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    Solved Back pack

    1.7.x
    1.7.10
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    • ?
      A Former User last edited by

      bien salut j’ai suivi le truc de scarex sur les back pack mais je ne sait pas comment adapter sa :

      
      [size=smallpackage] fr.scarex.tutorialmod;
      
      import net.minecraft.entity.player.EntityPlayer;
      
      import net.minecraft.world.World;
      
      import cpw.mods.fml.common.network.IGuiHandler;
      
      import fr.scarex.tutorialmod.client.gui.inventory.GuiBackPack;
      
      import fr.scarex.tutorialmod.inventory.InventoryBackPack;
      
      import fr.scarex.tutorialmod.inventory.container.ContainerBackPack;
      
      /**
      
       * @author SCAREX
      
       * 
      
       */
      
      public class CommonProxy implements IGuiHandler
      
      {
      
      @Override
      
      public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
      
      switch (ID) {
      
      case 0:
      
      return new ContainerBackPack(player.inventory, new InventoryBackPack(player.getHeldItem(), 54));
      
      }
      
      return null;
      
      }
      
      @Override
      
      public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
      
      switch (ID) {
      
      case 0:
      
      return new GuiBackPack(player.inventory, new InventoryBackPack(player.getHeldItem(), 54));
      
      }
      
      return null;
      
      }
      
      }
      
      

      a sa :

      package com.adamitemod.mod;
      
      import net.minecraft.entity.player.EntityPlayer;
      import net.minecraft.tileentity.TileEntity;
      import net.minecraft.world.World;
      import cpw.mods.fml.common.network.IGuiHandler;
      
      public class GuiHandler implements IGuiHandler
      {
          @Override
          public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
          {
              TileEntity tile = world.getTileEntity(x, y, z);
              if(tile instanceof TileEntityMachine)
      
              {
                  return new ContainerMachine((TileEntityMachine)tile, player.inventory);
              }
              else if(tile instanceof TileEntityMachinePulveriser)
              {
                  return new ContainerMachinePulveriser((TileEntityMachinePulveriser)tile, player.inventory);
              }
      
              return null;
          }
      
          @Override
          public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
          {
              TileEntity tile = world.getTileEntity(x, y, z);
              if(tile instanceof TileEntityMachine)
              {
                  return new GuiMachine((TileEntityMachine)tile, player.inventory);
              }
      
              else if(tile instanceof TileEntityMachinePulveriser)
              {
                  return new GuiMachinePulveriser((TileEntityMachinePulveriser)tile, player.inventory);
              }
      
              return null;
          }
      }
      
      1 Reply Last reply Reply Quote 0
      • robin4002
        robin4002 Moddeurs confirmés Rédacteurs Administrateurs last edited by

        Salut,
        Il suffit de rajouter un else if :

        else if(ID == 0)
        {
        return new ContainerBackPack(player.inventory, new InventoryBackPack(player.getHeldItem(), 54));
        }
        

        En dessous des autres conditions.

        1 Reply Last reply Reply Quote 0
        • ?
          A Former User last edited by

          ses bon mais sa crash voici mon crash report :

          –-- Minecraft Crash Report ----
          // I blame Dinnerbone.

          Time: 30/05/16 22:59
          Description: Unexpected error

          java.lang.ClassCastException: com.adamitemod.mod.ContainerBackPack cannot be cast to net.minecraft.client.gui.GuiScreen
          at cpw.mods.fml.client.FMLClientHandler.showGuiScreen(FMLClientHandler.java:471)
          at cpw.mods.fml.common.FMLCommonHandler.showGuiScreen(FMLCommonHandler.java:303)
          at cpw.mods.fml.common.network.internal.FMLNetworkHandler.openGui(FMLNetworkHandler.java:94)
          at net.minecraft.entity.player.EntityPlayer.openGui(EntityPlayer.java:2501)
          at com.adamitemod.mod.items.ItemBackPack.onItemRightClick(ItemBackPack.java:31)
          at net.minecraft.item.ItemStack.useItemRightClick(ItemStack.java:164)
          at net.minecraft.client.multiplayer.PlayerControllerMP.sendUseItem(PlayerControllerMP.java:430)
          at net.minecraft.client.Minecraft.func_147121_ag(Minecraft.java:1557)
          at net.minecraft.client.Minecraft.runTick(Minecraft.java:2044)
          at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1039)
          at net.minecraft.client.Minecraft.run(Minecraft.java:962)
          at net.minecraft.client.main.Main.main(Main.java:164)
          at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
          at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
          at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
          at java.lang.reflect.Method.invoke(Unknown Source)
          at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
          at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
          at net.minecraftforge.gradle.GradleStartCommon.launch(Unknown Source)
          at GradleStart.main(Unknown Source)

