int p_94065_5_)
]%(#808080)[    {
]%(#808080)[        Tessellator tessellator = Tessellator.instance;
]%(#808080)[        tessellator.startDrawingQuads();
]%(#808080)[        tessellator.addVertexWithUV((double)(p_94065_1_ + 0), (double)(p_94065_2_ + p_94065_5_), (double)this.zLevel, (double)16, (double)0);
]%(#808080)[        tessellator.addVertexWithUV((double)(p_94065_1_ + p_94065_4_), (double)(p_94065_2_ + p_94065_5_), (double)this.zLevel, (double)16, (double)0);
]%(#808080)[        tessellator.addVertexWithUV((double)(p_94065_1_ + p_94065_4_), (double)(p_94065_2_ + 0), (double)this.zLevel, (double)16, (double)0);
]%(#808080)[        tessellator.addVertexWithUV((double)(p_94065_1_ + 0), (double)(p_94065_2_ + 0), (double)this.zLevel, (double)16, (double)0);
]%(#808080)[        tessellator.draw();
]%(#808080)[    }*/
]
       <span style="color:#cc7832">public void </span><span style="color:#ffc66d">drawTexturedModalRect</span>(<span style="color:#cc7832">int </span>p_73729_1_<span style="color:#cc7832">, int </span>p_73729_2_<span style="color:#cc7832">, int </span>p_73729_3_<span style="color:#cc7832">, int </span>p_73729_4_<span style="color:#cc7832">, int </span>p_73729_5_<span style="color:#cc7832">, int </span>p_73729_6_)
   {
       <span style="color:#cc7832">float </span>f = <span style="color:#6897bb">0.00390625F</span>%(#cc7832)[;
]<span style="color:#cc7832">        float </span>f1 = <span style="color:#6897bb">0.00390625F</span>%(#cc7832)[;
]        Tessellator tessellator = Tessellator.<span style="color:#9876aa">*instance*</span>%(#cc7832)[;
]        tessellator.startDrawingQuads()%(#cc7832)[;
]        tessellator.addVertexWithUV((<span style="color:#cc7832">double</span>)(p_73729_1_ + <span style="color:#6897bb">0</span>)<span style="color:#cc7832">, </span>(<span style="color:#cc7832">double</span>)(p_73729_2_ + p_73729_6_)<span style="color:#cc7832">, </span>(<span style="color:#cc7832">double</span>)<span style="color:#cc7832">this</span>.<span style="color:#9876aa">zLevel</span><span style="color:#cc7832">, </span>(<span style="color:#cc7832">double</span>)((<span style="color:#cc7832">float</span>)(p_73729_3_ + <span style="color:#6897bb">0</span>) * f)<span style="color:#cc7832">, </span>(<span style="color:#cc7832">double</span>)((<span style="color:#cc7832">float</span>)(p_73729_4_ + p_73729_6_) * f1))%(#cc7832)[;
]        tessellator.addVertexWithUV((<span style="color:#cc7832">double</span>)(p_73729_1_ + p_73729_5_)<span style="color:#cc7832">, </span>(<span style="color:#cc7832">double</span>)(p_73729_2_ + p_73729_6_)<span style="color:#cc7832">, </span>(<span style="color:#cc7832">double</span>)<span style="color:#cc7832">this</span>.<span style="color:#9876aa">zLevel</span><span style="color:#cc7832">, </span>(<span style="color:#cc7832">double</span>)((<span style="color:#cc7832">float</span>)(p_73729_3_ + p_73729_5_) * f)<span style="color:#cc7832">, </span>(<span style="color:#cc7832">double</span>)((<span style="color:#cc7832">float</span>)(p_73729_4_ + p_73729_6_) * f1))%(#cc7832)[;
