1.8 Créer un bateau



  • Bonjour, je me présente, Eryah. Je risque de me manger quelques points de réputation en moins avec se topic. 
    Bien, dans mon mod, j'aimerai inculure quelques bateaux.

    • Bateau motorisé
    • Bateau en fer
    • Bateau en fer motorisé
    • Bateau thermorésistant
    • bateau thermorésistant motorisé

    Donc, j'aimerai avoir plusieurs renseignement ( J'ai bien fait des recherche !! Mais j'ai rien trouvé en 1.8, même 1.7, et ce n'était pas très clair pour moi)

    • Comment augmenter/réduire la vitesse du bateau
    • Comment empécher le bateau de casser en rencontrant un bord
    • Comment rendre un bateau résistant à la lave
    • COMMENT REGISTER UN MOB ( Avec et sans œuf, j'ai le même problème avec ma poule au œuf d'or, je n'arrive pas à la register

    Classe du bateau normal

    package net.minecraft.entity.item;
    
    import java.util.List;
    import net.minecraft.block.Block;
    import net.minecraft.block.material.Material;
    import net.minecraft.entity.Entity;
    import net.minecraft.entity.EntityLivingBase;
    import net.minecraft.entity.player.EntityPlayer;
    import net.minecraft.init.Blocks;
    import net.minecraft.init.Items;
    import net.minecraft.item.Item;
    import net.minecraft.nbt.NBTTagCompound;
    import net.minecraft.util.AxisAlignedBB;
    import net.minecraft.util.BlockPos;
    import net.minecraft.util.DamageSource;
    import net.minecraft.util.EntityDamageSourceIndirect;
    import net.minecraft.util.EnumParticleTypes;
    import net.minecraft.util.MathHelper;
    import net.minecraft.world.World;
    import net.minecraftforge.fml.relauncher.Side;
    import net.minecraftforge.fml.relauncher.SideOnly;
    
    public class EntityBoat extends Entity
    {
       /** true if no player in boat */
       private boolean isBoatEmpty;
       private double speedMultiplier;
       private int boatPosRotationIncrements;
       private double boatX;
       private double boatY;
       private double boatZ;
       private double boatYaw;
       private double boatPitch;
       @SideOnly(Side.CLIENT)
       private double velocityX;
       @SideOnly(Side.CLIENT)
       private double velocityY;
       @SideOnly(Side.CLIENT)
       private double velocityZ;
       private static final String __OBFID = "CL_00001667";
    
       public EntityBoat(World worldIn)
       {
           super(worldIn);
           this.isBoatEmpty = true;
           this.speedMultiplier = 0.07D;
           this.preventEntitySpawning = true;
           this.setSize(1.5F, 0.6F);
       }
    
       /**
        * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
        * prevent them from trampling crops
        */
       protected boolean canTriggerWalking()
       {
           return false;
       }
    
       protected void entityInit()
       {
           this.dataWatcher.addObject(17, new Integer(0));
           this.dataWatcher.addObject(18, new Integer(1));
           this.dataWatcher.addObject(19, new Float(0.0F));
       }
    
       /**
        * Returns a boundingBox used to collide the entity with other entities and blocks. This enables the entity to be
        * pushable on contact, like boats or minecarts.
        */
       public AxisAlignedBB getCollisionBox(Entity entityIn)
       {
           return entityIn.getEntityBoundingBox();
       }
    
       /**
        * returns the bounding box for this entity
        */
       public AxisAlignedBB getBoundingBox()
       {
           return this.getEntityBoundingBox();
       }
    
       /**
        * Returns true if this entity should push and be pushed by other entities when colliding.
        */
       public boolean canBePushed()
       {
           return true;
       }
    
       public EntityBoat(World worldIn, double p_i1705_2_, double p_i1705_4_, double p_i1705_6_)
       {
           this(worldIn);
           this.setPosition(p_i1705_2_, p_i1705_4_, p_i1705_6_);
           this.motionX = 0.0D;
           this.motionY = 0.0D;
           this.motionZ = 0.0D;
           this.prevPosX = p_i1705_2_;
           this.prevPosY = p_i1705_4_;
           this.prevPosZ = p_i1705_6_;
       }
    
       /**
        * Returns the Y offset from the entity's position for any entity riding this one.
        */
       public double getMountedYOffset()
       {
           return (double)this.height * 0.0D - 0.30000001192092896D;
       }
    
       /**
        * Called when the entity is attacked.
        */
       public boolean attackEntityFrom(DamageSource source, float amount)
       {
           if (this.isEntityInvulnerable(source))
           {
               return false;
           }
           else if (!this.worldObj.isRemote && !this.isDead)
           {
               if (this.riddenByEntity != null && this.riddenByEntity == source.getEntity() && source instanceof EntityDamageSourceIndirect)
               {
                   return false;
               }
               else
               {
                   this.setForwardDirection(-this.getForwardDirection());
                   this.setTimeSinceHit(10);
                   this.setDamageTaken(this.getDamageTaken() + amount * 10.0F);
                   this.setBeenAttacked();
                   boolean flag = source.getEntity() instanceof EntityPlayer && ((EntityPlayer)source.getEntity()).capabilities.isCreativeMode;
    
                   if (flag || this.getDamageTaken() > 40.0F)
                   {
                       if (this.riddenByEntity != null)
                       {
                           this.riddenByEntity.mountEntity(this);
                       }
    
                       if (!flag)
                       {
                           this.dropItemWithOffset(Items.boat, 1, 0.0F);
                       }
    
                       this.setDead();
                   }
    
                   return true;
               }
           }
           else
           {
               return true;
           }
       }
    
       /**
        * Setups the entity to do the hurt animation. Only used by packets in multiplayer.
        */
       @SideOnly(Side.CLIENT)
       public void performHurtAnimation()
       {
           this.setForwardDirection(-this.getForwardDirection());
           this.setTimeSinceHit(10);
           this.setDamageTaken(this.getDamageTaken() * 11.0F);
       }
    
       /**
        * Returns true if other Entities should be prevented from moving through this Entity.
        */
       public boolean canBeCollidedWith()
       {
           return !this.isDead;
       }
    
       @SideOnly(Side.CLIENT)
       public void func_180426_a(double p_180426_1_, double p_180426_3_, double p_180426_5_, float p_180426_7_, float p_180426_8_, int p_180426_9_, boolean p_180426_10_)
       {
           if (p_180426_10_ && this.riddenByEntity != null)
           {
               this.prevPosX = this.posX = p_180426_1_;
               this.prevPosY = this.posY = p_180426_3_;
               this.prevPosZ = this.posZ = p_180426_5_;
               this.rotationYaw = p_180426_7_;
               this.rotationPitch = p_180426_8_;
               this.boatPosRotationIncrements = 0;
               this.setPosition(p_180426_1_, p_180426_3_, p_180426_5_);
               this.motionX = this.velocityX = 0.0D;
               this.motionY = this.velocityY = 0.0D;
               this.motionZ = this.velocityZ = 0.0D;
           }
           else
           {
               if (this.isBoatEmpty)
               {
                   this.boatPosRotationIncrements = p_180426_9_ + 5;
               }
               else
               {
                   double d3 = p_180426_1_ - this.posX;
                   double d4 = p_180426_3_ - this.posY;
                   double d5 = p_180426_5_ - this.posZ;
                   double d6 = d3 * d3 + d4 * d4 + d5 * d5;
    
                   if (d6 <= 1.0D)
                   {
                       return;
                   }
    
                   this.boatPosRotationIncrements = 3;
               }
    
               this.boatX = p_180426_1_;
               this.boatY = p_180426_3_;
               this.boatZ = p_180426_5_;
               this.boatYaw = (double)p_180426_7_;
               this.boatPitch = (double)p_180426_8_;
               this.motionX = this.velocityX;
               this.motionY = this.velocityY;
               this.motionZ = this.velocityZ;
           }
       }
    
       /**
        * Sets the velocity to the args. Args: x, y, z
        */
       @SideOnly(Side.CLIENT)
       public void setVelocity(double x, double y, double z)
       {
           this.velocityX = this.motionX = x;
           this.velocityY = this.motionY = y;
           this.velocityZ = this.motionZ = z;
       }
    
       /**
        * Called to update the entity's position/logic.
        */
       public void onUpdate()
       {
           super.onUpdate();
    
           if (this.getTimeSinceHit() > 0)
           {
               this.setTimeSinceHit(this.getTimeSinceHit() - 1);
           }
    
           if (this.getDamageTaken() > 0.0F)
           {
               this.setDamageTaken(this.getDamageTaken() - 1.0F);
           }
    
           this.prevPosX = this.posX;
           this.prevPosY = this.posY;
           this.prevPosZ = this.posZ;
           byte b0 = 5;
           double d0 = 0.0D;
    
           for (int i = 0; i < b0; ++i)
           {
               double d1 = this.getEntityBoundingBox().minY + (this.getEntityBoundingBox().maxY - this.getEntityBoundingBox().minY) * (double)(i + 0) / (double)b0 - 0.125D;
               double d3 = this.getEntityBoundingBox().minY + (this.getEntityBoundingBox().maxY - this.getEntityBoundingBox().minY) * (double)(i + 1) / (double)b0 - 0.125D;
               AxisAlignedBB axisalignedbb = new AxisAlignedBB(this.getEntityBoundingBox().minX, d1, this.getEntityBoundingBox().minZ, this.getEntityBoundingBox().maxX, d3, this.getEntityBoundingBox().maxZ);
    
               if (this.worldObj.isAABBInMaterial(axisalignedbb, Material.water))
               {
                   d0 += 1.0D / (double)b0;
               }
           }
    
           double d9 = Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ);
           double d2;
           double d4;
           int j;
    
           if (d9 > 0.2975D)
           {
               d2 = Math.cos((double)this.rotationYaw * Math.PI / 180.0D);
               d4 = Math.sin((double)this.rotationYaw * Math.PI / 180.0D);
    
               for (j = 0; (double)j < 1.0D + d9 * 60.0D; ++j)
               {
                   double d5 = (double)(this.rand.nextFloat() * 2.0F - 1.0F);
                   double d6 = (double)(this.rand.nextInt(2) * 2 - 1) * 0.7D;
                   double d7;
                   double d8;
    