          A detailed walkthrough of the error, its code path and all known details is as follows:

          – Head –
          Stacktrace:
          at cpw.mods.fml.client.FMLClientHandler.showGuiScreen(FMLClientHandler.java:471)
          at cpw.mods.fml.common.FMLCommonHandler.showGuiScreen(FMLCommonHandler.java:303)
          at cpw.mods.fml.common.network.internal.FMLNetworkHandler.openGui(FMLNetworkHandler.java:94)
          at net.minecraft.entity.player.EntityPlayer.openGui(EntityPlayer.java:2501)
          at com.adamitemod.mod.items.ItemBackPack.onItemRightClick(ItemBackPack.java:31)
          at net.minecraft.item.ItemStack.useItemRightClick(ItemStack.java:164)
          at net.minecraft.client.multiplayer.PlayerControllerMP.sendUseItem(PlayerControllerMP.java:430)
          at net.minecraft.client.Minecraft.func_147121_ag(Minecraft.java:1557)

          – Affected level –
          Details:
          Level name: MpServer
          All players: 1 total; [EntityClientPlayerMP[‘Player265’/212, l=‘MpServer’, x=-2,50, y=82,62, z=259,50]]
          Chunk stats: MultiplayerChunkCache: 25, 25
          Level seed: 0
          Level generator: ID 00 - default, ver 1. Features enabled: false
          Level generator options: 
          Level spawn location: World: (-12,64,256), Chunk: (at 4,4,0 in -1,16; contains blocks -16,0,256 to -1,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
          Level time: 296 game time, 296 day time
          Level dimension: 0
          Level storage version: 0x00000 - Unknown?
          Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
          Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
          Forced entities: 27 total; [EntitySkeleton[‘Skeleton’/774, l=‘MpServer’, x=-0,50, y=19,00, z=300,50], EntityClientPlayerMP[‘Player265’/212, l=‘MpServer’, x=-2,50, y=82,62, z=259,50], EntityZombie[‘Zombie’/1206, l=‘MpServer’, x=-2,00, y=20,00, z=292,44], EntityChicken[‘Chicken’/75, l=‘MpServer’, x=-33,53, y=84,00, z=252,62], EntityChicken[‘Chicken’/76, l=‘MpServer’, x=-34,38, y=87,00, z=259,56], EntityChicken[‘Chicken’/77, l=‘MpServer’, x=-22,53, y=84,00, z=255,53], EntityChicken[‘Chicken’/78, l=‘MpServer’, x=-29,39, y=90,80, z=260,72], EntityCreeper[‘Creeper’/718, l=‘MpServer’, x=21,50, y=20,00, z=291,50], EntityChicken[‘Chicken’/79, l=‘MpServer’, x=-11,50, y=79,00, z=294,50], EntityCreeper[‘Creeper’/719, l=‘MpServer’, x=24,50, y=20,00, z=291,50], EntityChicken[‘Chicken’/80, l=‘MpServer’, x=-13,50, y=78,00, z=293,50], EntityChicken[‘Chicken’/81, l=‘MpServer’, x=-15,50, y=78,00, z=294,50], EntityCreeper[‘Creeper’/721, l=‘MpServer’, x=35,99, y=18,84, z=286,81], EntityChicken[‘Chicken’/82, l=‘MpServer’, x=-15,50, y=78,00, z=293,50], EntityBat[‘Bat’/466, l=‘MpServer’, x=0,49, y=37,34, z=305,52], EntityChicken[‘Chicken’/83, l=‘MpServer’, x=-7,44, y=82,00, z=238,11], EntityBat[‘Bat’/467, l=‘MpServer’, x=-4,72, y=32,10, z=296,75], EntityChicken[‘Chicken’/84, l=‘MpServer’, x=0,81, y=76,00, z=243,41], EntityChicken[‘Chicken’/85, l=‘MpServer’, x=8,56, y=80,00, z=252,44], EntityChicken[‘Chicken’/86, l=‘MpServer’, x=-0,84, y=77,00, z=240,72], EntityZombie[‘Zombie’/859, l=‘MpServer’, x=3,50, y=36,00, z=297,50], EntityBat[‘Bat’/605, l=‘MpServer’, x=-0,75, y=19,10, z=288,75], EntitySheep[‘Sheep’/103, l=‘MpServer’, x=24,50, y=95,00, z=285,50], EntitySheep[‘Sheep’/104, l=‘MpServer’, x=24,50, y=93,00, z=287,50], EntitySheep[‘Sheep’/105, l=‘MpServer’, x=29,47, y=82,00, z=291,47], EntitySheep[‘Sheep’/106, l=‘MpServer’, x=27,66, y=87,00, z=288,47], EntityCreeper[‘Creeper’/497, l=‘MpServer’, x=10,50, y=34,00, z=286,50]]
          Retry entities: 0 total; []
          Server brand: fml,forge
          Server type: Integrated singleplayer server
          Stacktrace:
          at net.minecraft.client.multiplayer.WorldClient.addWorldInfoToCrashReport(WorldClient.java:415)
          at net.minecraft.client.Minecraft.addGraphicsAndWorldToCrashReport(Minecraft.java:2566)
          at net.minecraft.client.Minecraft.run(Minecraft.java:991)
          at net.minecraft.client.main.Main.main(Main.java:164)
          at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
          at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
          at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
          at java.lang.reflect.Method.invoke(Unknown Source)
          at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
          at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
          at net.minecraftforge.gradle.GradleStartCommon.launch(Unknown Source)
          at GradleStart.main(Unknown Source)

