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    Résolu Personnage 3D !

    1.7.x
    1.7.10
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    • S
      SquizzCraft dernière édition par

      Bonjour ! J’ai dessiner mon personnage en 3D, alors en fenêtre réduite, il est parfait, mais quand je l’agrandis, il bouge tout seul et ne reste pas en place (se place au dessus des autres boutons), j’ai voulu essayer de place des this.height et this.width mais je ne sais pas ou les placés étant donner qu’à chaques fois que je test, il me fais disparaitre le personnage ^^’

      Voici le code dans DrawScreen :

             func_147046_a(var100 + 210, var200 + 180, 50, (float)(var100 + 210) - this.field_147048_u, (float)(var200 + 180 - 50) - this.field_147047_v, this.mc.thePlayer);
      

      Aidez moi s’il vous plait ! Merci

      1 réponse Dernière réponse Répondre Citer 0
      • robin4002
        robin4002 Moddeurs confirmés Rédacteurs Administrateurs dernière édition par

        var100 = ?
        var200 = ?
        Sans le code complet ça ne va pas être facile …

        1 réponse Dernière réponse Répondre Citer 0
        • S
          SquizzCraft dernière édition par

          Désolé ! Je fournis ça :

          private int field_147003_i;
          private int field_147009_r;
          private float field_147048_u;
          private float field_147047_v;
          
          int var100 = this.field_147003_i;
          int var200 = this.field_147009_r;
          
          //Fonction Player
          public static void func_147046_a(int p_147046_0_, int p_147046_1_, int p_147046_2_, float p_147046_3_, float p_147046_4_, EntityLivingBase p_147046_5_)
          {
          GL11.glEnable(GL11.GL_COLOR_MATERIAL);
          GL11.glPushMatrix();
          GL11.glTranslatef((float)p_147046_0_, (float)p_147046_1_, 50.0F);
          GL11.glScalef((float)(-p_147046_2_), (float)p_147046_2_, (float)p_147046_2_);
          GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
          float var6 = p_147046_5_.renderYawOffset;
          float var7 = p_147046_5_.rotationYaw;
          float var8 = p_147046_5_.rotationPitch;
          float var9 = p_147046_5_.prevRotationYawHead;
          float var10 = p_147046_5_.rotationYawHead;
          GL11.glRotatef(135.0F, 0.0F, 1.0F, 0.0F);
          RenderHelper.enableStandardItemLighting();
          GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
          GL11.glRotatef(-((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F, 1.0F, 0.0F, 0.0F);
          p_147046_5_.renderYawOffset = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 20.0F;
          p_147046_5_.rotationYaw = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 40.0F;
          p_147046_5_.rotationPitch = -((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F;
          p_147046_5_.rotationYawHead = p_147046_5_.rotationYaw;
          p_147046_5_.prevRotationYawHead = p_147046_5_.rotationYaw;
          GL11.glTranslatef(0.0F, p_147046_5_.yOffset, 0.0F);
          RenderManager.instance.playerViewY = 180.0F;
          RenderManager.instance.func_147940_a(p_147046_5_, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);
          p_147046_5_.renderYawOffset = var6;
          p_147046_5_.rotationYaw = var7;
          p_147046_5_.rotationPitch = var8;
          p_147046_5_.prevRotationYawHead = var9;
          p_147046_5_.rotationYawHead = var10;
          GL11.glPopMatrix();
          RenderHelper.disableStandardItemLighting();
          GL11.glDisable(GL12.GL_RESCALE_NORMAL);
          OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
          GL11.glDisable(GL11.GL_TEXTURE_2D);
          OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
          }
          
          1 réponse Dernière réponse Répondre Citer 0
          • S
            SquizzCraft dernière édition par

            Up… 😞

            Edit : Solution trouvée de moi même ! C’était plus que bête ^^’ :

            func_147046_a(this.width / 2 - 1, this.height / 4 + 120, 50, (float)(var100 + 210) - this.field_147048_u, (float)(var200 + 180 - 50) - this.field_147047_v, this.mc.thePlayer);
            
            
            1 réponse Dernière réponse Répondre Citer 0
            • A
              Azword dernière édition par

              Bonsoir excusez moi du déterrage de topic, mais j’ai le même code et le probleme est que Eclipse me souligne le func_147940_a

              Merci de m’aider 😄

              1 réponse Dernière réponse Répondre Citer 0
              • robin4002
                robin4002 Moddeurs confirmés Rédacteurs Administrateurs dernière édition par

                Quelle est l’erreur indiqué ?

                1 réponse Dernière réponse Répondre Citer 0
                • A
                  Azword dernière édition par

                  L’erreur est la suivante : the method func_147940_a(p_147046_5_, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F); is undefined for the type rendermanager

                  Merci beaucoup robin ! 🙂

                  1 réponse Dernière réponse Répondre Citer 0
                  • robin4002
                    robin4002 Moddeurs confirmés Rédacteurs Administrateurs dernière édition par

                    for the type rendermanager ?
                    Tu as mit quoi dans ton code ?

                    rendermanager.func_147940_a(p_147046_5_, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);  ou this.func_147940_a(p_147046_5_, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);  ?
                    As-tu ajoutés la fonction dans ta classe ?

                    1 réponse Dernière réponse Répondre Citer 0
                    • A
                      Azword dernière édition par

                      Je ne suis qu’un débutant, comment ajoute ton la fonction ? 😄

                      1 réponse Dernière réponse Répondre Citer 0
                      • robin4002
                        robin4002 Moddeurs confirmés Rédacteurs Administrateurs dernière édition par

                        @‘SquizzCraft’:

                        Désolé ! Je fournis ça :

                           private int field_147003_i;
                           private int field_147009_r;
                           private float field_147048_u;
                           private float field_147047_v;
                           
                           
                           int var100 = this.field_147003_i;
                           int var200 = this.field_147009_r;
                           
                           //Fonction Player
                           public static void func_147046_a(int p_147046_0_, int p_147046_1_, int p_147046_2_, float p_147046_3_, float p_147046_4_, EntityLivingBase p_147046_5_)
                           {
                               GL11.glEnable(GL11.GL_COLOR_MATERIAL);
                               GL11.glPushMatrix();
                               GL11.glTranslatef((float)p_147046_0_, (float)p_147046_1_, 50.0F);
                               GL11.glScalef((float)(-p_147046_2_), (float)p_147046_2_, (float)p_147046_2_);
                               GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
                               float var6 = p_147046_5_.renderYawOffset;
                               float var7 = p_147046_5_.rotationYaw;
                               float var8 = p_147046_5_.rotationPitch;
                               float var9 = p_147046_5_.prevRotationYawHead;
                               float var10 = p_147046_5_.rotationYawHead;
                               GL11.glRotatef(135.0F, 0.0F, 1.0F, 0.0F);
                               RenderHelper.enableStandardItemLighting();
                               GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
                               GL11.glRotatef(-((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F, 1.0F, 0.0F, 0.0F);
                               p_147046_5_.renderYawOffset = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 20.0F;
                               p_147046_5_.rotationYaw = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 40.0F;
                               p_147046_5_.rotationPitch = -((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F;
                               p_147046_5_.rotationYawHead = p_147046_5_.rotationYaw;
                               p_147046_5_.prevRotationYawHead = p_147046_5_.rotationYaw;
                               GL11.glTranslatef(0.0F, p_147046_5_.yOffset, 0.0F);
                               RenderManager.instance.playerViewY = 180.0F;
                               RenderManager.instance.func_147940_a(p_147046_5_, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);
                               p_147046_5_.renderYawOffset = var6;
                               p_147046_5_.rotationYaw = var7;
                               p_147046_5_.rotationPitch = var8;
                               p_147046_5_.prevRotationYawHead = var9;
                               p_147046_5_.rotationYawHead = var10;
                               GL11.glPopMatrix();
                               RenderHelper.disableStandardItemLighting();
                               GL11.glDisable(GL12.GL_RESCALE_NORMAL);
                               OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                               GL11.glDisable(GL11.GL_TEXTURE_2D);
                               OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
                           }
                        

                        Il suffit juste de la copier/coller

                        1 réponse Dernière réponse Répondre Citer 0
                        • A
                          Azword dernière édition par

                          @‘robin4002’:

                          @‘SquizzCraft’:

                          Désolé ! Je fournis ça :

                             private int field_147003_i;
                             private int field_147009_r;
                             private float field_147048_u;
                             private float field_147047_v;
                             
                             
                             int var100 = this.field_147003_i;
                             int var200 = this.field_147009_r;
                             