                   if (this.rand.nextBoolean())
                   {
                       d7 = this.posX - d2 * d5 * 0.8D + d4 * d6;
                       d8 = this.posZ - d4 * d5 * 0.8D - d2 * d6;
                       this.worldObj.spawnParticle(EnumParticleTypes.WATER_SPLASH, d7, this.posY - 0.125D, d8, this.motionX, this.motionY, this.motionZ, new int[0]);
                   }
                   else
                   {
                       d7 = this.posX + d2 + d4 * d5 * 0.7D;
                       d8 = this.posZ + d4 - d2 * d5 * 0.7D;
                       this.worldObj.spawnParticle(EnumParticleTypes.WATER_SPLASH, d7, this.posY - 0.125D, d8, this.motionX, this.motionY, this.motionZ, new int[0]);
                   }
               }
           }
    
           double d10;
           double d11;
    
           if (this.worldObj.isRemote && this.isBoatEmpty)
           {
               if (this.boatPosRotationIncrements > 0)
               {
                   d2 = this.posX + (this.boatX - this.posX) / (double)this.boatPosRotationIncrements;
                   d4 = this.posY + (this.boatY - this.posY) / (double)this.boatPosRotationIncrements;
                   d10 = this.posZ + (this.boatZ - this.posZ) / (double)this.boatPosRotationIncrements;
                   d11 = MathHelper.wrapAngleTo180_double(this.boatYaw - (double)this.rotationYaw);
                   this.rotationYaw = (float)((double)this.rotationYaw + d11 / (double)this.boatPosRotationIncrements);
                   this.rotationPitch = (float)((double)this.rotationPitch + (this.boatPitch - (double)this.rotationPitch) / (double)this.boatPosRotationIncrements);
                   –this.boatPosRotationIncrements;
                   this.setPosition(d2, d4, d10);
                   this.setRotation(this.rotationYaw, this.rotationPitch);
               }
               else
               {
                   d2 = this.posX + this.motionX;
                   d4 = this.posY + this.motionY;
                   d10 = this.posZ + this.motionZ;
                   this.setPosition(d2, d4, d10);
    
                   if (this.onGround)
                   {
                       this.motionX *= 0.5D;
                       this.motionY *= 0.5D;
                       this.motionZ *= 0.5D;
                   }
    
                   this.motionX *= 0.9900000095367432D;
                   this.motionY *= 0.949999988079071D;
                   this.motionZ *= 0.9900000095367432D;
               }
           }
           else
           {
               if (d0 < 1.0D)
               {
                   d2 = d0 * 2.0D - 1.0D;
                   this.motionY += 0.03999999910593033D * d2;
               }
               else
               {
                   if (this.motionY < 0.0D)
                   {
                       this.motionY /= 2.0D;
                   }
    
                   this.motionY += 0.007000000216066837D;
               }
    
               if (this.riddenByEntity instanceof EntityLivingBase)
               {
                   EntityLivingBase entitylivingbase = (EntityLivingBase)this.riddenByEntity;
                   float f = this.riddenByEntity.rotationYaw + -entitylivingbase.moveStrafing * 90.0F;
                   this.motionX += -Math.sin((double)(f * (float)Math.PI / 180.0F)) * this.speedMultiplier * (double)entitylivingbase.moveForward * 0.05000000074505806D;
                   this.motionZ += Math.cos((double)(f * (float)Math.PI / 180.0F)) * this.speedMultiplier * (double)entitylivingbase.moveForward * 0.05000000074505806D;
               }
    
               d2 = Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ);
    
               if (d2 > 0.35D)
               {
                   d4 = 0.35D / d2;
                   this.motionX *= d4;
                   this.motionZ *= d4;
                   d2 = 0.35D;
               }
    
               if (d2 > d9 && this.speedMultiplier < 0.35D)
               {
                   this.speedMultiplier += (0.35D - this.speedMultiplier) / 35.0D;
    
                   if (this.speedMultiplier > 0.35D)
                   {
                       this.speedMultiplier = 0.35D;
                   }
               }
               else
               {
                   this.speedMultiplier -= (this.speedMultiplier - 0.07D) / 35.0D;
    
                   if (this.speedMultiplier < 0.07D)
                   {
                       this.speedMultiplier = 0.07D;
                   }
               }
    
               int l;
    
               for (l = 0; l < 4; ++l)
               {
                   int i1 = MathHelper.floor_double(this.posX + ((double)(l % 2) - 0.5D) * 0.8D);
                   j = MathHelper.floor_double(this.posZ + ((double)(l / 2) - 0.5D) * 0.8D);
    
                   for (int j1 = 0; j1 < 2; ++j1)
                   {
                       int k = MathHelper.floor_double(this.posY) + j1;
                       BlockPos blockpos = new BlockPos(i1, k, j);
                       Block block = this.worldObj.getBlockState(blockpos).getBlock();
    
                       if (block == Blocks.snow_layer)
                       {
                           this.worldObj.setBlockToAir(blockpos);
                           this.isCollidedHorizontally = false;
                       }
                       else if (block == Blocks.waterlily)
                       {
                           this.worldObj.destroyBlock(blockpos, true);
                           this.isCollidedHorizontally = false;
                       }
                   }
               }
    
               if (this.onGround)
               {
                   this.motionX *= 0.5D;
                   this.motionY *= 0.5D;
                   this.motionZ *= 0.5D;
               }
    
               this.moveEntity(this.motionX, this.motionY, this.motionZ);
    
               if (this.isCollidedHorizontally && d9 > 0.2D)
               {
                   if (!this.worldObj.isRemote && !this.isDead)
                   {
                       this.setDead();
    
                       for (l = 0; l < 3; ++l)
                       {
                           this.dropItemWithOffset(Item.getItemFromBlock(Blocks.planks), 1, 0.0F);
                       }
    
                       for (l = 0; l < 2; ++l)
                       {
                           this.dropItemWithOffset(Items.stick, 1, 0.0F);
                       }
                   }
               }
               else
               {
                   this.motionX *= 0.9900000095367432D;
                   this.motionY *= 0.949999988079071D;
                   this.motionZ *= 0.9900000095367432D;
               }
    
               this.rotationPitch = 0.0F;
               d4 = (double)this.rotationYaw;
               d10 = this.prevPosX - this.posX;
               d11 = this.prevPosZ - this.posZ;
    
               if (d10 * d10 + d11 * d11 > 0.001D)
               {
                   d4 = (double)((float)(Math.atan2(d11, d10) * 180.0D / Math.PI));
               }
    
               double d12 = MathHelper.wrapAngleTo180_double(d4 - (double)this.rotationYaw);
    
               if (d12 > 20.0D)
               {
                   d12 = 20.0D;
               }
    
               if (d12 < -20.0D)
               {
                   d12 = -20.0D;
               }
    
               this.rotationYaw = (float)((double)this.rotationYaw + d12);
               this.setRotation(this.rotationYaw, this.rotationPitch);
    
               if (!this.worldObj.isRemote)
               {
                   List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.getEntityBoundingBox().expand(0.20000000298023224D, 0.0D, 0.20000000298023224D));
    
                   if (list != null && !list.isEmpty())
                   {
                       for (int k1 = 0; k1 < list.size(); ++k1)
                       {
                           Entity entity = (Entity)list.get(k1);
    
                           if (entity != this.riddenByEntity && entity.canBePushed() && entity instanceof EntityBoat)
                           {
                               entity.applyEntityCollision(this);
                           }
                       }
                   }
    
                   if (this.riddenByEntity != null && this.riddenByEntity.isDead)
                   {
                       this.riddenByEntity = null;
                   }
               }
           }
       }
    
       public void updateRiderPosition()
       {
           if (this.riddenByEntity != null)
           {
               double d0 = Math.cos((double)this.rotationYaw * Math.PI / 180.0D) * 0.4D;
               double d1 = Math.sin((double)this.rotationYaw * Math.PI / 180.0D) * 0.4D;
               this.riddenByEntity.setPosition(this.posX + d0, this.posY + this.getMountedYOffset() + this.riddenByEntity.getYOffset(), this.posZ + d1);
           }
       }
    
       /**
        * (abstract) Protected helper method to write subclass entity data to NBT.
        */
       protected void writeEntityToNBT(NBTTagCompound tagCompound) {}
    
       /**
        * (abstract) Protected helper method to read subclass entity data from NBT.
        */
       protected void readEntityFromNBT(NBTTagCompound tagCompund) {}
    
       /**
        * First layer of player interaction
        */
       public boolean interactFirst(EntityPlayer playerIn)
       {
           if (this.riddenByEntity != null && this.riddenByEntity instanceof EntityPlayer && this.riddenByEntity != playerIn)
           {
               return true;
           }
           else
           {
               if (!this.worldObj.isRemote)
               {
                   playerIn.mountEntity(this);
               }
    
               return true;
           }
       }
    
       protected void func_180433_a(double p_180433_1_, boolean p_180433_3_, Block p_180433_4_, BlockPos p_180433_5_)
       {
           if (p_180433_3_)
           {
               if (this.fallDistance > 3.0F)
               {
                   this.fall(this.fallDistance, 1.0F);
    
                   if (!this.worldObj.isRemote && !this.isDead)
                   {
                       this.setDead();
                       int i;
    
                       for (i = 0; i < 3; ++i)
                       {
                           this.dropItemWithOffset(Item.getItemFromBlock(Blocks.planks), 1, 0.0F);
                       }
    
                       for (i = 0; i < 2; ++i)
                       {
                           this.dropItemWithOffset(Items.stick, 1, 0.0F);
                       }
                   }
    
                   this.fallDistance = 0.0F;
               }
           }
           else if (this.worldObj.getBlockState((new BlockPos(this)).down()).getBlock().getMaterial() != Material.water && p_180433_1_ < 0.0D)
           {
               this.fallDistance = (float)((double)this.fallDistance - p_180433_1_);
           }
       }
    
       /**
        * Sets the damage taken from the last hit.
        */
       public void setDamageTaken(float p_70266_1_)
       {
           this.dataWatcher.updateObject(19, Float.valueOf(p_70266_1_));
       }
    
       /**
        * Gets the damage taken from the last hit.
        */
       public float getDamageTaken()
       {
           return this.dataWatcher.getWatchableObjectFloat(19);
       }
    
       /**
        * Sets the time to count down from since the last time entity was hit.
        */
       public void setTimeSinceHit(int p_70265_1_)
       {
           this.dataWatcher.updateObject(17, Integer.valueOf(p_70265_1_));
       }
    
       /**
        * Gets the time since the last hit.
        */
       public int getTimeSinceHit()
       {
           return this.dataWatcher.getWatchableObjectInt(17);
       }
    
       /**
        * Sets the forward direction of the entity.
        */
       public void setForwardDirection(int p_70269_1_)
       {
           this.dataWatcher.updateObject(18, Integer.valueOf(p_70269_1_));
       }
    
       /**
        * Gets the forward direction of the entity.
        */
       public int getForwardDirection()
       {
           return this.dataWatcher.getWatchableObjectInt(18);
       }
    
       /**
        * true if no player in boat
        */
       @SideOnly(Side.CLIENT)
       public void setIsBoatEmpty(boolean p_70270_1_)
       {
           this.isBoatEmpty = p_70270_1_;
       }
    }
    

    Je vois bien que la vitesse se régle ici

       this.motionX = this.velocityX = 0.0D;
               this.motionY = this.velocityY = 0.0D;
               this.motionZ = this.velocityZ = 0.0D;
           }
    

    Mais j'ai peur de faire du caca, donc comment bien régler la vitesse ( Je veut pas un jetski ! )



  • Salut,
    Déjà es-tu arrivé à faire un bateau custom simple?