]        tessellator.addVertexWithUV((<span style="color:#cc7832">double</span>)(p_73729_1_ + p_73729_5_)<span style="color:#cc7832">, </span>(<span style="color:#cc7832">double</span>)(p_73729_2_ + <span style="color:#6897bb">0</span>)<span style="color:#cc7832">, </span>(<span style="color:#cc7832">double</span>)<span style="color:#cc7832">this</span>.<span style="color:#9876aa">zLevel</span><span style="color:#cc7832">, </span>(<span style="color:#cc7832">double</span>)((<span style="color:#cc7832">float</span>)(p_73729_3_ + p_73729_5_) * f)<span style="color:#cc7832">, </span>(<span style="color:#cc7832">double</span>)((<span style="color:#cc7832">float</span>)(p_73729_4_ + <span style="color:#6897bb">0</span>) * f1))%(#cc7832)[;
]        tessellator.addVertexWithUV((<span style="color:#cc7832">double</span>)(p_73729_1_ + <span style="color:#6897bb">0</span>)<span style="color:#cc7832">, </span>(<span style="color:#cc7832">double</span>)(p_73729_2_ + <span style="color:#6897bb">0</span>)<span style="color:#cc7832">, </span>(<span style="color:#cc7832">double</span>)<span style="color:#cc7832">this</span>.<span style="color:#9876aa">zLevel</span><span style="color:#cc7832">, </span>(<span style="color:#cc7832">double</span>)((<span style="color:#cc7832">float</span>)(p_73729_3_ + <span style="color:#6897bb">0</span>) * f)<span style="color:#cc7832">, </span>(<span style="color:#cc7832">double</span>)((<span style="color:#cc7832">float</span>)(p_73729_4_ + <span style="color:#6897bb">0</span>) * f1))%(#cc7832)[;
]        tessellator.draw()%(#cc7832)[;
]    }

}
</code></pre>
<p dir="auto">:::<br />
Et un autre qui pose aussi problème, la ou on register le rendue : <br />
:::</p>
<pre><code class="java"><span style="color:#a9b7c6">[font=Courier New</span>package ]fr.ph1823.MyLife.Proxy%(#cc7832)[;
]

<span style="color:#cc7832">import </span>fr.ph1823.MyLife.GloryRP%(#cc7832)[;
]<span style="color:#cc7832">import </span>fr.ph1823.MyLife.Item.civil.IdentityTechneRender%(#cc7832)[;
]
<span style="color:#cc7832">import </span>net.minecraft.client.Minecraft%(#cc7832)[;
]<span style="color:#cc7832">import </span>net.minecraftforge.client.EnumHelperClient%(#cc7832)[;
]<span style="color:#cc7832">import </span>net.minecraftforge.client.MinecraftForgeClient%(#cc7832)[;
]

<span style="color:#cc7832">public class </span>ClientProxy <span style="color:#cc7832">extends </span>CommonProxy {
  <span style="color:#cc7832">public static </span>ClientProxy <span style="color:#9876aa">*Clientt*</span>%(#cc7832)[;
]<span style="color:#cc7832">   public </span><span style="color:#ffc66d">ClientProxy</span>() {
     <span style="color:#9876aa">*Clientt *</span>= %(#cc7832)[this;
]
  }
  %(#bbb529)[@Override
]   <span style="color:#cc7832">public void </span><span style="color:#ffc66d">registerRenderItem</span>() {
     %(#808080)[//Minecraft.getMinecraft().getRenderItem().renderItem(GloryRP.Identity, new IdentityTechneRender());
]%(#808080)[   // MinecraftForgeClient.registerRenderItem(GloryRP.Identity.getMo, new IdentityTechneRender());
]   }
}
</code></pre>
<p dir="auto">:::<br />
Voila, j’aimerais aussi ajouté le fait que le eprsonnage tienne l’item dans ca main, donc le fait quelle sois positionné casiment comme une carte (je ne sais pas trop ou touché pour la rotation en 1.7.10 je n’arrivé que a la faire bougé de bas en haut :/) et si possible affiché une partie de la main, merci de vos réponse <img src="https://www.minecraftforgefrance.fr/assets/plugins/nodebb-plugin-emoji/emoji/android/1f603.png?v=3a52b347b9a" class="not-responsive emoji emoji-android emoji--smiley" style="height:23px;width:auto;vertical-align:middle" title="=)" alt="😃" /></p>