                             //Fonction Player
                             public static void func_147046_a(int p_147046_0_, int p_147046_1_, int p_147046_2_, float p_147046_3_, float p_147046_4_, EntityLivingBase p_147046_5_)
                             {
                                 GL11.glEnable(GL11.GL_COLOR_MATERIAL);
                                 GL11.glPushMatrix();
                                 GL11.glTranslatef((float)p_147046_0_, (float)p_147046_1_, 50.0F);
                                 GL11.glScalef((float)(-p_147046_2_), (float)p_147046_2_, (float)p_147046_2_);
                                 GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
                                 float var6 = p_147046_5_.renderYawOffset;
                                 float var7 = p_147046_5_.rotationYaw;
                                 float var8 = p_147046_5_.rotationPitch;
                                 float var9 = p_147046_5_.prevRotationYawHead;
                                 float var10 = p_147046_5_.rotationYawHead;
                                 GL11.glRotatef(135.0F, 0.0F, 1.0F, 0.0F);
                                 RenderHelper.enableStandardItemLighting();
                                 GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
                                 GL11.glRotatef(-((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F, 1.0F, 0.0F, 0.0F);
                                 p_147046_5_.renderYawOffset = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 20.0F;
                                 p_147046_5_.rotationYaw = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 40.0F;
                                 p_147046_5_.rotationPitch = -((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F;
                                 p_147046_5_.rotationYawHead = p_147046_5_.rotationYaw;
                                 p_147046_5_.prevRotationYawHead = p_147046_5_.rotationYaw;
                                 GL11.glTranslatef(0.0F, p_147046_5_.yOffset, 0.0F);
                                 RenderManager.instance.playerViewY = 180.0F;
                                 RenderManager.instance.func_147940_a(p_147046_5_, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);
                                 p_147046_5_.renderYawOffset = var6;
                                 p_147046_5_.rotationYaw = var7;
                                 p_147046_5_.rotationPitch = var8;
                                 p_147046_5_.prevRotationYawHead = var9;
                                 p_147046_5_.rotationYawHead = var10;
                                 GL11.glPopMatrix();
                                 RenderHelper.disableStandardItemLighting();
                                 GL11.glDisable(GL12.GL_RESCALE_NORMAL);
                                 OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                                 GL11.glDisable(GL11.GL_TEXTURE_2D);
                                 OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
                             }
                          

                          Il suffit juste de la copier/coller

                          J’ai copié collé et l’erreur persiste… :s

                          
                          package fr.eldaria.client;
                          
                          import java.io.BufferedReader;
                          import java.io.IOException;
                          import java.io.InputStreamReader;
                          import java.lang.reflect.InvocationTargetException;
                          import java.net.URI;
                          import java.net.URISyntaxException;
                          import java.util.ArrayList;
                          import java.util.Calendar;
                          import java.util.Date;
                          import java.util.List;
                          import java.util.Random;
                          
                          import net.minecraft.client.Minecraft;
                          import net.minecraft.client.gui.GuiButton;
                          import net.minecraft.client.gui.GuiButtonLanguage;
                          import net.minecraft.client.gui.GuiConfirmOpenLink;
                          import net.minecraft.client.gui.GuiLanguage;
                          import net.minecraft.client.gui.GuiMultiplayer;
                          import net.minecraft.client.gui.GuiOptions;
                          import net.minecraft.client.gui.GuiScreen;
                          import net.minecraft.client.gui.GuiSelectWorld;
                          import net.minecraft.client.gui.GuiYesNo;
                          import net.minecraft.client.gui.GuiYesNoCallback;
                          import net.minecraft.client.renderer.OpenGlHelper;
                          import net.minecraft.client.renderer.RenderHelper;
                          import net.minecraft.client.renderer.Tessellator;
                          import net.minecraft.client.renderer.entity.RenderManager;
                          import net.minecraft.client.renderer.texture.DynamicTexture;
                          import net.minecraft.client.resources.I18n;
                          import net.minecraft.entity.EntityLivingBase;
                          import net.minecraft.util.EnumChatFormatting;
                          import net.minecraft.util.MathHelper;
                          import net.minecraft.util.ResourceLocation;
                          import net.minecraft.world.demo.DemoWorldServer;
                          import net.minecraft.world.storage.ISaveFormat;
                          import net.minecraft.world.storage.WorldInfo;
                          import net.minecraftforge.client.ForgeHooksClient;
                          
                          import org.apache.commons.io.Charsets;
                          import org.apache.logging.log4j.LogManager;
                          import org.apache.logging.log4j.Logger;
                          import org.lwjgl.opengl.GL11;
                          import org.lwjgl.opengl.GL12;
                          import org.lwjgl.opengl.GLContext;
                          import org.lwjgl.util.glu.Project;
                          
                          import com.google.common.base.Strings;
                          import com.google.common.collect.Lists;
                          
                          import cpw.mods.fml.client.FMLClientHandler;
                          import cpw.mods.fml.client.GuiModList;
                          import cpw.mods.fml.common.FMLCommonHandler;
                          import cpw.mods.fml.relauncher.Side;
                          import cpw.mods.fml.relauncher.SideOnly;
                          
                          @SideOnly(Side.CLIENT)
                          public class GuiCustomMainMenu extends GuiScreen implements GuiYesNoCallback
                          {
                          private static final Logger logger = LogManager.getLogger();
                          /** The RNG used by the Main Menu Screen. */
                          private static final Random rand = new Random();
                          /** Counts the number of screen updates. */
                          private float updateCounter;
                          /** The splash message. */
                          private String splashText;
                          private GuiButton buttonResetDemo;
                          /** Timer used to rotate the panorama, increases every tick. */
                          private int panoramaTimer;
                          /**
                          * Texture allocated for the current viewport of the main menu's panorama background.
                          */
                          private DynamicTexture viewportTexture;
                          private final Object field_104025_t = new Object();
                          private String field_92025_p;
                          private String field_146972_A;
                          private String field_104024_v;
                          private static final ResourceLocation splashTexts = new ResourceLocation("texts/splashes.txt");
                          private static final ResourceLocation minecraftTitleTextures = new ResourceLocation("Eldaria:textures/gui/mclogo.png");
                          /** An array of all the paths to the panorama pictures. */
                          private static final ResourceLocation[] titlePanoramaPaths = new ResourceLocation[] {new ResourceLocation("Eldaria:textures/gui/panorama.png"), new ResourceLocation("Eldaria:textures/gui/panorama.png"), new ResourceLocation("Eldaria:textures/gui/panorama.png"), new ResourceLocation("Eldaria:textures/gui/panorama.png"), new ResourceLocation("Eldaria:textures/gui/panorama.png"), new ResourceLocation("Eldaria:textures/gui/panorama.png")};
                          public static final String field_96138_a = "Please click " + EnumChatFormatting.UNDERLINE + "here" + EnumChatFormatting.RESET + " for more information.";
                          private int field_92024_r;
                          private int field_92023_s;
                          private int field_92022_t;
                          private int field_92021_u;
                          private int field_92020_v;
                          private int field_92019_w;
                          private ResourceLocation field_110351_G;
                          private static final String __OBFID = "CL_00001154";
                          
                          public GuiCustomMainMenu()
                          {
                          this.field_146972_A = field_96138_a;
                          this.splashText = "missingno";
                          BufferedReader bufferedreader = null;
                          
                          try
                          {
                          ArrayList arraylist = new ArrayList();
                          bufferedreader = new BufferedReader(new InputStreamReader(Minecraft.getMinecraft().getResourceManager().getResource(splashTexts).getInputStream(), Charsets.UTF_8));
                          String s;
                          
                          while((s = bufferedreader.readLine()) != null)
                          {
                          s = s.trim();
                          
                          if(!s.isEmpty())
                          {
                          arraylist.add(s);
                          }
                          }
                          
                          if(!arraylist.isEmpty())
                          {
                          do
                          {
                          this.splashText = (String)arraylist.get(rand.nextInt(arraylist.size()));
                          }
                          while(this.splashText.hashCode() == 125780783);
                          }
                          }
                          catch(IOException ioexception1)
                          {
                          ;
                          }
                          finally
                          {
                          if(bufferedreader != null)
                          {
                          try
                          {
                          bufferedreader.close();
                          }
                          catch(IOException ioexception)
                          {
                          ;
                          }
                          }
                          }
                          
                          this.updateCounter = rand.nextFloat();
                          this.field_92025_p = "";
                          
                          if(!GLContext.getCapabilities().OpenGL20 && !OpenGlHelper.func_153193_b())
                          {
                          this.field_92025_p = I18n.format("title.oldgl1", new Object[0]);
                          this.field_146972_A = I18n.format("title.oldgl2", new Object[0]);
                          this.field_104024_v = "https://help.mojang.com/customer/portal/articles/325948?ref=game";
                          }
                          }
                          
                          /**
                          * Called from the main game loop to update the screen.
                          */
                          
                          //Fonction Player
                          public void updateScreen()
                          {
                          ++this.panoramaTimer;
                          }
                          
                          /**
                          * Returns true if this GUI should pause the game when it is displayed in single-player
                          */
                          public boolean doesGuiPauseGame()
                          {
                          return false;
                          }
                          