  • Non, vu que je ne sais pas comment register les entités, j'ai essayer plusieurs tutos, rien ne fonctionne



  • Tu as des tuto pour créer des entitées. Ensuite, pour se qui est des bateaux, créer un item avec des metadata et en fonctions du craft tu fait spawn le bateau avec les propriétés que tu veux.



  • J'ai essayer le tuto sur les entités de MFF en premier biensur, mais il ne fonctionne pas.
    J'ai peut-etre fait un erreur sur les classe
    Laisse moi allez chercher un truc a boire, je refait la ligne , et je te la passe



  • Voilà qui devrait t'aider :

    package fr.scarex.st18;
    
    import java.io.File;
    
    import net.minecraft.entity.Entity;
    import net.minecraftforge.fml.common.Mod;
    import net.minecraftforge.fml.common.Mod.EventHandler;
    import net.minecraftforge.fml.common.SidedProxy;
    import net.minecraftforge.fml.common.event.FMLInitializationEvent;
    import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
    import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
    import net.minecraftforge.fml.common.event.FMLServerStartingEvent;
    import net.minecraftforge.fml.common.registry.EntityRegistry;
    
    import org.apache.logging.log4j.LogManager;
    import org.apache.logging.log4j.Logger;
    
    import fr.scarex.st18.ST18Blocks.ST18Blocks;
    import fr.scarex.st18.ST18Entity.EntitySit;
    import fr.scarex.st18.ST18Events.ST18EventHandler;
    import fr.scarex.st18.ST18Items.ST18Items;
    import fr.scarex.st18.commands.ST18GenerateCommand;
    import fr.scarex.st18.commands.ST18SpawnFireballCommand;
    import fr.scarex.st18.commands.ST18SpiraleCommand;
    import fr.scarex.st18.gen.ST18Generation;
    import fr.scarex.st18.proxy.ST18CommonProxy;
    
    @Mod(modid = ST18.MODID, version = ST18.VERSION)
    public class ST18
    {
    public static final String MODID = "ST18";
    public static final String VERSION = "1.0.0";
    public static final Logger log = LogManager.getLogger("ST18");
    public static File conf;
    
    @SidedProxy(clientSide = "fr.scarex.st18.proxy.ST18ClientProxy", serverSide = "fr.scarex.st18.proxy.ST18CommonProxy")
    public static ST18CommonProxy proxy;
    
    @EventHandler
    public void preInit(FMLPreInitializationEvent event) {
    ST18Items.preInit();
    ST18Blocks.preInit();
    ST18EventHandler.registerEvents();
    conf = new File(event.getModConfigurationDirectory(), "chrono.txt");
    log.info("preInit");
    }
    
    @EventHandler
    public void init(FMLInitializationEvent event) {
    addEntity(EntitySit.class, "EntitySit", 300);
    ST18Generation.registerStructures();
    proxy.registerRender();
    log.info("Init");
    }
    
    @EventHandler
    public void postInit(FMLPostInitializationEvent event) {
    log.info("postInit");
    }
    
    @EventHandler
    public void onServerStartingEvent(FMLServerStartingEvent event) {
    event.registerServerCommand(new ST18SpawnFireballCommand());
    event.registerServerCommand(new ST18SpiraleCommand());
    event.registerServerCommand(new ST18GenerateCommand());
    }
    
    public void addEntity(Class entityClass, String name, int id) {
    EntityRegistry.registerGlobalEntityID(entityClass, name, EntityRegistry.findGlobalUniqueEntityId());
    EntityRegistry.registerModEntity(entityClass, name, id, this, 40, 1, true);
    }
    }
    

    PS : c'est un mod de test, c'est très bordélique.



  • Alors , mettez moi un petit -1 plz, si mon register de mon chikheineuh ne fonctionnait pas, c'est simplement que la classe Render n'existait pas
    Enfaite si, elle existait, mais mettez moi alors un -2


    Donc vila, j'ai refait les codes du register
    Dans la classe du client proxy j'ai une erreur

    RenderingRegistry.registerEntityRenderingHandler(GoldenEggChicken.class, new RenderGoldenEggChicken(new ModelChicken(), 0.5F));
    

    RenderGoldenEggChicken(new ModelChicken(), 0.5F))
    The constructor RenderGoldenEggChicken(ModelChicken, float) is undefined
    Pourtant j'ai le constructeur
    Je vais tenter quelques trucs


    Donc, je sais d'ou vient l'erreur ( Les params du constructeurs )
    Classe du render

    ​package eryah.usefulthings.client;
    
    import net.minecraft.client.model.ModelBase;
    import net.minecraft.client.renderer.entity.RenderChicken;
    import net.minecraft.client.renderer.entity.RenderManager;
    import net.minecraft.entity.EntityLiving;
    import net.minecraft.util.ResourceLocation;
    import eryah.usefulthings.Reference;
    import eryah.usefulthings.entity.passive.GoldenEggChicken;
    
    public class RenderGoldenEggChicken extends RenderChicken {
    
    public final ResourceLocation texture = new ResourceLocation(Reference.MOD_ID, "textures/entity/gechicken.png");
    
    public RenderGoldenEggChicken(RenderManager p_i46188_1_,
    ModelBase p_i46188_2_, float p_i46188_3_) {
    super(p_i46188_1_, p_i46188_2_, p_i46188_3_);
    // TODO Auto-generated constructor stub
    }
    
    protected ResourceLocation getEntityTexture(EntityLiving living)
    {
    return this.getMobTexture((GoldenEggChicken)living);
    }
    
    private ResourceLocation getMobTexture(GoldenEggChicken mobTutoriel)
    {
    return texture;
    }
    
    }
    


  • Donc vila, j'ai refait les codes du register
    Dans la classe du client proxy j'ai une erreur

    RenderingRegistry.registerEntityRenderingHandler(GoldenEggChicken.class, new RenderGoldenEggChicken(new ModelChicken(), 0.5F));
    

    RenderGoldenEggChicken(new ModelChicken(), 0.5F))
    The constructor RenderGoldenEggChicken(ModelChicken, float) is undefined
    Pourtant j'ai le constructeur
    Je vais tenter quelques trucs


    Donc, je sais d'ou vient l'erreur ( Les params du constructeurs )
    Classe du render

    package eryah.usefulthings.client;
    
    import net.minecraft.client.model.ModelBase;
    import net.minecraft.client.renderer.entity.RenderChicken;
    import net.minecraft.client.renderer.entity.RenderManager;
    import net.minecraft.entity.EntityLiving;
    import net.minecraft.util.ResourceLocation;
    import eryah.usefulthings.Reference;
    import eryah.usefulthings.entity.passive.GoldenEggChicken;
    
    public class RenderGoldenEggChicken extends RenderChicken {
    
    public final ResourceLocation texture = new ResourceLocation(Reference.MOD_ID, "textures/entity/gechicken.png");
    
    public RenderGoldenEggChicken(RenderManager p_i46188_1_,
    ModelBase p_i46188_2_, float p_i46188_3_) {
    super(p_i46188_1_, p_i46188_2_, p_i46188_3_);
    // TODO Auto-generated constructor stub
    }
    
    protected ResourceLocation getEntityTexture(EntityLiving living)
    {
    return this.getMobTexture((GoldenEggChicken)living);
    }
    
    private ResourceLocation getMobTexture(GoldenEggChicken mobTutoriel)
    {
    return texture;
    }
    
    }
    
    


  • Problème résolu ?



  • Le sujet du topic parle des bateaux que je voudrais créer, et non pas du register de mon poulet 🙂
    Mais sinon, toujours pas 😞



  • Où est le problème actuellement ? Tu n'arrives pas à l'enregistrer ? Ton model ne s'affiche pas ? Tu as un crash report ?



  • Actuellement, j'essaie de regler le problème de register de mon chicken.
    Sur son constructeur

    ​public RenderGoldenEggChicken(ModelChicken model, float shadow)
    {
    super(renderManager, model, shadow);
    }
    

    Je n'arrive pas a vouloir faire afficher sans problème le code que je veut, qui est le même code que dans le tuto

    1. public RenderMobTutoriel(ModelBiped model, float shadow)
    2. {
    3. super(model, shadow);
    4. }

    Mais je ne comprend pas, Eclipse veut toujours rajouter renderManager…


    EDIT


    Je viens de bidouiller plein de null, et il  n'y a plus d'erreur, j'espère que cela va fonctionner...



  • la classe c'est RenderManager, regarde que tu n'ai pas enregistré une classe du même nom dans tes imports : supprimer la ligne temporairement et fait Ctrl + shift + O puis remets ta ligne et refait Ctrl + shift + O.



  • Tout fonctionne 🙂 ( Pour le poulet ) l'oeuf est la et…
    OOOH quelle surprise !
    Un crash !