]]></description><link>https://www.minecraftforgefrance.fr/topic/3735/changé-le-iitemrender-de-la-1-7-10</link><generator>RSS for Node</generator><lastBuildDate>Mon, 17 Aug 2026 20:48:21 GMT</lastBuildDate><atom:link href="https://www.minecraftforgefrance.fr/topic/3735.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 08 Oct 2016 22:28:49 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Changé le IItemRender de la 1.7.10 on Sun, 09 Oct 2016 17:40:48 GMT]]></title><description><![CDATA[<p dir="auto">En 1.8, c’est dans ItemRenderer à la ligne 217.<br />
Et en effet pas d’event en 1.8, j’ai remonté un peu plus les appels de fonction, il n’y a aucune trace d’event bus <img src="https://www.minecraftforgefrance.fr/assets/plugins/nodebb-plugin-emoji/emoji/android/1f615.png?v=3a52b347b9a" class="not-responsive emoji emoji-android emoji--confused" style="height:23px;width:auto;vertical-align:middle" title=":/" alt="😕" /></p>
<p dir="auto">J’ai trouvé ce post : <a href="http://www.minecraftforge.net/forum/index.php?topic=31327.0" target="_blank" rel="noopener noreferrer nofollow ugc">http://www.minecraftforge.net/forum/index.php?topic=31327.0</a><br />
Apparemment il faut passer par ISmartItemModel</p>
<p dir="auto">Un exemple ici : <a href="https://github.com/TheGreyGhost/MinecraftByExample/blob/1-8final/src/main/java/minecraftbyexample/mbe15_item_smartitemmodel/" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/TheGreyGhost/MinecraftByExample/blob/1-8final/src/main/java/minecraftbyexample/mbe15_item_smartitemmodel/</a></p>
]]></description><link>https://www.minecraftforgefrance.fr/post/48285</link><guid isPermaLink="true">https://www.minecraftforgefrance.fr/post/48285</guid><dc:creator><![CDATA[robin4002]]></dc:creator><pubDate>Sun, 09 Oct 2016 17:40:48 GMT</pubDate></item><item><title><![CDATA[Reply to Changé le IItemRender de la 1.7.10 on Sun, 09 Oct 2016 16:12:23 GMT]]></title><description><![CDATA[<p dir="auto">Le RenderSpecificHandEvent n’existe pas en 1.8.9 <img src="https://www.minecraftforgefrance.fr/assets/plugins/nodebb-plugin-emoji/emoji/android/1f615.png?v=3a52b347b9a" class="not-responsive emoji emoji-android emoji--confused" style="height:23px;width:auto;vertical-align:middle" title=":/" alt="😕" /> Il a juste RenderHandEvent mais je n’arrive pas a trovué comment el faire, et dans MapItemRenderer je ne trouve pas quelle aprtie du code correspond a itemrender <img src="https://www.minecraftforgefrance.fr/assets/plugins/nodebb-plugin-emoji/emoji/android/1f615.png?v=3a52b347b9a" class="not-responsive emoji emoji-android emoji--confused" style="height:23px;width:auto;vertical-align:middle" title=":/" alt="😕" /></p>
]]></description><link>https://www.minecraftforgefrance.fr/post/48283</link><guid isPermaLink="true">https://www.minecraftforgefrance.fr/post/48283</guid><dc:creator><![CDATA[ph1823]]></dc:creator><pubDate>Sun, 09 Oct 2016 16:12:23 GMT</pubDate></item><item><title><![CDATA[Reply to Changé le IItemRender de la 1.7.10 on Sun, 09 Oct 2016 12:49:14 GMT]]></title><description><![CDATA[<p dir="auto">Le rendu de la map semble hardcodé dans ItemRenderer et MapItemRenderer.</p>
<p dir="auto">Il y a peut-être moyen de faire quelque chose de similaire avec RenderSpecificHandEvent</p>