          – System Details –
          Details:
          Minecraft Version: 1.7.10
          Operating System: Windows 10 (x86) version 10.0
          Java Version: 1.8.0_66, Oracle Corporation
          Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
          Memory: 726545040 bytes (692 MB) / 1046937600 bytes (998 MB) up to 1046937600 bytes (998 MB)
          JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
          AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
          IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
          FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 4 mods loaded, 4 mods active
          States: ‘U’ = Unloaded ‘L’ = Loaded ‘C’ = Constructed ‘H’ = Pre-initialized ‘I’ = Initialized ‘J’ = Post-initialized ‘A’ = Available ‘D’ = Disabled ‘E’ = Errored
          UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) 
          UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forgeSrc-1.7.10-10.13.4.1558-1.7.10.jar) 
          UCHIJAAAA Forge{10.13.4.1558} [Minecraft Forge] (forgeSrc-1.7.10-10.13.4.1558-1.7.10.jar) 
          UCHIJAAAA adamitemod{1.0.0} [Adamite Mod] (bin) 
          GL info: ’ Vendor: ‘Intel’ Version: ‘4.0.0 - Build 10.18.10.4276’ Renderer: ‘Intel® HD Graphics’
          Launched Version: 1.7.10
          LWJGL: 2.9.1
          OpenGL: Intel® HD Graphics GL version 4.0.0 - Build 10.18.10.4276, Intel
          GL Caps: Using GL 1.3 multitexturing.
          Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
          Anisotropic filtering is supported and maximum anisotropy is 16.
          Shaders are available because OpenGL 2.1 is supported.

          Is Modded: Definitely; Client brand changed to ‘fml,forge’
          Type: Client (map_client.txt)
          Resource Packs: []
          Current Language: English (US)
          Profiler Position: N/A (disabled)
          Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
          Anisotropic Filtering: Off (1)

          1 Reply Last reply Reply Quote 0
          • ?
            A Former User last edited by

            ma class aussi -_- :

            package com.adamitemod.mod;
            
            import com.adamitemod.mod.items.ItemBackPack;
            
            import net.minecraft.entity.player.EntityPlayer;
            import net.minecraft.entity.player.InventoryPlayer;
            import net.minecraft.inventory.Container;
            import net.minecraft.inventory.Slot;
            import net.minecraft.item.ItemStack;
            import net.minecraft.nbt.NBTTagCompound;
            
            public class ContainerBackPack extends Container
            {
            public InventoryBackPack invBackpack;
            public int rows;
            
            public ContainerBackPack(InventoryPlayer playerInv, InventoryBackPack inv) {
            this.invBackpack = inv;
            this.rows = inv.getSizeInventory() / 9;
            int i = (this.rows - 4) * 18;
            int j;
            int k;
            
            for (j = 0; j < this.rows; ++j) {
            for (k = 0; k < 9; ++k) {
            this.addSlotToContainer(new SlotBackPack(inv, k + j * 9, 8 + k * 18, 18 + j * 18));
            }
            }
            
            for (j = 0; j < 3; ++j) {
            for (k = 0; k < 9; ++k) {
            this.addSlotToContainer(new Slot(playerInv, k + j * 9 + 9, 8 + k * 18, 103 + j * 18 + i));
            }
            }
            
            for (j = 0; j < 9; ++j) {
            this.addSlotToContainer(new Slot(playerInv, j, 8 + j * 18, 161 + i));
            }
            }
            