    ​---- Minecraft Crash Report ----
    // Sorry :(
    
    Time: 18/06/15 17:38
    Description: Rendering entity in world
    
    java.lang.NullPointerException: Rendering entity in world
    at net.minecraft.client.renderer.entity.RendererLivingEntity.doRender(RendererLivingEntity.java:103)
    at net.minecraft.client.renderer.entity.RenderLiving.doRender(RenderLiving.java:59)
    at net.minecraft.client.renderer.entity.RenderLiving.doRender(RenderLiving.java:199)
    at net.minecraft.client.renderer.entity.RenderManager.doRenderEntity(RenderManager.java:377)
    at net.minecraft.client.renderer.entity.RenderManager.renderEntityStatic(RenderManager.java:334)
    at net.minecraft.client.renderer.entity.RenderManager.renderEntitySimple(RenderManager.java:301)
    at net.minecraft.client.renderer.RenderGlobal.renderEntities(RenderGlobal.java:657)
    at net.minecraft.client.renderer.EntityRenderer.renderWorldPass(EntityRenderer.java:1350)
    at net.minecraft.client.renderer.EntityRenderer.renderWorld(EntityRenderer.java:1263)
    at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1088)
    at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1114)
    at net.minecraft.client.Minecraft.run(Minecraft.java:376)
    at net.minecraft.client.main.Main.main(Main.java:117)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    at net.minecraftforge.gradle.GradleStartCommon.launch(Unknown Source)
    at GradleStart.main(Unknown Source)
    
    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------
    
    -- Head --
    Stacktrace:
    at net.minecraft.client.renderer.entity.RendererLivingEntity.doRender(RendererLivingEntity.java:103)
    at net.minecraft.client.renderer.entity.RenderLiving.doRender(RenderLiving.java:59)
    at net.minecraft.client.renderer.entity.RenderLiving.doRender(RenderLiving.java:199)
    
    -- Entity being rendered --
    Details:
    Entity Type: goldenEggChicken (eryah.usefulthings.entity.passive.GoldenEggChicken)
    Entity ID: 100
    Entity Name: entity.goldenEggChicken.name
    Entity's Exact location: 179,50, 64,00, 321,50
    Entity's Block location: 179,00,64,00,321,00 - World: (179,64,321), Chunk: (at 3,4,1 in 11,20; contains blocks 176,0,320 to 191,255,335), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Entity's Momentum: 0,00, -0,02, 0,00
    Entity's Rider: ~~ERROR~~ NullPointerException: null
    Entity's Vehicle: ~~ERROR~~ NullPointerException: null
    
    -- Renderer details --
    Details:
    Assigned renderer: eryah.usefulthings.client.RenderGoldenEggChicken@a8eb0bf
    Location: -0,02,0,00,2,15 - World: (-1,0,2), Chunk: (at 15,0,2 in -1,0; contains blocks -16,0,0 to -1,255,15), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
    Rotation: 42.1875
    Delta: 0.28713226
    Stacktrace:
    at net.minecraft.client.renderer.entity.RenderManager.doRenderEntity(RenderManager.java:377)
    at net.minecraft.client.renderer.entity.RenderManager.renderEntityStatic(RenderManager.java:334)
    at net.minecraft.client.renderer.entity.RenderManager.renderEntitySimple(RenderManager.java:301)
    at net.minecraft.client.renderer.RenderGlobal.renderEntities(RenderGlobal.java:657)
    at net.minecraft.client.renderer.EntityRenderer.renderWorldPass(EntityRenderer.java:1350)
    at net.minecraft.client.renderer.EntityRenderer.renderWorld(EntityRenderer.java:1263)
    
    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [EntityPlayerSP['Eryah'/72, l='MpServer', x=179,52, y=64,00, z=319,35]]
    Chunk stats: MultiplayerChunkCache: 25, 25
    Level seed: 0
    Level generator: ID 01 - flat, ver 0\. Features enabled: false
    Level generator options: 
    Level spawn location: 182,00,4,00,237,00 - World: (182,4,237), Chunk: (at 6,0,13 in 11,14; contains blocks 176,0,224 to 191,255,239), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 762689 game time, 6000 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: true), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
    Forced entities: 28 total; [EntityPlayerSP['Eryah'/72, l='MpServer', x=179,52, y=64,00, z=319,35], EntityRabbit['Lapin'/9, l='MpServer', x=144,84, y=64,00, z=344,03], EntityItemFrame['entity.ItemFrame.name'/31, l='MpServer', x=182,97, y=65,50, z=285,50], EntityItemFrame['entity.ItemFrame.name'/32, l='MpServer', x=182,97, y=65,50, z=287,50], EntityItemFrame['entity.ItemFrame.name'/33, l='MpServer', x=182,97, y=65,50, z=275,50], EntityItemFrame['entity.ItemFrame.name'/34, l='MpServer', x=182,97, y=65,50, z=283,50], EntityItemFrame['entity.ItemFrame.name'/35, l='MpServer', x=182,97, y=65,50, z=273,50], EntityItemFrame['entity.ItemFrame.name'/36, l='MpServer', x=182,97, y=65,50, z=279,50], GoldenEggChicken['entity.goldenEggChicken.name'/100, l='MpServer', x=179,50, y=64,00, z=321,50], EntityItemFrame['entity.ItemFrame.name'/37, l='MpServer', x=182,97, y=65,50, z=277,50], EntityItemFrame['entity.ItemFrame.name'/38, l='MpServer', x=182,97, y=65,50, z=281,50], EntityItemFrame['entity.ItemFrame.name'/39, l='MpServer', x=182,97, y=65,50, z=299,50], EntityItemFrame['entity.ItemFrame.name'/40, l='MpServer', x=182,97, y=65,50, z=301,50], EntityItemFrame['entity.ItemFrame.name'/41, l='MpServer', x=182,97, y=65,50, z=289,50], EntityItemFrame['entity.ItemFrame.name'/42, l='MpServer', x=182,97, y=65,50, z=293,50], EntityItemFrame['entity.ItemFrame.name'/43, l='MpServer', x=182,97, y=65,50, z=297,50], EntityItemFrame['entity.ItemFrame.name'/44, l='MpServer', x=182,97, y=65,50, z=295,50], EntityItemFrame['entity.ItemFrame.name'/45, l='MpServer', x=182,97, y=65,50, z=303,50], EntityItemFrame['entity.ItemFrame.name'/46, l='MpServer', x=182,97, y=65,50, z=291,50], EntityItemFrame['entity.ItemFrame.name'/47, l='MpServer', x=182,97, y=65,50, z=317,50], EntityItemFrame['entity.ItemFrame.name'/48, l='MpServer', x=182,97, y=65,50, z=311,50], EntityItemFrame['entity.ItemFrame.name'/49, l='MpServer', x=182,97, y=65,50, z=307,50], EntityItemFrame['entity.ItemFrame.name'/50, l='MpServer', x=182,97, y=65,50, z=315,50], EntityItemFrame['entity.ItemFrame.name'/51, l='MpServer', x=182,97, y=65,50, z=309,50], EntityItemFrame['entity.ItemFrame.name'/52, l='MpServer', x=182,97, y=65,50, z=305,50], EntityItemFrame['entity.ItemFrame.name'/53, l='MpServer', x=182,97, y=65,50, z=313,50], EntityCow['Vache'/61, l='MpServer', x=214,09, y=64,00, z=285,91], EntityRabbit['Lapin'/63, l='MpServer', x=218,38, y=64,00, z=325,78]]
    Retry entities: 0 total; []
    Server brand: fml,forge
    Server type: Integrated singleplayer server
    Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.addWorldInfoToCrashReport(WorldClient.java:392)
    at net.minecraft.client.Minecraft.addGraphicsAndWorldToCrashReport(Minecraft.java:2613)
    at net.minecraft.client.Minecraft.run(Minecraft.java:398)
    at net.minecraft.client.main.Main.main(Main.java:117)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    at net.minecraftforge.gradle.GradleStartCommon.launch(Unknown Source)
    at GradleStart.main(Unknown Source)
    
    – System Details --
    Details:
    Minecraft Version: 1.8
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.8.0_45, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 870697328 bytes (830 MB) / 1056309248 bytes (1007 MB) up to 1056309248 bytes (1007 MB)
    JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.10 FML v8.99.8.1412 Minecraft Forge 11.14.1.1412 4 mods loaded, 4 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{8.99.8.1412} [Forge Mod Loader] (forgeSrc-1.8-11.14.1.1412.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{11.14.1.1412} [Minecraft Forge] (forgeSrc-1.8-11.14.1.1412.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ut{Beta 1.0} [Useful Things] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Loaded coremods (and transformers): 
    GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.2.12420 Compatibility Profile Context 13.151.0.0' Renderer: 'AMD Radeon HD 8240'
    Launched Version: 1.8
    LWJGL: 2.9.1
    OpenGL: AMD Radeon HD 8240 GL version 4.2.12420 Compatibility Profile Context 13.151.0.0, ATI Technologies Inc.
    GL Caps: Using GL 1.3 multitexturing.
    Using GL 1.3 texture combiners.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Shaders are available because OpenGL 2.1 is supported.
    VBOs are available because OpenGL 1.5 is supported.
    
