• S'inscrire
    • Se connecter
    • Recherche
    • Récent
    • Mots-clés
    • Populaire
    • Utilisateurs
    • Groupes

    Résolu Texture Armure

    1.7.x
    1.7.10
    2
    2
    1261
    Charger plus de messages
    • Du plus ancien au plus récent
    • Du plus récent au plus ancien
    • Les plus votés
    Répondre
    • Répondre à l'aide d'un nouveau sujet
    Se connecter pour répondre
    Ce sujet a été supprimé. Seuls les utilisateurs avec les droits d'administration peuvent le voir.
    • M
      MiikaDow dernière édition par

      Bonsoir, j’ai encore des problèmes avec les textures au niveau des armures voici le code :

      http://pastebin.com/bUz8e0fz

      Voici le problème :

      [21:18:17] [Client thread/WARN]: Failed to load texture: minecraft:textures/models/armor/adamite_layer_1.png
      java.io.FileNotFoundException: minecraft:textures/models/armor/adamite_layer_1.png
      at net.minecraft.client.resources.FallbackResourceManager.getResource(FallbackResourceManager.java:65) ~[FallbackResourceManager.class:?]
      at net.minecraft.client.resources.SimpleReloadableResourceManager.getResource(SimpleReloadableResourceManager.java:67) ~[SimpleReloadableResourceManager.class:?]
      at net.minecraft.client.renderer.texture.SimpleTexture.loadTexture(SimpleTexture.java:35) ~[SimpleTexture.class:?]
      at net.minecraft.client.renderer.texture.TextureManager.loadTexture(TextureManager.java:89) [TextureManager.class:?]
      at net.minecraft.client.renderer.texture.TextureManager.bindTexture(TextureManager.java:45) [TextureManager.class:?]
      at net.minecraft.client.renderer.entity.Render.bindTexture(Render.java:60) [Render.class:?]
      at net.minecraft.client.renderer.entity.RenderPlayer.shouldRenderPass(RenderPlayer.java:70) [RenderPlayer.class:?]
      at net.minecraft.client.renderer.entity.RenderPlayer.shouldRenderPass(RenderPlayer.java:517) [RenderPlayer.class:?]
      at net.minecraft.client.renderer.entity.RendererLivingEntity.doRender(RendererLivingEntity.java:173) [RendererLivingEntity.class:?]
      at net.minecraft.client.renderer.entity.RenderPlayer.doRender(RenderPlayer.java:167) [RenderPlayer.class:?]
      at net.minecraft.client.renderer.entity.RenderPlayer.doRender(RenderPlayer.java:565) [RenderPlayer.class:?]
      at net.minecraft.client.renderer.entity.RenderManager.func_147939_a(RenderManager.java:300) [RenderManager.class:?]
      at net.minecraft.client.renderer.entity.RenderManager.renderEntityWithPosYaw(RenderManager.java:283) [RenderManager.class:?]
      at net.minecraft.client.gui.inventory.GuiInventory.func_147046_a(GuiInventory.java:112) [GuiInventory.class:?]
      at net.minecraft.client.gui.inventory.GuiContainerCreative.drawGuiContainerBackgroundLayer(GuiContainerCreative.java:839) [GuiContainerCreative.class:?]
      at net.minecraft.client.gui.inventory.GuiContainer.drawScreen(GuiContainer.java:93) [GuiContainer.class:?]
      at net.minecraft.client.renderer.InventoryEffectRenderer.drawScreen(InventoryEffectRenderer.java:44) [InventoryEffectRenderer.class:?]
      at net.minecraft.client.gui.inventory.GuiContainerCreative.drawScreen(GuiContainerCreative.java:673) [GuiContainerCreative.class:?]
      at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1137) [EntityRenderer.class:?]
      at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1067) [Minecraft.class:?]
      at net.minecraft.client.Minecraft.run(Minecraft.java:962) [Minecraft.class:?]
      at net.minecraft.client.main.Main.main(Main.java:164) [Main.class:?]
      at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_65]
      at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_65]
      at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_65]
      at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_65]
      at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
      at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
      at net.minecraftforge.gradle.GradleStartCommon.launch(Unknown Source) [start/:?]
      at GradleStart.main(Unknown Source) [start/:?]
      [21:18:18] [Client thread/WARN]: Failed to load texture: minecraft:textures/models/armor/adamite_layer_2.png