                          /**
                          * Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).
                          */
                          protected void keyTyped(char p_73869_1_, int p_73869_2_)
                          {}
                          
                          /**
                          * Adds the buttons (and other controls) to the screen in question.
                          */
                          public void initGui()
                          {
                          this.viewportTexture = new DynamicTexture(256, 256);
                          this.field_110351_G = this.mc.getTextureManager().getDynamicTextureLocation("background", this.viewportTexture);
                          Calendar calendar = Calendar.getInstance();
                          calendar.setTime(new Date());
                          
                          if(calendar.get(2) + 1 == 6 && calendar.get(5) == 1)
                          {
                          this.splashText = "Joyeux Anniversaire, Notch!";
                          }
                          else if(calendar.get(2) + 1 == 12 && calendar.get(5) == 24)
                          {
                          this.splashText = "Joyeux Noel!";
                          }
                          else if(calendar.get(2) + 1 == 1 && calendar.get(5) == 1)
                          {
                          this.splashText = "Bonne année!";
                          }
                          else if(calendar.get(2) + 1 == 10 && calendar.get(5) == 31)
                          {
                          this.splashText = "OOoooOOOoooo! Spooky!";
                          }
                          else if(calendar.get(2) + 1 == 10 && calendar.get(5) == 20 )
                          {
                          this.splashText = "Joyeux Anniversaire Azword!";
                          }
                          
                          boolean flag = true;
                          int i = this.height / 4 + 48;
                          
                          if(this.mc.isDemo())
                          {
                          this.addDemoButtons(i, 24);
                          }
                          else
                          {
                          this.addSingleplayerMultiplayerButtons(i, 24);
                          }
                          
                          this.buttonList.add(new GuiButton(0, this.width / 2 - 100, i + 72 + 12, 98, 20, I18n.format("Options", new Object[0])));
                          this.buttonList.add(new GuiButton(4, this.width / 2 + 2, i + 72 + 12, 98, 20, I18n.format("Quitter", new Object[0])));
                          Object object = this.field_104025_t;
                          
                          synchronized(this.field_104025_t)
                          {
                          this.field_92023_s = this.fontRendererObj.getStringWidth(this.field_92025_p);
                          this.field_92024_r = this.fontRendererObj.getStringWidth(this.field_146972_A);
                          int j = Math.max(this.field_92023_s, this.field_92024_r);
                          this.field_92022_t = (this.width - j) / 2;
                          this.field_92021_u = ((GuiButton)this.buttonList.get(0)).yPosition - 24;
                          this.field_92020_v = this.field_92022_t + j;
                          this.field_92019_w = this.field_92021_u + 24;
                          }
                          }
                          
                          /**
                          * Adds Singleplayer and Multiplayer buttons on Main Menu for players who have bought the game.
                          */
                          private void addSingleplayerMultiplayerButtons(int x, int y)
                          {
                          this.buttonList.add(new GuiButton(1, this.width / 2 - 200, x, 98, 20, I18n.format("Site")));
                          this.buttonList.add(new GuiButton(2, this.width / 2 + 100, x + 0, 98, 20, I18n.format("Forum")));
                          this.buttonList.add(new GuiButton(20, this.width / 2 - 100, x + y * 1, "§4Jouer sur Eldaria"));
                          GuiButton webSiteButton = new GuiButton(21, this.width / 2 - 200, x + y * 2, "Voter");
                          GuiButton fmlModButton = new GuiButton(6, this.width / 2 - 15, x + y * 2, "TeamSpeak");
                          fmlModButton.xPosition = this.width / 2 + 100;
                          webSiteButton.width = 98;
                          fmlModButton.width = 98;
                          this.buttonList.add(webSiteButton);
                          this.buttonList.add(fmlModButton);
                          }
                          
                          /**
                          * Adds Demo buttons on Main Menu for players who are playing Demo.
                          */
                          private void addDemoButtons(int x, int y)
                          {
                          this.buttonList.add(new GuiButton(11, this.width / 2 - 100, x, I18n.format("menu.playdemo", new Object[0])));
                          this.buttonList.add(this.buttonResetDemo = new GuiButton(12, this.width / 2 - 100, x + y * 1, I18n.format("menu.resetdemo", new Object[0])));
                          ISaveFormat isaveformat = this.mc.getSaveLoader();
                          WorldInfo worldinfo = isaveformat.getWorldInfo("Demo_World");
                          
                          if(worldinfo == null)
                          {
                          this.buttonResetDemo.enabled = false;
                          }
                          }
                          
                          protected void actionPerformed(GuiButton button)
                          {
                          if(button.id == 0)
                          {
                          this.mc.displayGuiScreen(new GuiOptions(this, this.mc.gameSettings));
                          }
                          
                          if(button.id == 5)
                          {
                          this.mc.displayGuiScreen(new GuiLanguage(this, this.mc.gameSettings, this.mc.getLanguageManager()));
                          }
                          
                          if(button.id == 1)
                          {
                          try
                          {
                          Class oclass = Class.forName("java.awt.Desktop");
                          Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                          oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI("http://www.eldaria.fr/")});
                          }
                          catch(Throwable throwable)
                          {
                          logger.error("Couldn\'t open link", throwable);
                          }
                          }
                          
                          if(button.id == 2)
                          {
                          try
                          {
                          Class oclass = Class.forName("java.awt.Desktop");
                          Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                          oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI("http://www.eldaria.fr/forum.php")});
                          }
                          catch(Throwable throwable)
                          {
                          logger.error("Couldn\'t open link", throwable);
                          }
                          }
                          
                          if(button.id == 4)
                          {
                          this.mc.shutdown();
                          }
                          
                          if(button.id == 6)
                          {
                          try
                          {
                          Class oclass = Class.forName("java.awt.Desktop");
                          Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                          oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI("ts3server://94.23.32.162?port=")});
                          }
                          catch(Throwable throwable)
                          {
                          logger.error("Couldn\'t open link", throwable);
                          }
                          }
                          
                          if(button.id == 11)
                          {
                          this.mc.launchIntegratedServer("Demo_World", "Demo_World", DemoWorldServer.demoWorldSettings);
                          }
                          
                          if(button.id == 12)
                          {
                          ISaveFormat isaveformat = this.mc.getSaveLoader();
                          WorldInfo worldinfo = isaveformat.getWorldInfo("Demo_World");
                          
                          if(worldinfo != null)
                          {
                          GuiYesNo guiyesno = GuiSelectWorld.func_152129_a(this, worldinfo.getWorldName(), 12);
                          this.mc.displayGuiScreen(guiyesno);
                          }
                          }
                          
                          if(button.id == 20)
                          {
                          // TODO pour la connexion au serveur
                          FMLClientHandler.instance().connectToServerAtStartup("94.23.32.162", 21000); // ip, port
                          }
                          
                          if(button.id == 21)
                          {
                          try
                          {
                          Class oclass = Class.forName("java.awt.Desktop");
                          Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                          oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI("http://www.eldaria.fr/vote.php")});
                          }
                          catch(Throwable throwable)
                          {
                          logger.error("Couldn\'t open link", throwable);
                          }
                          }
                          }
                          
                          public void confirmClicked(boolean p_73878_1_, int id)
                          {
                          if(p_73878_1_ && id == 12)
                          {
                          ISaveFormat isaveformat = this.mc.getSaveLoader();
                          isaveformat.flushCache();
                          isaveformat.deleteWorldDirectory("Demo_World");
                          this.mc.displayGuiScreen(this);
                          }
                          else if(id == 13)
                          {
                          if(p_73878_1_)
                          {
                          try
                          {
                          Class oclass = Class.forName("java.awt.Desktop");
                          Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                          oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI(this.field_104024_v)});
                          }
                          catch(Throwable throwable)
                          {
                          logger.error("Couldn\'t open link", throwable);
                          }
                          }
                          
                          this.mc.displayGuiScreen(this);
                          }
                          }
                          
                          /**
                          * Draws the main menu panorama
                          */
                          private void drawPanorama(int x, int y, float partialTick)
                          {
                          Tessellator tessellator = Tessellator.instance;
                          GL11.glMatrixMode(GL11.GL_PROJECTION);
                          GL11.glPushMatrix();
                          GL11.glLoadIdentity();
                          Project.gluPerspective(120.0F, 1.0F, 0.05F, 10.0F);
                          GL11.glMatrixMode(GL11.GL_MODELVIEW);
                          GL11.glPushMatrix();
                          GL11.glLoadIdentity();
                          GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
                          GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F);
                          GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F);
                          GL11.glEnable(GL11.GL_BLEND);
                          GL11.glDisable(GL11.GL_ALPHA_TEST);
                          GL11.glDisable(GL11.GL_CULL_FACE);
                          GL11.glDepthMask(false);
                          OpenGlHelper.glBlendFunc(770, 771, 1, 0);
                          byte b0 = 8;
                          