    Using VBOs: No
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: Français (France)
    Profiler Position: N/A (disabled)
    

    La classe de mon KFC

    ​package eryah.usefulthings.entity.passive;
    
    import net.minecraft.block.Block;
    import net.minecraft.client.model.ModelChicken;
    import net.minecraft.entity.EntityAgeable;
    import net.minecraft.entity.EntityLiving;
    import net.minecraft.entity.EntityLivingBase;
    import net.minecraft.entity.SharedMonsterAttributes;
    import net.minecraft.entity.ai.EntityAIFollowParent;
    import net.minecraft.entity.ai.EntityAILookIdle;
    import net.minecraft.entity.ai.EntityAIMate;
    import net.minecraft.entity.ai.EntityAIPanic;
    import net.minecraft.entity.ai.EntityAISwimming;
    import net.minecraft.entity.ai.EntityAITempt;
    import net.minecraft.entity.ai.EntityAIWander;
    import net.minecraft.entity.ai.EntityAIWatchClosest;
    import net.minecraft.entity.monster.EntityMob;
    import net.minecraft.entity.passive.EntityAnimal;
    import net.minecraft.entity.player.EntityPlayer;
    import net.minecraft.init.Items;
    import net.minecraft.item.Item;
    import net.minecraft.item.ItemStack;
    import net.minecraft.nbt.NBTTagCompound;
    import net.minecraft.util.BlockPos;
    import net.minecraft.util.MathHelper;
    import net.minecraft.util.ResourceLocation;
    import net.minecraft.world.World;
    import eryah.usefulthings.Reference;
    import eryah.usefulthings.init.GoldenEgg;
    
    public class GoldenEggChicken extends EntityAnimal {
    
    public float field_70886_e;
       public float destPos;
       public float field_70884_g;
       public float field_70888_h;
       public float field_70889_i = 1.0F;
       /** The time until the next egg is spawned. */
       public int timeUntilNextEgg;
       public boolean chickenJockey;
       private static final String __OBFID = "CL_00001639";
       public final ResourceLocation texture = new ResourceLocation(Reference.MOD_ID, "textures/entity/gechiken.png");
    
       public GoldenEggChicken(World worldIn)
       {
           super(worldIn);
           this.setSize(0.4F, 0.7F);
           this.timeUntilNextEgg = this.rand.nextInt(6000) + 6000;
           this.tasks.addTask(0, new EntityAISwimming(this));
           this.tasks.addTask(1, new EntityAIPanic(this, 1.4D));
           this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
           this.tasks.addTask(3, new EntityAITempt(this, 1.0D, Items.wheat_seeds, false));
           this.tasks.addTask(4, new EntityAIFollowParent(this, 1.1D));
           this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
           this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
           this.tasks.addTask(7, new EntityAILookIdle(this));
       }
    
    public float getEyeHeight()
       {
           return this.height;
       }
    
       protected void applyEntityAttributes()
       {
           super.applyEntityAttributes();
           this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(4.0D);
           this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.25D);
       }
    
       /**
        * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
        * use this to react to sunlight and start to burn.
        */
       public void onLivingUpdate()
       {
           super.onLivingUpdate();
           this.field_70888_h = this.field_70886_e;
           this.field_70884_g = this.destPos;
           this.destPos = (float)((double)this.destPos + (double)(this.onGround ? -1 : 4) * 0.3D);
           this.destPos = MathHelper.clamp_float(this.destPos, 0.0F, 1.0F);
    
           if (!this.onGround && this.field_70889_i < 1.0F)
           {
               this.field_70889_i = 1.0F;
           }
    
           this.field_70889_i = (float)((double)this.field_70889_i * 0.9D);
    
           if (!this.onGround && this.motionY < 0.0D)
           {
               this.motionY *= 0.6D;
           }
    
           this.field_70886_e += this.field_70889_i * 2.0F;
    
           if (!this.worldObj.isRemote && !this.isChild() && !this.isChickenJockey() && –this.timeUntilNextEgg <= 0)
           {
               this.playSound("mob.chicken.plop", 1.0F, (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F);
               this.dropItem(GoldenEgg.golden_egg, 1);
               this.timeUntilNextEgg = this.rand.nextInt(6000) + 6000;
           }
       }
    
       public void fall(float distance, float damageMultiplier) {}
    
       /**
        * Returns the sound this mob makes while it's alive.
        */
       protected String getLivingSound()
       {
           return "mob.chicken.say";
       }
    
       /**
        * Returns the sound this mob makes when it is hurt.
        */
       protected String getHurtSound()
       {
           return "mob.chicken.hurt";
       }
    
       /**
        * Returns the sound this mob makes on death.
        */
       protected String getDeathSound()
       {
           return "mob.chicken.hurt";
       }
    
       protected void playStepSound(BlockPos p_180429_1_, Block p_180429_2_)
       {
           this.playSound("mob.chicken.step", 0.15F, 1.0F);
       }
    
       protected Item getDropItem()
       {
           return Items.feather;
       }
    
       /**
        * Drop 0-2 items of this living's type
        */
       protected void dropFewItems(boolean p_70628_1_, int p_70628_2_)
       {
           int j = this.rand.nextInt(3) + this.rand.nextInt(1 + p_70628_2_);
    
           for (int k = 0; k < j; ++k)
           {
               this.dropItem(Items.feather, 1);
           }
    
           if (this.isBurning())
           {
               this.dropItem(Items.cooked_chicken, 1);
           }
           else
           {
               this.dropItem(Items.chicken, 1);
               this.dropItem(GoldenEgg.golden_egg, 2);
           }
       }
    
       public GoldenEggChicken createChild(EntityAgeable ageable)
       {
           return new GoldenEggChicken(this.worldObj);
       }
    
       /**
        * Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
        * the animal type)
        */
       public boolean isBreedingItem(ItemStack stack)
       {
           return stack != null && stack.getItem() == Items.wheat_seeds;
       }
    
       /**
        * (abstract) Protected helper method to read subclass entity data from NBT.
        */
       public void readEntityFromNBT(NBTTagCompound tagCompund)
       {
           super.readEntityFromNBT(tagCompund);
           this.chickenJockey = tagCompund.getBoolean("IsChickenJockey");
    
           if (tagCompund.hasKey("EggLayTime"))
           {
               this.timeUntilNextEgg = tagCompund.getInteger("EggLayTime");
           }
       }
    
       /**
        * Get the experience points the entity currently has.
        */
       protected int getExperiencePoints(EntityPlayer player)
       {
           return this.isChickenJockey() ? 10 : super.getExperiencePoints(player);
       }
    
       /**
        * (abstract) Protected helper method to write subclass entity data to NBT.
        */
       public void writeEntityToNBT(NBTTagCompound tagCompound)
       {
           super.writeEntityToNBT(tagCompound);
           tagCompound.setBoolean("IsChickenJockey", this.chickenJockey);
           tagCompound.setInteger("EggLayTime", this.timeUntilNextEgg);
       }
    
       /**
        * Determines if an entity can be despawned, used on idle far away entities
        */
       protected boolean canDespawn()
       {
           return this.isChickenJockey() && this.riddenByEntity == null;
       }
    
       public void updateRiderPosition()
       {
           super.updateRiderPosition();
           float f = MathHelper.sin(this.renderYawOffset * (float)Math.PI / 180.0F);
           float f1 = MathHelper.cos(this.renderYawOffset * (float)Math.PI / 180.0F);
           float f2 = 0.1F;
           float f3 = 0.0F;
           this.riddenByEntity.setPosition(this.posX + (double)(f2 * f), this.posY + (double)(this.height * 0.5F) + this.riddenByEntity.getYOffset() + (double)f3, this.posZ - (double)(f2 * f1));
    
           if (this.riddenByEntity instanceof EntityLivingBase)
           {
               ((EntityLivingBase)this.riddenByEntity).renderYawOffset = this.renderYawOffset;
           }
       }
    
       /**
        * Determines if this chicken is a jokey with a zombie riding it.
        */
       public boolean isChickenJockey()
       {
           return this.chickenJockey;
       }
    
       /**
        * Sets whether this chicken is a jockey or not.
        *  
        * @param jockey Whether this chicken is a jockey or not
        */
       public void setChickenJockey(boolean jockey)
       {
           this.chickenJockey = jockey;
       }
    
    }
    

    La classe du render

    ​package eryah.usefulthings.client;
    
    import net.minecraft.client.model.ModelBase;
    import net.minecraft.client.renderer.entity.RenderChicken;
    import net.minecraft.client.renderer.entity.RenderManager;
    import net.minecraft.entity.EntityLiving;
    import net.minecraft.util.ResourceLocation;
    import eryah.usefulthings.Reference;
    import eryah.usefulthings.entity.passive.GoldenEggChicken;
    
    public class RenderGoldenEggChicken extends RenderChicken {
    
    public RenderGoldenEggChicken(RenderManager p_i46188_1_,
    ModelBase p_i46188_2_, float p_i46188_3_) {
    super(p_i46188_1_, p_i46188_2_, p_i46188_3_);
    // TODO Auto-generated constructor stub
    }
    
    public final ResourceLocation texture = new ResourceLocation(Reference.MOD_ID, "textures/entity/gechicken.png"); 
    
    protected ResourceLocation getEntityTexture(EntityLiving living)
    {
    return this.getMobTexture((GoldenEggChicken)living);
    }
    
    private ResourceLocation getMobTexture(GoldenEggChicken mobTutoriel)
    {
    return texture;
    }
    
    }
    


  • Comment est enregistré ton entité ?


  • Moddeurs confirmés Rédacteurs Administrateurs

    Pour l'enregistrement des entités, il parait que seul registerModEntity est nécessaire.
    registerGlobalEntityID ne devrait pas être utilisé car il pose des problèmes de limitation (256 entité au total, y comprit ceux de Minecraft).
    Alors que registerModEntity est limité à la taille l'int, et est interne à chaque mod.

    J'ai vu Lex dire ça, après je n'ai jamais tester.

    Pour tout ce qui concerne les bateaux, étudie le code du bateau de Minecraft, il y a de forte chance que tu y trouve ta réponse.
    (juste pour information, la façon dont Minecraft gère les collisions va faire que le joueur va prendre feu lorsqu'il sera dans ton bateau qui résiste à la lave, donc il faudra lui ajouter l'effet de résistance au feu).



  • J'ai bien retirer donc la fonction registerGlobalEntityID, mais…

    • L’œuf disparait ( Wow.. quelle surprise… )
    • Le nom de mes entités ne sont plus 'goldenEggChicken' et 'motorizedBoat', mais 'ut.goldenEggChicken'
    • Je crash toujours

    C'est le m^me crash report, inutile de vous le redonner


    Register des mes entity

    Main Class

    EntityRegistry.registerModEntity(GoldenEggChicken.class, "goldenEggChicken", 420, this.instance, 40, 1, true);
    
    EntityRegistry.registerModEntity(MotorizedBoat.class, "motorizedBoat", 420, this.instance, 40, 1, true);​
    

    ClientProxy

    ​RenderingRegistry.registerEntityRenderingHandler(GoldenEggChicken.class, new RenderGoldenEggChicken(null, null, 0));
    
    RenderingRegistry.registerEntityRenderingHandler(MotorizedBoat.class, new RenderBoat(null));
    

    L'erreur vient de la, je m'en suis rendu compte en copier collant le code…
    Mais que faut-il mettre dans 'null'



  • çà dépend de tes classes.