]]></description><link>https://www.minecraftforgefrance.fr/post/48281</link><guid isPermaLink="true">https://www.minecraftforgefrance.fr/post/48281</guid><dc:creator><![CDATA[robin4002]]></dc:creator><pubDate>Sun, 09 Oct 2016 12:49:14 GMT</pubDate></item><item><title><![CDATA[Reply to Changé le IItemRender de la 1.7.10 on Sun, 09 Oct 2016 11:00:06 GMT]]></title><description><![CDATA[<p dir="auto">D’accord merci <img src="https://www.minecraftforgefrance.fr/assets/plugins/nodebb-plugin-emoji/emoji/android/1f615.png?v=3a52b347b9a" class="not-responsive emoji emoji-android emoji--confused" style="height:23px;width:auto;vertical-align:middle" title=":/" alt="😕" /> Mais alors comment Minecraft fait pour faire le rendue de la map? Car c’est un peut comme ca que je vodurais mon rendue ^^</p>
]]></description><link>https://www.minecraftforgefrance.fr/post/48280</link><guid isPermaLink="true">https://www.minecraftforgefrance.fr/post/48280</guid><dc:creator><![CDATA[ph1823]]></dc:creator><pubDate>Sun, 09 Oct 2016 11:00:06 GMT</pubDate></item><item><title><![CDATA[Reply to Changé le IItemRender de la 1.7.10 on Sun, 09 Oct 2016 10:45:52 GMT]]></title><description><![CDATA[<p dir="auto">Tout passe par les json maintenant. Pour rendre un string ça va donc être compliqué … Il doit avoir des utilitaires pour faire des rendus complexes, mais je n’ai encore jamais utilisé ça.</p>
]]></description><link>https://www.minecraftforgefrance.fr/post/48279</link><guid isPermaLink="true">https://www.minecraftforgefrance.fr/post/48279</guid><dc:creator><![CDATA[robin4002]]></dc:creator><pubDate>Sun, 09 Oct 2016 10:45:52 GMT</pubDate></item><item><title><![CDATA[Reply to Changé le IItemRender de la 1.7.10 on Sun, 09 Oct 2016 10:22:18 GMT]]></title><description><![CDATA[<p dir="auto">Eu … le rendue resemlbé a ca :<br />
<a href="http://image.noelshack.com/fichiers/2016/25/1466957501-2016-06-26-18-10-26.png" target="_blank" rel="noopener noreferrer nofollow ugc">http://image.noelshack.com/fichiers/2016/25/1466957501-2016-06-26-18-10-26.png</a> je ne trouve que cette vieille image, mais le petit carré bleu était en beaucoup plus grand (voici le topic d’avant : <a href="https://www.minecraftforgefrance.fr/showthread.php?tid=3493&amp;page=5">https://www.minecraftforgefrance.fr/showthread.php?tid=3493&amp;page=5</a> ) je continue mes recherche pour vori si je n’ai pas encore les source du mods 1.7.10, et d’accord, mais alors comment faire le rendue custom si il n’y a plus IItemRednder? Car je l’avais vue mais je n’ai pas vue en quoi/comment il était changé .</p>
]]></description><link>https://www.minecraftforgefrance.fr/post/48278</link><guid isPermaLink="true">https://www.minecraftforgefrance.fr/post/48278</guid><dc:creator><![CDATA[ph1823]]></dc:creator><pubDate>Sun, 09 Oct 2016 10:22:18 GMT</pubDate></item><item><title><![CDATA[Reply to Changé le IItemRender de la 1.7.10 on Sat, 08 Oct 2016 23:04:38 GMT]]></title><description><![CDATA[<p dir="auto">Salut,<br />
Le rendu ressemblait à quoi en 1.7.10 ?<br />
Pour information IItemRenderer n’est plus implémenté en 1.8 (donc non fonctionnel) et n’existe plus en 1.9.</p>
]]></description><link>https://www.minecraftforgefrance.fr/post/48277</link><guid isPermaLink="true">https://www.minecraftforgefrance.fr/post/48277</guid><dc:creator><![CDATA[robin4002]]></dc:creator><pubDate>Sat, 08 Oct 2016 23:04:38 GMT</pubDate></item></channel></rss>