      java.io.FileNotFoundException: minecraft:textures/models/armor/adamite_layer_2.png
      at net.minecraft.client.resources.FallbackResourceManager.getResource(FallbackResourceManager.java:65) ~[FallbackResourceManager.class:?]
      at net.minecraft.client.resources.SimpleReloadableResourceManager.getResource(SimpleReloadableResourceManager.java:67) ~[SimpleReloadableResourceManager.class:?]
      at net.minecraft.client.renderer.texture.SimpleTexture.loadTexture(SimpleTexture.java:35) ~[SimpleTexture.class:?]
      at net.minecraft.client.renderer.texture.TextureManager.loadTexture(TextureManager.java:89) [TextureManager.class:?]
      at net.minecraft.client.renderer.texture.TextureManager.bindTexture(TextureManager.java:45) [TextureManager.class:?]
      at net.minecraft.client.renderer.entity.Render.bindTexture(Render.java:60) [Render.class:?]
      at net.minecraft.client.renderer.entity.RenderPlayer.shouldRenderPass(RenderPlayer.java:70) [RenderPlayer.class:?]
      at net.minecraft.client.renderer.entity.RenderPlayer.shouldRenderPass(RenderPlayer.java:517) [RenderPlayer.class:?]
      at net.minecraft.client.renderer.entity.RendererLivingEntity.doRender(RendererLivingEntity.java:173) [RendererLivingEntity.class:?]
      at net.minecraft.client.renderer.entity.RenderPlayer.doRender(RenderPlayer.java:167) [RenderPlayer.class:?]
      at net.minecraft.client.renderer.entity.RenderPlayer.doRender(RenderPlayer.java:565) [RenderPlayer.class:?]
      at net.minecraft.client.renderer.entity.RenderManager.func_147939_a(RenderManager.java:300) [RenderManager.class:?]
      at net.minecraft.client.renderer.entity.RenderManager.renderEntityWithPosYaw(RenderManager.java:283) [RenderManager.class:?]
      at net.minecraft.client.gui.inventory.GuiInventory.func_147046_a(GuiInventory.java:112) [GuiInventory.class:?]
      at net.minecraft.client.gui.inventory.GuiContainerCreative.drawGuiContainerBackgroundLayer(GuiContainerCreative.java:839) [GuiContainerCreative.class:?]
      at net.minecraft.client.gui.inventory.GuiContainer.drawScreen(GuiContainer.java:93) [GuiContainer.class:?]
      at net.minecraft.client.renderer.InventoryEffectRenderer.drawScreen(InventoryEffectRenderer.java:44) [InventoryEffectRenderer.class:?]
      at net.minecraft.client.gui.inventory.GuiContainerCreative.drawScreen(GuiContainerCreative.java:673) [GuiContainerCreative.class:?]
      at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1137) [EntityRenderer.class:?]
      at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1067) [Minecraft.class:?]
      at net.minecraft.client.Minecraft.run(Minecraft.java:962) [Minecraft.class:?]
      at net.minecraft.client.main.Main.main(Main.java:164) [Main.class:?]
      at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_65]
      at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_65]
      at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_65]
      at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_65]
      at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
      at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
      at net.minecraftforge.gradle.GradleStartCommon.launch(Unknown Source) [start/:?]
      at GradleStart.main(Unknown Source) [start/:?]

      Et voici la capture d’écran :

      1 réponse Dernière réponse Répondre Citer 0
      • robin4002
        robin4002 Moddeurs confirmés Rédacteurs Administrateurs dernière édition par

        La méthode avec FML ne permet pas de chercher les textures d’armures dans le domaine de ton mod. Il va toujours le chercher dans le domaine de Minecraft
        Il faut faire comme ça : http://www.minecraftforgefrance.fr/showthread.php?tid=674 pour que ça fonctionne comme il faut.
        En passant tu devrais faire un gros nettoyage dans ton mod. Se baser sur du code généré par MCreator n’est pas du tout une bonne idée.

        1 réponse Dernière réponse Répondre Citer 0
        • 1 / 1
        • Premier message
          Dernier message
        Design by Woryk
        Contact / Mentions Légales

        MINECRAFT FORGE FRANCE © 2018

        Powered by NodeBB