  • Moddeurs confirmés Rédacteurs Administrateurs

    u_U
    Si tu enregistre des rendus avec un modèle null, faut pas s'étonner d'avoir des NPE …

    Il n'est pas possible de coder correctement sans apprendre le Java.
    http://fr.java.wikia.com/wiki/Java.lang.NullPointerException
    http://blog.octo.com/comment-ne-plus-avoir-de-nullpointerexception-en-java/
    http://stackoverflow.com/questions/218384/what-is-a-null-pointer-exception-and-how-do-i-fix-it



  • Déso de l'absence… Quelques problèmes... Enfin voila

    Pendent ce temps, j'ai codé mon bateau

    Classe du bateau (La MÊME que vanilla, légèrement modifié)

    ​package eryah.usefulthings.entity.item;
    
    import java.util.List;
    import net.minecraft.block.Block;
    import net.minecraft.block.material.Material;
    import net.minecraft.entity.Entity;
    import net.minecraft.entity.EntityLivingBase;
    import net.minecraft.entity.player.EntityPlayer;
    import net.minecraft.init.Blocks;
    import net.minecraft.init.Items;
    import net.minecraft.item.Item;
    import net.minecraft.nbt.NBTTagCompound;
    import net.minecraft.util.AxisAlignedBB;
    import net.minecraft.util.BlockPos;
    import net.minecraft.util.DamageSource;
    import net.minecraft.util.EntityDamageSourceIndirect;
    import net.minecraft.util.EnumParticleTypes;
    import net.minecraft.util.MathHelper;
    import net.minecraft.world.World;
    import net.minecraftforge.fml.relauncher.Side;
    import net.minecraftforge.fml.relauncher.SideOnly;
    
    public class MotorizedBoat extends Entity
    {
        /** true if no player in boat */
        private boolean isBoatEmpty;
        private double speedMultiplier;
        private int boatPosRotationIncrements;
        private double boatX;
        private double boatY;
        private double boatZ;
        private double boatYaw;
        private double boatPitch;
        @SideOnly(Side.CLIENT)
        private double velocityX;
        @SideOnly(Side.CLIENT)
        private double velocityY;
        @SideOnly(Side.CLIENT)
        private double velocityZ;
        private static final String __OBFID = "CL_00001667";
    
        public MotorizedBoat(World worldIn)
        {
            super(worldIn);
            this.isBoatEmpty = true;
            this.speedMultiplier = 0.07D;
            this.preventEntitySpawning = true;
            this.setSize(1.5F, 0.6F);
        }
    
        /**
         * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
         * prevent them from trampling crops
         */
        protected boolean canTriggerWalking()
        {
            return false;
        }
    
        protected void entityInit()
        {
            this.dataWatcher.addObject(17, new Integer(0));
            this.dataWatcher.addObject(18, new Integer(1));
            this.dataWatcher.addObject(19, new Float(0.0F));
        }
    
        /**
         * Returns a boundingBox used to collide the entity with other entities and blocks. This enables the entity to be
         * pushable on contact, like boats or minecarts.
         */
        public AxisAlignedBB getCollisionBox(Entity entityIn)
        {
            return entityIn.getEntityBoundingBox();
        }
    
        /**
         * returns the bounding box for this entity
         */
        public AxisAlignedBB getBoundingBox()
        {
            return this.getEntityBoundingBox();
        }
    
        /**
         * Returns true if this entity should push and be pushed by other entities when colliding.
         */
        public boolean canBePushed()
        {
            return true;
        }
    
        public MotorizedBoat(World worldIn, double p_i1705_2_, double p_i1705_4_, double p_i1705_6_)
        {
            this(worldIn);
            this.setPosition(p_i1705_2_, p_i1705_4_, p_i1705_6_);
            this.motionX = 0.0D;
            this.motionY = 0.0D;
            this.motionZ = 0.0D;
            this.prevPosX = p_i1705_2_;
            this.prevPosY = p_i1705_4_;
            this.prevPosZ = p_i1705_6_;
        }
    
        /**
         * Returns the Y offset from the entity's position for any entity riding this one.
         */
        public double getMountedYOffset()
        {
            return (double)this.height * 0.0D - 0.30000001192092896D;
        }
    
        /**
         * Called when the entity is attacked.
         */
        public boolean attackEntityFrom(DamageSource source, float amount)
        {
            if (this.isEntityInvulnerable(source))
            {
                return false;
            }
            else if (!this.worldObj.isRemote && !this.isDead)
            {
                if (this.riddenByEntity != null && this.riddenByEntity == source.getEntity() && source instanceof EntityDamageSourceIndirect)
                {
                    return false;
                }
                else
                {
                    this.setForwardDirection(-this.getForwardDirection());
                    this.setTimeSinceHit(10);
                    this.setDamageTaken(this.getDamageTaken() + amount * 10.0F);
                    this.setBeenAttacked();
                    boolean flag = source.getEntity() instanceof EntityPlayer && ((EntityPlayer)source.getEntity()).capabilities.isCreativeMode;
    
                    if (flag || this.getDamageTaken() > 40.0F)
                    {
                        if (this.riddenByEntity != null)
                        {
                            this.riddenByEntity.mountEntity(this);
                        }
    
                        if (!flag)
                        {
                            this.dropItemWithOffset(Items.boat, 1, 0.0F);
                        }
    
                        this.setDead();
                    }
    
                    return true;
                }
            }
            else
            {
                return true;
            }
        }
    
        /**
         * Setups the entity to do the hurt animation. Only used by packets in multiplayer.
         */
        @SideOnly(Side.CLIENT)
        public void performHurtAnimation()
        {
            this.setForwardDirection(-this.getForwardDirection());
            this.setTimeSinceHit(10);
            this.setDamageTaken(this.getDamageTaken() * 11.0F);
        }
    
        /**
         * Returns true if other Entities should be prevented from moving through this Entity.
         */
        public boolean canBeCollidedWith()
        {
            return !this.isDead;
        }
    
        @SideOnly(Side.CLIENT)
        public void func_180426_a(double p_180426_1_, double p_180426_3_, double p_180426_5_, float p_180426_7_, float p_180426_8_, int p_180426_9_, boolean p_180426_10_)
        {
            if (p_180426_10_ && this.riddenByEntity != null)
            {
                this.prevPosX = this.posX = p_180426_1_;
                this.prevPosY = this.posY = p_180426_3_;
                this.prevPosZ = this.posZ = p_180426_5_;
                this.rotationYaw = p_180426_7_;
                this.rotationPitch = p_180426_8_;
                this.boatPosRotationIncrements = 0;
                this.setPosition(p_180426_1_, p_180426_3_, p_180426_5_);
                this.motionX = this.velocityX = 0.1D;
                this.motionY = this.velocityY = 0.0D;
                this.motionZ = this.velocityZ = 0.1D;
            }
            else
            {
                if (this.isBoatEmpty)
                {
                    this.boatPosRotationIncrements = p_180426_9_ + 5;
                }
                else
                {
                    double d3 = p_180426_1_ - this.posX;
                    double d4 = p_180426_3_ - this.posY;
                    double d5 = p_180426_5_ - this.posZ;
                    double d6 = d3 * d3 + d4 * d4 + d5 * d5;
    
                    if (d6 <= 1.0D)
                    {
                        return;
                    }
    
                    this.boatPosRotationIncrements = 3;
                }
    
                this.boatX = p_180426_1_;
                this.boatY = p_180426_3_;
                this.boatZ = p_180426_5_;
                this.boatYaw = (double)p_180426_7_;
                this.boatPitch = (double)p_180426_8_;
                this.motionX = this.velocityX;
                this.motionY = this.velocityY;
                this.motionZ = this.velocityZ;
            }
        }
    
        /**
         * Sets the velocity to the args. Args: x, y, z
         */
        @SideOnly(Side.CLIENT)
        public void setVelocity(double x, double y, double z)
        {
            this.velocityX = this.motionX = x;
            this.velocityY = this.motionY = y;
            this.velocityZ = this.motionZ = z;
        }
    
        /**
         * Called to update the entity's position/logic.
         */
        public void onUpdate()
        {
            super.onUpdate();
    
            if (this.getTimeSinceHit() > 0)
            {
                this.setTimeSinceHit(this.getTimeSinceHit() - 1);
            }
    
            if (this.getDamageTaken() > 0.0F)
            {
                this.setDamageTaken(this.getDamageTaken() - 1.0F);
            }
    
            this.prevPosX = this.posX;
            this.prevPosY = this.posY;
            this.prevPosZ = this.posZ;
            byte b0 = 5;
            double d0 = 0.0D;
    
            for (int i = 0; i < b0; ++i)
            {
                double d1 = this.getEntityBoundingBox().minY + (this.getEntityBoundingBox().maxY - this.getEntityBoundingBox().minY) * (double)(i + 0) / (double)b0 - 0.125D;
                double d3 = this.getEntityBoundingBox().minY + (this.getEntityBoundingBox().maxY - this.getEntityBoundingBox().minY) * (double)(i + 1) / (double)b0 - 0.125D;
                AxisAlignedBB axisalignedbb = new AxisAlignedBB(this.getEntityBoundingBox().minX, d1, this.getEntityBoundingBox().minZ, this.getEntityBoundingBox().maxX, d3, this.getEntityBoundingBox().maxZ);
    
                if (this.worldObj.isAABBInMaterial(axisalignedbb, Material.water))
                {
                    d0 += 1.0D / (double)b0;
                }
            }
    
            double d9 = Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ);
            double d2;
            double d4;
            int j;
    
            if (d9 > 0.2975D)
            {
                d2 = Math.cos((double)this.rotationYaw * Math.PI / 180.0D);
                d4 = Math.sin((double)this.rotationYaw * Math.PI / 180.0D);
    
                for (j = 0; (double)j < 1.0D + d9 * 60.0D; ++j)
                {
                    double d5 = (double)(this.rand.nextFloat() * 2.0F - 1.0F);
                    double d6 = (double)(this.rand.nextInt(2) * 2 - 1) * 0.7D;
                    double d7;
                    double d8;
    
                    if (this.rand.nextBoolean())
                    {
                        d7 = this.posX - d2 * d5 * 0.8D + d4 * d6;
                        d8 = this.posZ - d4 * d5 * 0.8D - d2 * d6;
                        this.worldObj.spawnParticle(EnumParticleTypes.WATER_SPLASH, d7, this.posY - 0.125D, d8, this.motionX, this.motionY, this.motionZ, new int[0]);
                    }
                    else
                    {
                        d7 = this.posX + d2 + d4 * d5 * 0.7D;
                        d8 = this.posZ + d4 - d2 * d5 * 0.7D;
                        this.worldObj.spawnParticle(EnumParticleTypes.WATER_SPLASH, d7, this.posY - 0.125D, d8, this.motionX, this.motionY, this.motionZ, new int[0]);
                    }
                }
            }
    