                          for(int k = 0; k < b0 * b0; ++k)
                          {
                          GL11.glPushMatrix();
                          float f1 = ((float)(k % b0) / (float)b0 - 0.5F) / 64.0F;
                          float f2 = ((float)(k / b0) / (float)b0 - 0.5F) / 64.0F;
                          float f3 = 0.0F;
                          GL11.glTranslatef(f1, f2, f3);
                          GL11.glRotatef(MathHelper.sin(((float)this.panoramaTimer + partialTick) / 400.0F) * 25.0F + 20.0F, 1.0F, 0.0F, 0.0F);
                          GL11.glRotatef(-((float)this.panoramaTimer + partialTick) * 0.1F, 0.0F, 1.0F, 0.0F);
                          
                          for(int l = 0; l < 6; ++l)
                          {
                          GL11.glPushMatrix();
                          
                          if(l == 1)
                          {
                          GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
                          }
                          
                          if(l == 2)
                          {
                          GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
                          }
                          
                          if(l == 3)
                          {
                          GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
                          }
                          
                          if(l == 4)
                          {
                          GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
                          }
                          
                          if(l == 5)
                          {
                          GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
                          }
                          
                          this.mc.getTextureManager().bindTexture(titlePanoramaPaths[l]);
                          tessellator.startDrawingQuads();
                          tessellator.setColorRGBA_I(16777215, 255 / (k + 1));
                          float f4 = 0.0F;
                          tessellator.addVertexWithUV(-1.0D, -1.0D, 1.0D, (double)(0.0F + f4), (double)(0.0F + f4));
                          tessellator.addVertexWithUV(1.0D, -1.0D, 1.0D, (double)(1.0F - f4), (double)(0.0F + f4));
                          tessellator.addVertexWithUV(1.0D, 1.0D, 1.0D, (double)(1.0F - f4), (double)(1.0F - f4));
                          tessellator.addVertexWithUV(-1.0D, 1.0D, 1.0D, (double)(0.0F + f4), (double)(1.0F - f4));
                          tessellator.draw();
                          GL11.glPopMatrix();
                          }
                          
                          GL11.glPopMatrix();
                          GL11.glColorMask(true, true, true, false);
                          }
                          
                          tessellator.setTranslation(0.0D, 0.0D, 0.0D);
                          GL11.glColorMask(true, true, true, true);
                          GL11.glMatrixMode(GL11.GL_PROJECTION);
                          GL11.glPopMatrix();
                          GL11.glMatrixMode(GL11.GL_MODELVIEW);
                          GL11.glPopMatrix();
                          GL11.glDepthMask(true);
                          GL11.glEnable(GL11.GL_CULL_FACE);
                          GL11.glEnable(GL11.GL_DEPTH_TEST);
                          }
                          
                          /**
                          * Rotate and blurs the skybox view in the main menu
                          */
                          private void rotateAndBlurSkybox(float partialTick)
                          {
                          this.mc.getTextureManager().bindTexture(this.field_110351_G);
                          GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
                          GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
                          GL11.glCopyTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, 0, 0, 256, 256);
                          GL11.glEnable(GL11.GL_BLEND);
                          OpenGlHelper.glBlendFunc(770, 771, 1, 0);
                          GL11.glColorMask(true, true, true, false);
                          Tessellator tessellator = Tessellator.instance;
                          tessellator.startDrawingQuads();
                          GL11.glDisable(GL11.GL_ALPHA_TEST);
                          byte b0 = 3;
                          
                          for(int i = 0; i < b0; ++i)
                          {
                          tessellator.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F / (float)(i + 1));
                          int j = this.width;
                          int k = this.height;
                          float f1 = (float)(i - b0 / 2) / 256.0F;
                          tessellator.addVertexWithUV((double)j, (double)k, (double)this.zLevel, (double)(0.0F + f1), 1.0D);
                          tessellator.addVertexWithUV((double)j, 0.0D, (double)this.zLevel, (double)(1.0F + f1), 1.0D);
                          tessellator.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, (double)(1.0F + f1), 0.0D);
                          tessellator.addVertexWithUV(0.0D, (double)k, (double)this.zLevel, (double)(0.0F + f1), 0.0D);
                          }
                          
                          tessellator.draw();
                          GL11.glEnable(GL11.GL_ALPHA_TEST);
                          GL11.glColorMask(true, true, true, true);
                          }
                          
                          /**
                          * Renders the skybox in the main menu
                          */
                          private void renderSkybox(int x, int y, float partialTick)
                          {
                          this.mc.getFramebuffer().unbindFramebuffer();
                          GL11.glViewport(0, 0, 256, 256);
                          this.drawPanorama(x, y, partialTick);
                          this.rotateAndBlurSkybox(partialTick);
                          this.rotateAndBlurSkybox(partialTick);
                          this.rotateAndBlurSkybox(partialTick);
                          this.rotateAndBlurSkybox(partialTick);
                          this.rotateAndBlurSkybox(partialTick);
                          this.rotateAndBlurSkybox(partialTick);
                          this.rotateAndBlurSkybox(partialTick);
                          this.mc.getFramebuffer().bindFramebuffer(true);
                          GL11.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight);
                          Tessellator tessellator = Tessellator.instance;
                          tessellator.startDrawingQuads();
                          float f1 = this.width > this.height ? 120.0F / (float)this.width : 120.0F / (float)this.height;
                          float f2 = (float)this.height * f1 / 256.0F;
                          float f3 = (float)this.width * f1 / 256.0F;
                          tessellator.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F);
                          int k = this.width;
                          int l = this.height;
                          tessellator.addVertexWithUV(0.0D, (double)l, (double)this.zLevel, (double)(0.5F - f2), (double)(0.5F + f3));
                          tessellator.addVertexWithUV((double)k, (double)l, (double)this.zLevel, (double)(0.5F - f2), (double)(0.5F - f3));
                          tessellator.addVertexWithUV((double)k, 0.0D, (double)this.zLevel, (double)(0.5F + f2), (double)(0.5F - f3));
                          tessellator.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, (double)(0.5F + f2), (double)(0.5F + f3));
                          tessellator.draw();
                          }
                          
                          /**
                          * Draws the screen and all the components in it.
                          */
                          private int field_147003_i;
                          private int field_147009_r;
                          private float field_147048_u;
                          private float field_147047_v;
                          
                          int var100 = this.field_147003_i;
                          int var200 = this.field_147009_r;
                          
                          //Fonction Player
                          public static void func_147046_a(int p_147046_0_, int p_147046_1_, int p_147046_2_, float p_147046_3_, float p_147046_4_, EntityLivingBase p_147046_5_)
                          {
                          GL11.glEnable(GL11.GL_COLOR_MATERIAL);
                          GL11.glPushMatrix();
                          GL11.glTranslatef((float)p_147046_0_, (float)p_147046_1_, 50.0F);
                          GL11.glScalef((float)(-p_147046_2_), (float)p_147046_2_, (float)p_147046_2_);
                          GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
                          float var6 = p_147046_5_.renderYawOffset;
                          float var7 = p_147046_5_.rotationYaw;
                          float var8 = p_147046_5_.rotationPitch;
                          float var9 = p_147046_5_.prevRotationYawHead;
                          float var10 = p_147046_5_.rotationYawHead;
                          GL11.glRotatef(135.0F, 0.0F, 1.0F, 0.0F);
                          RenderHelper.enableStandardItemLighting();
                          GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
                          GL11.glRotatef(-((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F, 1.0F, 0.0F, 0.0F);
                          p_147046_5_.renderYawOffset = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 20.0F;
                          p_147046_5_.rotationYaw = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 40.0F;
                          p_147046_5_.rotationPitch = -((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F;
                          p_147046_5_.rotationYawHead = p_147046_5_.rotationYaw;
                          p_147046_5_.prevRotationYawHead = p_147046_5_.rotationYaw;
                          GL11.glTranslatef(0.0F, p_147046_5_.yOffset, 0.0F);
                          RenderManager.instance.playerViewY = 180.0F;
                          RenderManager.instance.func_147940_a(p_147046_5_, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);
                          p_147046_5_.renderYawOffset = var6;
                          p_147046_5_.rotationYaw = var7;
                          p_147046_5_.rotationPitch = var8;
                          p_147046_5_.prevRotationYawHead = var9;
                          p_147046_5_.rotationYawHead = var10;
                          GL11.glPopMatrix();
                          RenderHelper.disableStandardItemLighting();
                          GL11.glDisable(GL12.GL_RESCALE_NORMAL);
                          OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                          GL11.glDisable(GL11.GL_TEXTURE_2D);
                          OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
                          }
                          public void drawScreen(int x, int y, float partialTick)
                          {
                          func_147046_a(this.width / 2 - 1, this.height / 4 + 120, 50, (float)(var100 + 210) - this.field_147048_u, (float)(var200 + 180 - 50) - this.field_147047_v, this.mc.thePlayer);
                          GL11.glDisable(GL11.GL_ALPHA_TEST);
                          this.renderSkybox(x, y, partialTick);
                          GL11.glEnable(GL11.GL_ALPHA_TEST);
                          Tessellator tessellator = Tessellator.instance;
                          short short1 = 274;
                          int k = this.width / 2 - short1 / 2;
                          byte b0 = 30;
                          this.drawGradientRect(0, 0, this.width, this.height, -2130706433, 16777215);
                          this.drawGradientRect(0, 0, this.width, this.height, 0, Integer.MIN_VALUE);
                          this.mc.getTextureManager().bindTexture(minecraftTitleTextures);
                          GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
                          