            @Override
            public boolean canInteractWith(EntityPlayer player) {
            return true;
            }
            
            public void writeToNBT(ItemStack stack) {
            if (!stack.hasTagCompound()) stack.setTagCompound(new NBTTagCompound());
            invBackpack.writeToNBT(stack.getTagCompound());
            }
            
            @Override
            public ItemStack transferStackInSlot(EntityPlayer player, int index) {
            ItemStack itemstack = null;
            Slot slot = (Slot) this.inventorySlots.get(index);
            
            if (slot != null && slot.getHasStack()) {
            ItemStack itemstack1 = slot.getStack();
            itemstack = itemstack1.copy();
            
            if (itemstack.getItem() instanceof ItemBackPack) return null;
            
            if (index < this.invBackpack.getSizeInventory()) {
            if (!this.mergeItemStack(itemstack1, this.invBackpack.getSizeInventory(), this.inventorySlots.size(), true)) return null;
            } else if (!this.mergeItemStack(itemstack1, 0, this.invBackpack.getSizeInventory(), false)) { return null; }
            
            if (itemstack1.stackSize == 0)
            slot.putStack((ItemStack) null);
            else
            slot.onSlotChanged();
            }
            
            return itemstack;
            }
            
            @Override
            public ItemStack slotClick(int slotIndex, int buttonPressed, int flag, EntityPlayer player) {
            
            if (flag == 2 && buttonPressed == player.inventory.currentItem) return null;
            if (slotIndex - this.invBackpack.getSizeInventory() - 27 == player.inventory.currentItem) return null;
            return super.slotClick(slotIndex, buttonPressed, flag, player);
            }
            
            @Override
            public void onContainerClosed(EntityPlayer player) {
            this.writeToNBT(player.getHeldItem());
            super.onContainerClosed(player);
            }
            }
            
            
            1 Reply Last reply Reply Quote 0
            • robin4002
              robin4002 Moddeurs confirmés Rédacteurs Administrateurs last edited by

              Si tu retourne le container dans getClientGuiElement au lieu du gui c’est normal que ça crash.

              1 Reply Last reply Reply Quote 0
              • ?
                A Former User last edited by

                j’ai pas compris 😢

                1 Reply Last reply Reply Quote 0
                • ?
                  A Former User last edited by

                  Ses de sa que tu parle?

                  package com.adamitemod.mod;
                  
                  import net.minecraft.entity.player.EntityPlayer;
                  import net.minecraft.tileentity.TileEntity;
                  import net.minecraft.world.World;
                  import cpw.mods.fml.common.network.IGuiHandler;
                  
                  public class GuiHandler implements IGuiHandler
                  {
                      @Override
                      public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
                      {
                          TileEntity tile = world.getTileEntity(x, y, z);
                          if(tile instanceof TileEntityMachine)
                  
                          {
                              return new ContainerMachine((TileEntityMachine)tile, player.inventory);
                          }
                          else if(tile instanceof TileEntityMachinePulveriser)
                          {
                              return new ContainerMachinePulveriser((TileEntityMachinePulveriser)tile, player.inventory);
                          }
                          else if(ID == 0)
                          {
                              return new ContainerBackPack(player.inventory, new InventoryBackPack(player.getHeldItem(), 54));
                          }
                          return null;
                      }
                  
                      @Override
                      public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
                      {
                          TileEntity tile = world.getTileEntity(x, y, z);
                          if(tile instanceof TileEntityMachine)
                          {
                              return new GuiMachine((TileEntityMachine)tile, player.inventory);
                          }
                  
                          else if(tile instanceof TileEntityMachinePulveriser)
                          {
                              return new GuiMachinePulveriser((TileEntityMachinePulveriser)tile, player.inventory);
                          }
                          else if(ID == 0)
                          {
                              return new ContainerBackPack(player.inventory, new InventoryBackPack(player.getHeldItem(), 54));
                          }
                  
                          return null;
                      }
                  }
                  
                  1 Reply Last reply Reply Quote 0
                  • robin4002
                    robin4002 Moddeurs confirmés Rédacteurs Administrateurs last edited by

                    Dans getClientGuiElement tu dois mettre
                    return new GuiBackPack(player.inventory, new InventoryBackPack(player.getHeldItem(), 54));
                    au lieu de :
                    return new ContainerBackPack(player.inventory, new InventoryBackPack(player.getHeldItem(), 54));

                    1 Reply Last reply Reply Quote 0
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