            double d10;
            double d11;
    
            if (this.worldObj.isRemote && this.isBoatEmpty)
            {
                if (this.boatPosRotationIncrements > 0)
                {
                    d2 = this.posX + (this.boatX - this.posX) / (double)this.boatPosRotationIncrements;
                    d4 = this.posY + (this.boatY - this.posY) / (double)this.boatPosRotationIncrements;
                    d10 = this.posZ + (this.boatZ - this.posZ) / (double)this.boatPosRotationIncrements;
                    d11 = MathHelper.wrapAngleTo180_double(this.boatYaw - (double)this.rotationYaw);
                    this.rotationYaw = (float)((double)this.rotationYaw + d11 / (double)this.boatPosRotationIncrements);
                    this.rotationPitch = (float)((double)this.rotationPitch + (this.boatPitch - (double)this.rotationPitch) / (double)this.boatPosRotationIncrements);
                    –this.boatPosRotationIncrements;
                    this.setPosition(d2, d4, d10);
                    this.setRotation(this.rotationYaw, this.rotationPitch);
                }
                else
                {
                    d2 = this.posX + this.motionX;
                    d4 = this.posY + this.motionY;
                    d10 = this.posZ + this.motionZ;
                    this.setPosition(d2, d4, d10);
    
                    if (this.onGround)
                    {
                        this.motionX *= 0.5D;
                        this.motionY *= 0.5D;
                        this.motionZ *= 0.5D;
                    }
    
                    this.motionX *= 0.9900000095367432D;
                    this.motionY *= 0.949999988079071D;
                    this.motionZ *= 0.9900000095367432D;
                }
            }
            else
            {
                if (d0 < 1.0D)
                {
                    d2 = d0 * 2.0D - 1.0D;
                    this.motionY += 0.03999999910593033D * d2;
                }
                else
                {
                    if (this.motionY < 0.0D)
                    {
                        this.motionY /= 2.0D;
                    }
    
                    this.motionY += 0.007000000216066837D;
                }
    
                if (this.riddenByEntity instanceof EntityLivingBase)
                {
                    EntityLivingBase entitylivingbase = (EntityLivingBase)this.riddenByEntity;
                    float f = this.riddenByEntity.rotationYaw + -entitylivingbase.moveStrafing * 90.0F;
                    this.motionX += -Math.sin((double)(f * (float)Math.PI / 180.0F)) * this.speedMultiplier * (double)entitylivingbase.moveForward * 0.05000000074505806D;
                    this.motionZ += Math.cos((double)(f * (float)Math.PI / 180.0F)) * this.speedMultiplier * (double)entitylivingbase.moveForward * 0.05000000074505806D;
                }
    
                d2 = Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ);
    
                if (d2 > 0.35D)
                {
                    d4 = 0.35D / d2;
                    this.motionX *= d4;
                    this.motionZ *= d4;
                    d2 = 0.35D;
                }
    
                if (d2 > d9 && this.speedMultiplier < 0.35D)
                {
                    this.speedMultiplier += (0.35D - this.speedMultiplier) / 35.0D;
    
                    if (this.speedMultiplier > 0.35D)
                    {
                        this.speedMultiplier = 0.35D;
                    }
                }
                else
                {
                    this.speedMultiplier -= (this.speedMultiplier - 0.07D) / 35.0D;
    
                    if (this.speedMultiplier < 0.07D)
                    {
                        this.speedMultiplier = 0.07D;
                    }
                }
    
                int l;
    
                for (l = 0; l < 4; ++l)
                {
                    int i1 = MathHelper.floor_double(this.posX + ((double)(l % 2) - 0.5D) * 0.8D);
                    j = MathHelper.floor_double(this.posZ + ((double)(l / 2) - 0.5D) * 0.8D);
    
                    for (int j1 = 0; j1 < 2; ++j1)
                    {
                        int k = MathHelper.floor_double(this.posY) + j1;
                        BlockPos blockpos = new BlockPos(i1, k, j);
                        Block block = this.worldObj.getBlockState(blockpos).getBlock();
    
                        if (block == Blocks.snow_layer)
                        {
                            this.worldObj.setBlockToAir(blockpos);
                            this.isCollidedHorizontally = false;
                        }
                        else if (block == Blocks.waterlily)
                        {
                            this.worldObj.destroyBlock(blockpos, true);
                            this.isCollidedHorizontally = false;
                        }
                    }
                }
    
                if (this.onGround)
                {
                    this.motionX *= 0.6D;
                    this.motionY *= 0.5D;
                    this.motionZ *= 0.6D;
                }
    
                this.moveEntity(this.motionX, this.motionY, this.motionZ);
    
                if (this.isCollidedHorizontally && d9 > 0.2D)
                {
                    if (!this.worldObj.isRemote && !this.isDead)
                    {
                        this.setDead();
    
                        for (l = 0; l < 3; ++l)
                        {
                            this.dropItemWithOffset(Item.getItemFromBlock(Blocks.planks), 1, 0.0F);
                        }
    
                        for (l = 0; l < 2; ++l)
                        {
                            this.dropItemWithOffset(Items.stick, 1, 0.0F);
                        }
                    }
                }
                else
                {
                    this.motionX *= 0.9900000095367432D;
                    this.motionY *= 0.949999988079071D;
                    this.motionZ *= 0.9900000095367432D;
                }
    
                this.rotationPitch = 0.0F;
                d4 = (double)this.rotationYaw;
                d10 = this.prevPosX - this.posX;
                d11 = this.prevPosZ - this.posZ;
    
                if (d10 * d10 + d11 * d11 > 0.001D)
                {
                    d4 = (double)((float)(Math.atan2(d11, d10) * 180.0D / Math.PI));
                }
    
                double d12 = MathHelper.wrapAngleTo180_double(d4 - (double)this.rotationYaw);
    
                if (d12 > 20.0D)
                {
                    d12 = 20.0D;
                }
    
                if (d12 < -20.0D)
                {
                    d12 = -20.0D;
                }
    
                this.rotationYaw = (float)((double)this.rotationYaw + d12);
                this.setRotation(this.rotationYaw, this.rotationPitch);
    
                if (!this.worldObj.isRemote)
                {
                    List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.getEntityBoundingBox().expand(0.20000000298023224D, 0.0D, 0.20000000298023224D));
    
                    if (list != null && !list.isEmpty())
                    {
                        for (int k1 = 0; k1 < list.size(); ++k1)
                        {
                            Entity entity = (Entity)list.get(k1);
    
                            if (entity != this.riddenByEntity && entity.canBePushed() && entity instanceof MotorizedBoat)
                            {
                                entity.applyEntityCollision(this);
                            }
                        }
                    }
    
                    if (this.riddenByEntity != null && this.riddenByEntity.isDead)
                    {
                        this.riddenByEntity = null;
                    }
                }
            }
        }
    
        public void updateRiderPosition()
        {
            if (this.riddenByEntity != null)
            {
                double d0 = Math.cos((double)this.rotationYaw * Math.PI / 180.0D) * 0.4D;
                double d1 = Math.sin((double)this.rotationYaw * Math.PI / 180.0D) * 0.4D;
                this.riddenByEntity.setPosition(this.posX + d0, this.posY + this.getMountedYOffset() + this.riddenByEntity.getYOffset(), this.posZ + d1);
            }
        }
    
        /**
         * (abstract) Protected helper method to write subclass entity data to NBT.
         */
        protected void writeEntityToNBT(NBTTagCompound tagCompound) {}
    
        /**
         * (abstract) Protected helper method to read subclass entity data from NBT.
         */
        protected void readEntityFromNBT(NBTTagCompound tagCompund) {}
    
        /**
         * First layer of player interaction
         */
        public boolean interactFirst(EntityPlayer playerIn)
        {
            if (this.riddenByEntity != null && this.riddenByEntity instanceof EntityPlayer && this.riddenByEntity != playerIn)
            {
                return true;
            }
            else
            {
                if (!this.worldObj.isRemote)
                {
                    playerIn.mountEntity(this);
                }
    
                return true;
            }
        }
    
        protected void func_180433_a(double p_180433_1_, boolean p_180433_3_, Block p_180433_4_, BlockPos p_180433_5_)
        {
            if (p_180433_3_)
            {
                if (this.fallDistance > 3.0F)
                {
                    this.fall(this.fallDistance, 1.0F);
    
                    if (!this.worldObj.isRemote && !this.isDead)
                    {
                        this.setDead();
                        int i;
    
                        for (i = 0; i < 3; ++i)
                        {
                            this.dropItemWithOffset(Item.getItemFromBlock(Blocks.planks), 1, 0.0F);
                        }
    
                        for (i = 0; i < 2; ++i)
                        {
                            this.dropItemWithOffset(Items.stick, 1, 0.0F);
                        }
                    }
    
                    this.fallDistance = 0.0F;
                }
            }
            else if (this.worldObj.getBlockState((new BlockPos(this)).down()).getBlock().getMaterial() != Material.water && p_180433_1_ < 0.0D)
            {
                this.fallDistance = (float)((double)this.fallDistance - p_180433_1_);
            }
        }
    
        /**
         * Sets the damage taken from the last hit.
         */
        public void setDamageTaken(float p_70266_1_)
        {
            this.dataWatcher.updateObject(19, Float.valueOf(p_70266_1_));
        }
    
        /**
         * Gets the damage taken from the last hit.
         */
        public float getDamageTaken()
        {
            return this.dataWatcher.getWatchableObjectFloat(19);
        }
    
        /**
         * Sets the time to count down from since the last time entity was hit.
         */
        public void setTimeSinceHit(int p_70265_1_)
        {
            this.dataWatcher.updateObject(17, Integer.valueOf(p_70265_1_));
        }
    
        /**
         * Gets the time since the last hit.
         */
        public int getTimeSinceHit()
        {
            return this.dataWatcher.getWatchableObjectInt(17);
        }
    