                          if((double)this.updateCounter < 1.0E-4D)
                          {
                          this.drawTexturedModalRect(k + 0, b0 + 0, 0, 0, 99, 44);
                          this.drawTexturedModalRect(k + 99, b0 + 0, 129, 0, 27, 44);
                          this.drawTexturedModalRect(k + 99 + 26, b0 + 0, 126, 0, 3, 44);
                          this.drawTexturedModalRect(k + 99 + 26 + 3, b0 + 0, 99, 0, 26, 44);
                          this.drawTexturedModalRect(k + 155, b0 + 0, 0, 45, 155, 44);
                          }
                          else
                          {
                          this.drawTexturedModalRect(k + 0, b0 + 0, 0, 0, 155, 44);
                          this.drawTexturedModalRect(k + 155, b0 + 0, 0, 45, 155, 44);
                          }
                          
                          String s1 = "Menu par Azword";
                          this.drawString(this.fontRendererObj, s1, this.width - this.fontRendererObj.getStringWidth(s1) - 2, this.height - 10, -1);
                          
                          if(this.field_92025_p != null && this.field_92025_p.length() > 0)
                          {
                          drawRect(this.field_92022_t - 2, this.field_92021_u - 2, this.field_92020_v + 2, this.field_92019_w - 1, 1428160512);
                          this.drawString(this.fontRendererObj, this.field_92025_p, this.field_92022_t, this.field_92021_u, -1);
                          this.drawString(this.fontRendererObj, this.field_146972_A, (this.width - this.field_92024_r) / 2, ((GuiButton)this.buttonList.get(0)).yPosition - 12, -1);
                          }
                          
                          super.drawScreen(x, y, partialTick);
                          }
                          
                          /**
                          * Called when the mouse is clicked.
                          */
                          protected void mouseClicked(int p_73864_1_, int p_73864_2_, int p_73864_3_)
                          {
                          super.mouseClicked(p_73864_1_, p_73864_2_, p_73864_3_);
                          Object object = this.field_104025_t;
                          
                          synchronized(this.field_104025_t)
                          {
                          if(this.field_92025_p.length() > 0 && p_73864_1_ >= this.field_92022_t && p_73864_1_ <= this.field_92020_v && p_73864_2_ >= this.field_92021_u && p_73864_2_ <= this.field_92019_w)
                          {
                          GuiConfirmOpenLink guiconfirmopenlink = new GuiConfirmOpenLink(this, this.field_104024_v, 13, true);
                          guiconfirmopenlink.func_146358_g();
                          this.mc.displayGuiScreen(guiconfirmopenlink);
                          }
                          }
                          }
                          }
                          
                          

                          Passons sous trappe de ce que j’essaye d’en faire ^^

                          1 réponse Dernière réponse Répondre Citer 0
                          • A
                            Azword dernière édition par

                            @‘robin4002’:

                            @‘SquizzCraft’:

                            Désolé ! Je fournis ça :

                               private int field_147003_i;
                               private int field_147009_r;
                               private float field_147048_u;
                               private float field_147047_v;
                               
                               
                               int var100 = this.field_147003_i;
                               int var200 = this.field_147009_r;
                               
                               //Fonction Player
                               public static void func_147046_a(int p_147046_0_, int p_147046_1_, int p_147046_2_, float p_147046_3_, float p_147046_4_, EntityLivingBase p_147046_5_)
                               {
                                   GL11.glEnable(GL11.GL_COLOR_MATERIAL);
                                   GL11.glPushMatrix();
                                   GL11.glTranslatef((float)p_147046_0_, (float)p_147046_1_, 50.0F);
                                   GL11.glScalef((float)(-p_147046_2_), (float)p_147046_2_, (float)p_147046_2_);
                                   GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
                                   float var6 = p_147046_5_.renderYawOffset;
                                   float var7 = p_147046_5_.rotationYaw;
                                   float var8 = p_147046_5_.rotationPitch;
                                   float var9 = p_147046_5_.prevRotationYawHead;
                                   float var10 = p_147046_5_.rotationYawHead;
                                   GL11.glRotatef(135.0F, 0.0F, 1.0F, 0.0F);
                                   RenderHelper.enableStandardItemLighting();
                                   GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
                                   GL11.glRotatef(-((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F, 1.0F, 0.0F, 0.0F);
                                   p_147046_5_.renderYawOffset = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 20.0F;
                                   p_147046_5_.rotationYaw = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 40.0F;
                                   p_147046_5_.rotationPitch = -((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F;
                                   p_147046_5_.rotationYawHead = p_147046_5_.rotationYaw;
                                   p_147046_5_.prevRotationYawHead = p_147046_5_.rotationYaw;
                                   GL11.glTranslatef(0.0F, p_147046_5_.yOffset, 0.0F);
                                   RenderManager.instance.playerViewY = 180.0F;
                                   RenderManager.instance.func_147940_a(p_147046_5_, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);
                                   p_147046_5_.renderYawOffset = var6;
                                   p_147046_5_.rotationYaw = var7;
                                   p_147046_5_.rotationPitch = var8;
                                   p_147046_5_.prevRotationYawHead = var9;
                                   p_147046_5_.rotationYawHead = var10;
                                   GL11.glPopMatrix();
                                   RenderHelper.disableStandardItemLighting();
                                   GL11.glDisable(GL12.GL_RESCALE_NORMAL);
                                   OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                                   GL11.glDisable(GL11.GL_TEXTURE_2D);
                                   OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
                               }
                            

                            Il suffit juste de la copier/coller

                            J’ai copié collé et l’erreur persiste… :s

                            
                            package fr.eldaria.client;
                            
                            import java.io.BufferedReader;
                            import java.io.IOException;
                            import java.io.InputStreamReader;
                            import java.lang.reflect.InvocationTargetException;
                            import java.net.URI;
                            import java.net.URISyntaxException;
                            import java.util.ArrayList;
                            import java.util.Calendar;
                            import java.util.Date;
                            import java.util.List;
                            import java.util.Random;
                            
                            import net.minecraft.client.Minecraft;
                            import net.minecraft.client.gui.GuiButton;
                            import net.minecraft.client.gui.GuiButtonLanguage;
                            import net.minecraft.client.gui.GuiConfirmOpenLink;
                            import net.minecraft.client.gui.GuiLanguage;
                            import net.minecraft.client.gui.GuiMultiplayer;
                            import net.minecraft.client.gui.GuiOptions;
                            import net.minecraft.client.gui.GuiScreen;
                            import net.minecraft.client.gui.GuiSelectWorld;
                            import net.minecraft.client.gui.GuiYesNo;
                            import net.minecraft.client.gui.GuiYesNoCallback;
                            import net.minecraft.client.renderer.OpenGlHelper;
                            import net.minecraft.client.renderer.RenderHelper;
                            import net.minecraft.client.renderer.Tessellator;
                            import net.minecraft.client.renderer.entity.RenderManager;
                            import net.minecraft.client.renderer.texture.DynamicTexture;
                            import net.minecraft.client.resources.I18n;
                            import net.minecraft.entity.EntityLivingBase;
                            import net.minecraft.util.EnumChatFormatting;
                            import net.minecraft.util.MathHelper;
                            import net.minecraft.util.ResourceLocation;
                            import net.minecraft.world.demo.DemoWorldServer;
                            import net.minecraft.world.storage.ISaveFormat;
                            import net.minecraft.world.storage.WorldInfo;
                            import net.minecraftforge.client.ForgeHooksClient;
                            
                            import org.apache.commons.io.Charsets;
                            import org.apache.logging.log4j.LogManager;
                            import org.apache.logging.log4j.Logger;
                            import org.lwjgl.opengl.GL11;
                            import org.lwjgl.opengl.GL12;
                            import org.lwjgl.opengl.GLContext;
                            import org.lwjgl.util.glu.Project;
                            
                            import com.google.common.base.Strings;
                            import com.google.common.collect.Lists;
                            
                            import cpw.mods.fml.client.FMLClientHandler;
                            import cpw.mods.fml.client.GuiModList;
                            import cpw.mods.fml.common.FMLCommonHandler;
                            import cpw.mods.fml.relauncher.Side;
                            import cpw.mods.fml.relauncher.SideOnly;
                            
                            @SideOnly(Side.CLIENT)
                            public class GuiCustomMainMenu extends GuiScreen implements GuiYesNoCallback
                            {
                               private static final Logger logger = LogManager.getLogger();
                               /** The RNG used by the Main Menu Screen. */
                               private static final Random rand = new Random();
                               /** Counts the number of screen updates. */
                               private float updateCounter;
                               /** The splash message. */
                               private String splashText;
                               private GuiButton buttonResetDemo;
                               /** Timer used to rotate the panorama, increases every tick. */
                               private int panoramaTimer;
                               /**
                                * Texture allocated for the current viewport of the main menu's panorama background.
                                */
                               private DynamicTexture viewportTexture;
                               private final Object field_104025_t = new Object();
                               private String field_92025_p;
                               private String field_146972_A;
                               private String field_104024_v;
                               private static final ResourceLocation splashTexts = new ResourceLocation("texts/splashes.txt");
                               private static final ResourceLocation minecraftTitleTextures = new ResourceLocation("Eldaria:textures/gui/mclogo.png");
                               /** An array of all the paths to the panorama pictures. */
                               private static final ResourceLocation[] titlePanoramaPaths = new ResourceLocation[] {new ResourceLocation("Eldaria:textures/gui/panorama.png"), new ResourceLocation("Eldaria:textures/gui/panorama.png"), new ResourceLocation("Eldaria:textures/gui/panorama.png"), new ResourceLocation("Eldaria:textures/gui/panorama.png"), new ResourceLocation("Eldaria:textures/gui/panorama.png"), new ResourceLocation("Eldaria:textures/gui/panorama.png")};
                               public static final String field_96138_a = "Please click " + EnumChatFormatting.UNDERLINE + "here" + EnumChatFormatting.RESET + " for more information.";
                               private int field_92024_r;
                               private int field_92023_s;
                               private int field_92022_t;
                               private int field_92021_u;
                               private int field_92020_v;
                               private int field_92019_w;
                               private ResourceLocation field_110351_G;
                               private static final String __OBFID = "CL_00001154";
                            
                               public GuiCustomMainMenu()
                               {
                                   this.field_146972_A = field_96138_a;
                                   this.splashText = "missingno";
                                   BufferedReader bufferedreader = null;
                            
                                   try
                                   {
                                       ArrayList arraylist = new ArrayList();
                                       bufferedreader = new BufferedReader(new InputStreamReader(Minecraft.getMinecraft().getResourceManager().getResource(splashTexts).getInputStream(), Charsets.UTF_8));
                                       String s;
                            
                                       while((s = bufferedreader.readLine()) != null)
                                       {
                                           s = s.trim();
                            
                                           if(!s.isEmpty())
                                           {
                                               arraylist.add(s);
                                           }
                                       }
                            
                                       if(!arraylist.isEmpty())
                                       {
                                           do
                                           {
                                               this.splashText = (String)arraylist.get(rand.nextInt(arraylist.size()));
                                           }
                                           while(this.splashText.hashCode() == 125780783);
                                       }
                                   }
                                   catch(IOException ioexception1)
                                   {
                                       ;
                                   }
                                   finally
                                   {
                                       if(bufferedreader != null)
                                       {
                                           try
                                           {
                                               bufferedreader.close();
                                           }
                                           catch(IOException ioexception)
                                           {
                                               ;
                                           }
                                       }
                                   }
                            
                                   this.updateCounter = rand.nextFloat();
                                   this.field_92025_p = "";
                            
                                   if(!GLContext.getCapabilities().OpenGL20 && !OpenGlHelper.func_153193_b())
                                   {
                                       this.field_92025_p = I18n.format("title.oldgl1", new Object[0]);
                                       this.field_146972_A = I18n.format("title.oldgl2", new Object[0]);
                                       this.field_104024_v = "https://help.mojang.com/customer/portal/articles/325948?ref=game";
                                   }
                               }
                            
                               /**
                                * Called from the main game loop to update the screen.
                                */
                            
                               //Fonction Player
                               public void updateScreen()
                               {
                                   ++this.panoramaTimer;
                               }
                            
                               /**
                                * Returns true if this GUI should pause the game when it is displayed in single-player
                                */
                               public boolean doesGuiPauseGame()
                               {
                                   return false;
                               }
                            
                               /**
                                * Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).
                                */
                               protected void keyTyped(char p_73869_1_, int p_73869_2_)
                               {}
                            
                               /**
                                * Adds the buttons (and other controls) to the screen in question.
                                */
                               public void initGui()
                               {
                                   this.viewportTexture = new DynamicTexture(256, 256);
                                   this.field_110351_G = this.mc.getTextureManager().getDynamicTextureLocation("background", this.viewportTexture);
                                   Calendar calendar = Calendar.getInstance();
                                   calendar.setTime(new Date());
                            
                                   if(calendar.get(2) + 1 == 6 && calendar.get(5) == 1)
                                   {
                                       this.splashText = "Joyeux Anniversaire, Notch!";
                                   }
                                   else if(calendar.get(2) + 1 == 12 && calendar.get(5) == 24)
                                   {
                                       this.splashText = "Joyeux Noel!";
                                   }
                                   else if(calendar.get(2) + 1 == 1 && calendar.get(5) == 1)
                                   {
                                       this.splashText = "Bonne année!";
                                   }
                                   else if(calendar.get(2) + 1 == 10 && calendar.get(5) == 31)
                                   {
                                       this.splashText = "OOoooOOOoooo! Spooky!";
                                   }
                                   else if(calendar.get(2) + 1 == 10 && calendar.get(5) == 20 )
                                   {
                                       this.splashText = "Joyeux Anniversaire Azword!";
                                   }
                            
                                   boolean flag = true;
                                   int i = this.height / 4 + 48;
                            
                                   if(this.mc.isDemo())
                                   {
                                       this.addDemoButtons(i, 24);
                                   }
                                   else
                                   {
                                       this.addSingleplayerMultiplayerButtons(i, 24);
                                   }
                            
                                   this.buttonList.add(new GuiButton(0, this.width / 2 - 100, i + 72 + 12, 98, 20, I18n.format("Options", new Object[0])));
                                   this.buttonList.add(new GuiButton(4, this.width / 2 + 2, i + 72 + 12, 98, 20, I18n.format("Quitter", new Object[0])));
                                   Object object = this.field_104025_t;
                            
                                   synchronized(this.field_104025_t)
                                   {
                                       this.field_92023_s = this.fontRendererObj.getStringWidth(this.field_92025_p);
                                       this.field_92024_r = this.fontRendererObj.getStringWidth(this.field_146972_A);
                                       int j = Math.max(this.field_92023_s, this.field_92024_r);
                                       this.field_92022_t = (this.width - j) / 2;
                                       this.field_92021_u = ((GuiButton)this.buttonList.get(0)).yPosition - 24;
                                       this.field_92020_v = this.field_92022_t + j;
                                       this.field_92019_w = this.field_92021_u + 24;
                                   }
                               }
                            
                               /**
                                * Adds Singleplayer and Multiplayer buttons on Main Menu for players who have bought the game.
                                */
                               private void addSingleplayerMultiplayerButtons(int x, int y)
                               {
                                   this.buttonList.add(new GuiButton(1, this.width / 2 - 200, x, 98, 20, I18n.format("Site")));
                                   this.buttonList.add(new GuiButton(2, this.width / 2 + 100, x + 0, 98, 20, I18n.format("Forum")));
                                   this.buttonList.add(new GuiButton(20, this.width / 2 - 100, x + y * 1, "§4Jouer sur Eldaria"));
                                   GuiButton webSiteButton = new GuiButton(21, this.width / 2 - 200, x + y * 2, "Voter");
                                   GuiButton fmlModButton = new GuiButton(6, this.width / 2 - 15, x + y * 2, "TeamSpeak");
                                   fmlModButton.xPosition = this.width / 2 + 100;
                                   webSiteButton.width = 98;
                                   fmlModButton.width = 98;
                                   this.buttonList.add(webSiteButton);
                                   this.buttonList.add(fmlModButton);
                               }
                            
                               /**
                                * Adds Demo buttons on Main Menu for players who are playing Demo.
                                */
                               private void addDemoButtons(int x, int y)
                               {
                                   this.buttonList.add(new GuiButton(11, this.width / 2 - 100, x, I18n.format("menu.playdemo", new Object[0])));
                                   this.buttonList.add(this.buttonResetDemo = new GuiButton(12, this.width / 2 - 100, x + y * 1, I18n.format("menu.resetdemo", new Object[0])));
                                   ISaveFormat isaveformat = this.mc.getSaveLoader();
                                   WorldInfo worldinfo = isaveformat.getWorldInfo("Demo_World");
                            
                                   if(worldinfo == null)
                                   {
                                       this.buttonResetDemo.enabled = false;
                                   }
                               }
                            