        /**
         * Sets the forward direction of the entity.
         */
        public void setForwardDirection(int p_70269_1_)
        {
            this.dataWatcher.updateObject(18, Integer.valueOf(p_70269_1_));
        }
    
        /**
         * Gets the forward direction of the entity.
         */
        public int getForwardDirection()
        {
            return this.dataWatcher.getWatchableObjectInt(18);
        }
    
        /**
         * true if no player in boat
         */
        @SideOnly(Side.CLIENT)
        public void setIsBoatEmpty(boolean p_70270_1_)
        {
            this.isBoatEmpty = p_70270_1_;
        }
    }
    

    Classe du render

    ​package eryah.usefulthings.client.render;
    
    import net.minecraft.client.model.ModelBase;
    import net.minecraft.client.renderer.entity.RenderBoat;
    import net.minecraft.client.renderer.entity.RenderManager;
    import net.minecraft.entity.EntityLiving;
    import net.minecraft.util.ResourceLocation;
    import eryah.usefulthings.Reference;
    import eryah.usefulthings.entity.passive.GoldenEggChicken;
    
    public class RenderMotoBoat extends RenderBoat {
    
    public RenderMotoBoat(RenderManager p_i46188_1_,
    ModelBase p_i46188_2_, float p_i46188_3_) {
    super(p_i46188_1_);
    // TODO Auto-generated constructor stub
    }
    
    public final ResourceLocation texture = new ResourceLocation(Reference.MOD_ID, "textures/entity/motorized_boat.png"); 
    
    protected ResourceLocation getEntityTexture(EntityLiving living)
    {
    return this.getMobTexture((GoldenEggChicken)living);
    }
    
    private ResourceLocation getMobTexture(GoldenEggChicken mobTutoriel)
    {
    return texture;
    }
    
    }
    

    Classe du Chikhein (La même que vanilla, légèrement modifié)

    ​package eryah.usefulthings.entity.passive;
    
    import net.minecraft.block.Block;
    import net.minecraft.client.model.ModelChicken;
    import net.minecraft.entity.EntityAgeable;
    import net.minecraft.entity.EntityLiving;
    import net.minecraft.entity.EntityLivingBase;
    import net.minecraft.entity.SharedMonsterAttributes;
    import net.minecraft.entity.ai.EntityAIFollowParent;
    import net.minecraft.entity.ai.EntityAILookIdle;
    import net.minecraft.entity.ai.EntityAIMate;
    import net.minecraft.entity.ai.EntityAIPanic;
    import net.minecraft.entity.ai.EntityAISwimming;
    import net.minecraft.entity.ai.EntityAITempt;
    import net.minecraft.entity.ai.EntityAIWander;
    import net.minecraft.entity.ai.EntityAIWatchClosest;
    import net.minecraft.entity.monster.EntityMob;
    import net.minecraft.entity.passive.EntityAnimal;
    import net.minecraft.entity.player.EntityPlayer;
    import net.minecraft.init.Items;
    import net.minecraft.item.Item;
    import net.minecraft.item.ItemStack;
    import net.minecraft.nbt.NBTTagCompound;
    import net.minecraft.util.BlockPos;
    import net.minecraft.util.MathHelper;
    import net.minecraft.util.ResourceLocation;
    import net.minecraft.world.World;
    import eryah.usefulthings.Reference;
    import eryah.usefulthings.init.GoldenEgg;
    
    public class GoldenEggChicken extends EntityAnimal {
    
    public float field_70886_e;
       public float destPos;
       public float field_70884_g;
       public float field_70888_h;
       public float field_70889_i = 1.0F;
       /** The time until the next egg is spawned. */
       public int timeUntilNextEgg;
       public boolean chickenJockey;
       private static final String __OBFID = "CL_00001639";
       public final ResourceLocation texture = new ResourceLocation(Reference.MOD_ID, "textures/entity/gechiken.png");
    
       public GoldenEggChicken(World worldIn)
       {
           super(worldIn);
           this.setSize(0.4F, 0.7F);
           this.timeUntilNextEgg = this.rand.nextInt(6000) + 6000;
           this.tasks.addTask(0, new EntityAISwimming(this));
           this.tasks.addTask(1, new EntityAIPanic(this, 1.4D));
           this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
           this.tasks.addTask(3, new EntityAITempt(this, 1.0D, Items.wheat_seeds, false));
           this.tasks.addTask(4, new EntityAIFollowParent(this, 1.1D));
           this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
           this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
           this.tasks.addTask(7, new EntityAILookIdle(this));
       }
    
    public float getEyeHeight()
       {
           return this.height;
       }
    
       protected void applyEntityAttributes()
       {
           super.applyEntityAttributes();
           this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(4.0D);
           this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.25D);
       }
    
       /**
        * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
        * use this to react to sunlight and start to burn.
        */
       public void onLivingUpdate()
       {
           super.onLivingUpdate();
           this.field_70888_h = this.field_70886_e;
           this.field_70884_g = this.destPos;
           this.destPos = (float)((double)this.destPos + (double)(this.onGround ? -1 : 4) * 0.3D);
           this.destPos = MathHelper.clamp_float(this.destPos, 0.0F, 1.0F);
    
           if (!this.onGround && this.field_70889_i < 1.0F)
           {
               this.field_70889_i = 1.0F;
           }
    
           this.field_70889_i = (float)((double)this.field_70889_i * 0.9D);
    
           if (!this.onGround && this.motionY < 0.0D)
           {
               this.motionY *= 0.6D;
           }
    
           this.field_70886_e += this.field_70889_i * 2.0F;
    
           if (!this.worldObj.isRemote && !this.isChild() && --this.timeUntilNextEgg <= 0)
           {
               this.playSound("mob.chicken.plop", 1.0F, (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F);
               this.dropItem(GoldenEgg.golden_egg, 1);
               this.timeUntilNextEgg = this.rand.nextInt(6000) + 6000;
           }
       }
    
       public void fall(float distance, float damageMultiplier) {}
    
       /**
        * Returns the sound this mob makes while it's alive.
        */
       protected String getLivingSound()
       {
           return "mob.chicken.say";
       }
    
       /**
        * Returns the sound this mob makes when it is hurt.
        */
       protected String getHurtSound()
       {
           return "mob.chicken.hurt";
       }
    
       /**
        * Returns the sound this mob makes on death.
        */
       protected String getDeathSound()
       {
           return "mob.chicken.hurt";
       }
    
       protected void playStepSound(BlockPos p_180429_1_, Block p_180429_2_)
       {
           this.playSound("mob.chicken.step", 0.15F, 1.0F);
       }
    
       protected Item getDropItem()
       {
           return Items.feather;
       }
    
       /**
        * Drop 0-2 items of this living's type
        */
       protected void dropFewItems(boolean p_70628_1_, int p_70628_2_)
       {
           int j = this.rand.nextInt(3) + this.rand.nextInt(1 + p_70628_2_);
    
           for (int k = 0; k < j; ++k)
           {
               this.dropItem(Items.feather, 1);
           }
    
           if (this.isBurning())
           {
               this.dropItem(Items.cooked_chicken, 1);
           }
           else
           {
               this.dropItem(Items.chicken, 1);
               this.dropItem(GoldenEgg.golden_egg, 2);
           }
       }
    
       public GoldenEggChicken createChild(EntityAgeable ageable)
       {
           return new GoldenEggChicken(this.worldObj);
       }
    
       /**
        * Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
        * the animal type)
        */
       public boolean isBreedingItem(ItemStack stack)
       {
           return stack != null && stack.getItem() == Items.wheat_seeds;
       }
    
       /**
        * (abstract) Protected helper method to read subclass entity data from NBT.
        */
       public void readEntityFromNBT(NBTTagCompound tagCompund)
       {
           super.readEntityFromNBT(tagCompund);
           this.chickenJockey = tagCompund.getBoolean("IsChickenJockey");
    
           if (tagCompund.hasKey("EggLayTime"))
           {
               this.timeUntilNextEgg = tagCompund.getInteger("EggLayTime");
           }
       }
    
       /**
        * Get the experience points the entity currently has.
        */
    
       /**
        * (abstract) Protected helper method to write subclass entity data to NBT.
        */
       public void writeEntityToNBT(NBTTagCompound tagCompound)
       {
           super.writeEntityToNBT(tagCompound);
           tagCompound.setBoolean("IsChickenJockey", this.chickenJockey);
           tagCompound.setInteger("EggLayTime", this.timeUntilNextEgg);
       }
    
       /**
        * Determines if an entity can be despawned, used on idle far away entities
        */    
    
       /**
        * Determines if this chicken is a jokey with a zombie riding it.
        */
    
       /**
        * Sets whether this chicken is a jockey or not.
        *  
        * @param jockey Whether this chicken is a jockey or not
        */
    
    }
    

    Classe du render poulet

    ​package eryah.usefulthings.client.render;
    
    import net.minecraft.client.model.ModelBase;
    import net.minecraft.client.renderer.entity.RenderChicken;
    import net.minecraft.client.renderer.entity.RenderManager;
    import net.minecraft.entity.EntityLiving;
    import net.minecraft.util.ResourceLocation;
    import eryah.usefulthings.Reference;
    import eryah.usefulthings.entity.passive.GoldenEggChicken;
    
    public class RenderGoldenEggChicken extends RenderChicken {
    
    public RenderGoldenEggChicken(RenderManager p_i46188_1_,
    ModelBase p_i46188_2_, float p_i46188_3_) {
    super(p_i46188_1_, p_i46188_2_, p_i46188_3_);
    // TODO Auto-generated constructor stub
    }
    
    public final ResourceLocation texture = new ResourceLocation(Reference.MOD_ID, "textures/entity/gechicken.png"); 
    
    protected ResourceLocation getEntityTexture(EntityLiving living)
    {
    return this.getMobTexture((GoldenEggChicken)living);
    }
    
    private ResourceLocation getMobTexture(GoldenEggChicken mobTutoriel)
    {
    return texture;
    }
    
    }
    

    Le but est donc de savoir il faut mettre quoi à la place des 'null' ici

    ​RenderingRegistry.registerEntityRenderingHandler(GoldenEggChicken.class, new RenderGoldenEggChicken(null, null, 0));
    
    RenderingRegistry.registerEntityRenderingHandler(MotorizedBoat.class, new RenderMotoBoat(null, null, 0));
    

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