                               protected void actionPerformed(GuiButton button)
                               {
                                   if(button.id == 0)
                                   {
                                       this.mc.displayGuiScreen(new GuiOptions(this, this.mc.gameSettings));
                                   }
                            
                                   if(button.id == 5)
                                   {
                                       this.mc.displayGuiScreen(new GuiLanguage(this, this.mc.gameSettings, this.mc.getLanguageManager()));
                                   }
                            
                                   if(button.id == 1)
                                   {
                                       try
                                       {
                                           Class oclass = Class.forName("java.awt.Desktop");
                                           Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                                           oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI("http://www.eldaria.fr/")});
                                       }
                                       catch(Throwable throwable)
                                       {
                                           logger.error("Couldn\'t open link", throwable);
                                       }
                                   }
                            
                                   if(button.id == 2)
                                   {
                                       try
                                       {
                                           Class oclass = Class.forName("java.awt.Desktop");
                                           Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                                           oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI("http://www.eldaria.fr/forum.php")});
                                       }
                                       catch(Throwable throwable)
                                       {
                                           logger.error("Couldn\'t open link", throwable);
                                       }
                                   }
                            
                                   if(button.id == 4)
                                   {
                                       this.mc.shutdown();
                                   }
                            
                                   if(button.id == 6)
                                   {
                                       try
                                       {
                                           Class oclass = Class.forName("java.awt.Desktop");
                                           Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                                           oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI("ts3server://94.23.32.162?port=")});
                                       }
                                       catch(Throwable throwable)
                                       {
                                           logger.error("Couldn\'t open link", throwable);
                                       }
                                   }
                            
                                   if(button.id == 11)
                                   {
                                       this.mc.launchIntegratedServer("Demo_World", "Demo_World", DemoWorldServer.demoWorldSettings);
                                   }
                            
                                   if(button.id == 12)
                                   {
                                       ISaveFormat isaveformat = this.mc.getSaveLoader();
                                       WorldInfo worldinfo = isaveformat.getWorldInfo("Demo_World");
                            
                                       if(worldinfo != null)
                                       {
                                           GuiYesNo guiyesno = GuiSelectWorld.func_152129_a(this, worldinfo.getWorldName(), 12);
                                           this.mc.displayGuiScreen(guiyesno);
                                       }
                                   }
                            
                                   if(button.id == 20)
                                   {
                                       // TODO pour la connexion au serveur
                                       FMLClientHandler.instance().connectToServerAtStartup("94.23.32.162", 21000); // ip, port
                                   }
                            
                                   if(button.id == 21)
                                   {
                                       try
                                       {
                                           Class oclass = Class.forName("java.awt.Desktop");
                                           Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                                           oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI("http://www.eldaria.fr/vote.php")});
                                       }
                                       catch(Throwable throwable)
                                       {
                                           logger.error("Couldn\'t open link", throwable);
                                       }
                                   }
                               }
                            
                               public void confirmClicked(boolean p_73878_1_, int id)
                               {
                                   if(p_73878_1_ && id == 12)
                                   {
                                       ISaveFormat isaveformat = this.mc.getSaveLoader();
                                       isaveformat.flushCache();
                                       isaveformat.deleteWorldDirectory("Demo_World");
                                       this.mc.displayGuiScreen(this);
                                   }
                                   else if(id == 13)
                                   {
                                       if(p_73878_1_)
                                       {
                                           try
                                           {
                                               Class oclass = Class.forName("java.awt.Desktop");
                                               Object object = oclass.getMethod("getDesktop", new Class[0]).invoke((Object)null, new Object[0]);
                                               oclass.getMethod("browse", new Class[] {URI.class}).invoke(object, new Object[] {new URI(this.field_104024_v)});
                                           }
                                           catch(Throwable throwable)
                                           {
                                               logger.error("Couldn\'t open link", throwable);
                                           }
                                       }
                            
                                       this.mc.displayGuiScreen(this);
                                   }
                               }
                            
                               /**
                                * Draws the main menu panorama
                                */
                               private void drawPanorama(int x, int y, float partialTick)
                               {
                                   Tessellator tessellator = Tessellator.instance;
                                   GL11.glMatrixMode(GL11.GL_PROJECTION);
                                   GL11.glPushMatrix();
                                   GL11.glLoadIdentity();
                                   Project.gluPerspective(120.0F, 1.0F, 0.05F, 10.0F);
                                   GL11.glMatrixMode(GL11.GL_MODELVIEW);
                                   GL11.glPushMatrix();
                                   GL11.glLoadIdentity();
                                   GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
                                   GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F);
                                   GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F);
                                   GL11.glEnable(GL11.GL_BLEND);
                                   GL11.glDisable(GL11.GL_ALPHA_TEST);
                                   GL11.glDisable(GL11.GL_CULL_FACE);
                                   GL11.glDepthMask(false);
                                   OpenGlHelper.glBlendFunc(770, 771, 1, 0);
                                   byte b0 = 8;
                            
                                   for(int k = 0; k < b0 * b0; ++k)
                                   {
                                       GL11.glPushMatrix();
                                       float f1 = ((float)(k % b0) / (float)b0 - 0.5F) / 64.0F;
                                       float f2 = ((float)(k / b0) / (float)b0 - 0.5F) / 64.0F;
                                       float f3 = 0.0F;
                                       GL11.glTranslatef(f1, f2, f3);
                                       GL11.glRotatef(MathHelper.sin(((float)this.panoramaTimer + partialTick) / 400.0F) * 25.0F + 20.0F, 1.0F, 0.0F, 0.0F);
                                       GL11.glRotatef(-((float)this.panoramaTimer + partialTick) * 0.1F, 0.0F, 1.0F, 0.0F);
                            
                                       for(int l = 0; l < 6; ++l)
                                       {
                                           GL11.glPushMatrix();
                            
                                           if(l == 1)
                                           {
                                               GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
                                           }
                            
                                           if(l == 2)
                                           {
                                               GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
                                           }
                            
                                           if(l == 3)
                                           {
                                               GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
                                           }
                            
                                           if(l == 4)
                                           {
                                               GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
                                           }
                            
                                           if(l == 5)
                                           {
                                               GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
                                           }
                            
                                           this.mc.getTextureManager().bindTexture(titlePanoramaPaths[l]);
                                           tessellator.startDrawingQuads();
                                           tessellator.setColorRGBA_I(16777215, 255 / (k + 1));
                                           float f4 = 0.0F;
                                           tessellator.addVertexWithUV(-1.0D, -1.0D, 1.0D, (double)(0.0F + f4), (double)(0.0F + f4));
                                           tessellator.addVertexWithUV(1.0D, -1.0D, 1.0D, (double)(1.0F - f4), (double)(0.0F + f4));
                                           tessellator.addVertexWithUV(1.0D, 1.0D, 1.0D, (double)(1.0F - f4), (double)(1.0F - f4));
                                           tessellator.addVertexWithUV(-1.0D, 1.0D, 1.0D, (double)(0.0F + f4), (double)(1.0F - f4));
                                           tessellator.draw();
                                           GL11.glPopMatrix();
                                       }
                            
                                       GL11.glPopMatrix();
                                       GL11.glColorMask(true, true, true, false);
                                   }
                            
                                   tessellator.setTranslation(0.0D, 0.0D, 0.0D);
                                   GL11.glColorMask(true, true, true, true);
                                   GL11.glMatrixMode(GL11.GL_PROJECTION);
                                   GL11.glPopMatrix();
                                   GL11.glMatrixMode(GL11.GL_MODELVIEW);
                                   GL11.glPopMatrix();
                                   GL11.glDepthMask(true);
                                   GL11.glEnable(GL11.GL_CULL_FACE);
                                   GL11.glEnable(GL11.GL_DEPTH_TEST);
                               }
                            
                               /**
                                * Rotate and blurs the skybox view in the main menu
                                */
                               private void rotateAndBlurSkybox(float partialTick)
                               {
                                   this.mc.getTextureManager().bindTexture(this.field_110351_G);
                                   GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
                                   GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
                                   GL11.glCopyTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, 0, 0, 256, 256);
                                   GL11.glEnable(GL11.GL_BLEND);
                                   OpenGlHelper.glBlendFunc(770, 771, 1, 0);
                                   GL11.glColorMask(true, true, true, false);
                                   Tessellator tessellator = Tessellator.instance;
                                   tessellator.startDrawingQuads();
                                   GL11.glDisable(GL11.GL_ALPHA_TEST);
                                   byte b0 = 3;
                            
                                   for(int i = 0; i < b0; ++i)
                                   {
                                       tessellator.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F / (float)(i + 1));
                                       int j = this.width;
                                       int k = this.height;
                                       float f1 = (float)(i - b0 / 2) / 256.0F;
                                       tessellator.addVertexWithUV((double)j, (double)k, (double)this.zLevel, (double)(0.0F + f1), 1.0D);
                                       tessellator.addVertexWithUV((double)j, 0.0D, (double)this.zLevel, (double)(1.0F + f1), 1.0D);
                                       tessellator.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, (double)(1.0F + f1), 0.0D);
                                       tessellator.addVertexWithUV(0.0D, (double)k, (double)this.zLevel, (double)(0.0F + f1), 0.0D);
                                   }
                            
                                   tessellator.draw();
                                   GL11.glEnable(GL11.GL_ALPHA_TEST);
                                   GL11.glColorMask(true, true, true, true);
                               }
                            
                               /**
                                * Renders the skybox in the main menu
                                */
                               private void renderSkybox(int x, int y, float partialTick)
                               {
                                   this.mc.getFramebuffer().unbindFramebuffer();
                                   GL11.glViewport(0, 0, 256, 256);
                                   this.drawPanorama(x, y, partialTick);
                                   this.rotateAndBlurSkybox(partialTick);
                                   this.rotateAndBlurSkybox(partialTick);
                                   this.rotateAndBlurSkybox(partialTick);
                                   this.rotateAndBlurSkybox(partialTick);
                                   this.rotateAndBlurSkybox(partialTick);
                                   this.rotateAndBlurSkybox(partialTick);
                                   this.rotateAndBlurSkybox(partialTick);
                                   this.mc.getFramebuffer().bindFramebuffer(true);
                                   GL11.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight);
                                   Tessellator tessellator = Tessellator.instance;
                                   tessellator.startDrawingQuads();
                                   float f1 = this.width > this.height ? 120.0F / (float)this.width : 120.0F / (float)this.height;
                                   float f2 = (float)this.height * f1 / 256.0F;
                                   float f3 = (float)this.width * f1 / 256.0F;
                                   tessellator.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F);
                                   int k = this.width;
                                   int l = this.height;
                                   tessellator.addVertexWithUV(0.0D, (double)l, (double)this.zLevel, (double)(0.5F - f2), (double)(0.5F + f3));
                                   tessellator.addVertexWithUV((double)k, (double)l, (double)this.zLevel, (double)(0.5F - f2), (double)(0.5F - f3));
                                   tessellator.addVertexWithUV((double)k, 0.0D, (double)this.zLevel, (double)(0.5F + f2), (double)(0.5F - f3));
                                   tessellator.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, (double)(0.5F + f2), (double)(0.5F + f3));
                                   tessellator.draw();
                               }
                            
                               /**
                                * Draws the screen and all the components in it.
                                */
                               private int field_147003_i;
                               private int field_147009_r;
                               private float field_147048_u;
                               private float field_147047_v;
                            
                               int var100 = this.field_147003_i;
                               int var200 = this.field_147009_r;
                            
                               //Fonction Player
                               public static void func_147046_a(int p_147046_0_, int p_147046_1_, int p_147046_2_, float p_147046_3_, float p_147046_4_, EntityLivingBase p_147046_5_)
                               {
                                   GL11.glEnable(GL11.GL_COLOR_MATERIAL);
                                   GL11.glPushMatrix();
                                   GL11.glTranslatef((float)p_147046_0_, (float)p_147046_1_, 50.0F);
                                   GL11.glScalef((float)(-p_147046_2_), (float)p_147046_2_, (float)p_147046_2_);
                                   GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
                                   float var6 = p_147046_5_.renderYawOffset;
                                   float var7 = p_147046_5_.rotationYaw;
                                   float var8 = p_147046_5_.rotationPitch;
                                   float var9 = p_147046_5_.prevRotationYawHead;
                                   float var10 = p_147046_5_.rotationYawHead;
                                   GL11.glRotatef(135.0F, 0.0F, 1.0F, 0.0F);
                                   RenderHelper.enableStandardItemLighting();
                                   GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
                                   GL11.glRotatef(-((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F, 1.0F, 0.0F, 0.0F);
                                   p_147046_5_.renderYawOffset = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 20.0F;
                                   p_147046_5_.rotationYaw = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 40.0F;
                                   p_147046_5_.rotationPitch = -((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F;
                                   p_147046_5_.rotationYawHead = p_147046_5_.rotationYaw;
                                   p_147046_5_.prevRotationYawHead = p_147046_5_.rotationYaw;
                                   GL11.glTranslatef(0.0F, p_147046_5_.yOffset, 0.0F);
                                   RenderManager.instance.playerViewY = 180.0F;
                                   RenderManager.instance.func_147940_a(p_147046_5_, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);
                                   p_147046_5_.renderYawOffset = var6;
                                   p_147046_5_.rotationYaw = var7;
                                   p_147046_5_.rotationPitch = var8;
                                   p_147046_5_.prevRotationYawHead = var9;
                                   p_147046_5_.rotationYawHead = var10;
                                   GL11.glPopMatrix();
                                   RenderHelper.disableStandardItemLighting();
                                   GL11.glDisable(GL12.GL_RESCALE_NORMAL);
                                   OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                                   GL11.glDisable(GL11.GL_TEXTURE_2D);
                                   OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
                               }
                               public void drawScreen(int x, int y, float partialTick)
                               {
                                func_147046_a(this.width / 2 - 1, this.height / 4 + 120, 50, (float)(var100 + 210) - this.field_147048_u, (float)(var200 + 180 - 50) - this.field_147047_v, this.mc.thePlayer);
                                   GL11.glDisable(GL11.GL_ALPHA_TEST);
                                   this.renderSkybox(x, y, partialTick);
                                   GL11.glEnable(GL11.GL_ALPHA_TEST);
                                   Tessellator tessellator = Tessellator.instance;
                                   short short1 = 274;
                                   int k = this.width / 2 - short1 / 2;
                                   byte b0 = 30;
                                   this.drawGradientRect(0, 0, this.width, this.height, -2130706433, 16777215);
                                   this.drawGradientRect(0, 0, this.width, this.height, 0, Integer.MIN_VALUE);
                                   this.mc.getTextureManager().bindTexture(minecraftTitleTextures);
                                   GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
                            
                                   if((double)this.updateCounter < 1.0E-4D)
                                   {
                                       this.drawTexturedModalRect(k + 0, b0 + 0, 0, 0, 99, 44);
                                       this.drawTexturedModalRect(k + 99, b0 + 0, 129, 0, 27, 44);
                                       this.drawTexturedModalRect(k + 99 + 26, b0 + 0, 126, 0, 3, 44);
                                       this.drawTexturedModalRect(k + 99 + 26 + 3, b0 + 0, 99, 0, 26, 44);
                                       this.drawTexturedModalRect(k + 155, b0 + 0, 0, 45, 155, 44);
                                   }
                                   else
                                   {
                                       this.drawTexturedModalRect(k + 0, b0 + 0, 0, 0, 155, 44);
                                       this.drawTexturedModalRect(k + 155, b0 + 0, 0, 45, 155, 44);
                                   }
                            
                                   String s1 = "Menu par Azword";
                                   this.drawString(this.fontRendererObj, s1, this.width - this.fontRendererObj.getStringWidth(s1) - 2, this.height - 10, -1);
                            
                                   if(this.field_92025_p != null && this.field_92025_p.length() > 0)
                                   {
                                       drawRect(this.field_92022_t - 2, this.field_92021_u - 2, this.field_92020_v + 2, this.field_92019_w - 1, 1428160512);
                                       this.drawString(this.fontRendererObj, this.field_92025_p, this.field_92022_t, this.field_92021_u, -1);
                                       this.drawString(this.fontRendererObj, this.field_146972_A, (this.width - this.field_92024_r) / 2, ((GuiButton)this.buttonList.get(0)).yPosition - 12, -1);
                                   }
                            
                                   super.drawScreen(x, y, partialTick);
                               }
                            
                               /**
                                * Called when the mouse is clicked.
                                */
                               protected void mouseClicked(int p_73864_1_, int p_73864_2_, int p_73864_3_)
                               {
                                   super.mouseClicked(p_73864_1_, p_73864_2_, p_73864_3_);
                                   Object object = this.field_104025_t;
                            
                                   synchronized(this.field_104025_t)
                                   {
                                       if(this.field_92025_p.length() > 0 && p_73864_1_ >= this.field_92022_t && p_73864_1_ <= this.field_92020_v && p_73864_2_ >= this.field_92021_u && p_73864_2_ <= this.field_92019_w)
                                       {
                                           GuiConfirmOpenLink guiconfirmopenlink = new GuiConfirmOpenLink(this, this.field_104024_v, 13, true);
                                           guiconfirmopenlink.func_146358_g();
                                           this.mc.displayGuiScreen(guiconfirmopenlink);
                                       }
                                   }
                               }
                            }
                            

                            Passons sous trappe de ce que j’essaye d’en faire ^^

                            1 réponse Dernière réponse Répondre Citer 0
                            • robin4002
                              robin4002 Moddeurs confirmés Rédacteurs Administrateurs dernière édition par

                              Pourtant ça ne devrait pas …

                              1 réponse Dernière réponse Répondre Citer 0
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